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Damage Tracker Framework 2.0.2

(4 reviews)

2 Screenshots

Note:

Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself!

 

Open-Source 1.0 is here!

1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked.

 

DamageTrackerFramework

DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss.

 

DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable.

 

Requirements

  • RagePluginHook

 

Installation

  1. Install DamageTrackerLib.dll to the GTA V directory.

  2. Install DamageTrackerFramework.dll to the plugins folder.

  3. DamageTrackerFramework MUST be started with RagePluginHook.

 

Issues

- Damage from Gas Grenades is not tracked.

 

The best way to contact me or report any issues is via this discord: Pyro's Fun

 

Development

Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles.

 

Source Code

This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com)

 

NuGet

The library is available as a package on NuGethttps://www.nuget.org/packages/DamageTrackerLib

 

Example Plugins

An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com)

 

Redistribution Rules & License

This modification is now under the Eclipse Public License v2.0

  1. You may redistribute the files with your mod as long as you include the license included with these files in your download.

  2. If you modify the source code, you must make those modifications open-source.

  3. I ask you to credit me and link to this mod page as a courtesy.

The Full License can be found within the files.

 

The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit.

 

Special Thanks
- @Rohit685

- @khorio

- @Echooo

- @SuperPyroManiac

- @Vincentsgm

- My Friend Wagner

- PNWParksFan

- LMS

- alexguirre

- Helpers in the LSPDFR Dev Discord
 

Mods Using DamageTrackerFramework

 

Edited by Vari

What's New in Version 2.0.2

Released

Changes with 2.0.2

    - More error handling for RagePluginHook MemoryAccessViolations

Changes with 2.0.1

    - Added a wrapper around Ped MemoryAccessViolation Exceptions thrown by RagePluginHook to avoid plugin crashes.

Changes with 2.0.0

    - Added Vehicle Damage Tracking (Special thanks to @ApparentlyRohan and @khorio for a lot of the work.)

 

Changes with 1.0.3

    - Updated version checker to use a more up-to-date and performant system (Special thanks to @khorio for most of the work.)

 

Changes with 1.0.2:
    - Fixed Log being spammed by unknown hashes. They are know logged once and cached.
    - Fixed Version not being logged correctly in the version check fails.

 

Changes with 1.0.1:
    - Fixed crash caused by Peds being deleted between ticks after 20-30 minutes of play. (Thanks @DooVan for reporting and testing.)

 

Changes with 1.0:
    - Major Damage Tracker Rework to fix issues with non-lethal/less-than-lethal weapons.

 

Changes with 0.9.9:
    - Added Unknown hash tracking.
    - Added support for Cayo Perico and other latest DLC weapons.


Short Description

A DamageTrackingFramework for developers providing damage events for Peds.

User Feedback

Recommended Comments

  • Community Team

After using the Damage Tracker Framework since October 2025, and after some in-depth testing with no other plugins loaded, I have also found that the Damage Tracker Framework causes some consistent micro stuttering and a noticeable performance drop.

For reference, I am running GTA V on a RTX 5060 Ti 16 GB, i9-9900K, with a total of 32 GB of RAM. I'd get 60 FPS in 2K resolution without LSPDFR, and 40-50 with LSPDFR and other plugins (those that don't have a heavy performance hit).

Vari

Members Author

(edited)

On 6/2/2026 at 12:35 AM, unitedOrange66 said:

After using the Damage Tracker Framework since October 2025, and after some in-depth testing with no other plugins loaded, I have also found that the Damage Tracker Framework causes some consistent micro stuttering and a noticeable performance drop.

For reference, I am running GTA V on a RTX 5060 Ti 16 GB, i9-9900K, with a total of 32 GB of RAM. I'd get 60 FPS in 2K resolution without LSPDFR, and 40-50 with LSPDFR and other plugins (those that don't have a heavy performance hit).

That's interesting. Not sure exactly what would cause these performance drops. Have you tried running the plugin without any other plugins whatsoever, and still experienced the drops? Just trying to decipher whether this is caused by DTF or a dependent mod of DTF. Any additional information would be welcome. No errors in logs I assume.

Edited by Vari

(edited)

  • Community Team
23 hours ago, Vari said:

That's interesting. Not sure exactly what would cause these performance drops. Have you tried running the plugin without any other plugins whatsoever, and still experienced the drops? Just trying to decipher whether this is caused by DTF or a dependent mod of DTF. Any additional information would be welcome. No errors in logs I assume.

Yes, I have. With only LSPDFR.dll and DTF.dll, no plugins inside the LSPDFR folder either. When DTF is loaded, the average FPS is 41 with noticeable consistent micro stuttering; without DTF, the average FPS is 46, with no micro stuttering. A difference of 5 FPS, however, I do not expect this plugin to have zero performance impact, but 5 FPS is still quite significant.

