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SuperCallouts 4.0.0.2

(63 reviews)

1 Screenshot

qibFcnz.png

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

9C6i8wX.png

SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts!

 

With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels.

MEE3wC3.png

*SWAT Related Callouts*

(Dangerous!)

FIB Reports known armed mafia members spotted at the casino.

FIB Reports known armed mafia members spotted in Sandy Shores.

FIB Raid mafia drug smugglers found at the harbor.

Police Reports mafia planted large bomb in Los Santos.

FIB Raid, wanted gang members spotted involved in a police officer murder.

Sheriff under attack by a biker gang.

 

 

*Realistic Callouts*

Traffic report, stolen super car spotted.

Traffic report, vehicle belonging to a possible kidnapper spotted.

911 call of someone being held at gunpoint.

911 call of a car accident.

911 call of someone being attacked by an animal.

911 call of a hit and run.

911 call of an alien sighting.

911 call of a suspicious car.

911 call of a vehicle fire.

911 call of a police impersonator.

911 call of someone walking around with a gun.

911 call of a car blocking traffic!

911 call of an illegally parked car!

911 call of a knife attack at the subway!

911 call of a drunk driver.

911 call of someone not breathing.

911 call hang-up with no details.

911 call of someone trespassing.

911 call of a stolen construction vehicle.

911 call of someone vandalizing property.

911 call of someone wandering outside naked.

911 call of a fight in the street.

Correction Department Backup, multiple prisoners escaping.

Correction Department Backup, prisoner escaping transport.

Police Backup, officer under fire.

Police Backup, manhunt for a fugitive.

Police Backup, medical supplies theft.

Police Backup, stolen police vehicle.

Police Backup, officer not responding.

EMS requests police escort.

 

Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive!

 

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

Policing Redefined is recommended for this plugin!

Superior StopThePed and UltimateBackup replacement.

Some callouts or features may be disabled without it.

 

 

 

Edited by SuperPyroManiac
Cuz

What's New in Version 4.0.0.2

Released

UPDATE 4.0.0.2

 

PR Support

 

Any Issues or Ideas?

Please leave bug reports and ideas in my Discord!
Join my Discord server!
Click Me!

 

 


Changes:

  • Added support for Policing Redefined.
  • Removed tipped over dump truck and stolen cleaning supplies callouts.
  • Overhauled actions for most callouts when using PR.
  • Remade the vehicle fire callout.
  • Remade the fight callout.
  • Remade the dropped call callout.
  • Remade the angry animal callout.
  • All other callouts will slowly be remade with new interactions and better immersion in mind.
  • Fixed an issue where errors are logged when ending a callout with another tool such as Grammar Police.
  • PR is strongly recommended, but not required. STP/UB and Vanilla are still fully supported.
  • HOTFIX 4.0.0.1: Fixed the crash on launch due to typing fire instead of vehiclefire when setting up callouts. Im stupid. Thanks for the reports!
  • HOTFIX 4.0.0.2: Fixed an issue related to permits with the PR API.

    I've done an immense amount of work with this, not worth putting in the change log. I plan a lot more work in the future for every existing and new callout. Join my Discord to help me test new versions.

 

Config:

  • N/A

 

Known Bugs:

  • If you get the vehicle failed to spawn issue, please report it to me as I want to ensure this bug is squashed forever.

Short Description

SuperCallouts - 36 new detailed and uniform callouts.

User Feedback

Recommended Comments

Draxxef

Members

1 hour ago, SuperPyroManiac said:

 

Send me your RagePluginHook.log, maybe I can find something. Now when you call for a tow truck or EMS are you using the regular backup menu, or police smart radio?

I fixed it myself. Ultimate Backup caused a conflict. Didnt know i had it still installed

(edited)

  • Community Team

Just a quick suggestion for the Escaped Prisoner callout.

 

So whenever we arrested or killed the prisoner, the deputy who was "driving" the transport van will disappear. Sometimes the prisoner has a automatic weapon and killed the deputy, but once the prisoner is arrested or killed, the dead deputy will disappear again. Which is unrealistic, because in that case we will have to call EMS.

 

Therefore if you could code the deputy not to disappear after this call is finished: if he is alive he should make his way back to the transport van and drive away; instead of leaving it in the middle of the road. And if the deputy is killed then his body should remain where he got killed. 

