Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

This file has been reported as outdated or no longer maintained. For further information, see the file comments.

Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

(242 reviews)

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125

What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Arrest Manager for LSPDFR

User Feedback

Recommended Comments

Kal74

Members

No clue why people are having issues with this. I have had zero problems with it.. I have arrested and called transport without any problems like 20+ times last night.. I even called 2 Transports at the same time, multiples times.. Even this morning I did some of the Callouts from above that people said they were crashing on several times and I never had issues.. I am going to go try Stolen Police Car Callout now and see what happens.. 

Lt. A.Kouassi

Members

14 minutes ago, Kal74 said:

No clue why people are having issues with this. I have had zero problems with it.. I have arrested and called transport without any problems like 20+ times last night.. I even called 2 Transports at the same time, multiples times.. Even this morning I did some of the Callouts from above that people said they were crashing on several times and I never had issues.. I am going to go try Stolen Police Car Callout now and see what happens.. 

That was my first time, just saw the other user mention it so thought I would upload my log. Maybe it is jyst a conflict with various other callout packs for 0.3. I am systematically testing each callout anyway and carrying it out and basically seeing if any errors occur. (It is early doors anyway so could be random).

Kal74

Members

(edited)

Yeah I ran Stolen Police Car Callout 4 times successfully and called for Transport and Transported every time successfully.. The last 1 I did had 2 suspects to transport..So something else might be going on.. I will leave that up to the code readers to figure out..

Edited by Kal74

Albo1125

Insiders Author

(edited)

36 minutes ago, Lt. A.Kouassi said:

Think I have a similar log to that happening as well. Happened after the Stolen Police Car callout. Arrested one suspect, the A.I had the other out of my visual range. When the callout ended upon the apprehension of the suspect 2 by the A.I then the LSPDFR crashed.

 

 

RagePluginHook.log

This appears to be caused by LSPDFR's built in transport, not Arrest Manager.

MoreJailPoints only appeared in the log, because its thread was aborted due to LSPDFR encountering an error.

Edited by Albo1125

Archatos

Members

28 minutes ago, Kal74 said:

No clue why people are having issues with this. I have had zero problems with it.. I have arrested and called transport without any problems like 20+ times last night.

My only problem has been the spawning of multiple transports whenever I call them. But I noticed I'm always getting two towtrucks as well. So I doubt it's this script that is causing the error.

At the moment I'm mostly amused by watching them fight over who gets to take the prisoner and car:tongue:

Albo1125

Insiders Author

16 hours ago, DLM3 said:

Cheers! Thank you, it was much needed. Things seem a little stale without that kind of must-have.

Are you still considering adding a couple of drop-off at hospitals for the few nuts that we can arrest for immersion sake? :smile:

Yes!

I have my hands full updating & fixing existing stuff atm though.

DLM3

Members

56 minutes ago, Albo1125 said:

Yes!

I have my hands full updating & fixing existing stuff atm though.

No worry. It was great to see updates pushed so fast :smile:

Hyfrith

Members

Just posting about the same issue as some users above who've had two prisoner transports come whenever you only call one, nothing crashes or anything, there's just two transports. About to see if Police Radio tow-truck has the same issue now..

Albo1125

Insiders Author

5 minutes ago, Hyfrith said:

Just posting about the same issue as some users above who've had two prisoner transports come whenever you only call one, nothing crashes or anything, there's just two transports. About to see if Police Radio tow-truck has the same issue now..

You're running two instances of LSPDFR in that case. Check your files.

Hyfrith

Members

(edited)

19 minutes ago, Albo1125 said:

You're running two instances of LSPDFR in that case. Check your files.

I just tested it twice in-game and only one transport came...

Now I can't remember fully. But when I had the double transport bug might have been after the LSPDFR plugin crashed and I reloaded it in game with the ragehook console.. Could that then cause the double instance bug? There's only 1 "LSPD First Response.dll" and "LSPD First Responce.pdb" in my files. Nevertheless, seems okay now. Weird.

Edit: Just had an LSPDFR crash so I reloaded like before but it's not duplicating the double transports. Police Radio tow-truck working fine too. So I'm not complaining haha

Edited by Hyfrith

ImRamboRoss

Members

The previous version of Arrest Manager worked fine for me, however, 5.1.1.0 in LSPDFR 0.3 freezes my game when I go on duty. Just thought I should report this bug. 