Edited by unitedOrange66

Vari

Members Author

On 7/1/2026 at 5:04 PM, unitedOrange66 said:

Yes, I have. With only LSPDFR.dll and DTF.dll, no plugins inside the LSPDFR folder either. When DTF is loaded, the average FPS is 41 with noticeable consistent micro stuttering; without DTF, the average FPS is 46, with no micro stuttering. A difference of 5 FPS, however, I do not expect this plugin to have zero performance impact, but 5 FPS is still quite significant.

Not sure I'll be able to do much about it, as it doesn't seem like a super wide spread issue and I'm not sure what would cause it. But if I get time I will try to have a look. Could you try to install 1.0.2 instead and see if that runs any better?

Vari

Members Author

(edited)

Currently looking into an issue where the mod crashes within an hour. If you experience this feel free to send me logs in my forum.

Update
Seems this crash is not caused by DTF, and may instead be a bug with RPH.

Edited by Vari

twon305

Insiders

Hi trying to figure out why this is causing my game to crash with PR? any help is appreciated. RagePluginHook.log

Hi trying to figure out why this is causing my game to crash with PR? any help is appreciated. RagePluginHook.log

Advolt284

Members

(edited)

Well, you maybe don't got time to do it, but do you think you can make a list of mods that use it ? the biggest one. EXCEPT if the two mods you listed is the only one.

Edited by Advolt284

Vari

Members Author

On 8/17/2026 at 2:25 AM, twon305 said:

Hi trying to figure out why this is causing my game to crash with PR? any help is appreciated. RagePluginHook.log

Hi trying to figure out why this is causing my game to crash with PR? any help is appreciated. RagePluginHook.log

Taking a glance at your log, it doesn't seem to be anything related to DTF. I would recommend asking in their support channels if you haven't already.

On 8/24/2026 at 2:08 PM, Advolt284 said:

Well, you maybe don't got time to do it, but do you think you can make a list of mods that use it ? the biggest one. EXCEPT if the two mods you listed is the only one.

Could you elaborate on what you're referring to? I'm not quite sure what you are saying.

Vari

Members Author

(edited)

On 9/7/2026 at 2:24 PM, valorosu223 said:

This is causing my game to crash and i dont know why something with memory RagePluginHook.log

I believe this is an issue with RagePluginHook. I may update at some point with a temporary patch for it, so it doesn't crash.

In the meantime, make sure your RPH is up to date!

Edited by Vari

valorosu223

Members

1 hour ago, Vari said:

I believe this is an issue with RagePluginHook. I may update at some point with a temporary patch for it, so it doesn't crash.

In the meantime, make sure your RPH is up to date!

i belive rph is up to date i got it when i downloaded the latest LSPDFR mod

buckilloesp

Members

(edited)

Hi @Vari ! I´ve updated to new version 2.0.1 and crash issue continues. I’ve attached the log in case it can help identify a solution.

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ==============================

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Origin: Game fiber "<UNNAMED THREAD>".

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception type: System.AccessViolationException

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Inner exceptions:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Stack trace:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at ?A0x633e5b25.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Entity.get_Health()

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.WasDamaged(Ped ped)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.TryGetPedDamage(Ped ped, WeaponHash& damageHash)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.HandlePed(Ped ped)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.CheckPedsFiber()

[9/10/2026 5:02:00 PM.659] at Rage.GameFiber.Main()

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ==============================

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework:

Thank you so much

Edited by buckilloesp

Vari

Members Author

19 minutes ago, buckilloesp said:

Hi @Vari ! I´ve updated to new version 2.0.1 and crash issue continues. I’ve attached the log in case it can help identify a solution.

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ==============================

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Origin: Game fiber "<UNNAMED THREAD>".

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception type: System.AccessViolationException

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Inner exceptions:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Stack trace:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at ?A0x633e5b25.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Entity.get_Health()

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.WasDamaged(Ped ped)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.TryGetPedDamage(Ped ped, WeaponHash& damageHash)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.HandlePed(Ped ped)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.CheckPedsFiber()

[9/10/2026 5:02:00 PM.659] at Rage.GameFiber.Main()

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ==============================

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework:

Thank you so much

Thank you I will have a look!

Vari

Members Author

1 hour ago, buckilloesp said:

Hi @Vari ! I´ve updated to new version 2.0.1 and crash issue continues. I’ve attached the log in case it can help identify a solution.

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ==============================

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Origin: Game fiber "<UNNAMED THREAD>".

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception type: System.AccessViolationException

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Inner exceptions:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Stack trace:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at ?A0x633e5b25.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Entity.get_Health()

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.WasDamaged(Ped ped)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.TryGetPedDamage(Ped ped, WeaponHash& damageHash)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.HandlePed(Ped ped)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.CheckPedsFiber()

[9/10/2026 5:02:00 PM.659] at Rage.GameFiber.Main()

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ==============================

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework:

Thank you so much

Are you running GTA V Enhanced? Or Legacy?

buckilloesp

Members

(edited)

1 hour ago, Vari said:

Are you running GTA V Enhanced? Or Legacy?

