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RoadIncident Callouts 1.9

(14 reviews)

13 Screenshots

RoadIncident Callouts v1.9 by SRS bladez © 2018

DO NOT COPY AND POST THIS AS YOUR MOD

 

Requirements:
1) GTA 5 (Legal version, Steam or Rockstar)
2) LSPDFR
3) RAGEPluginhook (0.61 and above)

 

Installation:
• Move the files from 'copy contents to GTA 5 folder' to your main GTA 5 directory.

 

Usage:
• Go on duty, and wait for the callouts to come up, or if you have callout manager, press F12 and force a callout from 'RoadIncident Callouts'

 

Links:
http://www.lcpdfr.com/lspdfr/
https://ragepluginhook.net/

 

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v.17:

• Fixed text not appearing in Fatal Car Crash

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUTS FOR V1.1: Stolen Vehicle, Hit And Run Suspect (Working on more callouts, still getting used to everything)

 

KNOWN BUGS IN v1.0:

• When not accepting either callout, LSPDFR crashes

 

Special Thanks To: @NoNameSet for helping me make these callouts, and a special thanks to the people of the API Development team, especially @PNWParksFan, and @creator2013

What's New in Version 1.9

Released

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v1.7:

Fixed text not appearing in Fatal Car Crash callout

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUT UPDATE:

So far I've got five callouts, I will be much more further down the line!

User Feedback

Recommended Comments

BEModsV

Members

@SRS BladezSo I've got a major issue with these callouts. Every time I accept a callout where a waipoint has to be set, my lspdfr crashes. It is an issue with the blips I think. I attached my log for you to review. I didn't paste it all in this comment because I don't like when people do that 😁

RagePluginHook.log

Deactivated Member

Deactivated Author

@BEModsV Thanks for that, I'll try and fix that soon, so was that the Fatal Car Crash callout? If so, when I was testing it, it crashed sometimes but worked the others. That's weird because when I went to the lines that it says the issue is on, doesn't make any sense. It makes me go to texts and OnCallOutAccepted. But since it says Rage.Blip() as the error, it's got to be the cop blip that I use

Deactivated Member

Deactivated Author

Just letting everyone know that since I've updated GTA 5, I can't play it until scripthookv and RPH updates. I've tried reverting to the old game version, but it just updates over it no matter what I do, because I have the retail Rockstar version

Kifflommer

Members

Recommendation for new unique callout :  Tow Truck / Repo Driver Requiring Assistance With Hostile Driver

Deactivated Member

Deactivated Author

13 minutes ago, GTALawEnforcer said:

Recommendation for new unique callout :  Tow Truck / Repo Driver Requiring Assistance With Hostile Driver

I'm a little confused on that one, do you mean a Tow Truck driver needs assistance because a driver is aggressive towards him?

I just got confused form your comment

Kifflommer

Members

(edited)

5 minutes ago, SRS Bladez said:

I'm a little confused on that one, do you mean a Tow Truck driver needs assistance because a driver is aggressive towards him?

I just got confused form your comment

 

As in like, a Tow Truck Company has a truck dispatched to Repossess someones vehicle, and the owner of said vehicle is not allowing the tow truck operator to hitch his/her vehicle and or is even possibly attacking the tow truck operator themselves. Could be a code 2 call.

Edited by GTALawEnforcer

Deactivated Member

Deactivated Author

Oh like operation repo type of stuff?

Kifflommer

Members

11 minutes ago, SRS Bladez said:

Oh like operation repo type of stuff?

 

Kinda, but only one call out with maybe 2 call variations. One being with the agitated vehicle owned being talked down and the Repo being successful, or another call variation in which the irate owner of the reposessed vehicle pulls a weapon of some sort. Attacks the Repo Tow Truck driver, and possibly any Officer on scene assisting. Not looking for a whole " Operation Repo " Pack, but one call out would be cool. 

Deactivated Member

Deactivated Author

4 minutes ago, GTALawEnforcer said:

 

Kinda, but only one call out with maybe 2 call variations. One being with the agitated vehicle owned being talked down and the Repo being successful, or another call variation in which the irate owner of the reposessed vehicle pulls a weapon of some sort. Attacks the Repo Tow Truck driver, and possibly any Officer on scene assisting. Not looking for a whole " Operation Repo " Pack, but one call out would be cool. 

Yeah of course, I'm currently working on my "Code 2 Callouts", so I can definitely try and add that

YoshePlays

Members

(edited)

Whenever I accept callouts from this plugin, LSPD crashes.

