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PEDS Overhaul 1.0.0

GTA V Peds Overhaul & Additions
   (6 reviews)

16 Screenshots



This mod edits your average peds in GTA V. Cops, EMTs, firemans to your regular postman. It Gives them a fresh new look with over a hundred different combos of face variations and hair and it changes theirs uniforms to look like the one used in EUP.

Here's what the initial release contains so far, more will be added in the future.

 

LSPD Peds
-Swat units
-Beat cops

-Motor units
LSSD Peds

-Swat units
-Beat cops
BCSO Peds

-Swat units

-Beat cops
SAHP Peds

-Beat cops
-Motor units

-Swat units
RHPD Peds

-Beat cops
DPPD Peds
-Beat cops
NOOSE Peds
-Swat units
FIB Peds
-Swat units

Corrections
- Correctional Officers
SASP Peds
- Rangers
- Lifeguards

Others
- Paramedics
- Coroners
- Firemans
- Security peds (G6)

Alot more will be added, as the mod gets updated.

Installation

1) The mod is installed with:

2) Once the main files are installed, download the Recommended config meta files, and install the content in your update.rpf with openIV

3)
If you use cop holster (recommended) and/or Ultimate Backup, I included xml files for you to place in your plugins folder


NOTE
- Without the recommended meta configs files, you'll experience peds with hair clippinf through their hat, inconsistent ambient spawns and dispatch system.

For Cop Holster plugin: (Needed in order for the gun holster, taser and baton to properly display on/off)

Spoiler

 

<!--
Cop Holster by PieRGud, edited by Alex Ashfold

Default Configuration

COMPONENT NUMBERS
0 - HEAD
1 - BERD
2 - HAIR
3 - UPPR
4 - LOWR
5 - HAND
6 - FEET
7 - TEEF
8 - ACCS
9 - TASK
10 - DECL
11 - JBIB
-->
<CopHolster EnableHolsterAnimations="true" EnableIntimidationMode="false" IntimidationModeToggleKey="RShiftKey" IntimidationModeToggleGamepad="DPadRight">
	<WeaponSets>
		<Item Animate="true">
			<Name>Pistols</Name>
			<Models>
				<Model>WEAPON_PISTOL</Model>
				<Model>WEAPON_COMBATPISTOL</Model>
				<Model>WEAPON_REVOLVER</Model>								  
				<Model>WEAPON_APPISTOL</Model>
				<Model>WEAPON_PISTOL50</Model>
				<Model>WEAPON_HEAVYPISTOL</Model>
				<Model>WEAPON_VINTAGEPISTOL</Model>
				<Model>WEAPON_SNSPISTOL</Model>				
			</Models>
		</Item>
		<Item Animate="false">
			<Name>Stunguns</Name>
			<Models>
				<Model>WEAPON_STUNGUN</Model>		
			</Models>
		</Item>	
		<Item Animate="false">
			<Name>Nightsticks</Name>
			<Models>
				<Model>WEAPON_NIGHTSTICK</Model>		
			</Models>
		</Item>			
	</WeaponSets>
	<Peds>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_COP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_COP_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_COPB_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_COP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_COPB_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_RHCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_DPCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_RHCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_DPCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_PORTCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_AIRCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>		
				<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_AIRCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_PORTCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>		
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_SHERIFF_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>9</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>3</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_SHERIFF_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>3</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_SHERIFF_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>9</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>9</Component>
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					<Component>7</Component>
					<Drawable>8</Drawable>
				</Item>	
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>8</Holstered>
					<Unholstered>2</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>1</Holstered>
					<Unholstered>3</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>6</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>81</Holstered>
					<Unholstered>43</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>8</Component>
					<Holstered>9</Holstered>
					<Unholstered>10</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>45</Holstered>
					<Unholstered>46</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>47</Holstered>
					<Unholstered>48</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>49</Holstered>
					<Unholstered>50</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>51</Holstered>
					<Unholstered>52</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>53</Holstered>
					<Unholstered>54</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>55</Holstered>
					<Unholstered>56</Unholstered>
				</Item>					
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>33</Holstered>
					<Unholstered>142</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>27</Holstered>
					<Unholstered>143</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>51</Holstered>
					<Unholstered>144</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>35</Holstered>
					<Unholstered>145</Unholstered>
				</Item>					
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>35</Holstered>
					<Unholstered>185</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>34</Holstered>
					<Unholstered>184</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>52</Holstered>
					<Unholstered>96</Unholstered>
				</Item>						
			</Weapons>
		</Item>
		<Item FuncHolster = "true" FuncIntim = "true">
			<Model>MP_M_FREEMODE_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>6</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>8</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>9</Drawable>
				</Item>					
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>8</Holstered>
					<Unholstered>2</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>1</Holstered>
					<Unholstered>3</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>6</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>110</Holstered>
					<Unholstered>7</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>119</Holstered>
					<Unholstered>120</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>8</Component>
					<Holstered>16</Holstered>
					<Unholstered>18</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>56</Holstered>
					<Unholstered>57</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>58</Holstered>
					<Unholstered>59</Unholstered>
				</Item>						
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>60</Holstered>
					<Unholstered>61</Unholstered>
				</Item>						
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>62</Holstered>
					<Unholstered>63</Unholstered>
				</Item>					
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>64</Holstered>
					<Unholstered>65</Unholstered>
				</Item>								
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>66</Holstered>
					<Unholstered>67</Unholstered>
				</Item>					
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>68</Holstered>
					<Unholstered>69</Unholstered>
				</Item>				
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>56</Holstered>
					<Unholstered>104</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>38</Holstered>
					<Unholstered>105</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>53</Holstered>
					<Unholstered>106</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>58</Holstered>
					<Unholstered>107</Unholstered>
				</Item>					
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>58</Holstered>
					<Unholstered>144</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>57</Holstered>
					<Unholstered>143</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>44</Holstered>
					<Unholstered>50</Unholstered>
				</Item>
			</Weapons>
		</Item>
	</Peds>
</CopHolster>


