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NPCI 2.1.0.0

(15 reviews)

2 Screenshots

NPCI 2.1 is LIVE!

 

NPCI brings you a new way of interacting with PEDS inside of LSPDFR and adds a whole new level of immersion to your gameplay experience!

 

ANNOUNCEMENT:

The new update (2.1) is OUT. This new version finally brings the Microsoft Speech Platform to NPCI, but with a twist! You can now CHOOSE between WSR or MSP in the INI file. You can also tweak the confidence level threshold for each engine in the INI file to find your sweet spot. Lower the value to loosen up the speech recognition or increase the value to tighten it up (you can do it in .01 increments). 

 

*** Because both engines (WSR & MSP) are intertwined in the new NPCI 2.1 update - YOU MUST have Microsoft Speech Platform installed to use NPCI 2.1, even if you don't intend on using the new Microsoft Speech Platform. If you do not have MSP installed, you can download it from the links below: *** 


Microsoft Speech Platform: https://www.microsoft.com/en-us/download/details.aspx?id=27225 
Language Packs:  https://www.microsoft.com/en-us/download/details.aspx?id=27224
-- For the speech platform install, download the larger 2.6 MB SpeechPlatformRuntime.msi, NOT the 2.2 MB one. 
-- For English users - download the "MSSpeech_SR_en-US_TELE.msi"

 

Here's the complete list of changes in NPCI 2.1:

Spoiler

• Support for Microsoft Speech Platform -- now anyone can use NPCI where MSP is supported!

• DUAL speech recognition option. Set the engine to use WSR or MSP in the NPCI.INI file.
• Speech recognition confidence threshold customization - modify the confidence threshold in the NPCI.INI file.

• Fixed Grammar Police PED check not working when asking for license on foot or during traffic stops (PR version - Huge thanks to Echooo for that one). 
• New blacklist option for all emergency personnel (default is enabled).
• New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more).
• New Player actions by voice.
• New PED automark feature for both PR & STP (auto enables PR/STP when you perform my frisk action).
• XML update that brings nested phrases into a single command.
• Controller support for NPCI voice input and for the new PedGoToCrosshair action.

 

For those of you who just want to add the new actions into your existing UserResponses xml file (so you don't overwrite any of your existing customization's), I included a text file with the new actions. Just copy and paste them into your existing xml file and you'll be good to go. Don't forget to take advantage of the new XML nested phrases feature!

 

Need support? Join the NPCI Discord and help grow the NPCI community - join us here: https://discord.gg/9RMrrvm5qH

Want to show some love for all my hard work on NPCI - join my Patreon here: https://www.patreon.com/cw/Doublehook

 

How to use the new PED go to crosshair location action:

Spoiler

First, customize the [Targeting] keybind to whatever you prefer in the NPCI.INI file. Then while in game, hold down the keybind you set for the [Targeting] crosshair, and you'll see a small white crosshair appear on your screen. Move that around to your desired location, and while holding down the targeting keybind, give the phrase to the PED to "wait over there" or "go over there" or whatever you customize this phrase with, and then let off the [Targeting] keybind, and the PED will comply. Your player character will automatically turn to the location you selected and point for the PED to go. There are 2 different actions for this new feature - one that commands the PED to go to your crosshair and then turn around and face you and the other commands the PED to go to your crosshair and face away. Great to use the face away one when you want PEDS to get up against a vehicle or wall for pat downs ("get against the vehicle" or "get against the wall"). It might take you one or 2 tries to get the hang of how it works, but once you do, you'll end up using these actions a ton!

 

 NEW XML Nested Phrases Update:

Spoiler

You can now nest phrases inside of a single command, to help better organize your phrases and responses and avoid all the duplication with variations of your phrases. An example of this is shown below:

 

    <Command>
        <Text>take care</Text>
        <Text>take it easy</Text>
        <Text>you have a good one</Text>
        <Text>have a good one</Text>
        <Text>have a good day</Text>
        <Text>you have a good day</Text>
        <Text>have a good evening</Text>
        <Text>you have a good evening</Text>
        <Text>have a great day</Text>
        <Text>have a great evening</Text>
        <Action>DismissNPC</Action>
        <Responses>
            <Response>See you later sir.</Response>
            <Response>See you officer.</Response>
            <Response>You too sir.</Response>
            <Response>You too officer.</Response>
            <Response>Will do sir.</Response>
            <Response>Will do officer.</Response>
            <Response>You do the same.</Response>
        </Responses>
    </Command>