TheDude

Members

(edited)

Hey albo having a crash that I think may be associated with arrest manager. what seems to happen is anytime the ai arrests somebody as soon as they drive off with the suspect out of LOD range I get a lspdfr crash. heres the log. I ran the albo tool and it came back with no errors btw. I had been playing for about five hours so I am going to cut down the log to the last 20-30 mins before the crash happened.

Edit: one other thing to add although I am not sure its pertinent. rite before the crash happened I noticed all the officers from the chase walking back to their cars (the blue/red circles around them had disapeared) but rite before the script crashed every cop got a pink dot which even after restarting lspdfr via the console remained.

Spoiler

[1/18/2016 11:28:28 PM.011] [TRACE] Thread WorldEventManager #1 initialized

[1/18/2016 11:28:28 PM.012] [TRACE] Thread PlayerChaseManager #1 initialized

[1/18/2016 11:28:28 PM.018] [TRACE] Thread TrafficControl #1 initialized
[1/18/2016 11:28:28 PM.034] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!
[1/18/2016 11:28:30 PM.627] LSPD First Response: Assorted Callouts is up to date.
[1/18/2016 11:29:01 PM.817] LSPD First Response: Creating PotentialDrugDeal
[1/18/2016 11:29:01 PM.819] [TRACE] Callout created:  #1
[1/18/2016 11:29:02 PM.081] [TRACE] Thread ZoomThread #1 initialized
[1/18/2016 11:29:02 PM.264] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ALTA_ST
[1/18/2016 11:29:03 PM.740] [TRACE] User accepted callout
[1/18/2016 11:29:12 PM.092] [TRACE] Asked thread ZoomThread #1 to abort: Timeout exceeded
[1/18/2016 11:29:12 PM.094] [TRACE] Instance cleaned (ZoomThread #1)
[1/18/2016 11:29:12 PM.095] [TRACE] Thread ZoomThread #1 has been shut down
[1/18/2016 11:29:33 PM.216] setting up new cop: null
[1/18/2016 11:29:33 PM.216] [TRACE] New ped recognized as cop
[1/18/2016 11:31:52 PM.943] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[1/18/2016 11:31:52 PM.944] LSPD First Response: EndCurrentCallout: Finishing...
[1/18/2016 11:31:52 PM.946] [TRACE] Instance cleaned ( #1)
[1/18/2016 11:31:52 PM.946] LSPD First Response: Creating ???????????????????????????????????????
[1/18/2016 11:31:52 PM.967] [TRACE] Callout created:  #2
[1/18/2016 11:31:52 PM.972] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DIDION_DR
[1/18/2016 11:31:52 PM.989] [TRACE] Thread ZoomThread #2 initialized
[1/18/2016 11:31:54 PM.859] [TRACE] User accepted callout
[1/18/2016 11:31:54 PM.886] LSPD First Response: SituationNumber: 2
[1/18/2016 11:32:02 PM.975] [TRACE] Asked thread ZoomThread #2 to abort: Timeout exceeded
[1/18/2016 11:32:02 PM.975] [TRACE] Instance cleaned (ZoomThread #2)
[1/18/2016 11:32:02 PM.977] [TRACE] Thread ZoomThread #2 has been shut down
[1/18/2016 11:32:07 PM.343] Removing options for Menu
[1/18/2016 11:32:07 PM.778] Removing options for Menu
[1/18/2016 11:32:08 PM.150] Removing options for Menu
[1/18/2016 11:32:08 PM.888] Removing options for Menu
[1/18/2016 11:33:00 PM.077] setting up new cop: null
[1/18/2016 11:33:00 PM.077] [TRACE] New ped recognized as cop
[1/18/2016 11:33:25 PM.651]  954191
[1/18/2016 11:33:31 PM.807] LSPD First Response: Player arrest
[1/18/2016 11:33:32 PM.635]  961178
[1/18/2016 11:33:34 PM.205]  962747
[1/18/2016 11:33:36 PM.526] [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[1/18/2016 11:33:36 PM.557] [TRACE] Thread PlayerArrest #1 initialized
[1/18/2016 11:33:36 PM.878] 1/18/2016 11:33:36 PM - released