Enjoy!

Edited by Alex_Ashfold

EUP Team
- Alex Ashfold
- Nacho
- Allen
- PieRGuD
- Jacobmaate


Contributors
- Red-ITA (meta files)
- Tom3k (UB configs files)
- grzybeek (YMT Editor tool)

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  • User Feedback

    Recommended Comments



    What does this do? Does it edit the uniforms of peds or their faces?
    Edit - After testing it would seem to change the faces to look less like abominations of humanity that reside in GTA and more like real life people.

    Edited by Teamdo
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    What lore car packs does the recommended configuration uses? Awesome pack by the way.

     

    Edited by Ethan.nr
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    37 minutes ago, Ethan.nr said:

    What lore car packs does the recommended configuration uses? Awesome pack by the way.

     

    My guess would be probably the same packs as EUP:FR but have no idea.

     

    Also great work Alex can't wait to use these!

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    17 minutes ago, highjoe said:

    how to get this female Charakter as Playable Preset for LSPDFR  ? Is it Possible ?

    671413913_GTA52022-09-2520-55-11.png.b1f9a7a35172a18e97f6e0ee6ab57aa6.png

    You could set her up in a trainer like TrainerV, or you can make your own presets somewhere I don't know what file but I know there are custom ones on this site somewhere

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    1 minute ago, Alex_Ashfold said:

    What's so wrong about LML, it's easiest thing, even easier than OpenIV. Give a try, you'll see

    Nothing wrong with it, I already used it in the past for RDR2.

     

    But I don't care to use it for GTA V because I've developed my own personal mod loader with all mods organized and stuff.

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    Just now, RedAISkye said:

    Nothing wrong with it, I already used it in the past for RDR2.

     

    But I don't care to use it for GTA V because I've developed my own personal mod loader with all mods organized and stuff.

    I don't regret making the switch, I wish LML came out sooner for GTA V everyone would just use this, easy to isntall and uninstall and easy to share mods.

    OIV installer but to make OIV installer is a pain, at least for me and I'm not programmer so I often mess it up, so you gonna have to wait for the release on GTA5-mods.com when it's done. 

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    1 minute ago, Quakex64 said:

    pretty sure you can install this manually with the LML loader like I have with the OIV files


    If it was up to me, I would provide manual insall only, but using LML and OIV, reduce the amount of "My game is broken help" or "How do I put this in my server" "how to install this" "I doesn't work"

    Of course it doesn't eliminate them, but it helps.

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    35 minutes ago, Alex_Ashfold said:


    If it was up to me, I would provide manual insall only, but using LML and OIV, reduce the amount of "My game is broken help" or "How do I put this in my server" "how to install this" "I doesn't work"

    Of course it doesn't eliminate them, but it helps.

    Well, you can still provide manual install as optional.

     

    Edit: @Alex_Ashfold Looked at the files and there's only dlc.rpf. So, I'm assuming you can probably manually do this without LML by dropping the "euppeds" folder in "mods\update\x64\dlcpacks" and adding the line "<Item>dlcpacks:/euppeds/</Item>" in "dlclist.xml"?

    Edited by RedAISkye
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    1 hour ago, RedAISkye said:

    Well, you can still provide manual install as optional.

     

    Edit: @Alex_Ashfold Looked at the files and there's only dlc.rpf. So, I'm assuming you can probably manually do this without LML by dropping the "euppeds" folder in "mods\update\x64\dlcpacks" and adding the line "<Item>dlcpacks:/euppeds/</Item>" in "dlclist.xml"?

    yup

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    I don't know if it is just a problem with my game, but after I installed this I can't call in backup with UB menu ,but other than that is a good addition.

    Edited by MiniMicrowave444
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    18 minutes ago, MiniMicrowave444 said:

    I don't know if it is just a problem with my game, but after I installed this I can't call in backup with UB menu ,but other than that is a good addition.

    have you installed the UB configs?

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