Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

DieselDude10

Members
  • Joined

  • Last visited

  1.    Trooper Mack reacted to a comment on a file: PursuitAirbagMod
  2. Currently, no. Dev is reworking the entire code from start. Eventually here soon, the update will be released. One of the features is exactly what you are asking for!
  3.    keyser1700 reacted to a comment on a file: PursuitAirbagMod
  4. Awesome! Will definitely keeping an eye out for updates
  5.    DieselDude10 reacted to a comment on a file: PursuitAirbagMod
  6. Peds aren't getting stuck in vehicle. What I meant was is there a way to make them sit in the vehicle vs getting out to flee as often as they do? Entrapment so to speak seems more likely after a major accident than them just running away like nothing happened. And yeah wasn't sure how all the gta5 mechanics work with vehicle fires 😅.
  7. Awesome mod! Besides the suggestion to have players vehicle deploy airbags, I have two other suggestions. Firsty, would love to have the ability to change the probability of a suspect fleeing after airbags are deployed. Often times, suspects are trapped in vehicles. Secondly, the probability that a wrecked vehicle catches fire. Other than that a very solid mod!
  8.    DieselDude10 reacted to a comment on a file: AI:Respond
  9. Based on recent comments, seems this isnt compatible with Policing Redefined. Will sadly have to hold off on downloading until it can work with that mod. Definitely looks like a great addition to have in everyone's game.
  10.    2 Girls 1 Cop Police GTA reacted to a comment on a file: Immersive Ambient Events
  11. Marcel stated that only traffic stops allow ai police backup to park behind your unit. Any other time ai will just park where it finds a random place. AI traffic is very hard to program in GTA from what many devs in the past have mentioned. For now we have to just allow him time to possibly improve it. I do know fire/ems had the same parking issue with UB.
  12. Will gladly join the discord and post a clip. I narrowed it down to one of the dnxchilliadtown dlcs. Will add them back into game. Could you provide a link to the discord?
  13.    DieselDude10 reacted to a comment on a file: Realistic Traffic AI
  14. Has potential in the future. Would love to see it incorporate the ability for AI to drive around me whilst at a traffic stop as well as I've noticed vehicles just apply brakes and don't actually move over when in the right lane of the highway or 2 lane roads through neighborhoods.
  15. I did make a suggestion on this on the discord page so won't get in depth about that here. But other than that, nothing with RPE and MTFO shows signs of being incompatible with PR. I'm assuming OP was referring to backup for callouts and not so much about traffic stops.
  16. Makes sense. Sometimes a bit inconvenient when they park on larger 4 lane roads on the opposite side of you 😅. As for downgrading MTFO, it did not make a big difference. Traffic stop behavior was almost identical with both versions. The callout behavior also works as you explained how you intended it to.
  17. I did some more gameplay and the backup responds normally (as good as AI could get) when at traffic stops. I did discover they have a tendency to drive and park sporadically if at a callout or parked on the side of road when talking to a pedestrian. Basically a traffic stop with a tagged vehicle pulled over, operates smoothly, whilst any other scenario requiring backup leads to total randomness. I removed RPE with no definitive improvement to gameplay. It was also determined either version of MTFO had the same effect on gameplay. I could always try to get some video recordings to show behavior during a traffic stop as well as on a callout, if you feel it necessary.
  18. Is your MTFO the latest version? Same issue I had. I reverted to his earlier version and it seems to have helped with AI backup. I am still testing to make sure that was in fact the issue.
  19.    Pikacz reacted to a comment on a file: MTFO: Move The F*** Over
  20.    Nemesisx101 reacted to a comment on a file: MTFO: Move The F*** Over
  21. I have this for Single Player and noticed a bug which caused me to remove from my game. when you drive north of Paleto Bay and hang out around the small farm, vehicles are driving in the air! They act as if there is a road that is non existent. I will gladly reinstall and take screenshots if needed.
  22.    2 Girls 1 Cop Police GTA reacted to a comment on a file: MTFO: Move The F*** Over
  23. Is there a way to not make traffic pull off the road super far? They tend to drive clear off the shoulder and hit walls, trees, or drive way out in the grass. Would like them to slightly pullover to make room if that makes sense.
  24. just follow the same pathway that is in the readme minus the mods folder part I already have edited xml files that i'm not really wanting to fully replace. Whats the chance you can tell us what needs changed in each one of the files?

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.