[1/18/2016 11:33:39 PM.073] LSPD First Response: Randomroll: 2
[1/18/2016 11:33:39 PM.073] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DIDION_DR
[1/18/2016 11:33:40 PM.270] [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[1/18/2016 11:33:40 PM.273] [TRACE] Asked thread PlayerArrest #1 to abort: Ped left Arrest (left)
[1/18/2016 11:33:40 PM.273] [TRACE] Instance cleaned (PlayerArrest #1)
[1/18/2016 11:33:40 PM.274] [TRACE] Assigned ped to PlayerArrest #2 (Blocker)
[1/18/2016 11:33:40 PM.274] HAS WEAPON
[1/18/2016 11:33:40 PM.275] [TRACE] PlayerArrest #1 is aborting already
[1/18/2016 11:33:40 PM.307] [TRACE] Thread PlayerArrest #1 has been shut down
[1/18/2016 11:33:40 PM.307] [TRACE] Thread PlayerArrest #2 initialized
[1/18/2016 11:33:41 PM.578] [TRACE] Created new chase
[1/18/2016 11:33:41 PM.579] [TRACE] Suspect added to chase
[1/18/2016 11:33:41 PM.585] [TRACE] New ped recognized as cop
[1/18/2016 11:33:41 PM.586] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/18/2016 11:33:41 PM.586] [TRACE] Cop added to chase
[1/18/2016 11:33:41 PM.688] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/18/2016 11:33:41 PM.688] [TRACE] Cop added to chase
[1/18/2016 11:33:41 PM.689] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/18/2016 11:33:41 PM.689] [TRACE] Cop added to chase
[1/18/2016 11:33:41 PM.690] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/18/2016 11:33:41 PM.690] [TRACE] Cop added to chase
[1/18/2016 11:33:41 PM.690] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/18/2016 11:33:41 PM.690] [TRACE] Cop added to chase
[1/18/2016 11:33:45 PM.668] [TRACE] Instance cleaned ( #2)
[1/18/2016 11:34:04 PM.663] [TRACE] Key down #1
[1/18/2016 11:34:04 PM.663] [TRACE] Key down #1.5
[1/18/2016 11:34:04 PM.663] CA: False
[1/18/2016 11:34:04 PM.663] AC: False
[1/18/2016 11:34:04 PM.663] [TRACE] Key down #2
[1/18/2016 11:34:04 PM.663] [TRACE] Ped #2
[1/18/2016 11:34:04 PM.664] [TRACE] Ped #2
[1/18/2016 11:34:04 PM.664] [TRACE] Ped #3
[1/18/2016 11:34:04 PM.664] [TRACE] Ped #2
[1/18/2016 11:34:04 PM.814] Prompting Arresting
[1/18/2016 11:34:05 PM.666] [TRACE] Key down #1
[1/18/2016 11:34:05 PM.666] [TRACE] Key down #1.5
[1/18/2016 11:34:05 PM.666] CA: True
[1/18/2016 11:34:05 PM.666] AC: False
[1/18/2016 11:34:08 PM.740] LSPD First Response: Contains key after add
[1/18/2016 11:34:08 PM.776] [TRACE] No more suspects useable, aborting chase
[1/18/2016 11:34:08 PM.778] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[1/18/2016 11:34:08 PM.778] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[1/18/2016 11:34:08 PM.778] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[1/18/2016 11:34:08 PM.778] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[1/18/2016 11:34:08 PM.778] [TRACE] Removing ped from ChaseController #1 (GameplayMandatory)
[1/18/2016 11:34:08 PM.778] [TRACE] Instance cleaned (ChaseController #1)
[1/18/2016 11:34:08 PM.778] [TRACE] Aborted chase
[1/18/2016 11:34:13 PM.171] LSPD First Response: System.ArgumentException: An item with the same key has already been added.
[1/18/2016 11:34:13 PM.171] at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
[1/18/2016 11:34:13 PM.171] at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
[1/18/2016 11:34:13 PM.172] at MoreJailPoints.EntryPoint.?????????????????????????????????????????.?????????????????????????????????????????()
[1/18/2016 11:34:13 PM.172] LSPD First Response: Arrest Manager handled the ArrByP exception successfully
