Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

AmbientAICallouts 0.9.9.02

(42 reviews)

11 Screenshots

AmbientAICallouts for LSPDFR

Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT  POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.

 

Join our Discord --->   here

Need Help? Open a support ticket --->   here (discord support channel link)

Want Early Access? Become a Patreon! --->   here


AAIC Banner

Update V0.9.9.02 Released
Better late than never.

 

Feature/Function:

AmbientResponse system wich triggers AiCallouts.

- Get police scanner feedback.

--> Units get their own call sign. Less redundancy.
 

AiCallouts can turn into LSPDFR Callouts.

- 6 AiCallouts included.

- 4 LSPDFR Callouts included. ==> execution only by AiCallout
 

RageNativeUI Menu
- Watch over the entire Neighborhood and Start Emergency's and other stuff

   with the convenience of a easy controllable Menu and a big mini map.
- Partial Settings editor

- Settings Save function
 

AiCallout API & documentation. Create your own AiCallouts.

--> reload AiCallouts without reloading LSPDFR.

- GrammarPolice Support: no interruption by Dispatch [Outdated API]

- Heli Assistance Support: Helicopter responding to AiCallouts.

Meet other Units while their Breake

- StandingAmbientAI has been developed to make your units more immersive.

   Meet your colleagues in the street and idle for emergencies.
 

RejectedCalloutAI 

--> If you don't take the call, AI has to Respond

- The Unit will respond to the location of the call you denied.
 

Ressource friendly Cop Car Pool

- Units will only be claimed and persistent while emergency's allowing them to be used by other mods. 

- Units get their persistent Callsign by writing it on the License Plate.
 

Custom Voice Line System (API integration later)

- A Custom Voice Line System that allowed us to implement different available voice lines.
- Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.

 

 

Here is a List of all development demos & other videos:

Spoiler

https://www.youtube.com/watch?v=BMPmnLqKzmE - GTA V : LSPDFR - AmbientAICallouts Plugin demo
https://streamable.com/r58x7h - AAIC - Crime Fighting - development demo 2

https://streamable.com/xk4ey6 - AAIC - RejectedCalloutAI - development demo 3

https://streamable.com/81ehq7- AAIC - Crime Prankcall - development demo 4

https://streamable.com/0c15t2 - AAIC - Crime MVA - development demo 5

https://streamable.com/0xxwc6 - AAIC - Crime Shooting - development demo 6

https://streamable.com/mbpbx3 - AAIC - Heli Assistance support - development demo 7

https://www.youtube.com/watch?v=y6O7oll1BN4 - AmbientAICallouts - Teaser

 

 

 

How to Use:

- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout.
(you have to be available for calls)
- Attach yourself to an AiCallout

      simply use GrammarPolice and tell dispatch "show me responding in addition"

      or by pressing CTRL + X (can be changed in .ini)

- Menu for AAIC by pressing LCTRL + F8

- You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.

- Console Commands for...

    StartRandomAiCallout => Forcing an random AiCallout,
    StartAiCallout AiCalloutName => Forcing an specific AiCallout,

    AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,

    AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,  

    ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
    ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC

 

 

Installation:

Paste everything into your main Grand Theft Auto V folder.

Except for the READ_ME.

 

Requirements:

LSPD First Response.dll
RagePluginHook.dll

 

Recommended Addon:

Grammar Police V1.4.1.3

Heli Assistance V2.4.2

 


API and Documentation:

Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.

Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack

Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example

 

 

 

Please don't forget to rate this plugin afterwards.

if you find a bug then give me the chance to take a look at it before posting a negative rating.

 

 

Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Important Note:
The more mods that are loaded onto the game, the more the instability rises.
Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.

 

Known Issue:     Please open supportticket on our Discord if you encountered an Error.

- Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.

   The Reason might be older versions of ELS which would despawn police vehicles left alone.
   Visit Changelog from Released June 28, 2024. Version 1.05

- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage. 

