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DieselDude10

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  1. James Marston Arrested Joseph Colins in Pillbox Hill, Power St
  2. James Marston Performed a traffic stop on a Silver Serrano with registration 04CBZ085 in Pillbox Hill, Power St
  3. James Marston Performed a traffic stop on a Gun Metal Asterope with registration 89ZGY709 in Downtown, San Andreas Ave
  4.    boomer2840 reacted to a post in a topic: Patrol Suite
  5. Evidently the dev was banned and mod was removed from this site
  6. James Marston Arrested Ceb Butler in Little Seoul, Del Perro Fwy
  7. James Marston Arrested Johnny Black in Little Seoul, Del Perro Fwy
  8. James Marston Arrested Frank Lavoie in Little Seoul, Del Perro Fwy
  9. James Marston Performed a traffic stop on a Util Off White Tailgater with registration 03EKQ296 in Little Seoul, Del Perro Fwy
  10. James Marston Responded to a Stolen Vehicle Tracker in Burton, Eastbourne Way
  11. James Marston Finished responding to a Freeway Repair Traffic Control 2 in Rockford Hills, Eastbourne Way
  12. James Marston Finished responding to a Suspicious individual in rest area in Rockford Hills, Rockford Dr
  13. James Marston Arrested Enoch McGrath in Rockford Hills, Rockford Dr
  14. James Marston Arrested Sophie Parker in Little Seoul, Palomino Ave
  15. James Marston Finished responding to a Heavily Armored Gunman in Gd. Senora Desert, Route 68
  16. James Marston Responded to a Heavily Armored Gunman in Harmony, Route 68
  17. James Marston Performed a traffic stop on a Black Gresley with registration 41APR495 in Gd. Senora Desert, Route 68
  18. James Marston Performed a traffic stop on a Black Unknown Vehicle with registration 69KGJ989 in Grapeseed, Seaview Rd
  19. James Marston Performed a traffic stop on a Black Steal Sanchez with registration 28MHE237 in Grapeseed, Seaview Rd
  20. James Marston Responded to a Solicitation in Little Seoul, La Puerta Fwy
  21. James Marston Finished responding to a Rest Area Disturbance in Burton, Carcer Way
  22. James Marston Arrested Tim Jacky in Paleto Forest, Great Ocean Hwy
  23.    DieselDude10 reacted to a comment on a file: pdComp - Police Computer
  24.    OfficerAlexis reacted to a comment on a file: pdComp - Police Computer
  25.    chadc78 reacted to a comment on a file: pdComp - Police Computer
  26. I would love to see maybe a little more depth with arrest and citation reports. Have a section dedicated to vehicle information like plate, make, model,color,VIN and State. Same with suspect information (name, dob, ssn, age, race, sex). I know some people like real simple but I love when things are more in depth 😅
  27.    DieselDude10 reacted to a comment on a file: GrammarPolice
  28. Awesome! ELS numerical keys dont bother me as I have Scroll lock keybind that locks them out while using keyboard.
  29.    DieselDude10 reacted to a comment on a file: pdComp - Police Computer
  30.    CossackGames reacted to a comment on a file: pdComp - Police Computer
  31.    OfficerAlexis reacted to a comment on a file: pdComp - Police Computer
  32.    DieselDude10 reacted to a comment on a file: Realistic Fast Draw™
  33. This is very close to a must have mod. Only issue in having is when typing reports, keybinds are still active for other mods opening their menus. Even when i have it set to pause game, random menus still open in background while typing. If you can fix that, I'm all sold on this!
  34.    TimmyLuke017 Gaming reacted to a comment on a file: Realistic Fast Draw™
  35. Would love if you could a add two more slots for weapons. I use pistol, rifle, shotgun, and lidar (uses vintage pistol). Got a decent loadout so no weapon wheel makes it a pain to constantly swap weaponry around through the modmenu.
  36.    Trooper Mack reacted to a comment on a file: PursuitAirbagMod
  37. Currently, no. Dev is reworking the entire code from start. Eventually here soon, the update will be released. One of the features is exactly what you are asking for!
  38.    keyser1700 reacted to a comment on a file: PursuitAirbagMod
  39. Awesome! Will definitely keeping an eye out for updates
  40.    DieselDude10 reacted to a comment on a file: PursuitAirbagMod
  41. Peds aren't getting stuck in vehicle. What I meant was is there a way to make them sit in the vehicle vs getting out to flee as often as they do? Entrapment so to speak seems more likely after a major accident than them just running away like nothing happened. And yeah wasn't sure how all the gta5 mechanics work with vehicle fires 😅.
  42. Awesome mod! Besides the suggestion to have players vehicle deploy airbags, I have two other suggestions. Firsty, would love to have the ability to change the probability of a suspect fleeing after airbags are deployed. Often times, suspects are trapped in vehicles. Secondly, the probability that a wrecked vehicle catches fire. Other than that a very solid mod!
  43.    DieselDude10 reacted to a comment on a file: AI:Respond
  44. Based on recent comments, seems this isnt compatible with Policing Redefined. Will sadly have to hold off on downloading until it can work with that mod. Definitely looks like a great addition to have in everyone's game.
  45.    2 Girls 1 Cop Police GTA reacted to a comment on a file: Immersive Ambient Events
  46. Marcel stated that only traffic stops allow ai police backup to park behind your unit. Any other time ai will just park where it finds a random place. AI traffic is very hard to program in GTA from what many devs in the past have mentioned. For now we have to just allow him time to possibly improve it. I do know fire/ems had the same parking issue with UB.
  47. Will gladly join the discord and post a clip. I narrowed it down to one of the dnxchilliadtown dlcs. Will add them back into game. Could you provide a link to the discord?
  48.    DieselDude10 reacted to a comment on a file: Realistic Traffic AI
  49. Has potential in the future. Would love to see it incorporate the ability for AI to drive around me whilst at a traffic stop as well as I've noticed vehicles just apply brakes and don't actually move over when in the right lane of the highway or 2 lane roads through neighborhoods.
  50. I did make a suggestion on this on the discord page so won't get in depth about that here. But other than that, nothing with RPE and MTFO shows signs of being incompatible with PR. I'm assuming OP was referring to backup for callouts and not so much about traffic stops.
  51. Makes sense. Sometimes a bit inconvenient when they park on larger 4 lane roads on the opposite side of you 😅. As for downgrading MTFO, it did not make a big difference. Traffic stop behavior was almost identical with both versions. The callout behavior also works as you explained how you intended it to.

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