[1/18/2016 11:34:13 PM.783] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DIDION_DR
[1/18/2016 11:34:14 PM.021] [TRACE] Transfering control from PlayerArrest #2 (Blocker) to PlayerSuspectTransport #1
[1/18/2016 11:34:14 PM.021] [TRACE] Removing ped from PlayerArrest #2 (Blocker)
[1/18/2016 11:34:14 PM.022] [TRACE] Asked thread PlayerArrest #2 to abort: Ped left Arrest (left)
[1/18/2016 11:34:14 PM.022] [TRACE] Instance cleaned (PlayerArrest #2)
[1/18/2016 11:34:14 PM.022] [TRACE] Assigned ped to PlayerSuspectTransport #1 (Blocker)
[1/18/2016 11:34:14 PM.022] [TRACE] PlayerSuspectTransport #1 received control over ped
[1/18/2016 11:34:14 PM.022] [TRACE] PlayerArrest #2 is aborting already
[1/18/2016 11:34:14 PM.059] [TRACE] Thread PlayerArrest #2 has been shut down
[1/18/2016 11:34:14 PM.061] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #1)
[1/18/2016 11:34:14 PM.062] [TRACE] Thread PlayerSuspectTransport #1 initialized
[1/18/2016 11:34:19 PM.519] LSPD First Response: Adding suspect not arrested by player
[1/18/2016 11:34:28 PM.208] [TRACE] Asked thread PlayerSuspectTransport #1 to abort: Suspect ceased to exist
[1/18/2016 11:34:28 PM.208] [TRACE] Removing ped from PlayerSuspectTransport #1 (Blocker)
[1/18/2016 11:34:28 PM.208] [TRACE] Instance cleaned (PlayerSuspectTransport #1)
[1/18/2016 11:34:28 PM.228] [TRACE] Thread PlayerSuspectTransport #1 has been shut down
[1/18/2016 11:35:26 PM.543] LSPD First Response: Creating ???????????????????????????????????????
[1/18/2016 11:35:26 PM.543] [TRACE] Callout created:  #3
[1/18/2016 11:35:26 PM.546] LSPD First Response: GetAudioFileForAction: No file found for: STREET_STEELE_WAY
[1/18/2016 11:35:26 PM.586] [TRACE] Thread ZoomThread #3 initialized
[1/18/2016 11:35:29 PM.175] [TRACE] User accepted callout
[1/18/2016 11:35:29 PM.214] LSPD First Response: SituationNumber: 6
[1/18/2016 11:35:36 PM.546] [TRACE] Asked thread ZoomThread #3 to abort: Timeout exceeded
[1/18/2016 11:35:36 PM.546] [TRACE] Instance cleaned (ZoomThread #3)
[1/18/2016 11:35:36 PM.547] [TRACE] Thread ZoomThread #3 has been shut down
[1/18/2016 11:35:48 PM.856] setting up new cop: null
[1/18/2016 11:35:48 PM.856] [TRACE] New ped recognized as cop
[1/18/2016 11:35:51 PM.613] Removing options for Menu
[1/18/2016 11:35:52 PM.021] Removing options for Menu
[1/18/2016 11:35:52 PM.300] Removing options for Menu
[1/18/2016 11:35:59 PM.140] Removing options for Menu
[1/18/2016 11:36:36 PM.699] LSPD First Response: Randomroll:3
[1/18/2016 11:36:40 PM.084] [TRACE] Created new chase
[1/18/2016 11:36:40 PM.084] [TRACE] Suspect added to chase
[1/18/2016 11:36:40 PM.205] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[1/18/2016 11:36:40 PM.205] [TRACE] Cop added to chase
[1/18/2016 11:36:40 PM.207] [TRACE] Added blip for cop
[1/18/2016 11:36:40 PM.207] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[1/18/2016 11:36:40 PM.207] [TRACE] Cop added to chase
[1/18/2016 11:36:40 PM.208] [TRACE] Added blip for cop
[1/18/2016 11:36:40 PM.208] [TRACE] Creating cop chase task
[1/18/2016 11:36:40 PM.210] [TRACE] Cop chase task assigned
[1/18/2016 11:36:40 PM.210] [TRACE] Creating cop chase task
[1/18/2016 11:36:40 PM.210] [TRACE] Cop chase task assigned
[1/18/2016 11:36:41 PM.613] LSPD First Response: GetAudioFileForAction: No file found for: STREET_STEELE_WAY
[1/18/2016 11:36:47 PM.871] Removing options for Menu
[1/18/2016 11:36:52 PM.721] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MAD_WAYNE_THUNDER_DR
