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7 Screenshots

11/01/26 - 686 Callouts has updated to introduce Custom Pursuits!

You can now create your own pursuit callouts (customising pursuit speeds, vehicles, weapons & more). Read the Custom Pursuit section of the file description for more information.

686 Callouts v2.1.2.0

Designed with stability, replayability, and configurability in mind.

686 Callouts is compatible with Stop The Ped, Callout Interface & ExternalPoliceComputer.

 

Join 10,000+ people in LSPDFR-TS, the home of 686 Callouts. 
Receive
support, provide suggestions & use our automatic log reader.

 

686 Callouts with AI Voices & 8 exclusive callouts (including SWAT RAID) is now available on Ko-Fi for £2.99!

 

  

Standout Features

23 Callouts.

  • Offensive Weapon Reported | You are given a precise description of the suspect, and you need to track them down.

  • Photography of a Police Station | Inspired by the videos online.

  • Large Vehicle Pursuit | For those who prefer pursuits that don't exceed 100 MPH.

  • Stolen Pedal Bike | A stolen bike has been spotted, and you need to apprehend the rider.

  • Vehicle on Sidewalk | You need to get the sidewalk cleared, but maybe this isn't just an innocent mistake.

  • Disorientated Individual | Camera operators have raised concerns over an individual.

  • Suspected Stalker | First, establish the situation with the victim, then speak to the suspect.

  • Stolen Item | After conversing with the victim, you'll be given access to a GPS tracker to track down the suspect.

  • Fare Dodger | Station staff have contacted you about a fare dodger, you need to question them.

  • Vehicle Fire | You've received a call from an informant, and need to prevent someone innocent coming in harms way.

  • Kidnapping | A taxi slant at a Kidnapping call. With 4 outcomes, it will keep you on your toes.

  • Solicitation | Inspired by Assorted Callouts, there are 5 outcomes where you might need to go incognito.

  • Subway Disturbance | A witness reports some concerning information, keep the subway violence-free!

  • Car Bomb | Defuse the bomb & hope that it doesn't attempt an explosive getaway.

  • Protest | Face off an angry crowd of both protestors & members of the public.

  • Aircraft In Distress | An aircraft needs to make an emergency landing - meet it at the runway. With 8 outcomes, who knows why?

  • Alleyway Robbery | Inspired by More Robberies, this is a simple callout taking advantage of hidden locations across Los Santos.

  • High Risk Escort | Inspired by Protection Squad, lead a convoy between Mission Row and Bolingbroke Penitentiary.

  • Attempted Break-In | A difficult callout - locate the suspicious items around a property to see if you can crack the case.

  • Terrorist Attack | Experience a shootout like never before! Can you stop the danger to the public before they're all dead?

  • Lane Closure | Close a lane of traffic to allow the mechanic to attempt repairing a vehicle.

  • VIP Evacuation | Attackers have taken a VIP hostage! Infiltrate the area and lead an extraction.

  • Area Surveillance | Head to an area and provide a police presence. Keep an eye on your surroundings!

 

Translation System.

686 Callouts features the most in-depth and advanced translation system found in any callout pack, ever. Play 686 Callouts in any of the included 17 languages, to experience callouts in the most immersive way for you. Everything can be translated - even the notifications when a call becomes available.

Languages include  🇬🇧 🇯🇵🇷🇺🇵🇱🇪🇸🇩🇪🇹🇷🇨🇿🇸🇰🇨🇳 and more!

Outcomes.

686 Callouts tries to achieve a level of replayability not found elsewhere. Most callouts don't just feature 1/2 outcomes, but 5 or 6. There's a real sense that no callout is the same, and you have to approach each call with a level of uncertainty.

Career Statistics.

Featuring an in-built statistics system, 686 Callouts will hold you accountable with an accurate reflection of your actions as an officer.
Naturally,
configurability for this can be found in your included .ini file.

Custom Pursuits V2 (NEW)

Within 686 Callouts, you can create your own pursuit callout and create an unlimited number of pursuits, with the ability to share your pursuit files with your friends and customise them with options such as:

  • Minimum & maximum speeds

  • Pursuit difficulty

  • Vehicle & Ped models

  • Weapon probabilities & models

  • And so much more....

  • Get started at Plugins/LSPDFR/686Callouts/Data/Pursuits.

Crash Prevention.

686 Callouts includes extensive crash prevention. Inevitably, you may run into a problem. To provide the stability needed for a smooth patrol, there are several systems in place to ensure 686 Callouts runs without causing any issues.

What to expect in the future 

I am actively working on the early access version of 686 Callouts, which brings new callouts, new mechanisms & AI Voices for my members. It is available here.

FAQ & more details

  • How do I install 686 Callouts? 