Edited by unitedOrange66

  • Community Team
22 minutes ago, unitedOrange66 said:

Just a quick suggestion for the Escaped Prisoner callout.

 

So whenever we arrested or killed the prisoner, the deputy who was "driving" the transport van will disappear. Sometimes the prisoner has a automatic weapon and killed the deputy, but once the prisoner is arrested or killed, the dead deputy will disappear again. Which is unrealistic, because in that case we will have to call EMS.

 

Therefore if you could code the deputy not to disappear after this call is finished: if he is alive he should make his way back to the transport van and drive away; instead of leaving it in the middle of the road. And if the deputy is killed then his body should remain where he got killed. 

 

 

This was an oversight I made, I have made the suspect and cop both persistent until the call is ended for the next update. This means as long as you do not end the callout until you are done, they will not despawn. I will have an update published within a week adding a couple new calls and some bugfixes including this.

  • Community Team
2 hours ago, SuperPyroManiac said:

 

 

This was an oversight I made, I have made the suspect and cop both persistent until the call is ended for the next update. This means as long as you do not end the callout until you are done, they will not despawn. I will have an update published within a week adding a couple new calls and some bugfixes including this.

Well usually when the suspect starts to flee, the pursuit is automatically called in; so once the pursuit is over, the call is ended automatically which causing the deputy to despawn. 

nationalgamer

Members

14 hours ago, SuperPyroManiac said:

 

 

This was an oversight I made, I have made the suspect and cop both persistent until the call is ended for the next update. This means as long as you do not end the callout until you are done, they will not despawn. I will have an update published within a week adding a couple new calls and some bugfixes including this.

hey man, my game crashed again. do u think it could be police radio? 

RagePluginHook.log

dylanlive

Members

(edited)

Hi there,

 

Thanks for this plugin. A suggestion from my experience with the "911 call of someone being held at gunpoint" callout:

While approaching the suspects got into a vehicle and sped off. Once I finally got them stopped, they pulled guns and were killed. My suggestions:

  1. Stop drawing the yellow path once you get near the suspects. The entire pursuit I had a yellow path to the old mark
  2. Don't despawn the peds. They were dead, and I was calling EMS/Coroners but they disappeared (edit: One remained, but the second disappeared. Perhaps I walked away too far - if I would guess, maybe 50 feet)

Thanks!

Edited by dylanlive

(edited)

  • Community Team
5 hours ago, nationalgamer said:

hey man, my game crashed again. do u think it could be police radio? 

RagePluginHook.log 114.47 kB · 0 downloads

This was caused by the MoreRobberies callout pack. Seems outdated I'd remove it.

 

 

17 hours ago, unitedOrange66 said:

Well usually when the suspect starts to flee, the pursuit is automatically called in; so once the pursuit is over, the call is ended automatically which causing the deputy to despawn. 

The latest version has it so callouts do not automatically end unless there is an error. I double checked this one and it is still true. Either way with this callout the current version was missing the part where I make them not despawn. It will be fixed in the next update within the next few days.

 

 

11 minutes ago, dylanlive said:

Hi there,

 

Thanks for this plugin. A suggestion from my experience with the "911 call of someone being held at gunpoint" callout:

While approaching the suspects got into a vehicle and sped off. Once I finally got them stopped, they pulled guns and were killed. My suggestions:

  1. Stop drawing the yellow path once you get near the suspects. The entire pursuit I had a yellow path to the old mark
  2. Don't despawn the peds. They were dead, and I was calling EMS/Coroners but they disappeared (edit: One remained, but the second disappeared. Perhaps I walked away too far - if I would guess, maybe 50 feet)

Thanks!

I fixed the blip issue for the next version, but the peds are persistent and the callout does not automatically end in the current version. So if you are on the latest version they shouldn't despawn.

Edited by SuperPyroManiac

dylanlive

Members

1 minute ago, SuperPyroManiac said:

I fixed the blip issue for the next version, but the peds are persistent and the callout does not automatically end in the current version. So if you are on the latest version they shouldn't despawn.

 

Thank you! Maybe the despawn was from moving too far away.

nationalgamer

Members

1 hour ago, SuperPyroManiac said:

This was caused by the MoreRobberies callout pack. Seems outdated I'd remove it.

 

 

The latest version has it so callouts do not automatically end unless there is an error. I double checked this one and it is still true. Either way with this callout the current version was missing the part where I make them not despawn. It will be fixed in the next update within the next few days.

