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LAPD Ford Police Interceptor Utility (2014) [ELS/NON ELS] 0.8

(116 reviews)

15 Screenshots

Los Angeles Police Department Ford Police Interceptor Utility
Project is WIP and EXCLUSIVE FOR LCPDFR.COM! DON'T UPLOAD IT ANYWHERE!
Please report bugs to forum topic

 

MODEL AVAILABLE FOR BOTH ELS AND NON ELS USERS

 

Model features:

  • HQ Interior
  • Real scale
  • Breaking glass
  • Dirt and burn map
  • Real reflection in the mirrors
  • Working spotlights
  • Working dials

Extras (NON ELS VERSION)

  • 1 -  Spotlights
  •  2  - Factory Stereo Antenn
  •  3,4 - Mirror Lights
  •  5 - Folded Spotlights
  •  10 - Push bumper
  •  12 - Side Antennas


 

What's New in Version 0.8

Released

ADDED ELS VERSION, SO YOU CAN CHOOSE BETWEEN ELS AND NON ELS

 

Thanks a lot to @NeOnLaZeR, @OfficerFive0, @Scuderio, @SeaHawk14, @steinberg4145, @vladimir850 for their help and support.

 

 

  • Fixed rear passanger position
  • Fixed non breaking lightbar glass
  • Added full proper LODs support (thanks a lot to @steinberg4145 for help with L3/L4)
  • Added animation to engine and exhaust
  • Added Setina Partition and Coban Dashcam by @OfficerFive0
  • Improved lights
  • Improved lightbar 
  • Improved interior
  • General improvements

User Feedback

Recommended Comments

GrandTheftLachy

Members

 

 Is there a chance of using the rx2700 lightbar? That would be awesome if you could do that.

72will

Members

Please add:

a rambar

change it to a whelen lightbar

add more lights

J T

Members

are you going to add spotlights for the next version?

Desmond98

Members Author

are you going to add spotlights for the next version?

maybe, but my main goals for the next version is to add the settings for lightbar, fix the incorrect dirt and empty when front turn signals broken

GravelRoadCop

Members

maybe, but my main goals for the next version is to add the settings for lightbar, fix the incorrect dirt and empty when front turn signals broken

Spotlights are important ;) Keep up the solid work !

Mitchell

Members

Anyone else having trouble enabling multiple liveries? I replaced it with policet and also have FLAG_HAS_LIVERY for policet in vehicles.meta

jordylad1690

Members

i replaced policet but the lightbar does not work can anybody help

Desmond98

Members Author

(edited)

i replaced policet but the lightbar does not work can anybody help

its not optimized for policet, but need use this setting into carvariations.meta 
<Item> 
<modelName>police3</modelName> 
<colors> 
<Item> 
<indices content="char_array"> 
134 
134 
156 
156 
</indices> 
<liveries> 
<Item value="true" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
</liveries> 
</Item> 
<Item> 
<indices content="char_array"> 
134 
134 
156 
156 
</indices> 
<liveries> 
<Item value="false" /> 
<Item value="true" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
</liveries> 
</Item> 
<Item> 
<indices content="char_array"> 
134 
134 
156 
156 
</indices> 
<liveries> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="true" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
</liveries> 
</Item> 
<Item> 
<indices content="char_array"> 
134 
134 
156 
156 
</indices> 
<liveries> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="true" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
</liveries> 
</Item> 
<Item> 
<indices content="char_array"> 
134 
134 
156 
156 
</indices> 
<liveries> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="true" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
<Item value="false" /> 
</liveries> 
</Item> 
</colors> 
<kits> 
<Item>157_massacaro2_modkit</Item> 
</kits> 
<windowsWithExposedEdges /> 
<plateProbabilities> 
<Probabilities /> 
</plateProbabilities> 
<lightSettings value="1" /> 
<sirenSettings value="13" />
</Item>

for presets thanks AlexTolle

Edited by Desmond98

Kilyin

Members

Hidden Content

for presets thanks AlexTolle

I'm pretty sure I posted that ;)

jordylad1690

Members

Hidden Content

for presets thanks vladimir850

i added this mpluxe but it still doesnt work what am i doin wronng

Desmond98

Members Author

i added this mpluxe but it still doesnt work what am i doin wronng

try use ready file from topic

Deactivated Member

Deactivated

Is there anyway to fix the handling when I put the explorer in sheriff2 slot?

