Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

AmbientAICallouts 0.9.9.02

(42 reviews)

11 Screenshots

AmbientAICallouts for LSPDFR

Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT  POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.

 

Join our Discord --->   here

Need Help? Open a support ticket --->   here (discord support channel link)

Want Early Access? Become a Patreon! --->   here


AAIC Banner

Update V0.9.9.02 Released
Better late than never.

 

Feature/Function:

AmbientResponse system wich triggers AiCallouts.

- Get police scanner feedback.

--> Units get their own call sign. Less redundancy.
 

AiCallouts can turn into LSPDFR Callouts.

- 6 AiCallouts included.

- 4 LSPDFR Callouts included. ==> execution only by AiCallout
 

RageNativeUI Menu
- Watch over the entire Neighborhood and Start Emergency's and other stuff

   with the convenience of a easy controllable Menu and a big mini map.
- Partial Settings editor

- Settings Save function
 

AiCallout API & documentation. Create your own AiCallouts.

--> reload AiCallouts without reloading LSPDFR.

- GrammarPolice Support: no interruption by Dispatch [Outdated API]

- Heli Assistance Support: Helicopter responding to AiCallouts.

Meet other Units while their Breake

- StandingAmbientAI has been developed to make your units more immersive.

   Meet your colleagues in the street and idle for emergencies.
 

RejectedCalloutAI 

--> If you don't take the call, AI has to Respond

- The Unit will respond to the location of the call you denied.
 

Ressource friendly Cop Car Pool

- Units will only be claimed and persistent while emergency's allowing them to be used by other mods. 

- Units get their persistent Callsign by writing it on the License Plate.
 

Custom Voice Line System (API integration later)

- A Custom Voice Line System that allowed us to implement different available voice lines.
- Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.

 

 

Here is a List of all development demos & other videos:

Spoiler

https://www.youtube.com/watch?v=BMPmnLqKzmE - GTA V : LSPDFR - AmbientAICallouts Plugin demo
https://streamable.com/r58x7h - AAIC - Crime Fighting - development demo 2

https://streamable.com/xk4ey6 - AAIC - RejectedCalloutAI - development demo 3

https://streamable.com/81ehq7- AAIC - Crime Prankcall - development demo 4

https://streamable.com/0c15t2 - AAIC - Crime MVA - development demo 5

https://streamable.com/0xxwc6 - AAIC - Crime Shooting - development demo 6

https://streamable.com/mbpbx3 - AAIC - Heli Assistance support - development demo 7

https://www.youtube.com/watch?v=y6O7oll1BN4 - AmbientAICallouts - Teaser

 

 

 

How to Use:

- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout.
(you have to be available for calls)
- Attach yourself to an AiCallout

      simply use GrammarPolice and tell dispatch "show me responding in addition"

      or by pressing CTRL + X (can be changed in .ini)

- Menu for AAIC by pressing LCTRL + F8

- You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.

- Console Commands for...

    StartRandomAiCallout => Forcing an random AiCallout,
    StartAiCallout AiCalloutName => Forcing an specific AiCallout,

    AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,

    AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,  

    ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
    ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC

 

 

Installation:

Paste everything into your main Grand Theft Auto V folder.

Except for the READ_ME.

 

Requirements:

LSPD First Response.dll
RagePluginHook.dll

 

Recommended Addon:

Grammar Police V1.4.1.3

Heli Assistance V2.4.2

 


API and Documentation:

Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.

Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack

Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example

 

 

 

Please don't forget to rate this plugin afterwards.

if you find a bug then give me the chance to take a look at it before posting a negative rating.

 

 

Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Important Note:
The more mods that are loaded onto the game, the more the instability rises.
Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.

 

Known Issue:     Please open supportticket on our Discord if you encountered an Error.

- Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.

   The Reason might be older versions of ELS which would despawn police vehicles left alone.
   Visit Changelog from Released June 28, 2024. Version 1.05

- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage. 