 

Edited by ziipzaaapM16A4
removed incompability statement + added PR developer to Credits

What's New in Version 0.9.9.02

Released

0.9.9.02:
- [edit] Supported GrammarPolice version
0.9.9.01:
- [added] #25 Save Settings to .ini Button for RNUI Menu
0.9.9.0:
- [fix] Aborting invalid AiCallout in RNUI leads to crash
- [fix] #24 Replacing "" string with actual no sound file. Workaround
- [improve] ExternalPluginLoader class -> limited Max Version for GrammarPolice due to missing API Feature.
- [added] RageNativeUI Menu
- [added] New Animations to StandingAmbientAI
Default-AiCallouts-Pack:
- Reworked some AICallouts for more Stability

0.9.8.8:
- [added] Additional Radio Voice -> Voice Actor: Brian Watts.
- [added] Multiple Vehicles Response.
- [added] StandingAmbientAI. Units will rest be able to rest around and standingby for incomming calls. 3 Scenarios include.
- [added] Radio Communication 10-8
- [added] Radio Communication On_Scene
  currently only fixed positions. One of them is Pillbox Hill at the Local Fleeca Bank. (Do not stand to close to the bank)
- [fixed] Code 2 driving task.
- [edit] increased probability for an short radio comunitcation when giving call to unit.
- [fix] RCAI fiber crash when resquested unit from lspdfr is not valid.
- [improved] EnterAndDismiss() & AllEnterVehicle(): targeting now correct side of the vehicle before entering vehicle  
- [improved] LSPDFR Callouts: when officer reports help the ai around is only able to respond before the emergency message when player near enough to the call. else they will respond until dispatch requested help. 
Default-AiCallouts-Pack:
- [improved] Shots fired: compleately reworked shotsfired call.
- [added] LSPDFR Unarmed AI Arrest for MVA and Outstanding Warrant. (This feature is very new. I currently cannot handle proberly that the suspect stays on scene)
- [improved] EmergencyCall: increased timespan until unit need to be on scene when responding code 2
API:
- [added] XML which can be loaded by any lint to show what the Function does.
- [added] Multiple Vehicles Response. Calls can now contain a number of required units and AAIC will fill the Units array. -> UnitsNeeded = ...
- [edit] Units are now a type of the struct PatrolUnit(fom AAIC API) containing callsign, officers, voiceline and vehicle.
- [removed] Compability for Old third party AiC plugins. They will be depricated. -> to many changes to the api due to Multiple Vehicle Response.

0.9.8.5:
- [added] Units keep their callsign through callouts
- [added] Unit licensplates are now named like their callsign 
- [added] PlayerCallsign added to .ini setting. Avoid Ai from taking your callsign
- [added] new LSPDFR API: Unit radio sounds for units instead of dispatch sounds for units
- [fixed] Arrival timout when already nearby. 
- [fixed] EnterAndDissmis(): improved task assignment (i tried my best but sometimes gta fakes a task)
- [fixed] All LSPDFR Callouts: improved stability
- [fixed] RejectedCalloutAI: sometimes grabs a unit which is already in a callout when code 2
- [improved] Overall Code Refactor
- And a lot more minor changes.
Default-AiCallouts-Pack:
- All: Added OfficerReportOnScene();
- [fixed] Prankcall: different animations
- [added] OutstandingWarrant: people flee from gunpoint
API:
- [added] documentation XML file with all and up to date API functions

0.9.7.3: 
- fixed random units apearing and not moving when AiCallout has been canceled at Setup() part.
- Added Code 4 Notification when LSPDFR callout ends.
- Added HeliAssistance request probability in the .ini file. Decide yourself how often a Helicopter should get requested by dispatch.
- [fixed] AmbientResponse taking HeliAssistance Helicopter from Player when in use.
- [fixed] RejectedCalloutAI validity check to prevent crashes.
- [fixed] OfficerUnderFire: End(): crash.
- Reduced unnessesary error log when fibers aborts
- Vehicles will never be dismissed now. they will be non-persistent and disapear from itself after time.
- Added Heli request when AAIC-OfficerDown Callout.
- GrammarPolice status handler has been stabilized.
- Key Watcher has been changed.
- And many other big and small changes.
API:

- AiCallouts must now match the MinimumAiCalloutDistance and MaximumAiCalloutDistance

   to prevent beeing aborted by AmbientResponse.