[1/18/2016 11:36:52 PM.762] X:-1098.25 Y:456.75 Z:77.03125
[1/18/2016 11:36:52 PM.810] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[1/18/2016 11:36:52 PM.811] [TRACE] Creating unit LocalUnit
[1/18/2016 11:36:52 PM.811] [TRACE] Preloading SHERIFF
[1/18/2016 11:36:54 PM.853] [TRACE] Created sheriff
[1/18/2016 11:36:54 PM.863] [TRACE] New cop created s_m_y_sheriff_01
[1/18/2016 11:36:54 PM.864] s_m_y_sheriff_01_white_full_01
[1/18/2016 11:36:54 PM.864] s_m_y_sheriff_01_white_full_02
[1/18/2016 11:36:54 PM.869] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[1/18/2016 11:36:54 PM.869] [TRACE] Cop added to chase
[1/18/2016 11:36:54 PM.869] [TRACE] Added blip for cop
[1/18/2016 11:36:54 PM.869] [TRACE] Added cop to existing chase
[1/18/2016 11:36:54 PM.888] [TRACE] Creating cop chase task
[1/18/2016 11:36:54 PM.888] [TRACE] Cop chase task assigned
[1/18/2016 11:36:55 PM.040] setting up new cop: null
[1/18/2016 11:36:57 PM.703] [TRACE] New ped recognized as cop
[1/18/2016 11:36:57 PM.704] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[1/18/2016 11:36:57 PM.704] [TRACE] Cop added to chase
[1/18/2016 11:36:57 PM.704] [TRACE] Added blip for cop
[1/18/2016 11:36:57 PM.820] [TRACE] Creating cop chase task
[1/18/2016 11:36:57 PM.820] [TRACE] Cop chase task assigned
[1/18/2016 11:36:59 PM.123] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[1/18/2016 11:37:35 PM.576] LSPD First Response: GetAudioFileForAction: No file found for: STREET_HANGMAN_AVE
[1/18/2016 11:37:35 PM.589] X:-1031 Y:789.5 Z:167.75
[1/18/2016 11:37:35 PM.589] [TRACE] Requested backup LocalAir in LosSantosCounty
[1/18/2016 11:37:35 PM.589] [TRACE] Creating unit AirUnit
[1/18/2016 11:37:35 PM.589] [TRACE] Created polmav
[1/18/2016 11:37:35 PM.589] Livery: 0
[1/18/2016 11:37:35 PM.590] [TRACE] New cop created s_m_y_pilot_01
[1/18/2016 11:37:35 PM.590] s_m_y_cop_01_white_full_01
[1/18/2016 11:37:35 PM.590] s_m_y_cop_01_white_full_02
[1/18/2016 11:37:35 PM.593] Heli voices
[1/18/2016 11:37:35 PM.593] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[1/18/2016 11:37:35 PM.593] [TRACE] Cop added to chase
[1/18/2016 11:37:35 PM.593] [TRACE] Added blip for cop
[1/18/2016 11:37:35 PM.593] [TRACE] Added cop to existing chase
[1/18/2016 11:37:35 PM.594] [TRACE] New cop created s_m_y_pilot_01
[1/18/2016 11:37:35 PM.594] s_m_y_cop_01_white_full_02
[1/18/2016 11:37:35 PM.594] s_m_y_cop_01_white_full_02
[1/18/2016 11:37:35 PM.595] Heli voices
[1/18/2016 11:37:35 PM.595] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[1/18/2016 11:37:35 PM.595] [TRACE] Cop added to chase
[1/18/2016 11:37:35 PM.595] [TRACE] Added blip for cop
[1/18/2016 11:37:35 PM.595] [TRACE] Added cop to existing chase
[1/18/2016 11:37:35 PM.595] [TRACE] Creating cop chase task
[1/18/2016 11:37:35 PM.595] [TRACE] Cop chase task assigned
[1/18/2016 11:37:35 PM.595] [TRACE] Creating cop chase task
[1/18/2016 11:37:35 PM.595] [TRACE] Cop chase task assigned
[1/18/2016 11:37:35 PM.941] setting up new cop: null
[1/18/2016 11:37:35 PM.941] setting up new cop: null
[1/18/2016 11:37:41 PM.844] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
[1/18/2016 11:38:47 PM.047]  1275212
[1/18/2016 11:38:48 PM.343] [TRACE] Assigned ped to PlayerArrest #3 (Blocker)
[1/18/2016 11:38:48 PM.380] [TRACE] Arrested or dead
[1/18/2016 11:38:48 PM.382] [TRACE] Thread PlayerArrest #3 initialized
[1/18/2016 11:38:48 PM.917] 1/18/2016 11:38:48 PM - released
[1/18/2016 11:39:03 PM.098] Prompting Arresting
[1/18/2016 11:39:03 PM.478] [TRACE] Key down #1
