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Stow That Weapon 3.1.0

(21 reviews)

5 Screenshots

 Stow That Weapon - Version 3.1.0


The Details

Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.

The Features

  • Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.

  • Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.

  • Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.

  • Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.

  • Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.

  • AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.

  • Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.

  • Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.

Installation

Installation is as simple as dragging the contents of the zip file to your GTA V folder.

  • BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.

    • Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.

  • Load with RPH.

Notes and Resources

GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.

MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.

INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.

ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.

LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons

 

KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8

DEFAULT INI VALUES AND EXPLANATION:

 

[Main]
DeleteWeaponKey = Decimal  "The key for deleting the weapon off the player's back."
HideWhileInVehicle = true  "If true, the weapon will be invisible while the player is in a vehicle."
DisableFlashlight = false  "If true, the weapon will not show the flashlight component on the back of both the player and AI."
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2  "List of weapons that will show on the player's back."
OffsetPosition = 0.0,-0.17,-0.02  "Position of the weapon relative to the player's Spine3 bone."
Rotation = 0.0,165,0.0  "Rotation of the weapon for the player."
MenuKey = F5 "The key for opening the menu added with version 3.0.0"

[AI]
EnableAI = true  "If true, enables support for the AI."
EnableBestWeapon = true  "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon."
CopsOnly = false "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game."
HideWhileInVehicle = true  "If true, the weapon will be invisible while the ped is in a vehicle."
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2  "List of weapons that will show on the peds' backs."
OffsetPosition = 0.0,-0.17,-0.02  "Position of the weapon relative to the ped's Spine3 bone."
Rotation = 0.0,165,0.0  "Rotation of the weapon for AI."
  
[Advanced]
AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma."

What's New in Version 3.1.0

Released

January 10, 2026

  • Updated included RAGENativeUI.dll to latest

 

Version 3.1.0

  • Added an ini option for addon weapon components to be considered.

  • Made it possible to delete the weapon on back with the keybind while another accepted weapon is equipped.

  • Weapon model now loads prior to attaching to prevent crashes.

 

Version 3.0.0

  • Added menu to change most settings "live"

  • Configuration file (BackWeapon.ini) now generated automatically with default settings on first launch. Also adds any missing settings.

 

Spoiler

Version 2.0.*

  • Added support for AI

    • AI has its own list of accepted weapons, offset position, and rotation. AI can be set to only work on cops or on every ped, and can be set to show the best weapon in the ped's inventory even if they have not yet equipped a weapon in their hands.

  • Additional internal changes

  • Version 2.0.1 adds additional changes internally and more logging.

  • Version 2.0.2 fixes a crash when loading the plugin at startup.

  • Version 2.0.3 decreases the performance impact of enabling AI. (should have more FPS)

  • Version 2.0.4 adds an exception to animals in the AI loop.

  • Version 2.0.5:

    • Added luxury finishes (these are considered "components" which I check for individually on each weapon. Please let me know if any more components are missing, thanks!)

    • Adjusted existence checks to prevent crashes

    • Other internal changes

 

Version 1.4.0

  • Added option to delete the weapon from your back on the fly with the press of a key (new ini option: DeleteWeaponKey)

 

Version 1.3.0

  • Added option to disable the flashlight on the weapon on back since it activates if you use the flashlight on your equipped weapon (new ini option: DisableFlashlight)

 

Version 1.2.1

  • Adjusted code for hiding weapon

 

Version 1.2.0

  • Added option to hide weapon on back while in a vehicle (new ini option: HideWhileInVehicle)

 

Version 1.1.0

  • Added a check if weapon was removed from inventory

 

Version 1.0.0

  • Initial release

 


Short Description

Dynamic weapon stowing with full customization and AI support.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

Jarrod92180

Members

thank you

still crashed

MrDaxDev

Members

5 hours ago, Jarrod92180 said:

thank you

still crashed

@Jarrod92180 Try to false everything for the AI then, i had the same problem with the first time and it turned out for me that AI backweapons crashes my lspdfr, it could be other plugin crashes your backweapon.dll

Jarrod92180

Members

10 hours ago, FederalTRX said:

@Jarrod92180 Try to false everything for the AI then, i had the same problem with the first time and it turned out for me that AI backweapons crashes my lspdfr, it could be other plugin crashes your backweapon.dll

ok, ill keep trying

.TheGuy

Members

Nice

Red1633

Members

does anyone know which plugin allows you to get armor and guns from car ?

SmotedNerd

Members

Idk How to install this mod.

 

 

  • Management Team
54 minutes ago, NineDirectors said:

Idk How to install this mod.