- Added Code3 & Code2 Response difference. ResponseType can now be set in a AiCallout. 
  (Units will drive with lights and siren or normal) (take a look at Example_AiC online at GitHub.com for an Example)
- EnterAndDismiss() overload: can now only dismiss officers.
- EnterAndDismiss(): [fixed] can now dismiss even when original driver doesn't exist anymore and more other validity checks.
- EnterAndDismiss(): [fixed] unit not despawning when officers despawned before entering the vehicle.
- COM_OnScene(): the function which simply calls ai "OnScene" if possible has been fixed.
- IsAiTakingCare(): improved algorithm with probability in percent (take a look at AmbientAICallouts.ini)
Default-AiCallouts-Pack:
- ALL: callout distance self check added.

   Each Default-AiCallout has now its own distance self check to prevent beeing aborted by AmbientResponse due to invalid callout location.
- ALL: Reduced unnessesary error log when fibers aborts.
- Fighting: is now able to handle interaction by the player.
- Example_AiC: more comments and updated Example_AiC.cs
- [fixed] MVA: checking validity before calling LSPDFR functions to prevent crashes.
- Shotfired: Reduced task assignment for the GetInCoverTask.


Short Description

First fully automatic Ambient Emergency System for LSPDFR. You’re not the only cop in San Andreas.

User Feedback

Recommended Comments

TheTntExpert29

Members

Will this work/be updated for 0.4.9?

ziipzaaapM16A4

Insiders Author

21 hours ago, CoolGamer911 said:

Will this work/be updated for 0.4.9?

 

Last information was that it works.
Try it out. If it not works, removing the files you inserted is all you need. There is no replacement of files with this mod.

ShadowSix

Members

On 10/1/2021 at 9:00 AM, ziipzaaapM16A4 said:

 

Last information was that it works.
Try it out. If it not works, removing the files you inserted is all you need. There is no replacement of files with this mod.

Yeah, it still works. I'm using it right now. No issues. A few occasional crashes here and there, but I've not checked logs to see if they're related to this plugin, or another. But this itself is working as intended still insofar.

officer King218

Members

 hey can you please fix this 👉  [AmbientAICallouts] [Fiber 15] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[10/8/2021 10:39:37 PM.150] LSPD First Response: [AmbientAICallouts] [Fiber 15] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[10/8/2021 10:39:37 PM.179] LSPD First Response: [AmbientAICallouts] [Fiber 15] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: OutstandingWarrant  -----A-i---C-a-l-l-o-u-t-----
[10/8/2021 10:39:37 PM.179] LSPD First Response: [AmbientAICallouts] [Fiber 15] INFO: Unit has been assigned to this Call. Callsign: Charles 4 
[10/8/2021 10:39:37 PM.179] LSPD First Response: [AmbientAICallouts] [Fiber 15] INFO: OutstandingWarrant  -->  Setup(): started
[10/8/2021 10:39:37 PM.180] LSPD First Response: [AmbientAICallouts] [Fiber 15] ERROR: Aborting AiCallout because of missing spawnpoint matching the callout distance
[10/8/2021 10:39:37 PM.180] LSPD First Response: [AmbientAICallouts] [Fiber 15] INFO: OutstandingWarrant  -->  Setup(): ended
[10/8/2021 10:39:37 PM.180] LSPD First Response: [AmbientAICallouts] [Fiber 15] WARNING: OutstandingWarrant: There was an Issue with the distance to the AiCallout location and the minimum/maximum distance value. AiCallout will be aborted
[10/8/2021 10:39:37 PM.180] LSPD First Response: [AmbientAICallouts] [Fiber 15] WARNING: OutstandingWarrant: Distance was 5182.244f. maximumAiCalloutDistance = 450f, minimumAiCalloutDistance = 200f. 
[10/8/2021 10:39:37 PM.180] LSPD First Response: [AmbientAICallouts] [Fiber 15] WARNING: OutstandingWarrant: maximumAiCalloutDistance has been exceeded
[10/8/2021 10:39:37 PM.180] LSPD First Response: [AmbientAICallouts] [Fiber 15] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Outstanding Warrant  -----A-i---C-a-l-l-o-u-t-----
[10/8/2021 10:39:37 PM.180] LSPD First Response: [AmbientAICallouts] [Fiber 15] ERROR: in Setup() from AICallout object: Read if existing AiC log above. please an thank you.