[1/18/2016 11:39:03 PM.478] [TRACE] Key down #1.5
[1/18/2016 11:39:03 PM.479] CA: False
[1/18/2016 11:39:03 PM.479] AC: True
[1/18/2016 11:39:03 PM.479] Prompting Arresting
[1/18/2016 11:39:05 PM.805] LSPD First Response: Contains key after add
[1/18/2016 11:39:05 PM.878] [TRACE] No more suspects useable, aborting chase
[1/18/2016 11:39:05 PM.878] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/18/2016 11:39:05 PM.878] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/18/2016 11:39:05 PM.879] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/18/2016 11:39:05 PM.879] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/18/2016 11:39:05 PM.879] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/18/2016 11:39:05 PM.879] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/18/2016 11:39:05 PM.879] [TRACE] Instance cleaned (ChaseController #2)
[1/18/2016 11:39:05 PM.879] [TRACE] Aborted chase
[1/18/2016 11:39:09 PM.751] [TRACE] Transfering control from PlayerArrest #3 (Blocker) to PlayerSuspectTransport #2
[1/18/2016 11:39:09 PM.751] [TRACE] Removing ped from PlayerArrest #3 (Blocker)
[1/18/2016 11:39:09 PM.751] [TRACE] Asked thread PlayerArrest #3 to abort: Ped left Arrest (left)
[1/18/2016 11:39:09 PM.751] [TRACE] Instance cleaned (PlayerArrest #3)
[1/18/2016 11:39:09 PM.751] [TRACE] Assigned ped to PlayerSuspectTransport #2 (Blocker)
[1/18/2016 11:39:09 PM.751] [TRACE] PlayerSuspectTransport #2 received control over ped
[1/18/2016 11:39:09 PM.751] [TRACE] PlayerArrest #3 is aborting already
[1/18/2016 11:39:09 PM.784] [TRACE] Thread PlayerArrest #3 has been shut down
[1/18/2016 11:39:09 PM.785] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #2)
[1/18/2016 11:39:09 PM.785] [TRACE] Thread PlayerSuspectTransport #2 initialized
[1/18/2016 11:39:09 PM.818] [TRACE] Instance cleaned ( #3)
[1/18/2016 11:39:10 PM.866] LSPD First Response: Adding suspect not arrested by player
[1/18/2016 11:39:28 PM.457] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MT_VINEWOOD_DR
[1/18/2016 11:39:39 PM.216] LSPD First Response: System.ArgumentException: An item with the same key has already been added.
[1/18/2016 11:39:39 PM.217] at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
[1/18/2016 11:39:39 PM.217] at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
[1/18/2016 11:39:39 PM.217] at MoreJailPoints.EntryPoint.?????????????????????????????????????????.?????????????????????????????????????????()
[1/18/2016 11:39:39 PM.217] LSPD First Response: Arrest Manager handled the ArrByP exception successfully
[1/18/2016 11:39:48 PM.574] [TRACE] Asked thread PlayerSuspectTransport #2 to abort: Suspect ceased to exist
[1/18/2016 11:39:48 PM.575] [TRACE] Removing ped from PlayerSuspectTransport #2 (Blocker)
[1/18/2016 11:39:48 PM.575] [TRACE] Instance cleaned (PlayerSuspectTransport #2)
[1/18/2016 11:39:48 PM.612] [TRACE] Thread PlayerSuspectTransport #2 has been shut down
[1/18/2016 11:39:55 PM.298] Removing options for Menu
[1/18/2016 11:40:13 PM.380] LSPD First Response: Creating PrisonerEscaped
[1/18/2016 11:40:13 PM.381] [TRACE] Callout created:  #4
[1/18/2016 11:40:13 PM.385] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ZANCUDO_BARRANCA
[1/18/2016 11:40:13 PM.422] [TRACE] Thread ZoomThread #4 initialized
[1/18/2016 11:40:16 PM.407] [TRACE] User accepted callout
[1/18/2016 11:40:17 PM.299] setting up new cop: null
[1/18/2016 11:40:17 PM.300] [TRACE] New ped recognized as cop
[1/18/2016 11:40:17 PM.300] setting up new cop: null