    • Drag & drop the 'Plugins' folder, the 'lspdfr' folder and the 'CalloutInterfaceAPI' file into your GTAV folder.

  • Someone told me to remove 686 Callouts, should I? 

    • No. Do not fall victim to poor advice. Get in touch with me directly

  • What configurability is offered? 

    • A lot. Just check the .ini file!

  • Can I translate your plugin? 

  • 686 Callouts is great, but don't take my word for it -- take theirs! 

___

 

© 2021 Charlie686.

686 Callouts is copyrighted; you may not modify or redistribute it in any capacity without my express approval.

Edited by Charlie686

What's New in Version 2.1.2.0

Released

686 Callouts Early Access is making tremendous progress with 7 exclusive callouts & 5,000+ AI voice files.

You can get access here: https://ko-fi.com/686 for £2.99 ❤️

Create your own pursuits with 686 Callouts!

 

Thanks everybody for supporting 686 Callouts early access & public release.

I'm excited to bring over one of the early access features to public release. This update introduces Custom Pursuits (replacing & improving the previous version) with SEVERAL customisation options. Check out the table below which shows what options there are for each pursuit you create:

Customisation Option

Description

NAME

The name of the callout, as it appears when the callout notification comes through.

MESSAGE

The message of the callout, as it appears when the callout notification comes through.

DIFFICULTY

The difficulty of the callout which influences the surrender chances, handling ability & other pursuit attributes.

SPEED

The minimum and maximum speed of the pursuit vehicle, measured in metres per second.

VEHICLES

A list of vehicles that this pursuit can use.

PED_MODELS

A list of ped models that this pursuit can use. Note that models are only repeated after every ped model is used.

PASSENGER_COUNT (MIN & MAX)

The minimum and maximum number of passengers this vehicle will contain. Excludes the driver.

PASSENGER_HAVE_WEAPONS_PROBABILITY

The probability of whether a passenger has a weapon, and whether the passenger will use it. Calculated for each passenger. This must add to 100.

PASSENGER_USE_WEAPONS_IN_VEHICLE_PROBABILITY

The probability of whether a passenger will use their weapon while in the vehicle & pursuit. Calculated for each passenger. This must add to 100.

WEAPONS

A list of weapons that passengers may have. Note that not all weapons can be used while in a vehicle. This must add to 100.

VEHICLE_STOLEN_PROBABILITY

The probability that the vehicle is stolen. This must add to 100.

DRIVER_OVER_ALCOHOL_LIMIT_PROBABILITY

[Requires Stop The Ped] The probability that the driver is over the limit. This must add to 100.

DRIVER_USING_DRUGS_PROBABILITY

[Requires Stop The Ped] The probability the driver is using drugs. This must add to 100.

OCCUPANT_WANTED_PROBABILITY

The probability that an occupant (driver + passengers) is wanted. Calculated for each occupant. This must add to 100.

 

A quick note that this update was made possible by the early access program. Without the financial, emotional & motivational support I receive through it - this update would've never materialised. Please bear this in mind as you enjoy this update.

Thanks for supporting 686 Callouts. Let's see what 2026 has in store for us! 🌠

 

Run into an issue with 686 Callouts? Let me know here

 


Short Description

23 callouts, providing immersive variation to your LSPDFR experience.

User Feedback

Recommended Comments

Charlie686

Members Author

4 hours ago, hollywoodjr62 said:

Game crashes when forcing certain callouts from the 686 callout menu.  

RagePluginHook.logUnavailable

686 Callouts does not have a menu and your log is unavailable to download.

Sounds like an issue with another plugin you've confused 686 callouts for, sorry!

Charlie686

Members Author

(edited)

I think the dust has definitely been wiped off! I'll try my best to make sure it doesn't settle again.

 

It seems v1.4.1.0 has gone down well & the only rare issue I'm seeking to address in the new build is the dead prostitute floating

That said, have you run into a problem? If so - make sure to report them here

 

And now, an image to give an indication on what's to come!

 

image.thumb.png.0f27a35bf22fc16d072873f7a968d6dd.png

Edited by Charlie686

Charlie686

Members Author

41 minutes ago, krispybob54 said:

Wonderful pack man! Great work!!

Thank you! ❤️

Officerporci

Members

Can you pls add an option to disable/enable the scanner audio played when suspect is arrested? (the one that say the suspect is arrested code 4)

Charlie686

Members Author

1 hour ago, Officerporci said:

Can you pls add an option to disable/enable the scanner audio played when suspect is arrested? (the one that say the suspect is arrested code 4)

Hey, thank you for your suggestion!

I'll give it some thought and if accepted, will mention you in a comment here.