I’ve tested it on both Legacy and Enhanced, and it happens same crashes on both, although I prefer using Enhanced. I’m using it with PR + NPCAI 3.1 + AI Dispatch.

Edited by buckilloesp

Dntmesswittx713

Members

1837273135_PG3hbyk1.png.34b303c15b6a76e36f6b350e222fe332.png

is it a way to turn this off

Vari

Members Author

11 minutes ago, Dntmesswittx713 said:

1837273135_PG3hbyk1.png.34b303c15b6a76e36f6b350e222fe332.png

is it a way to turn this off

Did you install the Example Plugin? If so, uninstall that one.

buckilloesp

Members

(edited)

@Vari Another crash mate, tested with version 2.0.2. Similar error (first was Rage.IsHuman, then Rage.getHealth, and last Rage.getArmor)

Pasted content

[9/10/2026 11:46:46 PM.566] LSPD First Response: [NPCI Gemini] Flushed 9600 bytes of held audio into the turn.

[9/10/2026 11:46:46 PM.693] LSPD First Response: [NPCI Gemini Debug] turnComplete received: True

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework:

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: ==============================

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: ------------------------------

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: Origin: Game fiber "<UNNAMED THREAD>".

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: ------------------------------

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: Exception type: System.AccessViolationException

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: ------------------------------

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: Inner exceptions:

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: ------------------------------

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: Stack trace:

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )

[9/10/2026 11:46:46 PM.707] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[9/10/2026 11:46:46 PM.707] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)

[9/10/2026 11:46:46 PM.707] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 11:46:46 PM.707] at ?A0x633e5b25.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 11:46:46 PM.707] at Rage.Entity.IsValid()

[9/10/2026 11:46:46 PM.707] at Rage.Ped.get_Armor()

[9/10/2026 11:46:46 PM.707] at DamageTrackingFramework.DamageTracker.WasDamaged(Ped ped)

[9/10/2026 11:46:46 PM.707] at DamageTrackingFramework.DamageTracker.TryGetPedDamage(Ped ped, WeaponHash& damageHash)

[9/10/2026 11:46:46 PM.707] at DamageTrackingFramework.DamageTracker.HandlePed(Ped ped)

[9/10/2026 11:46:46 PM.707] at DamageTrackingFramework.DamageTracker.CheckPedsFiber()

[9/10/2026 11:46:46 PM.707] at Rage.GameFiber.Main()

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: ==============================

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework:

I hope that this can fix the error. Thank you for the effort!

Edited by buckilloesp

Vari

Members Author

7 minutes ago, buckilloesp said:

@Vari Another crash mate, tested with version 2.0.2. Same error:

Pasted content

[9/10/2026 11:46:46 PM.566] LSPD First Response: [NPCI Gemini] Flushed 9600 bytes of held audio into the turn.

[9/10/2026 11:46:46 PM.693] LSPD First Response: [NPCI Gemini Debug] turnComplete received: True

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework:

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: ==============================

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: ------------------------------

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: Origin: Game fiber "<UNNAMED THREAD>".

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: ------------------------------

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: Exception type: System.AccessViolationException

[9/10/2026 11:46:46 PM.705] DamageTrackingFramework: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: ------------------------------

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: Inner exceptions:

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: ------------------------------

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: Stack trace:

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )

[9/10/2026 11:46:46 PM.707] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[9/10/2026 11:46:46 PM.707] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)

[9/10/2026 11:46:46 PM.707] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 11:46:46 PM.707] at ?A0x633e5b25.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 11:46:46 PM.707] at Rage.Entity.IsValid()

[9/10/2026 11:46:46 PM.707] at Rage.Ped.get_Armor()

[9/10/2026 11:46:46 PM.707] at DamageTrackingFramework.DamageTracker.WasDamaged(Ped ped)

[9/10/2026 11:46:46 PM.707] at DamageTrackingFramework.DamageTracker.TryGetPedDamage(Ped ped, WeaponHash& damageHash)

[9/10/2026 11:46:46 PM.707] at DamageTrackingFramework.DamageTracker.HandlePed(Ped ped)

[9/10/2026 11:46:46 PM.707] at DamageTrackingFramework.DamageTracker.CheckPedsFiber()

[9/10/2026 11:46:46 PM.707] at Rage.GameFiber.Main()

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework: ==============================

[9/10/2026 11:46:46 PM.707] DamageTrackingFramework:

I hope that this can fix the error. Thank you for the effort!

Unfortunately it seems like an RPH bug that is simply beyond the scope of something I can easily fix and might just be out of my hands at this point. I would suggest contacting the RagePluginHook developers about this bug. Sorry I couldn't be of more help. I will see if I can explore alternative fixes for this in the meantime but this really doesn't seem like a bug rooted in my mod. Best of luck.

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