 

 

I fixed the blip issue for the next version, but the peds are persistent and the callout does not automatically end in the current version. So if you are on the latest version they shouldn't despawn.

ok i removed it but now the game wont even launch. im sorry if im bothering you btw. I just really want to play with ur mod but im doing something wrong. 

RagePluginHook.log

Siracusa

Members

(edited)

Il 27/03/2020 alle 20:17, SuperPyroManiac ha dichiarato:

Inviami il tuo RagePluginHook.log dopo che succede. Succede anche con altre chiamate?


ciao caro, mi è successo di nuovo, con "persona sospetta", ho letto nel registro che è di "richiamo di base", non capisco perché mi viene in mente, forse impostazioni in lspdfr di callout? è impostato su 250, non lo so, non si blocca il gioco, ma mi dà il codice 4, forse ciò che vuole generare non può generarlo, ma succede a me con molte didascalie

 

       
the callout occurs at      (4/5/2020 5:18:01 PM.243  )

 

[4/5/2020 5:17:57 PM.476] Prima risposta LSPD: [TRACE] Nuovo ped creato mp_m_freemode_01 (PedType: 6), Agenzia: CityPolice ()
[4/5/2020 5:17:57 PM. 482] LSPD prima risposta: [TRACE] Voce: s_m_y_cop_01_black_mini_01
[4/5/2020 5:17:57 PM.482] LSPD First Response: [TRACE] Impostali come poliziotto, l'originale era: FADE4843
[4/5/2020 5 : 17: 57 PM.483] Prima risposta LSPD: [TRACE] Matt Honest (MP_M_FREEMODE_01) è stato impostato come un poliziotto
[4/5/2020 5:17:57 PM.483] LSPD First Response: [TRACE] Imposta animazioni di movimento per poliziotto: MP_M_FREEMODE_01
[4/5/2020 5:17:57 PM.483] Prima risposta LSPD: [TRACE] Nuova creazione ped terminata, Genere: Maschio
[4/5/2020 5:17:57 PM.484] LSPD Prima risposta: [TRACE] AmbientSpawn - generato: police2
[4/5/2020 5:17:57 PM.645] Prima risposta LSPD: [TRACE] PoolWatcher: trovato nuovo ped e
impostali come poliziotto: null [4/5/2020 5:17:57 PM.645] LSPD Prima risposta: [TRACE] PoolWatcher: trovato nuovo ped e impostali come poliziotto: null
[4/5/2020 5:18:01 PM.243] LSPD First Response: [TRACE] Sono passati 845 secondi dall'ultimo callout
[ 4/5/2020 5:18:01 PM.243] Prima risposta LSPD: creazione di SuspiciousPerson da BasicCallouts.Callouts.SuspiciousPerson, BasicCallouts, Versione = 2.1.1.0, Culture = neutral, PublicKeyToken = null
[4/5/2020 5: 18:01 PM.244] Prima risposta LSPD: [TRACE] Callout creato: # 5
[4/5/2020 5:18:01 PM.246] Prima risposta LSPD: GetAudioFileForAction: Nessun file trovato per: STREET_STRANGEWAYS_DRIVE
[4/5 / 2020 5:18:05 PM.584] LSPD First Response: [TRACE] UI di pulizia
[4/5/2020 5:18:05 PM.584] Prima risposta LSPD: EndCurrentCallout: Finishing ...
[4/5/2020 5:18:05 PM.584] LSPD First Response: [TRACE] UI di pulizia
[ 05/04/2020 5:18:05 PM.584] Prima risposta LSPD: [TRACE] Rilasciata 0 entità da # 5 Content Manager
[4/5/2020 5:18:05 PM.584] Prima risposta LSPD: [TRACE ] Instance
clean (# 5) [4/5/2020 5:18:19 PM.716] LSPD prima risposta: [TRACE] PlayerCharacterStatsManager: riconosciuto
[4/5/2020 5:18:21 PM.377] LSPD First Response : [MoreRadioChatter] In riproduzione: 21
[4/5/2020 5:18:21 PM.446] LSPD First Response: [MoreRadioChatter] In riproduzione chat "BUFFALO_CLEAR"
[4/5/2020 5:18:24 PM.266] LSPD Prima risposta: [MoreRadioChatter] Gioco fatto
[4/5/2020 5:18:24 PM.335] Prima risposta LSPD: [MoreRadioChatter] Dormire per 25 secondi!
[4/5/2020 5:18:32 PM.611] Prima risposta LSPD: [TRACE] siamo sulla pagina
lspdfr [4/5/2020 5:18:32 PM.611] Prima risposta LSPD: [TRACE ] 7FF750904023
[4/5/2020 5:18:33 PM.532] LSPD First Response: [TRACE] si è allontanato durante il caricamento
 

 


" No file found for: STREET_STRANGEWAYS_DRIVE" , will these errors be ? what do you mean ?