Charlie686

Members Author

@Officerporci I'm more than happy to implement your suggestion in the next feature update for 686 Callouts; it didn't make this bug fix update sadly.

Thank you for reaching out to make 686 Callouts even better!

Officerporci

Members

(edited)

20 minutes ago, Charlie686 said:

@Officerporci I'm more than happy to implement your suggestion in the next feature update for 686 Callouts; it didn't make this bug fix update sadly.

Thank you for reaching out to make 686 Callouts even better!

Thank you so much, i just want to apply a correction to my suggestion if possible: Only create an option ( to enable/disable) for scanner audios played by your plugin when a pursuit is ended. (this option aims to not make the audio engine play twice the same audio strings,  while RRfr is already playing those audios at the end of pursuits)

Edited by Officerporci

Charlie686

Members Author

(edited)

2 minutes ago, Officerporci said:

Thank you so much, i just want to apply a correction to my suggestion if possible: Only create an option ( to enable/disable) for scanner audios played by your plugin when a pursuit is ended. (this option aims to not make the audio engine play twice the same audio strings,  while RRfr is already playing those audios at the end of purdsuits)

That's an interesting point you raised! I'll look into it, but as my audio plays after the pursuit has ended, it might be a little tricky to implement (assuming I'd typically check if a pursuit is still running, and then if so not playing the audio).

Edited by Charlie686

MythicalMonkey

Members

Been using 686 Callouts for some time but version 1.4.1.1 is causing LSPDFR to crash when going on duty. Had no issues after deleting it. Only thing in the log is the '"LSPD First Response" was terminated because it caused the game to freeze' message. Will revert back to the old version for now.

Charlie686

Members Author

(edited)

27 minutes ago, MythicalMonkey said:

Been using 686 Callouts for some time but version 1.4.1.1 is causing LSPDFR to crash when going on duty. Had no issues after deleting it. Only thing in the log is the '"LSPD First Response" was terminated because it caused the game to freeze' message. Will revert back to the old version for now.

 

Thank you for reaching out - but I'm not sure how you expect me to look into this without your log file.

Edited by Charlie686

MythicalMonkey

Members

1 minute ago, Charlie686 said:

 

Without a log, I won't be able to look into this - so not sure how you expect me to resolve your suspected bug report. 🙂 

 

As I've already explained, the only error is the LSDPFR freeze message that is common with plugins.

RagePluginHook_23012023_104939.log

Charlie686

Members Author

1 hour ago, MythicalMonkey said:

As I've already explained, the only error is the LSDPFR freeze message that is common with plugins.

 

I acknowledge your explanation and thank you for that; the log contains critical information on the relation of 686 Callouts' loading process to your game through informational logging, which is incredibly important.

 

Your log does have an issue in regards to 686 Callouts, one which will be patched in the next build. But - this should not be causing any issues or the one you described. That issue can be fixed by simply restarting GTAV & reloading up LSPDFR, so please give that a try.

 

The only thing that changed in the latest update is when some logging occurs, so it's incredibly unusual that you are experiencing this issue with this build, but not the previous.

 

As such, I'd advise you to join my Discord here where we'll be able to look into this more effectively, given this is complicated in nature.

In gratitude, I'll provide you with the next beta build for 686 Callouts which features a new callout.

 

Thank you,

Charlie686

 

 

MythicalMonkey

Members

(edited)

I tried restarting GTA V multiple times and could not conclude what was causing the issue. The problem was only resolved by removing 686 Callouts as this was the only mod that had been modified in my game recently.

 

Re the version, it's possible that I missed the update before this one.

 

Re Discord, I'm personally not a fan of signing up to another site for support for a mod that I downloaded here. Personally I think it's much more useful for other users to see bug reports and discussion here.

Edited by MythicalMonkey

Charlie686

Members Author

(edited)

2 hours ago, MythicalMonkey said:

I tried restarting GTA V multiple times and could not conclude what was causing the issue. 

 

If that's the case, it is unlikely your issue is caused by 686 Callouts. It was doing nothing at the time of the crash (having loaded several seconds prior), as evidenced in the below section of your log. That's not to say you might have a conflict with an existing modification - but this is something we can look into further!

[1/23/2023 11:03:45 AM.245] LSPD First Response: [686 Callouts] All done, have a fantastic patrol!
 

2 hours ago, MythicalMonkey said:

Re Discord, I'm personally not a fan of signing up to another site for support for a mod that I downloaded here. Personally I think it's much more useful for other users to see bug reports and discussion here.

Given this modification is released entirely for free, off the back of my spare time, I hope people can understand the value in making things a little more convenient for me by contacting me through Discord.