 

Edited by ziipzaaapM16A4
removed incompability statement + added PR developer to Credits

What's New in Version 0.9.9.02

Released

0.9.9.02:
- [edit] Supported GrammarPolice version
0.9.9.01:
- [added] #25 Save Settings to .ini Button for RNUI Menu
0.9.9.0:
- [fix] Aborting invalid AiCallout in RNUI leads to crash
- [fix] #24 Replacing "" string with actual no sound file. Workaround
- [improve] ExternalPluginLoader class -> limited Max Version for GrammarPolice due to missing API Feature.
- [added] RageNativeUI Menu
- [added] New Animations to StandingAmbientAI
Default-AiCallouts-Pack:
- Reworked some AICallouts for more Stability

0.9.8.8:
- [added] Additional Radio Voice -> Voice Actor: Brian Watts.
- [added] Multiple Vehicles Response.
- [added] StandingAmbientAI. Units will rest be able to rest around and standingby for incomming calls. 3 Scenarios include.
- [added] Radio Communication 10-8
- [added] Radio Communication On_Scene
  currently only fixed positions. One of them is Pillbox Hill at the Local Fleeca Bank. (Do not stand to close to the bank)
- [fixed] Code 2 driving task.
- [edit] increased probability for an short radio comunitcation when giving call to unit.
- [fix] RCAI fiber crash when resquested unit from lspdfr is not valid.
- [improved] EnterAndDismiss() & AllEnterVehicle(): targeting now correct side of the vehicle before entering vehicle  
- [improved] LSPDFR Callouts: when officer reports help the ai around is only able to respond before the emergency message when player near enough to the call. else they will respond until dispatch requested help. 
Default-AiCallouts-Pack:
- [improved] Shots fired: compleately reworked shotsfired call.
- [added] LSPDFR Unarmed AI Arrest for MVA and Outstanding Warrant. (This feature is very new. I currently cannot handle proberly that the suspect stays on scene)
- [improved] EmergencyCall: increased timespan until unit need to be on scene when responding code 2
API:
- [added] XML which can be loaded by any lint to show what the Function does.
- [added] Multiple Vehicles Response. Calls can now contain a number of required units and AAIC will fill the Units array. -> UnitsNeeded = ...
- [edit] Units are now a type of the struct PatrolUnit(fom AAIC API) containing callsign, officers, voiceline and vehicle.
- [removed] Compability for Old third party AiC plugins. They will be depricated. -> to many changes to the api due to Multiple Vehicle Response.

0.9.8.5:
- [added] Units keep their callsign through callouts
- [added] Unit licensplates are now named like their callsign 
- [added] PlayerCallsign added to .ini setting. Avoid Ai from taking your callsign
- [added] new LSPDFR API: Unit radio sounds for units instead of dispatch sounds for units
- [fixed] Arrival timout when already nearby. 
- [fixed] EnterAndDissmis(): improved task assignment (i tried my best but sometimes gta fakes a task)
- [fixed] All LSPDFR Callouts: improved stability
- [fixed] RejectedCalloutAI: sometimes grabs a unit which is already in a callout when code 2
- [improved] Overall Code Refactor
- And a lot more minor changes.
Default-AiCallouts-Pack:
- All: Added OfficerReportOnScene();
- [fixed] Prankcall: different animations
- [added] OutstandingWarrant: people flee from gunpoint
API:
- [added] documentation XML file with all and up to date API functions

0.9.7.3: 
- fixed random units apearing and not moving when AiCallout has been canceled at Setup() part.
- Added Code 4 Notification when LSPDFR callout ends.
- Added HeliAssistance request probability in the .ini file. Decide yourself how often a Helicopter should get requested by dispatch.
- [fixed] AmbientResponse taking HeliAssistance Helicopter from Player when in use.
- [fixed] RejectedCalloutAI validity check to prevent crashes.
- [fixed] OfficerUnderFire: End(): crash.
- Reduced unnessesary error log when fibers aborts
- Vehicles will never be dismissed now. they will be non-persistent and disapear from itself after time.
- Added Heli request when AAIC-OfficerDown Callout.
- GrammarPolice status handler has been stabilized.
- Key Watcher has been changed.
- And many other big and small changes.
API:

- AiCallouts must now match the MinimumAiCalloutDistance and MaximumAiCalloutDistance

   to prevent beeing aborted by AmbientResponse.

