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RoadIncident Callouts 1.9

(14 reviews)

13 Screenshots

RoadIncident Callouts v1.9 by SRS bladez © 2018

DO NOT COPY AND POST THIS AS YOUR MOD

 

Requirements:
1) GTA 5 (Legal version, Steam or Rockstar)
2) LSPDFR
3) RAGEPluginhook (0.61 and above)

 

Installation:
• Move the files from 'copy contents to GTA 5 folder' to your main GTA 5 directory.

 

Usage:
• Go on duty, and wait for the callouts to come up, or if you have callout manager, press F12 and force a callout from 'RoadIncident Callouts'

 

Links:
http://www.lcpdfr.com/lspdfr/
https://ragepluginhook.net/

 

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v.17:

• Fixed text not appearing in Fatal Car Crash

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUTS FOR V1.1: Stolen Vehicle, Hit And Run Suspect (Working on more callouts, still getting used to everything)

 

KNOWN BUGS IN v1.0:

• When not accepting either callout, LSPDFR crashes

 

Special Thanks To: @NoNameSet for helping me make these callouts, and a special thanks to the people of the API Development team, especially @PNWParksFan, and @creator2013

What's New in Version 1.9

Released

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v1.7:

Fixed text not appearing in Fatal Car Crash callout

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUT UPDATE:

So far I've got five callouts, I will be much more further down the line!

User Feedback

Recommended Comments

Locairin

Members

Had this error during the Fatal Car Crash.  No idea what it means, other than it appears broken.  I see that you are unable to do anything about it, however I figured that I'd let you know anyway in the event that you get your issue taken care of.  Also, for recovery software, I have a program called DMDE that I've used myself and it works great (I have fully recovered 4 hard drives that failed with it), just a suggestion.

 

Accident.cs:line 654
[9/2/2018 6:51:58 PM.159] at Rage.GameFiber.Main()
[9/2/2018 6:51:58 PM.159] LSPD First Response: ==============================
[9/2/2018 6:51:58 PM.159] LSPD First Response:
[9/2/2018 6:51:58 PM.163] LSPD First Response:
[9/2/2018 6:51:58 PM.165] LSPD First Response: ==============================
[9/2/2018 6:51:58 PM.166] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/2/2018 6:51:58 PM.166] LSPD First Response: ------------------------------
[9/2/2018 6:51:58 PM.167] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/2/2018 6:51:58 PM.167] LSPD First Response: ------------------------------
[9/2/2018 6:51:58 PM.168] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[9/2/2018 6:51:58 PM.168] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.TaskInvoker is invalid.
[9/2/2018 6:51:58 PM.168] LSPD First Response: ------------------------------
[9/2/2018 6:51:58 PM.168] LSPD First Response: Inner exceptions:
[9/2/2018 6:51:58 PM.169] LSPD First Response: ------------------------------
[9/2/2018 6:51:58 PM.169] LSPD First Response: Stack trace:
[9/2/2018 6:51:58 PM.170] LSPD First Response: at Rage.TaskInvoker.Clear()
[9/2/2018 6:51:58 PM.171] at RoadIncident_Callouts.Callouts.FatalCarAccident.<Process>b__132_3() in E:\GTA V mod development\RoadIncident Callouts\RoadIncident Callouts\Callouts\Fatal Car Accident.cs:line 654
[9/2/2018 6:51:58 PM.171] at Rage.GameFiber.Main()
[9/2/2018 6:51:58 PM.172] LSPD First Response: ==============================
[9/2/2018 6:51:58 PM.173] LSPD First Response:

Deactivated Member

Deactivated Author

I'm thinking of starting coding again. Although I won't be able to update or fix any bugs with this callout pack. I can make it downloadable again if people want it. So just let me know

GabLeGamer

Members

please do!

Pown3r88

Members

On 4/12/2019 at 6:12 AM, SRS Bladez said:

UPDATE: Won't be coding again. So yeah sorry everyone

That's a shame because you did a great job on this one! Especially because of the so many different spawn locations.

 

Just a quick question, I know how to initiate a traffic stop with LShift or a pursuit with the vanilla LCPDFR by holding the backup key. With one of the callouts in your (amazing) roadincident callouts, 'Stolen Vehicle', it seems that I can't initiate a pursuit. The stolen vehicle is (obviously) not stopping and an officer is giving chase, but I can't ask for 'Pursuit' backup - also with Ultimatebackup the option 'pursuit' doesn't show, only Code2 and Code3. So it seems LCPDFR doesn't 'see it' as a vehicle is failing to stop? Other AI cops also don't join the chase.

 

Anyone has had this as well with other plugins and might know the fix? Might as well be looking over something really simple...

Pierruno

Members

This needs an update

Deactivated Member

Deactivated Author

I don't have VS anymore, same with the road incident callouts file. Nor can I play gta 5. RIP

Ryan524

Members

I am probably missing something obvious but when I get for example a callout for a vehicle accident when I am done and ready to leave the scene how do I end the callout so I am able to get a new one.

Euz

Members

this needs updating or something mate whenever i do the fatal crash callout and get to the last suspect my game always crashes on the same part everytime 

CMendez

Members

it still crashes accepting calls :3

 

LtSnoDawg69

Members

For those who are getting random errors please not the author of this mod cannot code anymore due to his pc doing a hard crash(man i hate those). And if you bothered to read the earlier comments you will also see that he is not going to be updating this any further.

Hi there good sir listen you may not read this is message but i have been searching for months for that south Australian ambulance and ped and 

i would really appreciate it if you sent me a email or post it on LSPDFR we all would appreciate thanks from the rockiller1243

Is this callout any good, or does it crash your game?

weenielul

Members

not hating but when ever I'm in the scene the game crashes cause of these callouts i try everything but its not working 

LonelyJournal

Members

god i remember making this mod when i was 15 with my old SRS Bladez account name. holy shit i'm 20 now XD

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