 

NPCI v2.1 brings a ton of new features, such as PED actions by voice, Player actions by voicenew PED animations, PED idle animations, a built in animation viewer, the ability to cycle through 49 different walk styles (with the option to set a default walk style when loading up LSPDFR), and more! Interactions in NPCI 2.1 have never felt more alive!

 

There are 2 versions available in the download: "NPCI 2.1 for PR" & "NPCI 2.1 for STP". Make sure you install the correct one!

 

Installation:

Spoiler

First and foremost, please read through ALL of the provided documentation before you get started. There are so many new features in version 2.1, and I'd hate for you to miss out on everything that NPCI 2.1 has to offer. 

 

NPCI is now an LSPDFR plugin. Before you install the new version, be sure to remove the old version from the base plugins folder, or you'll encounter issues.

 

Drag and drop the "plugins" folder inside the zip for the version you're using (PR or STP) directly into your main Grand Theft Auto "root" folder, or simply drag and drop the individual plugin files (including the WindowsInput.dll) directly into your "plugins\LSPDFR" directory. Make sure the NPCIXML folder is also in the same "plugins\LSPDFR" directory as the dll.

 

\Grand Theft Auto\plugins\LSPDFR\

 

For users who have significantly customized their UserResponses.XML files, I included a text file in the NPCI 2.1 zip with the new actions that were added in this update, so you can simply copy and paste those new actions directly into your existing UserResponses.XML. 

 

Due to the new version and how the XML files have changed, I've re-provided BOTH the "Responses.xml" & "UserResponses.xml" files. Don't OVERWRITE your customized versions!! For those of you who have customized your xml files, you'll need to update them to the current format. All responses, regardless of the xml file, have a new "<Action> </Action>" tag. This tag is vital to NPCI 2.1, as it dictates what actions or animations will trigger when you give a voice command phrase. All of your custom phrases will need to have this new action tag added into your xml files (if you want the PEDS to respond with the new animation features). There is a README in the download that covers all of the new PED actions and PED animation category tags, so you'll know which ones to add to your custom responses for certain situations. 

 

XML Customization

Spoiler

Please refer to the "NPCIXML" folder inside the plugins directory to customize the questions/responses and the new "Action" commands. There are 2 XML files to customize these features. One is called "Responses.XML", which is the default XML file containing all of the original questions/responses from v1.0.3. The 2nd XML file is called "UserResponses.XML", which contains all of the action commands (along with some random questions/responses as well). You can use either one to customize your very own questions and responses for NPCI. Either XML file will also take the action commands. In addition to these XML files, you will find 3 new ones called GenericPedAnimations.xml, IdleAnimations.xml, & AnimViewer.xml. The provided documentation explains what these XML files are for and how you can customize them. I will be putting up some videos in the next couple of days walking you through the new XML files and how you can customize them. 

 

**Quality of life update: the questions/phrases can now have capital letters in there, so no more worries about them all having to be lowercase!

 

**** Due to in-game limitations, the max response length is 100 characters. Anything over 100 characters will be cutoff on the onscreen response. When customizing your responses, you must keep them to 100 characters or less (between the <Response> and </Response> brackets).

 

Demonstrations

These videos are using voice activation and NPCI 2.1 only. No menus, just straight up voice commands. I just added an early preview for NPCI 3.0 as well, so enjoy! 

 

Keep an eye out on my YT page (https://www.youtube.com/@doublehookmedia) for more videos! I'll be posting videos to show you how to modify your XML files, including the PED animations and idle animations. I'll also go over how to create new PED emotion categories and explain how to customize them to create your own PED animations.

 

What is NPCI?

