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Automatic Roadblocks 0.8.1

(17 reviews)

16 Screenshots

Automatic Roadblocks

Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.

When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.

Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.

 

Leave improvements, issues or feature requests in the comments.

 

Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".

 

Features

  • Automatic roadblock placement during pursuits
  • Roadblock cops automatically join the pursuit after a hit/bypass
  • Request a roadblock during a pursuit
  • Manual configurable roadblock placement
  • Configurable traffic redirection
  • Spike strips
  • Junction/intersection roadblocks
  • Police SmartRadio integration
  • Grammar Police integration
  • Road closure

 

Planned Features

Spoiler
  • More scenery variations within the roadblocks
  • Additional scenery such as other emergency vehicles (Fire & EMS) to manual roadblock placements/traffic redirection

 

Requirements

  • LSPDFR 0.4.9.0+
  • RageNativeUI 1.9.0.0+ (provided in ZIP)

 

Automatic roadblocks

Automatic roadblocks are deployed automatically or requested by the player during a pursuit.

Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).

 

Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.

image.thumb.png.a20a1ade1e50234cbf4e8d254ac03b93.png

 

Evening/night - Lights

Lights will be automatically placed within the roadblock during the evening/night.

This option can be disabled in the config file.

 

Automatic roadblock level increases

The levels of the roadblock are automatically increased based on the following conditions:

Spoiler
  • The duration of the pursuit
  • The total number of roadblocks deployed for the pursuit
  • If the suspects are shooting
  • Number of cops killed by the suspects

 

Roadblock levels

The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml

 

Manual placement

Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.

The manual placement option allows different variants of barriers, lights and vehicles.

 

image.thumb.png.6b7e5cb4950704076719b06eb29eb58c.png

 

Redirect traffic

Create a configurable traffic redirection for the current lane.

This will not close the road but redirect traffic to the next lane or around the location.

 

image.thumb.png.240b8c940a646933c8bce15e54e411f0.png

 

Close road

Close the current road for any traffic with roadblocks along the road or close the nearby intersection.

This feature will be expanded in the future with additional scenery items. 

 

---

Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock

Feel free to contribute to the project 🙂 

 

Edited by yoep

What's New in Version 0.8.1

Released

Features

  • Added Italian translation provided by @cristian304
  • Added Russian translation provided by INTEGRA-2200 

 

Bugfixes

  • Updated RageNativeUI dependency to latest version
  • Fixed an issue with the integrations not loading correctly

Short Description

Deploy automatic roadblocks or spike strip during pursuits, place a configurable manual roadblock or traffic redirection

User Feedback

Recommended Comments

yoep

Members Author

(edited)

9 minutes ago, Benjamin255 said:

The problem that the menu is not displayed using the key combination still exists in version 0.2.1

I want to add other languages, should I modify those files in the github project? ?

 

Hi

 

The issue is indeed still present in 0.2.1, but will be fixed in the upcoming patch 0.2.2 (https://github.com/yoep/AutomaticRoadblock/pull/11)

The underlying issue was that I might have taken a wrong assumption about the shift/control key being specified as generic and not a specific one (left or right) 

 

For the languages, I'm assuming you're talking about the menu text.

These texts are currently constant values, so you'll have to do some additional work to make them a little bit more flexible.

But sure, you can go ahead an create a PR for that 🙂 

Edited by yoep

Benjamin255

Members

6 minutes ago, yoep said:

 

Hi

 

The issue is indeed still present in 0.2.1, but will be fixed in the upcoming patch 0.2.2 (https://github.com/yoep/AutomaticRoadblock/pull/11)

The underlying issue was that I might have taken a wrong assumption about the shift/control key being specified as generic and not a specific one (left or right) 

 

For the languages, I'm assuming you're talking about the menu text.

These texts are currently constant values, so you'll have to do some additional work to make them a little bit more flexible.

But sure, you can go ahead an create a PR for that 🙂 

Could you possibly add a localization file? Localization files like StopThePed should make this plugin better for non-English players

yoep

Members Author

5 hours ago, Benjamin255 said:

Could you possibly add a localization file? Localization files like StopThePed should make this plugin better for non-English players

 

Hi

 

The localization feature has been implemented and merged to the master branch.