[1/18/2016 11:40:17 PM.300] [TRACE] New ped recognized as cop
[1/18/2016 11:40:21 PM.329] Removing options for Menu
[1/18/2016 11:40:23 PM.403] [TRACE] Asked thread ZoomThread #4 to abort: Timeout exceeded
[1/18/2016 11:40:23 PM.403] [TRACE] Instance cleaned (ZoomThread #4)
[1/18/2016 11:40:23 PM.404] [TRACE] Thread ZoomThread #4 has been shut down
[1/18/2016 11:40:50 PM.357] Removing options for Menu
[1/18/2016 11:41:01 PM.303] LSPD First Response: [FC] Callout is in action phase
[1/18/2016 11:41:01 PM.303] LSPD First Response: [FC] Dice roll was 22
[1/18/2016 11:41:01 PM.303] LSPD First Response: [FC] Fugitive fleeing
[1/18/2016 11:41:01 PM.303] [TRACE] Created new chase
[1/18/2016 11:41:01 PM.303] [TRACE] Suspect added to chase
[1/18/2016 11:41:01 PM.421] [TRACE] Assigned ped to ChaseController #3 (GameplayMandatory)
[1/18/2016 11:41:01 PM.421] [TRACE] Cop added to chase
[1/18/2016 11:41:01 PM.421] [TRACE] Assigned ped to ChaseController #3 (GameplayMandatory)
[1/18/2016 11:41:01 PM.421] [TRACE] Cop added to chase
[1/18/2016 11:41:01 PM.421] [TRACE] Creating cop chase task
[1/18/2016 11:41:01 PM.421] [TRACE] Cop chase task assigned
[1/18/2016 11:41:01 PM.421] [TRACE] Creating cop chase task
[1/18/2016 11:41:01 PM.421] [TRACE] Cop chase task assigned
[1/18/2016 11:41:01 PM.927] [TRACE] Found new close chase
[1/18/2016 11:41:04 PM.172] [TRACE] Joining closest chase
[1/18/2016 11:41:04 PM.173] [TRACE] Added blip for cop
[1/18/2016 11:41:04 PM.173] [TRACE] Added blip for cop
[1/18/2016 11:41:04 PM.649] X:-1419.5 Y:2147.25 Z:52.21875
[1/18/2016 11:41:04 PM.649] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[1/18/2016 11:41:04 PM.649] [TRACE] Creating unit LocalUnit
[1/18/2016 11:41:04 PM.926] [TRACE] Created posheriff
[1/18/2016 11:41:04 PM.926] [TRACE] New cop created s_m_y_sheriff_01
[1/18/2016 11:41:04 PM.927] s_m_y_sheriff_01_white_full_01
[1/18/2016 11:41:04 PM.927] s_m_y_sheriff_01_white_full_02
[1/18/2016 11:41:04 PM.931] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:41:04 PM.935] [TRACE] New cop created s_m_y_sheriff_01
[1/18/2016 11:41:04 PM.936] s_m_y_sheriff_01_white_full_01
[1/18/2016 11:41:04 PM.936] s_m_y_sheriff_01_white_full_02
[1/18/2016 11:41:04 PM.936] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:41:04 PM.942] X:-840 Y:1789 Z:171.3125
[1/18/2016 11:41:04 PM.942] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[1/18/2016 11:41:04 PM.942] [TRACE] Creating unit LocalUnit
[1/18/2016 11:41:04 PM.943] [TRACE] Created posheriff
[1/18/2016 11:41:04 PM.943] [TRACE] New cop created s_m_y_sheriff_01
[1/18/2016 11:41:04 PM.944] s_m_y_sheriff_01_white_full_01
[1/18/2016 11:41:04 PM.944] s_m_y_sheriff_01_white_full_02
[1/18/2016 11:41:04 PM.944] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:41:04 PM.949] [TRACE] New cop created s_m_y_sheriff_01
[1/18/2016 11:41:04 PM.950] s_m_y_sheriff_01_white_full_01
[1/18/2016 11:41:04 PM.950] s_m_y_sheriff_01_white_full_01
[1/18/2016 11:41:04 PM.951] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:41:04 PM.957] X:-776.5 Y:1842.75 Z:162.25
[1/18/2016 11:41:04 PM.957] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[1/18/2016 11:41:04 PM.957] [TRACE] Creating unit LocalUnit
[1/18/2016 11:41:04 PM.958] [TRACE] Created sheriff
[1/18/2016 11:41:04 PM.958] [TRACE] New cop created s_m_y_sheriff_01
[1/18/2016 11:41:04 PM.959] s_m_y_sheriff_01_white_full_02
[1/18/2016 11:41:04 PM.959] s_m_y_sheriff_01_white_full_01