Spoiler

NPCI stands for "Non Playable Character Interaction". NPCI allows you to talk to any PED inside of GTA 5 LSPDFR using just your voice and get text responses back onscreen. Like many others, I found myself avoiding the "question the ped" option inside of STP, because it took too long to generate the interaction dialog. Desperately wanting to include this immersive interaction in my gameplay, I set out to create a plugin for myself that would allow me to speak the same types of questions using just my voice. After 5 long months of testing and tweaking, it ended up working out better than I could have ever hoped for. Now I'm sharing that same experience with all of you!

 

Suggested "must have" LSPDFR plugins & addons to use alongside NPCI

Policing Redefined & Grammar Police. While NPCI works the same for both PR & STP when it comes to the available features, NPCI runs much smoother with the better coded Policing Redefined, so if you want the best NPCI experience, I strongly suggest you go with PR!

 

Tutorials

Spoiler

The new NPCI.ini file comes with several options for keybind customization's. You can customize your voice input (now with a modifier option & controller support), a new RP type mouth movement that you can use to talk to PEDS when not asking them questions from the XML file, and many more. ** A neat trick you can implement -- if you have a way of stacking keybinds on your mouse, you can use both my new roleplay (RP) manual mouth movement keybind option, along with Grammar Police, to make your mouth move when you talk to dispatch! The stack order does matter, so my RP keybind would have to come before GP, otherwise, GP's keybind cancels the mouth movement ** Don't forget to add a custom walkstyle name in the INI file to load when LSPDFR starts up! All of the keybind options come with a modifier option as well. 

 

To generate the onscreen text response, simply hold down the keybind you customized in the INI file and speak your desired question from either of the Responses xml files, or any questions of your own that you created, and then let off the keybind for the text response to be displayed onscreen. Be sure you are holding down the keybind prior to speaking the phrase and not letting off until the entire phrase has been spoken, so that the proper response is triggered. Don't be afraid to experiment with with the phrases. If you have trouble getting the phrases to be recognized, change them up. Find the ones giving you trouble and customize them with a different phrase. It will require some trial and error, but once you get it sorted, you interactions will be much more consistent. If you're having speech recognition issues, adjust the new confidence threshold option in the INI. If that's still not working for you, make sure you try both engine options (WSR & MSP). If it's still not working, then it's an issue on your end, not with NPCI. NPCI does not control speech recognition, Windows does. NPCI only enables your audio to pass through, use your local speech recognition to match your spoken phrase, and then display the onscreen text it matches with from the XML's. 

 

Remember, many of these questions/phrases you already RP in-game each time you interact with a PED. Just modify the ones I provided to match the way you like to speak those commonly used phrases! It will help to cut down on memorization. 

 

Don't overlook the option to customize the unrecognized text responses that show onscreen for unrecognized input. Also, the unrecognized responses now have PED animations as well, to make the unrecognized responses feel more like a part of the interaction and less like an error. If you customize these just right, these unrecognized responses can fit a lot of scenarios and feel more like deliberate responses, making it easier for you to continue with your PED interactions! Come up with phrases/responses to ask back to the PED when getting an unrecognized response. This will help play out those instances and make the responses feel like they're part of the interaction. 

 

Suggestions & Bug Reporting:

All bug reports and suggestions will be done through Discord. Join my Discord server here: https://discord.gg/9RMrrvm5qH

 

Future releases

• Add audio voices for the responses (with optional onscreen text)

 

• Add in more PED and Player action animations

 

• Future enhancements using AI interaction for more natural, conversational, and unscripted exchanges. 

 

© 2025 NPCI by doublehook. All rights reserved. Do NOT reverse engineer, modify, or share the contents of my plugin without my express written consent

 

 

 

Edited by doublehook

What's New in Version 2.1.0.0

Released

* DUAL speech recognition support. Set the engine to use WSR (legacy Windows speech recognition) or MSP (the new Microsoft Speech Platform) in the NPCI.INI file

* New speech recognition confidence threshold customization - modify the confidence threshold (WSR or MSP) to better match your speech recognition needs

* New blacklist option for all emergency personnel (default is enabled)

* New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more)

* New Player actions by voice

* New PED automark feature for both PR & STP - marks the PED automatically for you when giving the frisk action command (in case you forget prior to giving the command)

* XML update that brings nested phrases into a single command - to help better organize your XML files and alleviate duplicate responses for each unique phrase

* Controller support for NPCI voice input and for the new PedGoToCrosshair action (customizable in the NPCI.INI file)

 

 

 


Short Description

A brand new way to talk to PEDS in LSPDFR - using just your voice!