You can find the default messages example file here: https://github.com/yoep/AutomaticRoadblock/blob/master/Build/Grand Theft Auto V/plugins/LSPDFR/Automatic Roadblocks/Localization.en.ini (This file will also be distributed from now on)

 

If you're still willing to provide translations, feel free to create a PR with new language files 🙂 

Benjamin255

Members

(edited)

I can't merge all projects because I don't understand plugin development

Can you provide a new version of the file? I want to test the localization file in the game

After the test is successful, I will submit the translation file in the github project

By looking at the screenshots of the game, it seems that some option names are missing in the localization file, such as Small cone /Flares/ Locale/ All/ Lane

Edited by Benjamin255

Zepthan54

Members

Hello, 

 

I think this plugin is great, I've been missing the days of the old automatic roadblock plugin. Though I do have a suggestion, would it be possible for the roadblocks to be from the local or state backup files from lspdfr? Or have an xml that lets us customize the vehicles and peds for the roadblock for each jurisdiction? 

yoep

Members Author

13 hours ago, Zepthan54 said:

Hello, 

 

I think this plugin is great, I've been missing the days of the old automatic roadblock plugin. Though I do have a suggestion, would it be possible for the roadblocks to be from the local or state backup files from lspdfr? Or have an xml that lets us customize the vehicles and peds for the roadblock for each jurisdiction? 

 

Hi

 

Thanks for the suggestion.

The customization feature is however already on the TO-DO list as it has been requested by multiple users.

 

I still need to figure out the best way to approach this through LSPDFR or a customizable file without breaking the whole plugin.

So it might take some time before it gets added to the plugin.

 

(edited)

  • Community Team

Hi, just noticed a possible spelling error in the chase levels' description: "Locale." I assume you meant "Local" referring to local units. 

Edited by unitedOrange66

andrew10ok

Members

(edited)