- Added Code3 & Code2 Response difference. ResponseType can now be set in a AiCallout. 
  (Units will drive with lights and siren or normal) (take a look at Example_AiC online at GitHub.com for an Example)
- EnterAndDismiss() overload: can now only dismiss officers.
- EnterAndDismiss(): [fixed] can now dismiss even when original driver doesn't exist anymore and more other validity checks.
- EnterAndDismiss(): [fixed] unit not despawning when officers despawned before entering the vehicle.
- COM_OnScene(): the function which simply calls ai "OnScene" if possible has been fixed.
- IsAiTakingCare(): improved algorithm with probability in percent (take a look at AmbientAICallouts.ini)
Default-AiCallouts-Pack:
- ALL: callout distance self check added.

   Each Default-AiCallout has now its own distance self check to prevent beeing aborted by AmbientResponse due to invalid callout location.
- ALL: Reduced unnessesary error log when fibers aborts.
- Fighting: is now able to handle interaction by the player.
- Example_AiC: more comments and updated Example_AiC.cs
- [fixed] MVA: checking validity before calling LSPDFR functions to prevent crashes.
- Shotfired: Reduced task assignment for the GetInCoverTask.


Short Description

First fully automatic Ambient Emergency System for LSPDFR. You’re not the only cop in San Andreas.

User Feedback

Recommended Comments

EdgyNova

Members

(edited)

On 3/1/2021 at 4:53 PM, EdgyNova said:

Here's the logs I had from earlier today.

RagePluginHook_01032021_180038.log 530.17 kB · 1 download

 

Here's another log I got tonight. It's around 8:53 time if you need another log

RagePluginHook_03032021_042650.log 181.24 kB · 0 downloads

Last extra log

 

RagePluginHook_04032021_051128.log 429.86 kB · 0 downloads

I've updated this post with 2 extra logs that are a bit more cleaner and easier to navigate. The situations start near the end of the log and are a little bit easier to read than my original log! Also found out that the other way to get out of the pursuit loop is by accepting another call for backup created by the plugin.

Edited by EdgyNova

OfficerTitan

Members

This plugin causes texture losses for me

ziipzaaapM16A4

Insiders Author

(edited)

34 minutes ago, OfficerTitan said:

This plugin causes texture losses for me

 

Maybe due to the increased units number around.
Try not to force your texture pool to much with high detailed cars.

This plugin requires to have at least space for a few units around in cache.

 

 

Edited by ziipzaaapM16A4

Bulch

Members

(edited)

This plugin starts to crash my game, any fix? I will post RPH log.

EDIT: Or maybe is some other plugin, if someone know please let me know, thanks!

RagePluginHook.log

Edited by Bulch

waynieoaks

Members

(edited)

Hi @Bulch,

 

Sorry - a bit longwinded as the more I read your log the more I found. Long story short: 

 

I see references to the OfficerDown callout having errors. <-- I do not have an "OfficerDown" callout in my Plugins/LSPDFR/AAIC folder - so if you have - try removing that as that may be a buggy call. I recall there was issues in the past with it so it may have been removed but still in your folder from an original install? 

 

Line 2636 - The first crash -  looks like a pursuit failed: The OfficerDown callout ended when LSPDFR crashed - I recall there were problems with that callout at one point not sure if they are fixed yet - but Author should be able to advise better there. 

 

Then I see other errors in other places referencing the OfficerDown callout

 

The later (final) crash looks like it could have been Arrest manager - 

Line 5212: "Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Ped is invalid."

 

Line 5216: "Arrest_Manager.EntryPoint.putSuspectInVehicle(Ped cop, Vehicle transportVan, Ped suspect)"

 

It then looks like after that error, LSPDFR crashes, and AmbientAICallouts shuts down as LSPDFR is no longer active. 

 

I would try without Arrest Manager and see how it goes... 

 

Other things I have noticed: 

 

Lines 344 - 352 show invalid vehicle names - this could cause issues with police vehicles spawning and backup vehicles spawning. Are you using the San Andreas Ultimate Backup [EUP] + LSPDFR EUP Configurations? I haven't installed this update yet for the latest EUP  but I believe it has some vehicles that are needed in particular slots (maybe). worth checking the readme to see if that is an issue. 

