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DynamicWeather 1.2.0

(5 reviews)

4 Screenshots

DynamicWeather

By ApparentlyRohan

 

This mod gives GTA its own realistic weather system! Weathers transition (maybe?) as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:

 

Features:

  • Weather Sync to a real life location(Requires API key: API is free but setup required..DO NOT SHARE YOUR API KEY) 

  • Custom realistic forecast

    • Temperature and weather condition included

    • Predicted (in game) time when the weather will occur

    • Varied weather durations with a configurable chance of extended conditions

    • Configurable thunderstorm chance

    • Optional snow mode replaces rain, and thunderstorms with snow and blizzards

  • On screen UI

    • Forecast

    • Current Weather 

      • For real life weather sync and forecast 

    • Ability to customize the position and scale of UI

  •  Customizable temperature for different weather conditions

    • yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!

 

APIs:

bool IsRealLifeWeatherSyncRunning();
void PauseWeatherSystem();
void ResumeWeatherSystem();
List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running

 

Events:

OnWeatherChanged

 

Installation:

Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 

The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.

 

IMPORTANT THINGS TO NOTE:

  • The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather.

  • When using forecast generated by DynamicWeather, you cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather. In IRL weather mode, you can have freeze time on but not force weather. 

  • Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods.

  • I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug.

  • The time interval (Determines how long the base duration of each weather segment is as shown in the forecast) in the INI is measured by IN GAME HOURS.

  • Some graphics mods have bugs with how the sky looks when the weather is transitioning. It makes the sky green which is not exactly the most realistic. Due to these issues and no real fix, the weather switches instantly by default. You can change this in the ini. If you have the green sky, the fix is to turn off the transitions.

 

 

Customization:

All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.

 

Console Commands:

  • PauseForecast 

  • ResumeForecast

  • RegenerateForecast

  • RefreshWeather

  • SwitchToIRLWeather

  • SwitchToForecast

  • ReloadDynamicWeatherINISettings

 

Credits:

  • @Haze Studio for the notification texture

  • @Scorpionfam for the thumbnail

  • @HeyPalu for the on screen textures

  • @Lepoisson for the photos

  • Some guy on the discord that doesn't have an lspdfr account but helped beta test and gave me moral support...you know who you are :)

  • Krazy Manuel for the conversion chart

  • @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!).

  • @khorio for the coding help with time and API integration

  • @Echooo for weather transition code

 

 

 

 

Could contain: text, screenshot, font, display

Edited by ApparentlyRohan

What's New in Version 1.2.0

Released

# DynamicWeather 1.2.0 Patch Notes

### New
- Added optional snow mode. When enabled, forecast clearing, rain, and thunderstorm stages become light snow, snow, and blizzards.
- Added configurable thunderstorm and blizzard probability.
- Added a chance for weather conditions to last longer than their normal duration.
- Added an option to switch weather instantly instead of using gradual transitions. (THIS FIXES THE GREEN SKY BUG!)

### Interface
- Redesigned the forecast with a cleaner card-based layout.
- Redesigned the always-on weather display with a compact panel and clearer icon, temperature, and time layout.

### Forecast
- Improved forecast continuity when a new set of conditions is generated.
- Added more varied weather durations based on the current condition.
- Forecasts can begin from any stage instead of only the first few conditions.

### Real-Life Weather Sync
- Improved request timeout handling and retry behavior.
- Failed refreshes now retain the last successful real-life weather result.
- Initial sync failures safely return to the generated forecast.
- Improved handling and logging for invalid responses and unsupported weather conditions.

### Configuration
Added the celius version of Weathers.xml by default. Thanks @daamu32 for the original file.
Add these options to the INI as needed:

```ini
[General]
SwitchWeatherInstantly=true

[Forecast]
SnowMode=false
ThunderstormChance=35
ExtendedWeatherDurationChance=15
```

`ThunderstormChance` also controls the chance of a blizzard when snow mode is enabled.

Short Description

Get more variety in the sky - No more green sky!

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Minor)

Used to bug fix things and strengthen the UI to make it look like an actual forecast rather than a baby pooping on your screen

User Feedback

Recommended Comments

ApparentlyRohan

Members Author

1 hour ago, TheDude122002 said:

This is a great plugin to use. Though, I've been experiencing some issues where the sky is green anywhere out of Los Santos (it immediately changed after I unloaded the plugin). I'm wondering if there's a solution to this.

The transition weather might cause that. Nothing I can do to fix it other than removing the transition completely which would look shit

ThatGuySens

Members

On 8/22/2024 at 9:54 PM, ApparentlyRohan said:

Do u have issues?

No

Yea. 

ThatGuySens

Members

On 8/22/2024 at 9:54 PM, ApparentlyRohan said:

Do u have issues?

No

Yes. 

Skorpio

Members

How can I make the mod not use certain types of weather? For example, Clearing, Neutral, Halloween and so on.

ApparentlyRohan

Members Author

2 hours ago, Skorpio said:

How can I make the mod not use certain types of weather? For example, Clearing, Neutral, Halloween and so on.

Why do you not want the mod to use clearing and neutral?

Special weathers/snow arent even implemented yet. 

Rektor TV

Members

(edited)

On 8/22/2024 at 12:10 AM, Daamu32 said:

 Anyone who wants non-freedom units, use this .xml

Weathers.xml 1.33 kB · 34 downloads

 

thank you for your reply sir it was the forestry callout crashing my game, and i have fixed it since. if i may i ask what does non-freedom units do sir? sorry i am not very fluent in english and dont know much about weather system. thank you again sir

Edited by Rektor TV

OfficerDingo87

Members

It crashes my game with a weird beep when i put in the api number, crashes out to desktop. So it doesnt work for me.