Crashes the moment I try going on duty, I have no clue on how to open the actual crash logs so I'll just handle the entire log and paste the crash
[9/1/2022 3:11:38 AM.166] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[9/1/2022 3:11:38 AM.166] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Users/dioca/OneDrive/Desktop/GTA 5/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eup.xml
[9/1/2022 3:11:38 AM.173] LSPD First Response: [TRACE] Started new menu thread MenuBase #12
[9/1/2022 3:11:41 AM.874] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[9/1/2022 3:11:41 AM.874] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[9/1/2022 3:11:41 AM.874] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[9/1/2022 3:11:41 AM.874] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Users/dioca/OneDrive/Desktop/GTA 5/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eup.xml
[9/1/2022 3:11:41 AM.883] LSPD First Response: [TRACE] Setting player to gruppe_sechs from last agency
[9/1/2022 3:11:41 AM.905] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[9/1/2022 3:11:41 AM.955] LSPD First Response: [TRACE] Set last player walk style back: Normal
[9/1/2022 3:11:41 AM.960] LSPD First Response: [TRACE] Player went on duty.
[9/1/2022 3:11:41 AM.966] LSPD First Response: Folder is C:\Users\dioca\OneDrive\Desktop\GTA 5\Grand Theft Auto V\plugins\lspdfr
[9/1/2022 3:11:43 AM.382] LSPD First Response: 686Callouts, Version=1.4.0.3, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.390] LSPD First Response: AutomaticRoadblocks, Version=0.2.2.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.398] LSPD First Response: CalloutsT, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.402] LSPD First Response: ComputerPlus, Version=1.4.1.2, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.408] LSPD First Response: LoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.408] LSPD First Response: LSPDFR+, Version=1.9.1.1, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.409] LSPD First Response: Megaphone UI, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.413] LSPD First Response: MoreRadioChatter, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.421] LSPD First Response: PursuitOnTheFly, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.421] LSPD First Response: PursuitPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.426] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.439] LSPD First Response: SuperCallouts, Version=3.2.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.445] LSPD First Response: SwatResponseCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.445] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.449] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.449] LSPD First Response: UnsafeCallouts, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.450] LSPD First Response: YobbinCallouts, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.450] LSPD First Response: Creating plugin: _686_Callouts.Main
[9/1/2022 3:11:43 AM.489] LSPD First Response: Creating plugin: AutomaticRoadblocks.Main
[9/1/2022 3:11:43 AM.493] LSPD First Response: Creating plugin: CalloutsT.Main
[9/1/2022 3:11:43 AM.493] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[9/1/2022 3:11:43 AM.494] LSPD First Response: Creating plugin: LoreCallouts.Main
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: LSPDFR_.Main
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: Megaphone_UI.Megaphone
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: MoreRadioChatter.EntryPoint
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: PursuitOnTheFly.Main
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: CalloutPack.Main
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮‌‫‮‬‮‫‏‍‌‭‎‍‮‫‪‮
[9/1/2022 3:11:43 AM.539] LSPD First Response: Creating plugin: SuperCallouts.Main
[9/1/2022 3:11:43 AM.539] LSPD First Response: Creating plugin: SwatResponseCallouts.Main
[9/1/2022 3:11:43 AM.539] LSPD First Response: Creating plugin: ‮‫‪‪‎‬‏‭‏‪‪‌‭‬‏‭‏‫‎‮
[9/1/2022 3:11:43 AM.579] LSPD First Response: Creating plugin: UnitedCallouts.Main
[9/1/2022 3:11:43 AM.579] LSPD First Response: Creating plugin: UnsafeCallouts.Main
[9/1/2022 3:11:43 AM.579] LSPD First Response: Creating plugin: YobbinCallouts.Main
[9/1/2022 3:11:43 AM.581] LSPD First Response: [686 Callouts] Version 1.4.0.3 by Charlie686 has been initialised.
[9/1/2022 3:11:43 AM.581] LSPD First Response: [686 Callouts] Go on duty to fully load.
[9/1/2022 3:11:43 AM.586] LSPD First Response: Automatic Roadblocks: [INFO] Loading plugin settings
[9/1/2022 3:11:43 AM.586] LSPD First Response: Automatic Roadblocks: [TRACE] Settings file ./Plugins/LSPDFR/AutomaticRoadblocks.ini has been found
[9/1/2022 3:11:43 AM.589] LSPD First Response: Automatic Roadblocks: [INFO] Plugin log level has been set to Info
[9/1/2022 3:11:43 AM.589] LSPD First Response: Automatic Roadblocks: [INFO] Settings have been loaded with success
[9/1/2022 3:11:43 AM.726] LSPD First Response: Automatic Roadblocks: [INFO] Loaded localization file ./Plugins/LSPDFR/Automatic Roadblocks/Localization.en.ini
[9/1/2022 3:11:43 AM.743] LSPD First Response: Automatic Roadblocks: [INFO] Localization data has been loaded from ./Plugins/LSPDFR/Automatic Roadblocks/Localization.en.ini, detected 0 missing data keys
[9/1/2022 3:11:43 AM.780] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[9/1/2022 3:11:43 AM.791] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[9/1/2022 3:11:43 AM.793] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[9/1/2022 3:11:43 AM.795] LSPD First Response: [MoreRadioChatter] Sleeping for 0 seconds!
[9/1/2022 3:11:43 AM.821] LSPD First Response: 
[9/1/2022 3:11:43 AM.821] LSPD First Response: ==============================
[9/1/2022 3:11:43 AM.821] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/1/2022 3:11:43 AM.821] LSPD First Response: ------------------------------
[9/1/2022 3:11:43 AM.821] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/1/2022 3:11:43 AM.821] LSPD First Response: ------------------------------
[9/1/2022 3:11:43 AM.821] LSPD First Response: Exception type: System.NullReferenceException
[9/1/2022 3:11:43 AM.821] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[9/1/2022 3:11:43 AM.821] LSPD First Response: ------------------------------
[9/1/2022 3:11:43 AM.821] LSPD First Response: Inner exceptions:
[9/1/2022 3:11:43 AM.821] LSPD First Response: ------------------------------
[9/1/2022 3:11:43 AM.821] LSPD First Response: Stack trace:
[9/1/2022 3:11:43 AM.821] LSPD First Response: at MoreRadioChatter.EntryPoint.playRandomAudio()
[9/1/2022 3:11:43 AM.821] at MoreRadioChatter.EntryPoint.<.ctor>b__14_0()
[9/1/2022 3:11:43 AM.821] at Rage.GameFiber.Main()
[9/1/2022 3:11:43 AM.821] LSPD First Response: ==============================
[9/1/2022 3:11:43 AM.821] LSPD First Response: 
[9/1/2022 3:11:43 AM.834] LSPD First Response: [FATAL] Forced termination
[9/1/2022 3:11:43 AM.835] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[9/1/2022 3:11:45 AM.270] LSPD First Response: [INFO] LSPDFR has shut down