 

[3/10/2021 4:57:15 PM.695] LSPD First Response: [WARN] Invalid vehicle model hwaycar
[3/10/2021 4:57:15 PM.695] LSPD First Response: [WARN] Invalid vehicle model hwaycar2
[3/10/2021 4:57:15 PM.695] LSPD First Response: [WARN] Invalid vehicle model hwaycar3
[3/10/2021 4:57:15 PM.696] LSPD First Response: [WARN] Invalid vehicle model hwayb2
[3/10/2021 4:57:15 PM.696] LSPD First Response: [WARN] Invalid vehicle model hwayb2
[3/10/2021 4:57:15 PM.701] LSPD First Response: [WARN] Invalid vehicle model rhpolice
[3/10/2021 4:57:15 PM.701] LSPD First Response: [WARN] Invalid vehicle model rhpolice2
[3/10/2021 4:57:15 PM.701] LSPD First Response: [WARN] Invalid vehicle model rhpolice3
[3/10/2021 4:57:15 PM.701] LSPD First Response: [WARN] Invalid vehicle model rhpolice4

 

This could cause problems with LSPDFR, callouts and plugins if they try to use these missing vehicles (I could be wrong but still worth looking at)

 

SaferChasesRPH seems to throw an error at Line 133, you may want to remove this or try to fix that but could be a red herring. 

 

Some of your other plugins are a little outdated and may cause issues (some people they work fine - others not so much so just bear that in mind and try without them if you have issues - such as: Arrest manager, Traffic Policer... I would try without these just to see if you get less crashes and put them back in if you still want them and they are not a problem. 

 

I see in the log LSPDFR crashed a couple of times for you. I personally tend to close GTA after a full LSPDFR crash and start again just to clear out any gremlins that may still be in memory - but as I said that is personal preference (after many, many crashes). 

 

I hope this helps and sorry it is such a long response. 

 

Edited by waynieoaks

ziipzaaapM16A4

Insiders Author

(edited)

On 3/10/2021 at 10:05 PM, waynieoaks said:

I see references to the OfficerDown callout having errors. <-- I do not have an "OfficerDown" callout in my Plugins/LSPDFR/AAIC folder - so if you have - try removing that as that may be a buggy call. I recall there was issues in the past with it so it may have been removed but still in your folder from an original install? 

 

Line 2636 - The first crash -  looks like a pursuit failed: The OfficerDown callout ended when LSPDFR crashed - I recall there were problems with that callout at one point not sure if they are fixed yet - but Author should be able to advise better there. 

 

image.thumb.png.4119e7bfab5d07c2e3f31125d87887b6.png

 

OfficerDown is not an AiCallout. its one of the LSPDFR Callouts built into AAIC.

 

 

- I gotta work on OfficerDown but its hard to work on when there is to less log. I will put more debug messages to that. 

@waynieoaks thanks for the research.

Edited by ziipzaaapM16A4

waynieoaks

Members

(edited)

Hey @ziipzaaapM16A4

No worries- I will try and help where I can and have spent so much time in my own log files I have Notepad++ highlight errors so can see them better.  I get a obsessed trying to eliminate warnings and errors from my log - even when some are obviously not causing issues and in everyone's logs they still trigger my OCD. 

 

[Edit]: My current obsession is trying to turn off the "in-game" background police scanner chatter from the game so we only hear the LSPDFR and related callout radio chatter. I have got rid of the voices, just cannot find the audio files for the start and end beeps.  

 

Anyway, I have Dev / Test installs for my own and others mods, so if you ever want someone to have a version that dumps out a load of debug info I am happy to drive round for a few hours, collect a few logs, maybe get a few crashes and see what gets spat out - just ping me sometime here or on Discord. 🙂

 

At the moment your mod is still only in my "Test" environment as I am rebuilding my proper install. I don't think I have managed to play LSPDFR properly yet this year. lol. 

Edited by waynieoaks

JBin818

Members

On 2/28/2021 at 6:38 AM, ziipzaaapM16A4 said:

 

Same counts for parking tasks.


If the built in Parking Task from GTA is all Rockstar could do for its Game then don't expect me to make it better.


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

093232: Could be anything. there is no clue what or why it happend. The smallest clue tho could be to make RejectedCalloutAI more Stable anyhow.

[AmbientAICallouts] [RejectedCalloutAI Fiber 51INFO: dispatching nearby unit

 

092301: LSPDFR crashed here on its own. Not related to AAIC.

Exception message: Could not spawn new vehicle.
LSPD First Response\Mod\Menus\DutyGarageMenu.cs:line 110


084530: There was coming a bit of log. I appreciate the log. It crashed on a specific line and logged it making Debugging a lot easier.