Skorpio

Members

19 hours ago, ApparentlyRohan said:

Why do you not want the mod to use clearing and neutral?

Special weathers/snow arent even implemented yet. 

Some strange weather sets in and everything turns green.

Could contain: tree, outdoor, plant, green, vehicle, land vehicle, pc game, grass, person, street

3 minutes ago, Skorpio said:

Some strange weather sets in and everything turns green.

Could contain: tree, outdoor, plant, green, vehicle, land vehicle, pc game, grass, person, street

And here everything becomes illuminated, the Neutral weather is set.

5 minutes ago, Skorpio said:

Some strange weather sets in and everything turns green.

Could contain: tree, outdoor, plant, green, vehicle, land vehicle, pc game, grass, person, street

And here everything becomes illuminated, the Neutral weather is set.

 

Could contain: screenshot, fog, clothing, outdoor, street

Daamu32

Members

5 hours ago, Rektor TV said:

 

thank you for your reply sir it was the forestry callout crashing my game, and i have fixed it since. if i may i ask what does non-freedom units do sir? sorry i am not very fluent in english and dont know much about weather system. thank you again sir

The .xml adapts the climate temperatures to centigrade, i.e. the plugin stops displaying degrees in farenheit.

MadMod101

Members

Heya, new here to the community. I really like this plug-in! I ask is there a version that could be made that tells the current weather conditions already happening in the game vs. having the forecast completely change and not transition thru near IRL weather cycles? Reason I ask is that I modded the weather cycle to actually make sense with the weather cycle of IRL where it gets cloudy or overcast (I modded it to have lightning) and there is a chance of rain and having a smoother transition.

MythicalMonkey

Members

Am I right in saying that if using real-world weather the time interval setting has no effect?

DieselDude10

Members

Not a bad mod at all.  Only issue is my game crashes if I switch to IRL weather. Also it will rain when not in the forecast and doesn't rain when it was in the forecast... guess that's more realistic 😅

Not bad of a mod if it wasn't raining when it shows sunny out 

 

Nick181983

Members

  • yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!

where can i change that?

Daamu32

Members

10 hours ago, Nick181983 said:
  • yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!

where can i change that?

download the .xml of the pinned/starred comment and put it in Plugins/DynamicWeather

CountryMan73910

Members

On 8/27/2024 at 12:06 PM, Skorpio said:

Some strange weather sets in and everything turns green.

Could contain: tree, outdoor, plant, green, vehicle, land vehicle, pc game, grass, person, street

And here everything becomes illuminated, the Neutral weather is set.

 

Could contain: screenshot, fog, clothing, outdoor, street

The same thing happens to me. I just skip it in my simple trainer by skipping an hour ahead. IDK if it's a certain weather or a transition bug but if it is a certain weather I wish we could disable those  certain ones cause they are annoying I don't want the Halloween weather, I haven't even seen the snow one yet 

MadMod101

Members

On 9/14/2024 at 5:32 PM, CountryMan73910 said:

The same thing happens to me. I just skip it in my simple trainer by skipping an hour ahead. IDK if it's a certain weather or a transition bug but if it is a certain weather I wish we could disable those  certain ones cause they are annoying I don't want the Halloween weather, I haven't even seen the snow one yet 

You actually can edit the weather via this path in OpenIV: (Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5) and edit the "weather.xml" file. It is pretty customizable where you can make the weather cycle whatever you want as long as you stick to the parameters given in the file (including modifying the timecycle multiplier for each weather cycle). It's pretty easy and you can set/remove weather types to what you like; including adding snowy/wintry weather and removing Neutral/Halloween weather. It is very difficult to actually tell where the game is in the weather cycle because of it's randomness but this mod will create it's own time/weather cycle that really doesn't flow with the modifications you can make. It's pretty dictated to a set hour for each duration but the multiplier in the xml file will allow you to make the weather cycles different durations.

 

You can also edit what happens during the weather cycle (i.e. sun exposure, cloud density, wind speed, amount of rain {for rainy weather}) via this path in OpenIV: (Grand Theft Auto V\mods\update\update.rpf\common\data\timecycle)

 

Lastly, as a little extra tip, you can edit the number of rain drops, puddle size and depth, and duration of the weather cycle via this path in OpenIV: (Grand Theft Auto V\mods\update\update.rpf\common\data) and edit the "visualsettings.dat" file. I would not recommend changing the number of raindrops to more than 35000 as it may reduce your games graphics, but you can always test the limits of your graphics to optimize your gameplay!

Hope this helps! Happy Modding!

This a good plugin but i have a problem with the dynamic UI it doesnt shows in my game idk why i have all correct

kingnipp

Members

It works nice, only downside is when I set it to IRL weather it crashes my game.

Pan Ciastek

Members

I don't think the weather sync with current location is working. I have inserted the api and localization, both of which i tested on the link provided.

jeanluc223

Members

I love this mod but for some reason sometimes when I teleport the scenery looks green. Is there a way to fix that?

Steve2000

Members

When I turn on irl weather with my api it crashes for me 

THE ALCO

Members

tengo instalado larevo+quanv+nve el clima no funciona para mi , cambia en el plugin pero en el juego no 

callmeeJ

Members

the very first time i tried this mod everything went well but now for some odd reasons the screen is very bright

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