RagePluginHook.log

 

Edited by andrew10ok

drsnyder86

Members

i'm using this on 2 different lspdfr mods and its been working great. i havent had any crashes and the roadblocks all have been spawning where i think they should. well done. ill keep it updated

LeeryRelic6

Members

I love this mod lad so much so I made an account just to say so.

I did have an issue when I first installed it but after a reinstall it worked perfectly. 

yoep

Members Author

5 hours ago, andrew10ok said:

Crashes the moment I try going on duty, I have no clue on how to open the actual crash logs so I'll just handle the entire log and paste the crash
[9/1/2022 3:11:38 AM.166] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[9/1/2022 3:11:38 AM.166] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Users/dioca/OneDrive/Desktop/GTA 5/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eup.xml
[9/1/2022 3:11:38 AM.173] LSPD First Response: [TRACE] Started new menu thread MenuBase #12
[9/1/2022 3:11:41 AM.874] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[9/1/2022 3:11:41 AM.874] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom
[9/1/2022 3:11:41 AM.874] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/duty_selection.xml
[9/1/2022 3:11:41 AM.874] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Users/dioca/OneDrive/Desktop/GTA 5/Grand Theft Auto V/lspdfr/data/custom/duty_selection_eup.xml
[9/1/2022 3:11:41 AM.883] LSPD First Response: [TRACE] Setting player to gruppe_sechs from last agency
[9/1/2022 3:11:41 AM.905] LSPD First Response: [TRACE] Thread AgencySelector #1 initialized
[9/1/2022 3:11:41 AM.955] LSPD First Response: [TRACE] Set last player walk style back: Normal
[9/1/2022 3:11:41 AM.960] LSPD First Response: [TRACE] Player went on duty.
[9/1/2022 3:11:41 AM.966] LSPD First Response: Folder is C:\Users\dioca\OneDrive\Desktop\GTA 5\Grand Theft Auto V\plugins\lspdfr
[9/1/2022 3:11:43 AM.382] LSPD First Response: 686Callouts, Version=1.4.0.3, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.390] LSPD First Response: AutomaticRoadblocks, Version=0.2.2.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.398] LSPD First Response: CalloutsT, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.402] LSPD First Response: ComputerPlus, Version=1.4.1.2, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.408] LSPD First Response: LoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.408] LSPD First Response: LSPDFR+, Version=1.9.1.1, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.409] LSPD First Response: Megaphone UI, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.413] LSPD First Response: MoreRadioChatter, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.421] LSPD First Response: PursuitOnTheFly, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.421] LSPD First Response: PursuitPack, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.426] LSPD First Response: StopThePed, Version=4.9.5.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.439] LSPD First Response: SuperCallouts, Version=3.2.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.445] LSPD First Response: SwatResponseCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.445] LSPD First Response: UltimateBackup, Version=1.8.7.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.449] LSPD First Response: UnitedCallouts, Version=1.5.8.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.449] LSPD First Response: UnsafeCallouts, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.450] LSPD First Response: YobbinCallouts, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
[9/1/2022 3:11:43 AM.450] LSPD First Response: Creating plugin: _686_Callouts.Main
[9/1/2022 3:11:43 AM.489] LSPD First Response: Creating plugin: AutomaticRoadblocks.Main
[9/1/2022 3:11:43 AM.493] LSPD First Response: Creating plugin: CalloutsT.Main