[AmbientAICallouts] [Callout OfficerDown] ERROR: Creating Scenario at OnBeforeCalloutDisplayed(): Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Ped is invalid.
at AmbientAICallouts.Callouts.OfficerDown.OnBeforeCalloutDisplayed() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\Callouts\OfficerDown.cs:line 248

Hi There,  here 3 more logs that crashed.  I removed Super Events  and reduced the percent of Heli Support on your ini to 20 and lowered the max AI callout to 140 in your ini to see if that would stabilize it but it still crashes.  See if these logs are related to AIC or if they are LSPDFR related.  But the game has been crashing more sooner (within 15 mins) with AIC.  Usually could go an 1 - 1 1/2hr before it crashes.  See if these tell you anything.

RagePluginHook_13032021_085115.log RagePluginHook_13032021_092024.log RagePluginHook.log

Officerlaw310

Members

Am I able to add my own callsign?

dylanlive

Members

Is it possible to see in the logs which Callout from which Package was used for AmbientAI(example: UnitedCallouts.TheCalloutName)

 

Or does AmbientAI use its own callouts and doesn't call other packages?

 

I got a crash and I'm trying to figure out which callout package caused it so that I can remove it.

 

Spoiler

[3/29/2021 4:53:59 PM.289] LSPD First Response: [TRACE] Preloading bcs1
[3/29/2021 4:53:59 PM.289] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[3/29/2021 4:53:59 PM.289] LSPD First Response: [TRACE] Using new link spawn
[3/29/2021 4:53:59 PM.290] LSPD First Response: [TRACE] Preloading bcs1
[3/29/2021 4:53:59 PM.290] LSPD First Response: [TRACE] Created bcs1 at X:870.5 Y:120.25 Z:70.125
[3/29/2021 4:53:59 PM.290] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[3/29/2021 4:53:59 PM.291] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CountySheriff (lssd)
[3/29/2021 4:53:59 PM.291] LSPD First Response: [TRACE] Eddie Killer (S_M_Y_SHERIFF_01) was set as a cop
[3/29/2021 4:53:59 PM.299] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[3/29/2021 4:53:59 PM.299] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[3/29/2021 4:53:59 PM.325] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: EmergencyCall  -----A-i---C-a-l-l-o-u-t-----
[3/29/2021 4:53:59 PM.326] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: Unit has been assigned to this Call. Callsign: Adam 6
[3/29/2021 4:53:59 PM.326] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: EmergencyCall  -->  Setup(): started
[3/29/2021 4:53:59 PM.342] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: EmergencyCall  -->  Setup(): ended
[3/29/2021 4:53:59 PM.342] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: EmergencyCall: Location distance has been accepted.
[3/29/2021 4:53:59 PM.342] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Civilian in need of assistance  -----A-i---C-a-l-l-o-u-t-----

 

ziipzaaapM16A4

Insiders Author

8 hours ago, dylanlive said:

Is it possible to see in the logs which Callout from which Package was used for AmbientAI(example: UnitedCallouts.TheCalloutName)

 

Or does AmbientAI use its own callouts and doesn't call other packages?

 

I got a crash and I'm trying to figure out which callout package caused it so that I can remove it.

 