Sova Mods

Members

Oh my I am so happy I found this plugin, thank you so much for releasing this! It works super well, and looking at future updates, its only going to get better!

ziipzaaapM16A4

Insiders Author

On 10/9/2021 at 4:49 AM, officer andre weatherspoon said:

WARNING: OutstandingWarrant: There was an Issue with the distance to the AiCallout location and the minimum/maximum distance value. AiCallout will be aborted
WARNING: OutstandingWarrant: Distance was 5182.244f. maximumAiCalloutDistance = 450f, minimumAiCalloutDistance = 200f. 
WARNING: OutstandingWarrant: maximumAiCalloutDistance has been exceeded

 

The Outstanding Warrant AiCallout has not an dynamic place finding algorithm. which means: it cannot be started everywhere. your see it was only aborted because its was to far away. You can ignore this and start a new one at somewhere near pillbox hill. i believe there is also location in blaine county

WarriorPatrol

Members

Is there a timeline to when Ambient Callouts will get updated? I really enjoy the experience it brings to my game. Thank you. 

ziipzaaapM16A4

Insiders Author

(edited)

1 hour ago, WarriorPatrol said:

Is there a timeline to when Ambient Callouts will get updated? I really enjoy the experience it brings to my game. Thank you. 

It's an open process without schedule. It have should come out around this quartal but i don't know how close to release i really am after the final beta.
There is still some work that has to be done.

To keep you updated on the process:
- The menu is not finished compleately
- We are still working on the final version of the second radio voice. Until the end of this week i guess it's finished.
- The shots fired call is still not fixed after the rework but wip. it lacks of the self implemented version of the Report Crime Button from LSPDFR when a vehicle or suspect flees. (anyway in case you switched your settings in lspdfr, don't worry it copy's the current configured button for Crime Report from lspdfr/key.ini)

- StandingAmbientAI should actually get at least one more scenario with animations to look like various units around in the world of gta. (more scenarios in feature)

- The other Default-AiCallouts haven't been fixed for StopThePed yet.

Edited by ziipzaaapM16A4

niphus

Members

I think a cool addition would be for the ai to respond to ambinet ALPR flags. Bejojo's alpr system flags cars, or traffic tools version. It would be cool for ai to respond to that

 

Other than that it is great, makes it much more realistic and emmersive 

This is a great plugin but it makes my game crash every 20-45 minutes. I check the log a I see AI Callout something then my game crashes. 

RagePluginHook.log

ziipzaaapM16A4

Insiders Author

1 hour ago, Job Buenaventura said:

This is a great plugin but it makes my game crash every 20-45 minutes. I check the log a I see AI Callout something then my game crashes. 

RagePluginHook.log 407.41 kB · 0 downloads

 

 

Reference to my answer in the original post.

 

aerabit

Members

It wont load for me. Heres what my RPH log says. 

Quote

LSPD First Response: [AmbientAICallouts] INFO: Starting initialization
[11/24/2021 9:46:19 PM.769] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - GrammarPolice: False
[11/24/2021 9:46:19 PM.769] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Detection - HeliAssistance: False
[11/24/2021 9:46:19 PM.779] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempting to load AmbientAICallouts.ini
[11/24/2021 9:46:19 PM.780] LSPD First Response: [AmbientAICallouts] [initialization] INFO: ini file loaded successfully
[11/24/2021 9:46:19 PM.780] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Attempt to read settings
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Successfully read settings
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AmbientAICallouts = True
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RejectedCalloutAI = True
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: RadioTraffic = True
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout key = Y
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier key = None
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout button = None
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Accept AiCallout modifier button = None
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum time delay for callout attempt = 140
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum time delay for callout attempt = 190
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Minimum AiCallout distance = 200
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Maximum AiCallout distance = 450
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Player callout probability = 35
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: Heli request probability = 40
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] [initialization] INFO: Setting: AiCallout blips & units = False
[11/24/2021 9:46:19 PM.790] LSPD First Response: [AmbientAICallouts] INFO: AmbientAICallouts PlayerCallouts: loading
[11/24/2021 9:46:19 PM.791] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerInPursuit
[11/24/2021 9:46:19 PM.791] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerRequiringAssistance
[11/24/2021 9:46:19 PM.791] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerDown
[11/24/2021 9:46:19 PM.791] LSPD First Response: Registering callout AmbientAICallouts.Callouts.OfficerUnderFire
[11/24/2021 9:46:19 PM.793] LSPD First Response: [AmbientAICallouts] [initialization] INFO: DLL Loader: Started
[11/24/2021 9:46:19 PM.795] LSPD First Response: [AmbientAICallouts] ERROR: Initialization failed!System.NullReferenceException: Object reference not set to an instance of an object.
[11/24/2021 9:46:19 PM.795] at AmbientAICallouts.Main.LoadAiCalloutPlugins() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\Main.cs:line 334
[11/24/2021 9:46:19 PM.795] at AmbientAICallouts.Main.Load_Initialization() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\Main.cs:line 120
[11/24/2021 9:46:19 PM.795] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: loading AmbientResponse
[11/24/2021 9:46:19 PM.795] LSPD First Response: [AmbientAICallouts] [AmbientResponse] INFO: AmbientResponse has not been loaded. Reason:  initialization Successful == FalseAt least one AiCallout loaded == False