User Feedback

Recommended Comments

doublehook

Members Author

5 minutes ago, Cyanotic said:

I was literally just testing this out and thought "damn this would be perfect with xml support" hah.  Awesome work man!

Thanks man! I've already uploaded the new version to the site, but it hasn't been approved yet. As soon as LCPDFR approves the updated files, it will be live!

Cyanotic

Members

2 minutes ago, doublehook said:

Thanks man! I've already uploaded the new version to the site, but it hasn't been approved yet. As soon as LCPDFR approves the updated files, it will be live!

It's live, just snagged it. That's why I thought it was so funny. Literally exited game and bam the update posted.

doublehook

Members Author

(edited)

2 hours ago, Slupoo said:

I think instead of, "Yes sir" being the default response, it could maybe be, "Sorry?" or "Pardon?" as if the ped didn't understand or didn't hear what we said.

That's a great idea! I'm happy to replace the default response (which can be both actually and will it just randomly choose one of them) if the community would like that. Would you guys prefer this type of response for unrecognized questions? Let me know and I'll add it in! Maybe I can even upload different versions if some folks prefer "Yes sir" or some folks prefer both "Sorry" and "Pardon?". I'm open.

1 hour ago, Cyanotic said:

It's live, just snagged it. That's why I thought it was so funny. Literally exited game and bam the update posted.

Oh, I didn't even see that! Cool! It's been waiting for approval for a couple of hours. I'm glad it's live now! Let me know if the XML file gives you any trouble. I don't have any testers, so it's just been me testing the new version.

Edited by doublehook

Cyanotic

Members

Just now, doublehook said:

That's a great idea! I'm happy to replace the default response (which can be both actually and will it just randomly choose one of them) if the community would like that. Would you guys prefer this type of response for unrecognized questions? Let me know and I'll add it in! Maybe I can even upload different versions if some folks prefer "Yes sir" or some folks prefer both "Sorry" and "Pardon?". I'm open.

If there was the ability in the xml to adjust the default phrase that would likely be your best bet. It gets very hard to please everyone in this community lol. Trust me, I've been there.

doublehook

Members Author

4 minutes ago, Cyanotic said:

If there was the ability in the xml to adjust the default phrase that would likely be your best bet. It gets very hard to please everyone in this community lol. Trust me, I've been there.

Wise suggestion. I'll start working on that!

doublehook

Members Author

7 minutes ago, Officer K Slimm said:

This is awesome I will post my very own video showcase

Thanks man! Please do! I would love to see it. I just uploaded a video on YT asking people to post their own videos so I can finally see ones that are not my own, LOL.

doublehook

Members Author

3 hours ago, Cyanotic said:

If there was the ability in the xml to adjust the default phrase that would likely be your best bet. It gets very hard to please everyone in this community lol. Trust me, I've been there.

I just finished re-coding to add this ability into the XML customization. It's already good to go! I even coded it to allow for multiple default responses, if one chooses to use more than one. I'll provide this feature in the next update tomorrow!

Cyanotic

Members

Just now, doublehook said:

I just finished re-coding to add this ability into the XML customization. It's already good to go! I even coded it to allow for multiple default responses, if one chooses to use more than one. I'll provide this feature in the next update tomorrow!

Oh hell yeah! I'm excited to try it out!

doublehook

Members Author

(edited)

5 hours ago, Slupoo said:

I think instead of, "Yes sir" being the default response, it could maybe be, "Sorry?" or "Pardon?" as if the ped didn't understand or didn't hear what we said.

I just finished re-coding to add this ability into the XML customization. It's already good to go. I even coded it allow for multiple default responses if you want to use more than one.  You'll be able to use whatever default response, or responses, that you want! I'll provide this feature in the next update tomorrow!

Edited by doublehook

249Xeno

Members

I am redoing my STP question. I can't stand the default questions and answers from STP.

doublehook

Members Author

11 minutes ago, 249Xeno said:

I am redoing my STP question. I can't stand the default questions and answers from STP.