Edited by Siracusa

Siracusa

Members

On 27/3/2020 at 20:17, SuperPyroManiac said:

Inviami il tuo RagePluginHook.log dopo che succede. Succede anche con altre chiamate?

 


and now it happened with yours, here it is

 

[4/5/2020 7:30:37 PM.077] LSPD First Response: [MoreRadioChatter] Play done
[4/5/2020 7:30:37 PM.077] LSPD First Response: [MoreRadioChatter] Playing chatter 'OK_TRANS'
[4/5/2020 7:30:39 PM.115] LSPD First Response: [MoreRadioChatter] Play done
[4/5/2020 7:30:39 PM.199] LSPD First Response: [MoreRadioChatter] Sleeping for 31 seconds!
[4/5/2020 7:30:46 PM.092] LSPD First Response: Added ambient event fibers to cleanup
[4/5/2020 7:31:04 PM.401] LSPD First Response: Creating phone event
[4/5/2020 7:31:07 PM.860] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[4/5/2020 7:31:10 PM.203] LSPD First Response: [MoreRadioChatter] Playing: 4
[4/5/2020 7:31:10 PM.290] LSPD First Response: [MoreRadioChatter] Playing random file from folder, chatter 'SHORT_TRANSMISSION'
[4/5/2020 7:31:14 PM.118] LSPD First Response: [TRACE] It has been 90 seconds since the last callout
[4/5/2020 7:31:14 PM.119] LSPD First Response: Creating HitRun from SuperCallouts2.Callouts.HitRun, SuperCallouts2, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null
[4/5/2020 7:31:14 PM.120] LSPD First Response: [TRACE] Callout created:  #5
[4/5/2020 7:31:14 PM.143] LSPD First Response: GetAudioFileForAction: No file found for: STREET_POWER_STREET
[4/5/2020 7:31:15 PM.378] LSPD First Response: [MoreRadioChatter] Play done
[4/5/2020 7:31:15 PM.474] LSPD First Response: [MoreRadioChatter] Sleeping for 34 seconds!
[4/5/2020 7:31:19 PM.589] LSPD First Response: SuperCallouts Log: Hit And Run callout accepted...
[4/5/2020 7:31:20 PM.089] LSPD First Response: [FATAL] OnCalloutAccepted crashed: System.NullReferenceException: Object reference not set to an instance of an object.
[4/5/2020 7:31:20 PM.089] at RAGENativeUI.UIMenu.AddItem(UIMenuItem item)
[4/5/2020 7:31:20 PM.089] at SuperCallouts2.Callouts.HitRun.OnCalloutAccepted()
[4/5/2020 7:31:20 PM.089] at }qtN\]S"~D86<\*myV\\n$aS>(D#.p~~m17\`O^e^zg{Obd[)b!rA+() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 412
[4/5/2020 7:31:20 PM.089] LSPD First Response: EndCurrentCallout: Finishing...
[4/5/2020 7:31:20 PM.090] LSPD First Response: [TRACE] Cleaning UI
[4/5/2020 7:31:20 PM.091] LSPD First Response: [TRACE] Released 0 entities from  #5 Content Manager
[4/5/2020 7:31:20 PM.091] LSPD First Response: [TRACE] Instance cleaned ( #5)
[4/5/2020 7:31:28 PM.285] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in PBOX using SpawnsAmbiently
[4/5/2020 7:31:28 PM.286] LSPD First Response: [TRACE] Preloading POLICE3
[4/5/2020 7:31:28 PM.286] LSPD First Response: [TRACE] Preloading POLICE3
[4/5/2020 7:31:28 PM.287] LSPD First Response: [TRACE] Created police3 at X:-77.87346 Y:-717.6007 Z:34.40611
[4/5/2020 7:31:28 PM.287] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[4/5/2020 7:31:35 PM.208] LSPD First Response: [TRACE] we're on the lspdfr page
[4/5/2020 7:31:35 PM.208] LSPD First Response: [TRACE] 7FF66F9A4023
[4/5/2020 7:31:36 PM.138] LSPD First Response: [TRACE] navigated away whilst loading

