Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

PEDS Overhaul 1.0.0

(7 reviews)

16 Screenshots



This mod edits your average peds in GTA V. Cops, EMTs, firemans to your regular postman. It Gives them a fresh new look with over a hundred different combos of face variations and hair and it changes theirs uniforms to look like the one used in EUP.

Here's what the initial release contains so far, more will be added in the future.

 

LSPD Peds
-Swat units
-Beat cops

-Motor units
LSSD Peds

-Swat units
-Beat cops
BCSO Peds

-Swat units

-Beat cops
SAHP Peds

-Beat cops
-Motor units

-Swat units
RHPD Peds

-Beat cops
DPPD Peds
-Beat cops
NOOSE Peds
-Swat units
FIB Peds
-Swat units

Corrections
- Correctional Officers
SASP Peds
- Rangers
- Lifeguards

Others
- Paramedics
- Coroners
- Firemans
- Security peds (G6)

Alot more will be added, as the mod gets updated.

Installation

1) The mod is installed with:

2) Once the main files are installed, download the Recommended config meta files, and install the content in your update.rpf with openIV

3)
If you use cop holster (recommended) and/or Ultimate Backup, I included xml files for you to place in your plugins folder


NOTE
- Without the recommended meta configs files, you'll experience peds with hair clippinf through their hat, inconsistent ambient spawns and dispatch system.

For Cop Holster plugin: (Needed in order for the gun holster, taser and baton to properly display on/off)

Spoiler

 

