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SEVEN WHISKEY

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  1.    Julian Tillman reacted to a file: Questioning Redefined
  2.    SEVEN WHISKEY reacted to a comment on a file: Questioning Redefined
  3.    SEVEN WHISKEY reacted to a comment on a file: Questioning Redefined
  4.    Echooo reacted to a review on a file: Policing Redefined
  5.    SEVEN WHISKEY reacted to a comment on a file: Questioning Redefined
  6.    MarcelWRLD reacted to a review on a file: Policing Redefined
  7.    SEVEN WHISKEY reacted to a comment on a file: Questioning Redefined
  8.    SEVEN WHISKEY reacted to a comment on a file: Questioning Redefined
  9. Hey guys, Here is the showcase video of 0.2 + some technical boring stuff/roadmap Please let me know what you think ! 7W
  10.    0pheIia reacted to a comment on a file: Questioning Redefined
  11.    0pheIia reacted to a comment on a file: Questioning Redefined
  12. Thank you so much ! You can customize it for your own use. But please I would love to hear you suggestions and make it better. I'll implement more questions, flows, RP arcs and let the player choose how to handle the situation (emphatic, hard, by the book...) but it takes a lot of time to create. See it as a first skeleton. More categories are already being created and the one already there will be improved to bring more depth, context... If you customize it I would appreciate that you keep it for yourself and don't re-upload or share a modified version of my work
  13. Update 0.2 : Known issues : Answers are missing for Solicitation -> Autority/Management & Accept/Decline help. Sorry about that i missed it. Fix is now uploaded and waiting for LCPDFR approval to go live. It should be available soon. I'll release a showcase video tomorrow to highlight the changes, show how it changes the way you RP and explain the long-term vision. Thank you alllll for your great feedback !
  14. Thank youuuu for you work i'm looking forward to try it in game ! With the new version every question that didn't have an answer has been cleaned. Thank you for your feedback and work :). I hope you will give a try to the new update and tell me what you think abt it. I re-organised some stuff and you should understand a bit more the long term vision of this mod.
  15.    SEVEN WHISKEY reacted to a comment on a file: Questioning Redefined
  16.    SEVEN WHISKEY reacted to a comment on a file: Questioning Redefined
  17.    0pheIia reacted to a comment on a file: Questioning Redefined
  18. MarcusDaSharkus started following SEVEN WHISKEY
  19.    SEVEN WHISKEY reacted to a comment on a file: Questioning Redefined
  20.    MarcusDaSharkus reacted to a comment on a file: Questioning Redefined
  21. PLEASE NOTE : A lot of sections/questions are present but doesn't have any answer yet. This is still WIP. For some questions, you might get a pop-up saying "ped mood answer... stuff like this". i'm aware of this issue, thanks to some valuable feedback and will take care of this. Thank you all for all the support ❤️ 7W.
  22. Yesss, still a lot of work to try to have the right questions for every context/situation. Thank you for your feedback and i'm happy you like it !
  23.    SEVEN WHISKEY reacted to a comment on a file: Questioning Redefined
  24. Thank you ! Still a lot to come, i've tried it in game and i see a lot of potential. Please feel free to share any feedback with me as it will help me to make it better ❤️
    • 2,533 downloads
    • Version 0.2
    🚔 QuestioningRedefined – The Ultimate PR Dialogue Overhaul (EARLY DEV) Tired of repetitive, immersion-breaking traffic stops and pedestrian dialogues? QuestioningRedefined is a complete rework of the questioning system for Policing Redefined (PR). 👉 Instead of flat “yes/no” answers, every interaction now comes alive : Showcase video of 0.2 + future plans : 🔹 System Highlights 📌 Prefix-based architecture All categories are clearly labeled for easy navigation & flow: GEN — General (Greetings, Stop Intro, Compliance, ID & Documents) TRF — Traffic (Documents, Vehicle Ops, Equipment, Suspicion, Checkpoints) DUI — DUI (Cues, Field Tests, Screening, Consent, Results, Secondary check) WPN — Weapons & Safety SRH — Search Consent & Results END — Ending, Resolution & Exit 📝 Micro-banners for clarity Inside each category, micro-banners structure the flow: License → Registration → Insurance Ownership → Plates → VIN → Forced Entry → BOLO DUI → Observation → Consent → Test → Results → Outcomes This lets you roleplay step-by-step rather than just click random questions. 🎭 Mood-driven responses Each NPC answers differently depending on mood (Neutral, Nervous, Mad, Sad, Sovereign). Neutral: cooperative, factual, or casual. Nervous: excuses, lies, stalling. Mad: aggressive, impatient, dismissive. Sad: personal struggles, trauma-dumping, defeatist tone. Sovereign: pseudo-legal nonsense, refusal. Drunk & High overlays add paranoia, slurred speech, or misplaced confidence. 🎲 Probability-weighted outcomes Not every “check” leads to the same answer: Call to the vehicle owner: is aware / doesn’t consent / doesn’t know ped. This creates realistic unpredictability—exactly like real police work. 🔹 Current Coverage (Early Version) ✅ TrafficStopQuestions.xml — fully restructured & immersive Instead of flat, one-off prompts, each category now forms a progressive RP flow with escalation, context, and multiple outcomes. Check the spoiler below for more details. ✅ Questions.xml — On-foot & General Police Work A parallel file covering non-traffic contacts, already scaffolded and expanding immersion beyond vehicles: On-foot greetings: multiple intro styles (formal, casual, checkpoint). Compliance micro-prompts: hands visible, stay still, step aside. ID & records checks: valid ID, active warrant, BOLO match, probation/parole hits. Pat-down consent & results: already structured, opening the way for integration with PatDownItems.xml. Traffic Stop Vehicle Exit transition 🔹 Seamless PR Integration Unlike generic question packs, QuestioningRedefined is built around PR’s existing features: Tint meter tests feed directly into the questioning flow. VIN checks escalate logically to suspicion outcomes. Seatbelt observation matches PR’s compliance checks. Owner call outcomes create branching roleplay. This makes it feel native to PR, not like an external add-on. 🔹 Roadmap 🚦 Speeding & Checkpoint Category – immersive radar/pacing ops, escalating depending on speed (10/20/40+ mph over). 🍺 DUI Full Experience – From cues to investigation to consent to test and even secondary test if peds ask. Features : slurred speech, paranoia, refusals, confirmatory tests (station/hospital). 🔍 PatDownItems.xml & VehicleSearchItems.xml – linked contraband/weapons results → matched reactions. 🛠 UI/UX Improvements – more intuitive menus, smoother flow. 💬 Community feedback integration – actively refining based on tester suggestions. 🔹 Example RP Flow 💡 Why this matters This isn’t just “more questions” — it’s a true simulation layer: Prefix-based structure makes it organized & expandable. Contextual depth = every Q fits into a believable RP chain. Probability-driven outcomes = unpredictability, replay value. Heavy integration with PR features (VIN, tint meter, seatbelt checks). Full resolution flows = gameplay doesn’t stop at the question; it escalates to a logical end (warning, citation, arrest). ⚡ Open for feedback. The current version already covers every major traffic stop flow, but the goal is to push immersion further — DUI realism, pat-down/search items tied directly to questioning, speeding ops with mobile radar, etc.

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