[9/1/2022 3:11:43 AM.493] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[9/1/2022 3:11:43 AM.494] LSPD First Response: Creating plugin: LoreCallouts.Main
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: LSPDFR_.Main
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: Megaphone_UI.Megaphone
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: MoreRadioChatter.EntryPoint
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: PursuitOnTheFly.Main
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: CalloutPack.Main
[9/1/2022 3:11:43 AM.495] LSPD First Response: Creating plugin: ‪‪‮‌‬‍‌‌‌‎‫‮‌‫‮‬‮‫‏‍‌‭‎‍‮‫‪‮
[9/1/2022 3:11:43 AM.539] LSPD First Response: Creating plugin: SuperCallouts.Main
[9/1/2022 3:11:43 AM.539] LSPD First Response: Creating plugin: SwatResponseCallouts.Main
[9/1/2022 3:11:43 AM.539] LSPD First Response: Creating plugin: ‮‫‪‪‎‬‏‭‏‪‪‌‭‬‏‭‏‫‎‮
[9/1/2022 3:11:43 AM.579] LSPD First Response: Creating plugin: UnitedCallouts.Main
[9/1/2022 3:11:43 AM.579] LSPD First Response: Creating plugin: UnsafeCallouts.Main
[9/1/2022 3:11:43 AM.579] LSPD First Response: Creating plugin: YobbinCallouts.Main
[9/1/2022 3:11:43 AM.581] LSPD First Response: [686 Callouts] Version 1.4.0.3 by Charlie686 has been initialised.
[9/1/2022 3:11:43 AM.581] LSPD First Response: [686 Callouts] Go on duty to fully load.
[9/1/2022 3:11:43 AM.586] LSPD First Response: Automatic Roadblocks: [INFO] Loading plugin settings
[9/1/2022 3:11:43 AM.586] LSPD First Response: Automatic Roadblocks: [TRACE] Settings file ./Plugins/LSPDFR/AutomaticRoadblocks.ini has been found
[9/1/2022 3:11:43 AM.589] LSPD First Response: Automatic Roadblocks: [INFO] Plugin log level has been set to Info
[9/1/2022 3:11:43 AM.589] LSPD First Response: Automatic Roadblocks: [INFO] Settings have been loaded with success
[9/1/2022 3:11:43 AM.726] LSPD First Response: Automatic Roadblocks: [INFO] Loaded localization file ./Plugins/LSPDFR/Automatic Roadblocks/Localization.en.ini
[9/1/2022 3:11:43 AM.743] LSPD First Response: Automatic Roadblocks: [INFO] Localization data has been loaded from ./Plugins/LSPDFR/Automatic Roadblocks/Localization.en.ini, detected 0 missing data keys
[9/1/2022 3:11:43 AM.780] LSPD First Response: [TRACE] Thread Ambient #1 initialized
[9/1/2022 3:11:43 AM.791] LSPD First Response: [TRACE] Thread ArrestManager #1 initialized
[9/1/2022 3:11:43 AM.793] LSPD First Response: [TRACE] Thread SuspectTransportManager #1 initialized
[9/1/2022 3:11:43 AM.795] LSPD First Response: [MoreRadioChatter] Sleeping for 0 seconds!
[9/1/2022 3:11:43 AM.821] LSPD First Response: 
[9/1/2022 3:11:43 AM.821] LSPD First Response: ==============================
[9/1/2022 3:11:43 AM.821] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/1/2022 3:11:43 AM.821] LSPD First Response: ------------------------------
[9/1/2022 3:11:43 AM.821] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/1/2022 3:11:43 AM.821] LSPD First Response: ------------------------------
[9/1/2022 3:11:43 AM.821] LSPD First Response: Exception type: System.NullReferenceException
[9/1/2022 3:11:43 AM.821] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[9/1/2022 3:11:43 AM.821] LSPD First Response: ------------------------------
[9/1/2022 3:11:43 AM.821] LSPD First Response: Inner exceptions:
[9/1/2022 3:11:43 AM.821] LSPD First Response: ------------------------------
[9/1/2022 3:11:43 AM.821] LSPD First Response: Stack trace:
[9/1/2022 3:11:43 AM.821] LSPD First Response: at MoreRadioChatter.EntryPoint.playRandomAudio()
[9/1/2022 3:11:43 AM.821] at MoreRadioChatter.EntryPoint.<.ctor>b__14_0()
[9/1/2022 3:11:43 AM.821] at Rage.GameFiber.Main()
[9/1/2022 3:11:43 AM.821] LSPD First Response: ==============================
[9/1/2022 3:11:43 AM.821] LSPD First Response: 
[9/1/2022 3:11:43 AM.834] LSPD First Response: [FATAL] Forced termination
[9/1/2022 3:11:43 AM.835] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[9/1/2022 3:11:45 AM.270] LSPD First Response: [INFO] LSPDFR has shut down