 

Quote

Installation:

  • Extract BackWeapon.dll and BackWeapon.ini to your Plugins folder
  • Load with RPH

 

robaxm4

Members

Hi, I have a problem, Im installing the files correctly but in game it doesnt shows the accepted weapons, the plugin is already loaded but it doesnt works, I dont if its because of the .pdb file, I dont know exactly how it works.

  • Management Team
23 minutes ago, robaxm4 said:

Hi, I have a problem, Im installing the files correctly but in game it doesnt shows the accepted weapons, the plugin is already loaded but it doesnt works, I dont if its because of the .pdb file, I dont know exactly how it works.

 

The .pdb file is optional and helps with debugging crashes. It isn't necessary for the plugin to work.

robaxm4

Members

17 minutes ago, Will said:

 

The .pdb file is optional and helps with debugging crashes. It isn't necessary for the plugin to work.

I see thanks, so I just drop the files in the plugins folder and that should be it?

  • Management Team
36 minutes ago, robaxm4 said:

I see thanks, so I just drop the files in the plugins folder and that should be it?

 

Yes, and you need to make sure RPH loads it like any other plugin.

  • Management Team
On 3/21/2020 at 12:59 AM, MrNineDegree said:

Hey, I'm having an crash issue, anyone able to help?

RagePluginHook.log 106.87 kB · 0 downloads

 

Hm, might be related to the K9 stuff just above in the log. Should probably exclude animals...will update soon.

MrNineDegree

Members

8 hours ago, Will said:

 

Hm, might be related to the K9 stuff just above in the log. Should probably exclude animals...will update soon.

Hmm that’s odd. But thank you for checking for me 😁

Taylor G.

Members

Looks amazing on the front.

 

SSgtLatham

Members

Cool! Hey is it possible to edit the ini. file in order to make the weapon appear on their front side? I was an Army MP and we would sling our rifles to our front so we could switch between our primary/secondary weapons easily.  I thought it would look pretty cool on here.  Thanks!

hamodyjarrar

Members

Installation method, please allow in detail

 
image.png.07643fb579b584afcb563b694b8ddbfb.png
 
 
 
 

Al417417

Members

How do you put this on your chest?

 

5 hours ago, Taylor G. said:

Looks amazing on the front.

 

How do you get it on the front??

Taylor G.

Members

You can edit the X Y & Z in the .ini to suit your armour

2 hours ago, Al417417 said:

How do you put this on your chest?

 

How do you get it on the front??

 

Al417417

Members

1 hour ago, Taylor G. said:

You can edit the X Y & Z in the .ini to suit your armour

 

Sorry mate fairly new, would you be  able to help me with thsi, I’m at the notepad file to edit it, what setting should I put in

Taylor G.

Members

(edited)

Quote

You can edit the X Y & Z in the .ini to suit your armour

@Al417417

Message me on Discord and I can get you some help.
[YT] Taylor Gibbs#1398

Edited by Taylor G.

Hibblejaybob

Members

Hello! Great mod, I've rotated the gun so it's on the chest rather than the back, but if I line it up for guys, it doesn't work for female peds, and if I line it up for female peds, it doesn't work for guys.

 

Would it be possible to have a version where we can set the position separately for male and female peds? 

hamodyjarrar

Members

On 7‏/9‏/2019 at 06:45, Cyanotic said:

لا يهم ، لقد اكتشفت ذلك.

أستخدم هذه الإعدادات وهي تعمل بشكل جيد.

OffsetPosition = -0.1،0.22، -0.02
الدوران = 165،165،0.0

Anywhere it is added to this folder ؟

 

[Main]
DeleteWeaponKey = Decimal
HideWhileInVehicle = true
DisableFlashlight = false
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2
OffsetPosition = 0.0,-0.17,-0.02
Rotation = 0.0,165,0.0

[AI]
EnableAI = true
EnableBestWeapon = true
CopsOnly = false
HideWhileInVehicle = true
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2
OffsetPosition = 0.0,-0.17,-0.02
Rotation = 0.0,165,0.0

[Main]
DeleteWeaponKey = Decimal
HideWhileInVehicle = true
DisableFlashlight = false
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2
OffsetPosition = 0.0,-0.17,-0.02
Rotation = 0.0,165,0.0

[AI]
EnableAI = true
EnableBestWeapon = true
CopsOnly = false
HideWhileInVehicle = true
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2
OffsetPosition = 0.0,-0.17,-0.02
Rotation = 0.0,165,0.0

image.png.ed77a7ba766f03b63d144fe909976d1e.png
 
 
 
 

xgzvy8wegyuerh

Members

how do you actually install this because what do you do with the .pdb file

 

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