 

I can see you have joined the support server, and I'd be appreciative if you opened a ticket in the #686-tickets channel, thank you. 😄 

Edited by Charlie686

MythicalMonkey

Members

1 hour ago, Charlie686 said:

It was doing nothing at the time of the crash (having loaded several seconds prior), as evidenced in the below section of your log. That's not to say you might have a conflict with an existing modification - but this is something we can look into further!

[1/23/2023 11:03:45 AM.245] LSPD First Response: [686 Callouts] All done, have a fantastic patrol!

 

Hence you can see why I didn't consider the log to be particularly useful as it suggests the plugin loaded normally. It may well be that it conflicts with another plugin but as far as I am concerned, if I remove a plugin that I suspect is causing a crash and the game subsequently works then you can see why I suspect the plugin is the problem.

 

1 hour ago, Charlie686 said:

Given this modification is released entirely for free, off the back of my spare time, I hope people can understand the value in making things a little more convenient for me by contacting me through Discord.

 

I can see you have joined the support server, and I'd be appreciative if you opened a ticket in the #686-tickets channel, thank you. 😄 

 

I get that, and your work is appreciated but that's a personal preference that I believe that this is shared with the community for which it is intended.

 

I followed your link and entered a name but was then being prompted to create an account and did not go any further.

Charlie686

Members Author

(edited)

10 minutes ago, MythicalMonkey said:

Hence you can see why I didn't consider the log to be particularly useful as it suggests the plugin loaded normally. It may well be that it conflicts with another plugin but as far as I am concerned, if I remove a plugin that I suspect is causing a crash and the game subsequently works then you can see why I suspect the plugin is the problem.

 

Of course I understand - but we're talking about development here, and the fact of the matter is that no code is being executed. Maybe you'd like to test removing your other plugins & trying again.

 

10 minutes ago, MythicalMonkey said:

I get that, and your work is appreciated but that's a personal preference that I believe that this is shared with the community for which it is intended.

 

I followed your link and entered a name but was then being prompted to create an account and did not go any further.

You're the only one to report this issue; I've never been able to replicate it, nor my testers, nor has it been reported by anyone else.

If you aren't willing to sign up to the platform - for whatever reasons you have to right to have - then I cannot look into this issue further. 

 

Take care! 🙂 

 

 

 

 

Edited by Charlie686

MythicalMonkey

Members

It looks like I was running an older version of RAGENativeUI with my previous version of 686 Callouts, is it possible there is a conflict between the latest version of 686 Callouts and the latest version of RAGENativeUI? I have still had no further issues with my game since removing the callouts.

Charlie686

Members Author

(edited)

3 minutes ago, MythicalMonkey said:

It looks like I was running an older version of RAGENativeUI with my previous version of 686 Callouts, is it possible there is a conflict between the latest version of 686 Callouts and the latest version of RAGENativeUI? I have still had no further issues with my game since removing the callouts.

686 Callouts does not use RAGENativeUI or interact with it in any capacity, so no.

Edited by Charlie686

tritratratsche

Members

(edited)

Dear @Charlie686, not only have you enriched the LSPDFR community for years with your technical help, you now also bring a high-class callout pack that is second to none.

 

Something like this is unfortunately expressed far too little publicly, so: At this point a big and sincere thank you to you! I hope you will continue to work so ambitiously and stay loyal to the community and LSPDFR. Thank you ♥

Edited by tritratratsche

Charlie686

Members Author

11 hours ago, tritratratsche said:

Dear @Charlie686, not only have you enriched the LSPDFR community for years with your technical help, you now also bring a high-class callout pack that is second to none.

 

Something like this is unfortunately expressed far too little publicly, so: At this point a big and sincere thank you to you! I hope you will continue to work so ambitiously and stay loyal to the community and LSPDFR. Thank you ♥

Thank you, tritratratsche. You made by evening, night & day with this comment. 

 

I don't ask for any big thank yous for what I do, because the reality is that I love doing it. 

And 🎶 love is all you need 🎶...

 

 

tritratratsche

Members

6 minutes ago, Charlie686 said:

Thank you, tritratratsche. You made by evening, night & day with this comment. 

 

I don't ask for any big thank yous for what I do, because the reality is that I love doing it. 

And 🎶 love is all you need 🎶...

 

 

That's it! Keep your positive vibes and keep spreading love in the form of your work and kind words

SkaroCult

Members

So after the 1.5.0 update, is AutoEndCall the same as the old ManualCallStatus?  Just wanted to double check since the description is the same in the new ini.  For some reason, it seems that it should now say, "If false" instead of: (//If true, when the suspect is arrested or killed the call will continue running allowing you to stay unavailable while you clean up the scene etc. //For some callouts, automatic ending may not be available.)  Wasn't ManualCallStatus the opposite of the call ending automatically, or am I just totally confused here?  Lol.

 

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