 

  • Community Team
1 hour ago, Siracusa said:

 


and now it happened with yours, here it is

 

[4/5/2020 7:30:37 PM.077] LSPD First Response: [MoreRadioChatter] Play done
[4/5/2020 7:30:37 PM.077] LSPD First Response: [MoreRadioChatter] Playing chatter 'OK_TRANS'
[4/5/2020 7:30:39 PM.115] LSPD First Response: [MoreRadioChatter] Play done
[4/5/2020 7:30:39 PM.199] LSPD First Response: [MoreRadioChatter] Sleeping for 31 seconds!
[4/5/2020 7:30:46 PM.092] LSPD First Response: Added ambient event fibers to cleanup
[4/5/2020 7:31:04 PM.401] LSPD First Response: Creating phone event
[4/5/2020 7:31:07 PM.860] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[4/5/2020 7:31:10 PM.203] LSPD First Response: [MoreRadioChatter] Playing: 4
[4/5/2020 7:31:10 PM.290] LSPD First Response: [MoreRadioChatter] Playing random file from folder, chatter 'SHORT_TRANSMISSION'
[4/5/2020 7:31:14 PM.118] LSPD First Response: [TRACE] It has been 90 seconds since the last callout
[4/5/2020 7:31:14 PM.119] LSPD First Response: Creating HitRun from SuperCallouts2.Callouts.HitRun, SuperCallouts2, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null
[4/5/2020 7:31:14 PM.120] LSPD First Response: [TRACE] Callout created:  #5
[4/5/2020 7:31:14 PM.143] LSPD First Response: GetAudioFileForAction: No file found for: STREET_POWER_STREET
[4/5/2020 7:31:15 PM.378] LSPD First Response: [MoreRadioChatter] Play done
[4/5/2020 7:31:15 PM.474] LSPD First Response: [MoreRadioChatter] Sleeping for 34 seconds!
[4/5/2020 7:31:19 PM.589] LSPD First Response: SuperCallouts Log: Hit And Run callout accepted...
[4/5/2020 7:31:20 PM.089] LSPD First Response: [FATAL] OnCalloutAccepted crashed: System.NullReferenceException: Object reference not set to an instance of an object.
[4/5/2020 7:31:20 PM.089] at RAGENativeUI.UIMenu.AddItem(UIMenuItem item)
[4/5/2020 7:31:20 PM.089] at SuperCallouts2.Callouts.HitRun.OnCalloutAccepted()
[4/5/2020 7:31:20 PM.089] at }qtN\]S"~D86<\*myV\\n$aS>(D#.p~~m17\`O^e^zg{Obd[)b!rA+() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 412
[4/5/2020 7:31:20 PM.089] LSPD First Response: EndCurrentCallout: Finishing...
[4/5/2020 7:31:20 PM.090] LSPD First Response: [TRACE] Cleaning UI
[4/5/2020 7:31:20 PM.091] LSPD First Response: [TRACE] Released 0 entities from  #5 Content Manager
[4/5/2020 7:31:20 PM.091] LSPD First Response: [TRACE] Instance cleaned ( #5)
[4/5/2020 7:31:28 PM.285] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in PBOX using SpawnsAmbiently
[4/5/2020 7:31:28 PM.286] LSPD First Response: [TRACE] Preloading POLICE3
[4/5/2020 7:31:28 PM.286] LSPD First Response: [TRACE] Preloading POLICE3
[4/5/2020 7:31:28 PM.287] LSPD First Response: [TRACE] Created police3 at X:-77.87346 Y:-717.6007 Z:34.40611
[4/5/2020 7:31:28 PM.287] LSPD First Response: [TRACE] AmbientSpawn - spawned: police3
[4/5/2020 7:31:35 PM.208] LSPD First Response: [TRACE] we're on the lspdfr page
[4/5/2020 7:31:35 PM.208] LSPD First Response: [TRACE] 7FF66F9A4023
[4/5/2020 7:31:36 PM.138] LSPD First Response: [TRACE] navigated away whilst loading

 

 

Do you have RageNativeUI installed in your main GTA directory?

Siracusa

Members

1 hour ago, SuperPyroManiac said:

 

RageNativeUI è installato nella tua directory GTA principale?

