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dylanlive

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  1. Is it possible to see in the logs which Callout from which Package was used for AmbientAI(example: UnitedCallouts.TheCalloutName) Or does AmbientAI use its own callouts and doesn't call other packages? I got a crash and I'm trying to figure out which callout package caused it so that I can remove it.
  2. Same. Can't even find a way to disable that callout (StolenVehicleInvestigation) in the ini.
  3. Hi all. This plugin crashed on the Drug Deal callout upon calling for a Prisoner Transport via Stop The Ped.
  4.    Lennyy reacted to a review on a file: AmbientAICallouts
  5.    Charlie S40 reacted to a review on a file: AmbientAICallouts
  6.    ziipzaaapM16A4 reacted to a comment on a file: AmbientAICallouts
  7. Fixed up my post per your suggestion, sorry about that. And I agree there's nothing very obvious about which plugin is crashing it, but the last line is this plugin. I'll experiment a bit more - I'm sure you know how confusing it can be to know which is crashing 😛 Thanks!
  8. Suspicious that this is causing crashes, but not 100% sure. Shame, because I love this plugin! Last few lines before crash: More detail:
  9.    ziipzaaapM16A4 reacted to a review on a file: AmbientAICallouts
  10. What's the max "TimeToRemainOnscene" that can be set? I tried setting 300 seconds (5 minutes) but that didn't seem to work. In game, I can only set up to 90 seconds. Would be amazing if you could increase this. Honestly, I want it to remain on scene until I dismiss it (though I'm willing to set a timeout incase I forgot for some reason). Great mod, will write a review soon! Thanks!
    Awesome mod! I love being able to assign myself as secondary to a call (via Ctrl + X). It's also great just to see the AI responding roll past you on Code 3 while you sip your coffee. It interacts well with Heli Assistance to assign the helicopter as it roams through the city. My only suggestions: Allow specifying custom vehicle models for the AI within the ini. My custom fleet uses vehicle names like "lspd1, lspd2" and it would be nice if those responded to the calls instead of the default police models If Heli Assistance is already assigned to me, don't allow the AI to take it from me
  11. The new redesign looks great, but I miss seeing the Rating next to each script download on this page: https://www.lcpdfr.com/downloads/gta5mods/scripts/ It helps me decide which to download, in the event there are many crashes with the plugin. I know Reviews/Ratings have been somewhat controversial (if I recall, that's why bejoijo left?), but it really helps me make informed decisions.
  12.    KnightHawkOne reacted to a comment on a file: Modding DLC Pack V
  13. Thank you! I had forgotten about gameconfig when updating GTA V.
  14.    dylanlive reacted to a comment on a file: Modding DLC Pack V
  15.    StanThaMan reacted to a post in a topic: insufficient permissions or bad anti-virus
  16.    KLE0 reacted to a post in a topic: insufficient permissions or bad anti-virus
  17. Does anyone know how to filter the Vehicle Model download page by Featured vehicles only? https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/ Perhaps I'm missing something obvious. I've looked in Sort By, Filter By, tried clicking on the featured icon...
  18. Thanks for this and congrats on your first callout! Here's a bug report and feedback. Bug: When using "End Callout" via the PoliceRadio, the ResistingArrest callout still has the red path drawn to the callout. It also can't be removed via the Clean All The Things plugin. Feedback: I was in Blaine County and called to the ResistingArrest scene downtown. This was about 4 miles away. Please spawn callouts in the user's area. [5/11/2020 5:32:29 PM.950] LSPD First Response: Creating ResistingArrest from PriorityCallouts.Callouts.ResistingArrest, PriorityCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [5/11/2020 5:32:29 PM.951] LSPD First Response: [TRACE] Callout created: #1 [5/11/2020 5:32:30 PM.812] LSPD First Response: GetAudioFileForAction: No file found for: WE_HAVE_CRIME_RESIST_ARREST_01 [5/11/2020 5:32:30 PM.812] LSPD First Response: GetAudioFileForAction: No file found for: WE_HAVE_CRIME_RESIST_ARREST_01 [5/11/2020 5:32:30 PM.812] LSPD First Response: PlayAction: Failed to find WE_HAVE_CRIME_RESIST_ARREST_01 [5/11/2020 5:32:32 PM.356] LSPD First Response: [TRACE] Cleaning UI [5/11/2020 5:32:32 PM.358] LSPD First Response: [TRACE] User accepted callout [5/11/2020 5:32:32 PM.374] LSPD First Response: [TRACE] New cop added without cop data! [5/11/2020 5:32:32 PM.374] LSPD First Response: [TRACE] They were already cop. [5/11/2020 5:32:32 PM.375] LSPD First Response: [TRACE] Adam Chowev (S_M_Y_COP_01) was set as a cop [5/11/2020 5:32:32 PM.375] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null [5/11/2020 5:32:43 PM.897] LSPD First Response: EndCurrentCallout: Finishing... [5/11/2020 5:32:43 PM.897] LSPD First Response: [TRACE] Cleaning UI [5/11/2020 5:32:43 PM.897] LSPD First Response: [TRACE] Released 0 entities from #1 Content Manager [5/11/2020 5:32:43 PM.897] LSPD First Response: [TRACE] Instance cleaned ( #1) [5/11/2020 5:32:43 PM.897] LSPD First Response: PriorityCallouts [0.2] - 'Resisting Arrest' Unloaded Successfully
  19.    dylanlive reacted to a comment on a file: SuperCallouts
  20. Thank you! Maybe the despawn was from moving too far away.
  21. Hi there, Thanks for this plugin. A suggestion from my experience with the "911 call of someone being held at gunpoint" callout: While approaching the suspects got into a vehicle and sped off. Once I finally got them stopped, they pulled guns and were killed. My suggestions: Stop drawing the yellow path once you get near the suspects. The entire pursuit I had a yellow path to the old mark Don't despawn the peds. They were dead, and I was calling EMS/Coroners but they disappeared (edit: One remained, but the second disappeared. Perhaps I walked away too far - if I would guess, maybe 50 feet) Thanks!
  22. This fixed the issue for me with Backup Units sitting still. Overall, seeing a lot of negativity, but just wanted to say Thank You for providing this alternative. Without it, I'd be stuck waiting. Sure, the FPS takes a dip, but at least I'm able to play while awaiting an update!
  23.    dylanlive reacted to a post in a topic: ScriptHookV Alternative
  24. I randomly started getting this last week. Fixed it by disabling Geforce Overlay

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