I hear you!! I don't like them either. That's part of the reason why I didn't use the question the ped section. My plugin questions weren't that great either, lol, but I had fun creating and testing them nonetheless.

doublehook

Members Author

On 4/4/2025 at 12:18 PM, Freddcop said:

Is it only available in English? Does it not work if I speak Spanish?
Great plugin, my friend!

Now that you can modify everything through XML customization, you can create your own questions and responses in Spanish and it should work. The base coding is not language specific. If it doesn't work for you after customization, let me know and I'll make some changes.

whiphybrid

Members

On 4/4/2025 at 10:10 AM, deejaymaxx2k said:

i get this error from the plug-in

 

NPCI: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Origin: Game fiber "Plugin "NPCI" main fiber".
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Exception type: System.InvalidOperationException
[4/4/2025 10:59:18 AM.532] NPCI: Exception message: The language for the grammar does not match the language of the speech recognizer.
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Inner exceptions:
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Stack trace:
[4/4/2025 10:59:18 AM.532] NPCI: at System.Speech.Recognition.RecognizerBase.ThrowIfSapiErrorCode(SAPIErrorCodes errorCode)
[4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadSapiGrammarFromCfg(SapiGrammar sapiGrammar, Grammar grammar, Uri baseUri, Boolean enabled, Single weight, Int32 priority)
[4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadSapiGrammar(Grammar grammar, SapiGrammar sapiGrammar, Boolean enabled, Single weight, Int32 priority)
[4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadGrammar(Grammar grammar)
[4/4/2025 10:59:18 AM.532] at VoiceRecognitionPlugin.Main() in C:\Users\JABLES\Downloads\GTA\SCRIPTING\MyPlugin\COMMUNITY\QTP-VAT-PRE-BLACK-BAR - wrapped text test\20250118_QTP_VoiceActivatedText - ForCommunity\QTP_VoiceActivatedText\Class1.cs:line 7976
[4/4/2025 10:59:18 AM.532] at Rage.GameFiber.Main()

 

can i change the language somewhere i think that's why the error occurs when loading NCPI

 

my language recognition is set to english US (Windows) and also works perfectly with grammar police

 

 

Yo, I'm getting the same problem (except I use UK english).

However, I can't download new speech languages for whatever reason.

I think we need an option to be able to change our speech language, I could be wrong though. Like how grammar police has the option in their ini file to change the language from lets say "en-US" to "en-GB".

 

Finduss

Members

21 minutes ago, whiphybrid said:

Yo, I'm getting the same problem (except I use UK english).

However, I can't download new speech languages for whatever reason.

I think we need an option to be able to change our speech language, I could be wrong though. Like how grammar police has the option in their ini file to change the language from lets say "en-US" to "en-GB".

 

I also have the same problem

doublehook

Members Author

32 minutes ago, whiphybrid said:

Yo, I'm getting the same problem (except I use UK english).

However, I can't download new speech languages for whatever reason.

I think we need an option to be able to change our speech language, I could be wrong though. Like how grammar police has the option in their ini file to change the language from lets say "en-US" to "en-GB".

 

I'm sorry for the issues you're experiencing. I'll definitely look into adding this option in my next update, which comes out tomorrow.

14 minutes ago, Finduss said:

I also have the same problem

I got you. Sorry for the issues you're experiencing. I'll definitely look into adding this option in my next update, which comes out tomorrow.

THE ALCO

Members

Ya hize la traducion para el español de tu plugin , gracias por el aporte , si necesita alguna traducion en otro idioma para la comunidad podria trabajar en ello , saludos y gracias de nuevo.

THE ALCO

Members

Me esta dando fallos esta ultima version , no inicia el plugin, podrias revisarlo si es cosa mia o hay algun problema , un saludo

malikhagen

Members

Sounds like a really nice feature. I can't get it to load. It says the speech recognizer is not the same langauge as the grammar. It works totally fine for Grammar Police

manu450

Members

(edited)

I think you might have an issue with future updates. It would be nice to have a work around so that we don't have to redo our .xml file on every update.