<!--
Cop Holster by PieRGud, edited by Alex Ashfold

Default Configuration

COMPONENT NUMBERS
0 - HEAD
1 - BERD
2 - HAIR
3 - UPPR
4 - LOWR
5 - HAND
6 - FEET
7 - TEEF
8 - ACCS
9 - TASK
10 - DECL
11 - JBIB
-->
<CopHolster EnableHolsterAnimations="true" EnableIntimidationMode="false" IntimidationModeToggleKey="RShiftKey" IntimidationModeToggleGamepad="DPadRight">
	<WeaponSets>
		<Item Animate="true">
			<Name>Pistols</Name>
			<Models>
				<Model>WEAPON_PISTOL</Model>
				<Model>WEAPON_COMBATPISTOL</Model>
				<Model>WEAPON_REVOLVER</Model>								  
				<Model>WEAPON_APPISTOL</Model>
				<Model>WEAPON_PISTOL50</Model>
				<Model>WEAPON_HEAVYPISTOL</Model>
				<Model>WEAPON_VINTAGEPISTOL</Model>
				<Model>WEAPON_SNSPISTOL</Model>				
			</Models>
		</Item>
		<Item Animate="false">
			<Name>Stunguns</Name>
			<Models>
				<Model>WEAPON_STUNGUN</Model>		
			</Models>
		</Item>	
		<Item Animate="false">
			<Name>Nightsticks</Name>
			<Models>
				<Model>WEAPON_NIGHTSTICK</Model>		
			</Models>
		</Item>			
	</WeaponSets>
	<Peds>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_COP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_COP_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_COPB_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_COP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_COPB_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_RHCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_DPCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_RHCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_DPCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_PORTCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_AIRCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>		
				<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_AIRCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_PORTCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>		
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_SHERIFF_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>9</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>3</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_SHERIFF_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>3</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_SHERIFF_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>9</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>9</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>				
			</Weapons>
		</Item>	
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_HWAYCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_HWAYCOP_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>		
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_DEPUTY_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>3</Unholstered>
				</Item>				
			</Weapons>
		</Item>
				<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_DEPUTY_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>3</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_RCMPCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_RCMPCOP_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_RCMPCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_RCMPCOP_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>			
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_M_SECURITY_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_SECURITY_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>		
		<Item FuncHolster="false" FuncIntim="true">
			<Model>S_M_M_ARMOURED_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>8</Component>
					<Drawable>0</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons />
		</Item>
		<Item FuncHolster="false" FuncIntim="true">
			<Model>S_M_M_ARMOURED_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>8</Component>
					<Drawable>0</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons />
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_RANGER_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_RANGER_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_RANGER_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_RANGER_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>2</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_M_Y_SWAT_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_F_Y_SWAT_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_M_Y_SWAT_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
				<Item FuncHolster="true" FuncIntim="false">
			<Model>S_M_Y_SWAT_03</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_M_Y_HRT_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
				<Item FuncHolster="true" FuncIntim="false">
			<Model>S_M_Y_HRT_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_M_Y_SEB_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
				<Item FuncHolster="true" FuncIntim="false">
			<Model>S_M_Y_SEB_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_F_Y_SEB_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
				<Item FuncHolster="true" FuncIntim="false">
			<Model>S_F_Y_SEB_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>		
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_M_Y_TRU_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_F_Y_TRU_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_F_Y_HRT_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="false">
			<Model>S_F_Y_HRT_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>			
			</Weapons>
		</Item>		
		<Item FuncHolster="false" FuncIntim="true">
			<Model>S_M_Y_PILOT_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>9</Component>
					<Drawable>1</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons />
		</Item>
		<Item FuncHolster="false" FuncIntim="true">
			<Model>S_M_M_PILOT_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>9</Component>
					<Drawable>1</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons />
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_M_CIASEC_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>2</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>2</Component>
					<Drawable>1</Drawable>
				</Item>
				<Item>
					<Component>2</Component>
					<Drawable>2</Drawable>
				</Item>
				<Item>
					<Component>2</Component>
					<Drawable>3</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>2</Component>
					<Holstered>0</Holstered>
					<Unholstered>2</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>2</Component>
					<Holstered>1</Holstered>
					<Unholstered>3</Unholstered>
				</Item>
			</Weapons>
		</Item>
		<Item FuncHolster="false" FuncIntim="true">
			<Model>PLAYER_ZERO</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>8</Component>
					<Drawable>8</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>4</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>6</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons />
		</Item>
		<Item FuncHolster="false" FuncIntim="true">
			<Model>PLAYER_TWO</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>8</Component>
					<Drawable>7</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>2</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>3</Drawable>
				</Item>
			</FuncIntimMeshes>
			<Weapons />
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>MP_F_FREEMODE_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>6</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>8</Drawable>
				</Item>	
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>8</Holstered>
					<Unholstered>2</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>1</Holstered>
					<Unholstered>3</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>6</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>81</Holstered>
					<Unholstered>43</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>8</Component>
					<Holstered>9</Holstered>
					<Unholstered>10</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>45</Holstered>
					<Unholstered>46</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>47</Holstered>
					<Unholstered>48</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>49</Holstered>
					<Unholstered>50</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>51</Holstered>
					<Unholstered>52</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>53</Holstered>
					<Unholstered>54</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>55</Holstered>
					<Unholstered>56</Unholstered>
				</Item>					
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>33</Holstered>
					<Unholstered>142</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>27</Holstered>
					<Unholstered>143</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>51</Holstered>
					<Unholstered>144</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>35</Holstered>
					<Unholstered>145</Unholstered>
				</Item>					
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>35</Holstered>
					<Unholstered>185</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>34</Holstered>
					<Unholstered>184</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>52</Holstered>
					<Unholstered>96</Unholstered>
				</Item>						
			</Weapons>
		</Item>
		<Item FuncHolster = "true" FuncIntim = "true">
			<Model>MP_M_FREEMODE_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>6</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>8</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>9</Drawable>
				</Item>					
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>8</Holstered>
					<Unholstered>2</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>1</Holstered>
					<Unholstered>3</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>6</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>110</Holstered>
					<Unholstered>7</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>119</Holstered>
					<Unholstered>120</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>8</Component>
					<Holstered>16</Holstered>
					<Unholstered>18</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>56</Holstered>
					<Unholstered>57</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>58</Holstered>
					<Unholstered>59</Unholstered>
				</Item>						
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>60</Holstered>
					<Unholstered>61</Unholstered>
				</Item>						
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>62</Holstered>
					<Unholstered>63</Unholstered>
				</Item>					
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>64</Holstered>
					<Unholstered>65</Unholstered>
				</Item>								
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>66</Holstered>
					<Unholstered>67</Unholstered>
				</Item>					
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>68</Holstered>
					<Unholstered>69</Unholstered>
				</Item>				
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>56</Holstered>
					<Unholstered>104</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>38</Holstered>
					<Unholstered>105</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>53</Holstered>
					<Unholstered>106</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>58</Holstered>
					<Unholstered>107</Unholstered>
				</Item>					
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>58</Holstered>
					<Unholstered>144</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>57</Holstered>
					<Unholstered>143</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>44</Holstered>
					<Unholstered>50</Unholstered>
				</Item>
			</Weapons>
		</Item>
	</Peds>
</CopHolster>


Enjoy!

Edited by Alex_Ashfold


Short Description

GTA V Peds Overhaul & Additions

User Feedback

Recommended Comments

Ricardocort3

Members

can you make a reskin that makes the uniforms and everything los angeles uniforms?

Ricardocort3

Members

this broke all the peds and made them wear random things

JakeKindaSus

Members

On 8/9/2025 at 1:51 PM, Ricardocort3 said:

this broke all the peds and made them wear random things

That's because this is eup PEDS it doesn't and shouldn't affect the MP Peds for MP peds you need to install this - EUP Configurations

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.