Edited by YoshePlays

HazyTube

Members

Are there spawnpoints in sandy/paletobay too?

Deactivated Member

Deactivated Author

5 hours ago, HazyTube said:

Are there spawnpoints in sandy/paletobay too?

I will add some to sandy shores and paleto. Just not yet

12 hours ago, YoshePlays said:

Whenever I accept callouts from this plugin, LSPD crashes.

What callouts were they?

YoshePlays

Members

4 hours ago, SRS Bladez said:

I will add some to sandy shores and paleto. Just not yet

What callouts were they?

 

Severe Vehicle Crash, Hit And Run Suspect,  Car Crash on Hillside. I forced spawned them with callout manager, however all of them crashed LSPDFR when I accept them. I was using the latest version.

Deactivated Member

Deactivated Author

That's weird. Everytime I accept them it's fine, I've tested them 5 times each, and all times they worked

HazyTube

Members

7 hours ago, SRS Bladez said:

I will add some to sandy shores and paleto. Just not yet

What callouts were they?

Nice! Keep up the good work

Deactivated Member

Deactivated Author

17 minutes ago, HazyTube said:

Nice! Keep up the good work

Thanks man, appreciate it, I'm currently working on a Motor Vehicle Accident in sandy shores, and then tomorrow night if I have time I'll make another one in Paleto

HazyTube

Members

1 minute ago, SRS Bladez said:

Thanks man, appreciate it, I'm currently working on a Motor Vehicle Accident in sandy shores, and then tomorrow night if I have time I'll make another one in Paleto

Nicceee, I will definitely use your callouts the most, cuz I patrol alot in those areas, and I love controlling traffic and stuff

Pazzi

Members

(edited)

Hi man... I really like your callout pack.

Some reports & suggestions:

  • If I keep pressing T when the dialog is in the final sequence, the game crashes (example in Fatal Car Crash callout)
  • When the callout ended, you forgot to dismiss the police officers so they are keep standing and persistent in the game. If I go far away from them and come back, they are still standing still... suggestion: please perform ped.dismiss() to free them each time the callout ended
  • I suggest you to fix bugs and crashes first until they stable, instead of adding more n more callouts, so we can enjoy your callouts

Again, thanks for the great callouts pack... I'm looking forward for the next updates! 👍😉

 

Edited by Pazzi

Deactivated Member

Deactivated Author

2 hours ago, Pazzi said:

Hi man... I really like your callout pack.

Some reports & suggestions:

  • If I keep pressing T when the dialog is in the final sequence, the game crashes (example in Fatal Car Crash callout)
  • When the callout ended, you forgot to dismiss the police officers so they are keep standing and persistent in the game. If I go far away from them and come back, they are still standing still... suggestion: please perform ped.dismiss() to free them each time the callout ended
  • I suggest you to fix bugs and crashes first until they stable, instead of adding more n more callouts, so we can enjoy your callouts

Again, thanks for the great callouts pack... I'm looking forward for the next updates! 👍😉

 

With the dotpoints, what are the second and third ones that you're talking about? Also that's the weird thing, if I press T after the dialog in fatal car crash has finished for any ped, it doesn't crash. 

Deactivated Member

Deactivated Author

ATTENTION!! I recently had to reset my pc due to issues, before I did this, I backed up all my files to dropbox. I finished resetting, I get the new desktop, and only to find out that dropbox didn't save any of my bloody files! This means RoadIncident Callouts is no more 😭😭, now this might not sound that bad to you, but I spent a lot of time working on these callouts, and the fact that it's my first callout pack makes me that more pissed off. So I'm sorry to let you all down over something so minuscule, but that has great disasters! But keep in mind that I've lost everything that was important to me.

pcGAMEZguy

Members

On 8/9/2018 at 6:21 AM, SRS Bladez said:

ATTENTION!! I recently had to reset my pc due to issues, before I did this, I backed up all my files to dropbox. I finished resetting, I get the new desktop, and only to find out that dropbox didn't save any of my bloody files! This means RoadIncident Callouts is no more 😭😭, now this might not sound that bad to you, but I spent a lot of time working on these callouts, and the fact that it's my first callout pack makes me that more pissed off. So I'm sorry to let you all down over something so minuscule, but that has great disasters! But keep in mind that I've lost everything that was important to me.

If you still have the same hard drive most data is recoverable.  Even if wiped over.

pcGAMEZguy

Members

15 hours ago, SRS Bladez said:

Nah it's not

I recover stuff all the time that way.

Deactivated Member

Deactivated Author

I've tried looking at recover old versions but nothings there

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