Grammar police as a functionality where you have 2 .xml file. The basic and a custom one. We then can modify the custom .xml to our desire without affecting the base one.

 

Afterwards, if you add more answers questions or modifications, it would make things easier. We just need to copy and paste the new line in our custom one.

 

Just an idea. 

Edited by manu450

Officer Kulp

Members

18 hours ago, doublehook said:

Getting the default "yes sir" response tells me it's enabled properly, so that's a good thing. Another community member reported something similar and they ended up going into their speech recognition properties and changing it to US. Once he restarted his PC, it ended up working. I don't know if this helps, but it's worth a look. Also, check your in-game mic settings and make sure they're correct, and if so, maybe disable and re-enable your mic in GTA and try again. Report back and let me know if you had any success.

It ended up being my in game microphone settings, it was turned off lol silly me

doublehook

Members Author

7 hours ago, GtaSkies said:

Me esta dando fallos esta ultima version , no inicia el plugin, podrias revisarlo si es cosa mia o hay algun problema , un saludo

Lamento saber que estás recibiendo errores. ¿Los errores que recibes con la nueva versión se deben a la traducción del XML al español? ¿Te ocurren los mismos errores con el XML en inglés? Podría ser un problema de codificación, que intentaré resolver, espero que hoy mismo. Avísame. Gracias.

7 hours ago, GtaSkies said:

Ya hize la traducion para el español de tu plugin , gracias por el aporte , si necesita alguna traducion en otro idioma para la comunidad podria trabajar en ello , saludos y gracias de nuevo.

¡Muchas gracias por hacerlo! ¡Lo aprecio mucho! Estoy seguro de que la comunidad agradecería traducciones a otros idiomas. Estoy trabajando arduamente para que el plugin funcione con todos los idiomas, así que agradezco su paciencia ante cualquier problema que puedan tener.

5 hours ago, malikhagen said:

Sounds like a really nice feature. I can't get it to load. It says the speech recognizer is not the same langauge as the grammar. It works totally fine for Grammar Police

Hey there. I'm working on an update to try and address this issue. There's a few folks experiencing this error and I will do my best to get it resolved quickly. Just for bug tracking  purposes, what language are you set up for? EN-US? Thanks in advance.

4 hours ago, manu450 said:

I think you might have an issue with future updates. It would be nice to have a work around so that we don't have to redo our .xml file on every update.


Grammar police as a functionality where you have 2 .xml file. The basic and a custom one. We then can modify the custom .xml to our desire without affecting the base one.

 

Afterwards, if you add more answers questions or modifications, it would make things easier. We just need to copy and paste the new line in our custom one.

 

Just an idea. 

That's a great suggestion! I will see about working that into the next update. I don't know if I'll be able to have it ready for the update coming out today, but I'll work hard to figure something out for an update early this coming week.

2 hours ago, Officer Kulp said:

It ended up being my in game microphone settings, it was turned off lol silly me

LOL! I'm so glad you're up and running now! I hope you have a great time using it! Cheers!

THE ALCO

Members

si creo que algo esta fallando , utilize tu version de xml y por alguna razon el plugin falla cuando lo cargo en mi lspdfr, tambien probe la version antigua elimiando xml y de igual manera falla, esperare a futuras versiones y hare pruebas con tu idioma y con el mio traducido tal vez sea algo de codificacion que esta mal , un saludo

doublehook

Members Author

16 minutes ago, GtaSkies said:

si creo que algo esta fallando , utilize tu version de xml y por alguna razon el plugin falla cuando lo cargo en mi lspdfr, tambien probe la version antigua elimiando xml y de igual manera falla, esperare a futuras versiones y hare pruebas con tu idioma y con el mio traducido tal vez sea algo de codificacion que esta mal , un saludo

Si te animas, ¿podrías rellenar el formulario de soporte de Google que está en mi página principal de lcpdfr y dejar tu correo electrónico? No tengo ningún beta tester y me encantaría que me permitieras trabajar contigo sin conexión para probar algunas correcciones del idioma. Avísame y gracias.

 

https://forms.gle/YYqKcpBFsHSxuN5w5

THE ALCO

Members

Me parece bien lo que comentas, me pongo en contacto contigo por el enlace, un saludo

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