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Ford Police Interceptor 2012 model. 1.6.0

(51 reviews)

1 Screenshot

Hi,

Finally after long and hard work BogdanM and me proudly present:

The Ford 2012 Police interceptor.
To install read the readme otherwise the car doesn't work.

Credits:

Model is original Driver san Fransisco, modified for GTAV and marked to Police version by F5544.
Liveries are made by DoTTGaMMa/bxbugs123 and adapted to this version by BogdanM
Lspd liveries by BogdanM
Rhino Rambar/antenna’s made by F5544 and Textures F5544/Lt.Caine.
Whelen Justice Lightbar by Bxbugs123 converted to GTA V by F5544, textures by BogdanM and Bxbugs123.
Interior from Forza edited by F5544/Bxbugs123
Wheels edited by Prophet.
Laptop/radio by 0Taku.
Watchguard by F5544, textures by 0taku.

Btw try to tint the windows black. It looks badass

for more info watch these great vids:

https://youtu.be/uIOKLgPqhbs

Thanks to officer Benzo

https://www.youtube.com/watch?v=VOU-vjTwJOI

Thanks to mroxplay

https://www.youtube.com/watch?v=VOU-vjTwJOI

Thanks to acepilot2k7

Btw thanks to 14torre for converting the Taurus first(sorry forgot)

What's New in Version 1.6.0

Released

V1.1 fixed the template, fixed the back siren, new siren lights(texture), fixed the radio display, fixed the shock absorbs. Fixed the rim reflection. Added new white black template. Fixed small issues.

V1.2 sorry fixed the interior lights. they were not showing up in the night.

Added the template in the zip.

V1.3 Changed the middle brakelight colour to red.

V1.4 replaced long antenna with a moving version.

V1.5 Fixed lightbar headlight right.

V1.6 Improved the details, mount for dashboard cam, handles for the spot, some chrome lines are black around the taillights, fixed the windows reflection(inside no reflection, outside reflection).

User Feedback

Recommended Comments

585ny14603

Members

LCPDFR.com says the template can't be found. I had it saved earlier and accidentally saved a skin over it.

Kilyin

Members

3 minutes ago, 585ny14603 said:

LCPDFR.com says the template can't be found. I had it saved earlier and accidentally saved a skin over it.

yeah, attachments here are about as reliable as a Vegas wedding vow.

(edited)

41 minutes ago, F5544 said:

Will all be fixed tommorrow

You mean rear siren light?

Not the mermaid, the little light on the top right of the rear window of the car

(I am not speaking of the ramp on the roof)

Edited by Marvin El Cørøma

F5544

Members Author

That one will be fixed.

1 hour ago, gamepro552 said:

Hey, I don't have a police3 entry in my carvariations.meta file. Can I just add the lines instead? A bit confused here.

Add it to the carvariations

F5544

Members Author

Why is the template gone. Hmm i will include it in the zip

jhudsonred81

Members

Just a quick question. The rambar seems to fly off with the slightest contact. Dont know if anyone else is having this issue.

Drewster327

Members

Anyway to change the location of the Dash cam view, it's really low, hard to see over the dash

F5544

Members Author

Thats in the vehicle handling line. And the falling off rambar is fixed by the extra strong tag.

Kratos352

Members

Would you be able to fix the template? Every time I add something to the top of the front fenders it seems to add it on the spotlight.

J T

Members

cool...but I think ill wait for a 13-14 model with an arjent

Fmr MSPR

Members

This is a great model! Only thing is that the brake lights need to be on the outer taillight part not the inner part. I'm sure all the stuff will be fixed on next update or so. Anyways great job!

TrooperAubrey

Members

(edited)

Is there another template that we can use? The one that was uploaded isn't available to me.

Never mind. D:

Edited by TrooperAubrey

Ethenal

Members

(edited)

Fantastic car! small bug though, the right LED in the top of the rear window does not light up. the left one does.

actually, seems to be a couple lights that don't change their texture on the lightbar as well. may be due to technical limitations with the lighting system.

 

thank god we have a good  Police Interceptor now :>

Edited by Ethenal

Porte

Members

Any way to make it so ALL the windows can be tinted? (Besides the front windshield of course.)

F5544

Members Author

All the windows are tinted only the frond windows are less tinted aa in normal life to

F5544

Members Author

19 hours ago, jim2010 said:

This is a great model! Only thing is that the brake lights need to be on the outer taillight part not the inner part. I'm sure all the stuff will be fixed on next update or so. Anyways great job!

really because on all the pictures its different?

Kilyin

Members

On 11/8/2015, 1:39:14, F5544 said:

Thats in the vehicle handling line. And the falling off rambar is fixed by the extra strong tag.

I have that in vehicles.meta but it still flies off.

F5544

Members Author

hmm. in the latest veh meta? last dlc?

Kilyin

Members

(edited)

27 minutes ago, F5544 said:

hmm. in the latest veh meta? last dlc?

I put it in mpluxe, it's pretty much where I put all my .meta edits. This is basically the same entry I originally put in for the bxbugs123 LSPD Impala.

Spoiler

<Item>
      <modelName>police3</modelName>
      <txdName>police3</txdName>
      <handlingId>POLICE3</handlingId>
      <gameName>POLICE</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STD_EXITFIXUP</layout>
      <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="false" />
      <wheelScale value="0.244000" />
      <wheelScaleRear value="0.244000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.83" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_0</swankness>
      <maxNum value="2" />
      <flags>FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_LIVERY FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
     <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE3_FRONT_LEFT</Item>
        <Item>STD_POLICE3_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

Edited by Kilyin

F5544

Members Author

hmm.. then i don't know maybe other people?

Fmr MSPR

Members

1 hour ago, F5544 said:

really because on all the pictures its different?

I mean like in game. When you brake the lights are on the inner taillight instead of the outer taillight 

Kilyin

Members

49 minutes ago, F5544 said:

hmm.. then i don't know maybe other people?

As you can see in this video, this is a very low speed, low impact collision and the entire rambar just completely detaches.

https://www.youtube.com/watch?v=itAgifbgNcg

F5544

Members Author

40 minutes ago, jim2010 said:

I mean like in game. When you brake the lights are on the inner taillight instead of the outer taillight 

i mean in the real life the outer parts are the taillights...

https://www.youtube.com/watch?v=tYHzcAlZ0Wo

30 minutes ago, Kilyin said:

As you can see in this video, this is a very low speed, low impact collision and the entire rambar just completely detaches.

https://www.youtube.com/watch?v=itAgifbgNcg

i saw it. i don't know how to fix it, because this is not an model issue but an meta issue

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