Desmond98

Members Author

Is there anyway to fix the handling when I put the explorer in sheriff2 slot?

use handling from police3

Deactivated Member

Deactivated

This explorer is sick, Ive been waiting for this forever.

Kilyin

Members

(edited)

Downloaded new version. Is this how the sirens are supposed to look? Seems like there's too much white in them.

 

Edited by Kilyin

HoukaiProject

Members

How to add this instead of replacing police3?

Kilyin

Members

(edited)

On 10/15/2015 at 9:05 PM, HoukaiProject said:

How to add this instead of replacing police3?

I added it as explorer. Renamed model files to 'explorer' (leave the _hi) and insert them into mpluxe vehicles.rpf.

Extract carvariations.meta from mpluxe and insert this at the top after <variationsData>

 

Spoiler

<Item>
  <modelName>explorer</modelName>
  <colors>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
      </liveries>
    </Item>
  </colors>
  <kits>
    <Item>157_massacaro2_modkit</Item>
  </kits>
  <windowsWithExposedEdges />
  <plateProbabilities>
      <Probabilities />
      </plateProbabilities>
  <lightSettings value="1" />
  <sirenSettings value="13" />
</Item>

Do the same with vehicles.meta (insert this at top after <initDatas>

 

Spoiler

<Item>
      <modelName>explorer</modelName>
      <txdName>explorer</txdName>
      <handlingId>POLICE3</handlingId>
      <gameName>POLICE</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>SHERIFF2</audioNameHash>
      <layout>LAYOUT_STD_EXITFIXUP</layout>
      <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="false" />
      <wheelScale value="0.244000" />
      <wheelScaleRear value="0.244000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.83" />
      <identicalModelSpawnDistance value="100" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="2.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_0</swankness>
      <maxNum value="2" />
      <flags>FLAG_EXTRAS_ALL FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE3_FRONT_LEFT</Item>
        <Item>STD_POLICE3_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

And finally at the bottom of vehicles.meta before </txdRelationships> add this

Spoiler

<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>explorer</child>
    </Item>

Save both, and replace them into mpluxe.

Edited by Kilyin

HoukaiProject

Members

I added it as explorer. Renamed model files to 'explorer' (leave the _hi) and insert them into mpluxe vehicles.rpf.

Extract carvariations.meta from mpluxe and insert this at the top after <variationsData>

 

Hidden Content

Do the same with vehicles.meta (insert this at top after <initDatas>

 

Hidden Content

Save both, and replace them into mpluxe.

work. thx u!!!!

zslfrank

Members

Hi there

I was trying to edit the "carvariations"file to fix the lights , but I could not do it even though I had already extracted it to the desktop .

Once I open it with Open IV , it just showed me the GTA V folder.

If I did not get the idea right please tell me , not really a good English speaker :)

The SUV is amazing btw , is it possible to add some antennas in the future?

Desmond98

Members Author

Hi there

I was trying to edit the "carvariations"file to fix the lights , but I could not do it even though I had already extracted it to the desktop .

Once I open it with Open IV , it just showed me the GTA V folder.

If I did not get the idea right please tell me , not really a good English speaker :)

The SUV is amazing btw , is it possible to add some antennas in the future?

try use ready file 

carvariations.meta

SerekgPL

Members

Can i use it for Sheriff2? And it's still not the same lightbar what we have on CVPI bu F5544. Please add the same thing :) 

Desmond98

Members Author

Where is handling for Sheriff2?

sorry, i dont know

ImRamboRoss

Members

I really like the model, but the lightbar is a little off. It doesn't seem as bright or flashy. Other than that, the car is beautiful 

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