 

aerabit

Members

12 hours ago, Cyber2369 said:

It wont load for me. Heres what my RPH log says. 

 

Nevermind, i forgot to put in the AAIC folder lol

RealiSIM Gaming

Members

Would like to see an update where it respects your receiving callouts status and grammar police status, IE only dispatch callouts to you if your 10-8, and also a way to lessen the percentage of each allout, or disable individual ones altogether. Police shootouts get created all to often.

ziipzaaapM16A4

Insiders Author

23 hours ago, RealiSIM Gaming said:

Would like to see an update where it respects your receiving callouts status and grammar police status, IE only dispatch callouts to you if your 10-8, and also a way to lessen the percentage of each allout, or disable individual ones altogether. Police shootouts get created all to often.

it should already respect it in the old version. Grammar police links its status anyways to that. When entering a status to GP it does that too with LSPDFR and so we do react to that.
the usual AiCallouts are always there but there won't be any escalation to an LSPDFR Callout. The ability to setup the Escalation rate has also already been included into the update which is not public and not for testing at the time. Disabling can always be done when you take out the shotsfired callout of your Plugins/LSPDFR/AAIC folder. 
Just don't forget to reload all AiCallouts through the RPH Console "ReloadAiCalloutPlugins".

RealiSIM Gaming

Members

22 hours ago, ziipzaaapM16A4 said:

it should already respect it in the old version. Grammar police links its status anyways to that. When entering a status to GP it does that too with LSPDFR and so we do react to that.
the usual AiCallouts are always there but there won't be any escalation to an LSPDFR Callout. The ability to setup the Escalation rate has also already been included into the update which is not public and not for testing at the time. Disabling can always be done when you take out the shotsfired callout of your Plugins/LSPDFR/AAIC folder. 
Just don't forget to reload all AiCallouts through the RPH Console "ReloadAiCalloutPlugins".

Hey I really appriciate that information! It seems for me when I'm Out Of Service I still get LSPDFR style callouts from AAIC, but I'll have to get in to game to really see if thats the case or maybe Im just mistaken

 

Markadaliah

Members

PLEASE UPDATE! THIS PLUGIN IS VITAL TO MY GAME, I LOVE THIS PLUGIN, BUT CANNOT PLAY WITH IT INSTALLED ANYMORE AS IT IS CRASHING MY GAME.

londonrials

Members

15 minutes ago, Markadaliah said:

PLEASE UPDATE! THIS PLUGIN IS VITAL TO MY GAME, I LOVE THIS PLUGIN, BUT CANNOT PLAY WITH IT INSTALLED ANYMORE AS IT IS CRASHING MY GAME.

The plugin works fine for me. I just installed it like a week ago, and I just finished playing. You might want to check your plugins folder (all of your plugins not just this one) to see which ones are broken or not.

Officer K Slimm

Members

Yeah we need a Update I don't know how long we can wait 

DeviLee

Members

I seem to crash when I have this set up, the game lasts about 10 mins then an ambient cop will take a call and then the game crashes.

ziipzaaapM16A4

Insiders Author

(edited)

@klmz @dingopoo
seems to be an error caused by lspdfr functions. in case of an pursuit: lspdfr did not work correctly with the provided Entitys.

otherwise i can't really tell about the errors of this version since i changed a lot and i don't know what have been fixed in the past due to the amount of changes. 
as far as i can see there is in the first place lspdfr stating an error which causes aaic to abort the callout.

Edited by ziipzaaapM16A4

DangerousRobot

Members

Plan on adding ambient fire and ems responses?

 

Create an account or sign in to comment

Latest Mods

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.