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DieselDude10

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  1. James Marston Finished responding to a Debris on the freeway in Sandy Shores, Joshua Rd
  2. James Marston Finished responding to a SilentAlarm in Gd. Senora Desert, Marina Dr
  3. James Marston Responded to a SilentAlarm in Zancudo River, Marina Dr
  4. James Marston Arrested Guilcon Giron in Gd. Senora Desert, Joshua Rd
  5. James Marston Finished responding to a Pursuit in Gd. Senora Desert, Joshua Rd
  6. James Marston Responded to a Pursuit in Sandy Shores, East Joshua Road
  7. James Marston Finished responding to a Mental Disorder in Raton Canyon, Great Ocean Hwy
  8. James Marston Finished responding to a HighSpeedChase in Gd. Senora Desert, Senora Fwy
  9. James Marston Arrested Yasmine Starkey in Gd. Senora Desert, Senora Fwy
  10. James Marston Responded to a HighSpeedChase in Mount Chiliad, Great Ocean Hwy
  11. James Marston Arrested Mario Venditto in Grapeseed, East Joshua Road
  12. James Marston Performed a traffic stop on a Worn Blue Unknown Vehicle with registration 82ZMU591 in Grapeseed, East Joshua Road
  13. James Marston Performed a traffic stop on a Worn Blue Unknown Vehicle with registration 82ZMU591 in Grapeseed, East Joshua Road
  14. James Marston Responded to a GunStoreRobbery in Sandy Shores, Alhambra Dr
  15. James Marston Finished responding to a Dispatch Call (LLM) in Sandy Shores, Zancudo Ave
  16. James Marston Finished responding to a Suspicious Persons Report (Phase 0) in Sandy Shores, Zancudo Ave
  17. James Marston Finished responding to a Suspicious Persons Report (Phase 0) in Sandy Shores, Zancudo Ave
  18. James Marston Finished responding to a TrailerChase in The Alamo Sea, Marina Dr
  19. James Marston Arrested Derek Collins in The Alamo Sea, Marina Dr
  20. James Marston Responded to a TrailerChase in Sandy Shores, East Joshua Road
  21.    DieselDude10 reacted to a comment on a file: pdComp - Police Computer
  22.    OfficerAlexis reacted to a comment on a file: pdComp - Police Computer
  23.    chadc78 reacted to a comment on a file: pdComp - Police Computer
  24. I would love to see maybe a little more depth with arrest and citation reports. Have a section dedicated to vehicle information like plate, make, model,color,VIN and State. Same with suspect information (name, dob, ssn, age, race, sex). I know some people like real simple but I love when things are more in depth 😅
  25.    DieselDude10 reacted to a comment on a file: GrammarPolice
  26. Awesome! ELS numerical keys dont bother me as I have Scroll lock keybind that locks them out while using keyboard.
  27.    DieselDude10 reacted to a comment on a file: pdComp - Police Computer
  28.    CossackGames reacted to a comment on a file: pdComp - Police Computer
  29.    OfficerAlexis reacted to a comment on a file: pdComp - Police Computer
  30.    DieselDude10 reacted to a comment on a file: Realistic Fast Draw™
  31. This is very close to a must have mod. Only issue in having is when typing reports, keybinds are still active for other mods opening their menus. Even when i have it set to pause game, random menus still open in background while typing. If you can fix that, I'm all sold on this!
  32.    TimmyLuke017 Gaming reacted to a comment on a file: Realistic Fast Draw™
  33. Would love if you could a add two more slots for weapons. I use pistol, rifle, shotgun, and lidar (uses vintage pistol). Got a decent loadout so no weapon wheel makes it a pain to constantly swap weaponry around through the modmenu.
  34.    Trooper Mack reacted to a comment on a file: PursuitAirbagMod
  35. Currently, no. Dev is reworking the entire code from start. Eventually here soon, the update will be released. One of the features is exactly what you are asking for!
  36.    keyser1700 reacted to a comment on a file: PursuitAirbagMod
  37. Awesome! Will definitely keeping an eye out for updates
  38.    DieselDude10 reacted to a comment on a file: PursuitAirbagMod
  39. Peds aren't getting stuck in vehicle. What I meant was is there a way to make them sit in the vehicle vs getting out to flee as often as they do? Entrapment so to speak seems more likely after a major accident than them just running away like nothing happened. And yeah wasn't sure how all the gta5 mechanics work with vehicle fires 😅.
  40. Awesome mod! Besides the suggestion to have players vehicle deploy airbags, I have two other suggestions. Firsty, would love to have the ability to change the probability of a suspect fleeing after airbags are deployed. Often times, suspects are trapped in vehicles. Secondly, the probability that a wrecked vehicle catches fire. Other than that a very solid mod!
  41.    DieselDude10 reacted to a comment on a file: AI:Respond
  42. Based on recent comments, seems this isnt compatible with Policing Redefined. Will sadly have to hold off on downloading until it can work with that mod. Definitely looks like a great addition to have in everyone's game.
  43.    2 Girls 1 Cop Police GTA reacted to a comment on a file: Immersive Ambient Events
  44. Marcel stated that only traffic stops allow ai police backup to park behind your unit. Any other time ai will just park where it finds a random place. AI traffic is very hard to program in GTA from what many devs in the past have mentioned. For now we have to just allow him time to possibly improve it. I do know fire/ems had the same parking issue with UB.
  45. Will gladly join the discord and post a clip. I narrowed it down to one of the dnxchilliadtown dlcs. Will add them back into game. Could you provide a link to the discord?
  46.    DieselDude10 reacted to a comment on a file: Realistic Traffic AI
  47. Has potential in the future. Would love to see it incorporate the ability for AI to drive around me whilst at a traffic stop as well as I've noticed vehicles just apply brakes and don't actually move over when in the right lane of the highway or 2 lane roads through neighborhoods.
  48. I did make a suggestion on this on the discord page so won't get in depth about that here. But other than that, nothing with RPE and MTFO shows signs of being incompatible with PR. I'm assuming OP was referring to backup for callouts and not so much about traffic stops.
  49. Makes sense. Sometimes a bit inconvenient when they park on larger 4 lane roads on the opposite side of you 😅. As for downgrading MTFO, it did not make a big difference. Traffic stop behavior was almost identical with both versions. The callout behavior also works as you explained how you intended it to.
  50. I did some more gameplay and the backup responds normally (as good as AI could get) when at traffic stops. I did discover they have a tendency to drive and park sporadically if at a callout or parked on the side of road when talking to a pedestrian. Basically a traffic stop with a tagged vehicle pulled over, operates smoothly, whilst any other scenario requiring backup leads to total randomness. I removed RPE with no definitive improvement to gameplay. It was also determined either version of MTFO had the same effect on gameplay. I could always try to get some video recordings to show behavior during a traffic stop as well as on a callout, if you feel it necessary.

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