 

yes , has a year that is there, since I have lspdfr

Grand Theft Auto V 05_04_2020 23_05_47.png

  • Community Team
12 minutes ago, Siracusa said:

 

yes , has a year that is there, since I have lspdfr

Grand Theft Auto V 05_04_2020 23_05_47.png

 

I just looked, your error is from a bug I fixed a couple days ago. I'm going to release an update in about an hour to fix multiple bugs and add 1 callout.

Siracusa

Members

36 minutes ago, SuperPyroManiac said:

 

Ho appena guardato, il tuo errore proviene da un bug che ho risolto un paio di giorni fa. Rilascerò un aggiornamento tra circa un'ora per correggere più bug e aggiungere 1 callout.

 


oh great , thank you very much , so with the other callouts ? if the authors don't repair it , can you recapitulate me ? like me to others ?

( tomorrow i download the new version , it's late here, hello good job )

  • Community Team
4 minutes ago, Siracusa said:

 


oh great , thank you very much , so with the other callouts ? if the authors don't repair it , can you recapitulate me ? like me to others ?

( tomorrow i download the new version , it's late here, hello good job )

Sorry I don't fully understand, but if someone else's callout pack is broken or outdated, there is nothing we can do.

(edited)

  • Community Team

Update 2.0

Minor update!

UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF

 

Make sure to remove SuperCallouts2.dll, SuperCallouts2.pdb, and SuperCallouts.ini before installing this update!!!

 

  • Included .pdb file to have error logs more detailed.
  • Added new callout "Toilet Paper Bandit." It's a person who stole a truck load of medical supplies.
  • Fixed major bug in the Hit and Run callout causing LSPDFR to crash entirely.
  • Fixed UI not being enabled in some callouts due to conditions never being met.
  • Fixed some bugs that caused callouts to 'Code-4' as soon as they were accepted.
  • Lots of small bugs fixed that are not important to list here.

 

This is a minor update that fixes multiple bugs from the last version. It's important to update to this version!

 

I made a new discord server where you can report bugs, or just talk! I'll help with all LSPDFR crashes, not just ones related to this plugin! Feel free to join here:

https://discord.gg/ZtJE23A

 

Known issues:

SWAT callouts may spawn very far from you. (Had to disable distance checking to fix the instant CODE-4 bug)

 

Hope you all enjoy!

 

INSTALATION

REPLACE:

SuperCallouts.dll

SuperCallouts.ini

ADD:

RageNativeUI.dll (GTA MAIN FOLDER)

 

 

 

New callout:

 

Edited by SuperPyroManiac

KnightHawkOne

Members

On 8/15/2019 at 12:19 PM, SuperPyroManiac said:

Thank you! Yeah the manhunt will be fun, makes me think I could also do a search and rescue callout but can't really add an innocent person to a pursuit without risking the AI officers gunning them down.

You might want to model it after @Albo1125 bank callout if you do search and rescue also look into @STEVETHEGAMER old swat episodes when it was lspdfr 0.3 there were code 3 callouts, and swat callouts, @khorio created the swat callouts but those are great videos to look at for ideas and inspiration.

 

https://youtu.be/J3jJDtkNJrY

https://youtu.be/YLNVcGtoPxo

 

LtRob

Members

whats the files to download?? Supercallouts 2.0 or the other one? The 2.0 one says it's old file

  • Community Team
2 hours ago, LtRob said:

whats the files to download?? Supercallouts 2.0 or the other one? The 2.0 one says it's old file

The main file, I'll delete the old one in a bit.

Jordanc712

Insiders

On 3/29/2020 at 9:53 PM, SuperPyroManiac said:

 

Yeah send it to me after you have to force close it. It still will have information I can check out.

Your new update has fixed my problem mate.

retrocidalTV

Members

it takes over my cars and my police car starts to drive by it self and do weird things never seen this before so yha 

Chemo

Members

3 hours ago, retrocidalTV said:

it takes over my cars and my police car starts to drive by it self and do weird things never seen this before so yha 

I also got the same bug. 

  • Community Team
4 hours ago, retrocidalTV said:

it takes over my cars and my police car starts to drive by it self and do weird things never seen this before so yha 

 

24 minutes ago, Chemo said:

I also got the same bug. 

 

Does it? What callout? That is defiantly not suppose to happen haha. I'll try to find it and push an update today.

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