  Reveal hidden contents

[3/29/2021 4:53:59 PM.289] LSPD First Response: [TRACE] Preloading bcs1
[3/29/2021 4:53:59 PM.289] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[3/29/2021 4:53:59 PM.289] LSPD First Response: [TRACE] Using new link spawn
[3/29/2021 4:53:59 PM.290] LSPD First Response: [TRACE] Preloading bcs1
[3/29/2021 4:53:59 PM.290] LSPD First Response: [TRACE] Created bcs1 at X:870.5 Y:120.25 Z:70.125
[3/29/2021 4:53:59 PM.290] LSPD First Response: [TRACE] Preloading S_M_Y_SHERIFF_01
[3/29/2021 4:53:59 PM.291] LSPD First Response: [TRACE] New ped created s_m_y_sheriff_01 (PedType: 6), Agency: CountySheriff (lssd)
[3/29/2021 4:53:59 PM.291] LSPD First Response: [TRACE] Eddie Killer (S_M_Y_SHERIFF_01) was set as a cop
[3/29/2021 4:53:59 PM.299] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: -----A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t----------A-i---C-a-l-l-o-u-t-----
[3/29/2021 4:53:59 PM.299] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: -----A-i---C-a-l-l-o-u-t----- starting new AiCalloutManager for AmbientResponse -----A-i---C-a-l-l-o-u-t-----
[3/29/2021 4:53:59 PM.325] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: -----A-i---C-a-l-l-o-u-t-----   AiCallout Name: EmergencyCall  -----A-i---C-a-l-l-o-u-t-----
[3/29/2021 4:53:59 PM.326] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: Unit has been assigned to this Call. Callsign: Adam 6
[3/29/2021 4:53:59 PM.326] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: EmergencyCall  -->  Setup(): started
[3/29/2021 4:53:59 PM.342] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: EmergencyCall  -->  Setup(): ended
[3/29/2021 4:53:59 PM.342] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: EmergencyCall: Location distance has been accepted.
[3/29/2021 4:53:59 PM.342] LSPD First Response: [AmbientAICallouts] [Fiber 88] INFO: -----A-i---C-a-l-l-o-u-t-----  Report: Civilian in need of assistance  -----A-i---C-a-l-l-o-u-t-----

 

Full logs please if you want me to try fining out what happened. This little part is not enough.

 

AmbientAiCallouts uses almost every time its own callout system. Not because i dont like lspdfr but because lspdfr is focused on cleaning up if the player didn't accept the call. And thats simply not the way AmbientAiCallouts works.

 

You will are always able to see which Package this callout is from.

On AiCallouts its a bit harder to find out in case the calls have the same naming.

Bhranta

Members

Hi I look forward to play with this mod. But I cant open the file after I downloaded it. Anybody have a solution for me ??

ziipzaaapM16A4

Insiders Author

On 4/10/2021 at 1:55 PM, Bhranta said:

Hi I look forward to play with this mod. But I cant open the file after I downloaded it. Anybody have a solution for me ??

use winrar

Bhranta

Members

11 hours ago, ziipzaaapM16A4 said:

use winrar

I use winrar but it says that the file is broken. Is there any other way i can get the file ??

thefakeginge

Members

(edited)

I absolutely love this mod as it adds a really realistic angle to the game so well done for making this! My only request though is would it be possible to include a 10 code for responding as well as "responding in addition" as it doesn't seem to recognise my voice and grammar police just changes my status to en route without accepting the call. 

Edited by thefakeginge

Johnston

Members

Great callout. but too many bugs. this callout was often crashed my LSPDFR 😞

Officer K Slimm

Members

Hey csn you do an update for this plugin I love it but it keep crashing my game

ziipzaaapM16A4

Insiders Author

On 4/17/2021 at 12:41 PM, Johnston said:

Great callout. but too many bugs. this callout was often crashed my LSPDFR 😞

 

On 4/17/2021 at 5:14 PM, Officer K Slimm said:

Hey csn you do an update for this plugin I love it but it keep crashing my game


working on an update with safer entity checks
-----------------------------------------------

 

 

On 4/13/2021 at 11:27 PM, thefakeginge said:

I absolutely love this mod as it adds a really realistic angle to the game so well done for making this! My only request though is would it be possible to include a 10 code for responding as well as "responding in addition" as it doesn't seem to recognise my voice and grammar police just changes my status to en route without accepting the call. 

 

you can add them yourself. there is a file in the Grammar Police Folder where you can add some phrases

CyukaBlyat1922

Members

WOW! This looks absolutely AMAZING!  Cant wait to try it out!!!! Downloading NOW

SaltyDawg18

Members

whats going on guys, looking at the comments im running into the same problem, crashes ragehook. this callout its amazing though. i ant wait unit the bugs are fully fixed.

ziipzaaapM16A4

Insiders Author

(edited)

working on it but while study phase i can't really work on it efficiently

Edited by ziipzaaapM16A4

ziipzaaapM16A4

Insiders Author

On 5/7/2021 at 8:02 AM, Officer K Slimm said:

Game Crashed Here's my log can't wait for the update

RagePluginHook.log 196.77 kB · 0 downloads

No crash log. I would assume your have is overloaded by vehicles.

How long can you play with this

Is Aaic calling alot of vehicles?

Create an account or sign in to comment

Latest Mods

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.