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MadMod101

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  1.    craio2lk reacted to a comment on a file: TheFeedFlusher - No More Annoying Notifications
  2. I like the idea. This would be really good if it also replaced the mountain lion's roar with a wolf's howl
    What a spectacular vehicle! Immaculate attention to detail! The reflection of the surroundings in the glass is phenomenal! I will be driving this regularly! Outstanding work!
  3. MadMod101 started following STEVETHEGAMER
  4.    Lennyy reacted to a post in a topic: ELS Configuration Settings (breakdown)
  5. it says "// --- MAIN CONFIGURATION FILE ---" so yes, you found it
  6. ok, mate, everything that I mentioned was fixed. But why in the world do you have a stop light a Palmer & Taylor Power Station??? That is not a thru road and regular civilian autos and bikes shouldn't be turning there. Also, there are still speed concerns on Senora Way and on Route 68 where you've made the lights. And in Grapeseed, Seaview light has everyone stopping and going at the same time causing chaos. Joshua and Seaview light autos are stopping on the incorrect side of the road when the light is red for the opposite traffic on the correct side. Actually just double checked and the light at Panorama and Cholla the autos are still stopping past the light. Happy Modding!
  7.    OutCast reacted to a review on a file: Paleto Bay SAHP/CHP Station (DLC)
    fantastic addition to Paleto Bay that makes it easier to roleplay SAHP on the countryside! Keep up the amazing mods
    absolutely brilliant work! this is an amazing, much needed addition to the LSPDFR roleplay
  8.    MadMod101 reacted to a file: Door Pop Script
  9. Would there be any fix to the vehicles stopping at the intersection of Panorama and Cholla, and vehicles passing through the gas station in Sandy like it is part of the road? Could also use a speed increase as the limit is 50mph on E Joshua and everyone is going less than 30mph Using SP for LSPDFR
  10.    TrentMU reacted to a comment on a file: [REFLECTIVE] LSPD Fleet Pack
  11.    Maxeygamer reacted to a comment on a file: [REFLECTIVE] LSPD Fleet Pack
  12.    TrentMU reacted to a review on a file: [REFLECTIVE] LSPD Fleet Pack
  13.    cloxedy reacted to a comment on a file: [REFLECTIVE] LSPD Fleet Pack
  14.    MadMod101 reacted to a comment on a file: [REFLECTIVE] LSPD Fleet Pack
  15. This is a great pack! Very nice Prisoner Transport. Haven't seen 1 like this before! All well done!
  16. This mod is great! I like the dynamics of the traffic during the specified, customizable, time for more realism with traffic! I can't believe I missed this for a whole week! Keep up the great work! Happy Modding!!
  17. MadMod101 started following CriminalJustice
  18. Can the audio be fixed and not affect regular dispatch? I see I'm having the same issue as others where normal dispatch is no longer speaking after so long. Yes, restarting the game fixes the issue but then it starts right back where dispatch is not reading the callouts. I also have it disabled to read during callouts and it still does...
  19. MadMod101 started following These GTA updates
  20. Version 3351 is out now and I'm just like...if only I could have a couple of months without an update just to be able to regularly make content for once
  21. Of course, there are always other ways of doing things other than installing a plug-in that terminates important notifications to make sure the plug-ins stay updated and not cause LSPDFR to crash. For instance, hold down the ALT key on your keyboard and they will instantly disappear. Same works with holding DpadDown on Xbox controller until they disappear instantly. Happy Modding!
  22. MadMod101 changed their profile photo

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