RagePluginHook.log

 

 

Hi

 

The reason of the crash is related to the plugin MoreRadioChatter and not the Automatic Roadblocks.

[9/1/2022 3:11:43 AM.821] LSPD First Response: Stack trace:
[9/1/2022 3:11:43 AM.821] LSPD First Response: at MoreRadioChatter.EntryPoint.playRandomAudio()
[9/1/2022 3:11:43 AM.821] at MoreRadioChatter.EntryPoint.<.ctor>b__14_0()
[9/1/2022 3:11:43 AM.821] at Rage.GameFiber.Main()

 

Could you please raise the issue there?

 

andrew10ok

Members

Apparently it is MoreRadioChatter, thanks for pointing it out 🤝

cristian304

Members

(edited)

Quando lo uso with version automatic non genera il veicolo sul posto di blocco ma solo ped. 

Edited by cristian304

OfficerGlock

Members

Any plans to add more customization for the vehicles? particularly selecting which vehicle and ped model to use? 

yoep

Members Author

18 minutes ago, OfficerGlock said:

Any plans to add more customization for the vehicles? particularly selecting which vehicle and ped model to use? 

 

Yes it's already planned/TO-DO list to be added in the near future.

OfficerGlock

Members

18 minutes ago, yoep said:

 

Yes it's already planned/TO-DO list to be added in the near future.

Awesome

javier0911

Members

Thank you i love this plug... is there a way too add more chatters in the future, would be nice!

(edited)

  • Community Team
On 9/1/2022 at 1:18 PM, Luce.Benson said:

But UltimateBackup does that already, doesn't it?

It does. But it always place the roadblocks at the wrong location, the roadblock detection system in UB is far less than "smart." And they frequently dismiss roadblocks for no reason, because they somehow "predicted" it will be "ineffective." 

Edited by unitedOrange66

Stooge

Members

Perhaps it is me, or maybe some conflicting mod/plugin/configuration, but the traffic redirection simply does not work correctly. Cars just run into the cones and come to a stop. It's not "redirecting" anything. It just acts as a roadblock that looks like a redirection. I'm hoping it is just me, because this seemed like a very nice alternative to scene manager, which can be tedious to setup the pathing, but at least it will actually redirect the traffic. I've tried shoulder as lane on a two lane road would be asking for trouble with cars just hitting each other head on.

Am I missing something?

DivineHustle

Members

I would love to see this integrated into the UltimateBackup menu so that I can just deploy it through there. I want this but having an entire separate mod when one already has roadblocks is excessive with the keybindings and menus in my opinion.

rohil

Members

the plugin is successfully installed on my computer.  hello moderator, I m getting error when  I press "X" key .. error is

ManualPlacementMenuSwitchItem. Process thread has stopped working. see logs for more info. help me in this.

IMG20220905153829.jpg

Husek

Members

(edited)

427848382_(1).thumb.png.df1c073a6ba6299e8f242265af59af97.png

 

When I open the menu, the words are gibberish can any help? (The language used in the game is Simplified Chinese)

Edited by Husek03

Fabio98

Members

20 hours ago, DivineHustle said:

I would love to see this integrated into the UltimateBackup menu so that I can just deploy it through there. I want this but having an entire separate mod when one already has roadblocks is excessive with the keybindings and menus in my opinion.

yes, but this plugin places roadblocks much more intelligently and realistically than UB, also it has just been released and the developer is still improving it positioning and adding new features, also you can roadblock manually or redirect traffic very easily

legendzeox

Members

great plugin , but for some reason my traffic redirection doesn't work i spawn it and then NPC just doesn't change route either hit cones or just stop! any idea if i'm doing something wrong or change settings?

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