[1/18/2016 11:41:04 PM.959] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:41:04 PM.965] X:-694.75 Y:1900.25 Z:149
[1/18/2016 11:41:04 PM.965] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[1/18/2016 11:41:04 PM.965] [TRACE] Creating unit LocalUnit
[1/18/2016 11:41:04 PM.966] [TRACE] Created sheriff
[1/18/2016 11:41:05 PM.136] setting up new cop: null
[1/18/2016 11:41:05 PM.136] setting up new cop: null
[1/18/2016 11:41:05 PM.136] setting up new cop: null
[1/18/2016 11:41:05 PM.136] setting up new cop: null
[1/18/2016 11:41:05 PM.136] setting up new cop: null
[1/18/2016 11:41:05 PM.183] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[1/18/2016 11:41:05 PM.432] [TRACE] New cop created s_f_y_sheriff_01
[1/18/2016 11:41:05 PM.432] s_f_y_cop_01_white_full_01
[1/18/2016 11:41:05 PM.432] s_f_y_cop_01_white_full_01
[1/18/2016 11:41:05 PM.433] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:41:05 PM.435] [TRACE] New cop created s_f_y_sheriff_01
[1/18/2016 11:41:05 PM.435] s_f_y_cop_01_white_full_02
[1/18/2016 11:41:05 PM.435] s_f_y_cop_01_white_full_02
[1/18/2016 11:41:05 PM.435] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:41:05 PM.441] X:-1476.5 Y:1778.25 Z:85.375
[1/18/2016 11:41:05 PM.441] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[1/18/2016 11:41:05 PM.441] [TRACE] Creating unit LocalUnit
[1/18/2016 11:41:05 PM.442] [TRACE] Created posheriff
[1/18/2016 11:41:05 PM.443] [TRACE] New cop created s_m_y_sheriff_01
[1/18/2016 11:41:05 PM.443] s_m_y_sheriff_01_white_full_01
[1/18/2016 11:41:05 PM.443] s_m_y_sheriff_01_white_full_01
[1/18/2016 11:41:05 PM.443] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:41:05 PM.445] [TRACE] New cop created s_f_y_sheriff_01
[1/18/2016 11:41:05 PM.445] s_f_y_cop_01_white_full_01
[1/18/2016 11:41:05 PM.445] s_f_y_cop_01_white_full_02
[1/18/2016 11:41:05 PM.445] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:41:05 PM.446] LSPD First Response: Dispatched num Swat: 0
[1/18/2016 11:41:05 PM.446] LSPD First Response: Dispatched num Std: 5
[1/18/2016 11:41:05 PM.648] setting up new cop: S_F_Y_Sheriff_01
[1/18/2016 11:41:05 PM.648] setting up new cop: S_F_Y_Sheriff_01
[1/18/2016 11:41:05 PM.648] setting up new cop: S_F_Y_Sheriff_01
[1/18/2016 11:41:05 PM.648] setting up new cop: null
[1/18/2016 11:41:07 PM.692] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[1/18/2016 11:41:09 PM.225] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[1/18/2016 11:41:30 PM.783] LSPD First Response: GetAudioFileForAction: No file found for: CODE_4
[1/18/2016 11:41:30 PM.783] LSPD First Response: GetAudioFileForAction: No file found for: CODE_4
[1/18/2016 11:41:30 PM.783] LSPD First Response: PlayAction: Failed to find CODE_4
[1/18/2016 11:41:31 PM.539] [TRACE] Arrived through combat
[1/18/2016 11:41:33 PM.793] [TRACE] Arrived through combat
[1/18/2016 11:41:37 PM.778] [TRACE] Arrived through combat
[1/18/2016 11:41:37 PM.778] [TRACE] Arrived through combat
[1/18/2016 11:41:45 PM.840] [TRACE] Arrived through combat
[1/18/2016 11:42:00 PM.285] Arrived
[1/18/2016 11:42:00 PM.286] Arrived
[1/18/2016 11:42:04 PM.227] [TRACE] Arrived through combat
[1/18/2016 11:42:04 PM.227] [TRACE] Arrived through combat
[1/18/2016 11:42:04 PM.228] [TRACE] Arrived through combat
[1/18/2016 11:42:04 PM.228] [TRACE] Arrived through combat
[1/18/2016 11:42:04 PM.228] [TRACE] Arrived through combat
[1/18/2016 11:42:04 PM.299] [TRACE] Arrived through combat
[1/18/2016 11:42:08 PM.648] [TRACE] Arrived through combat
[1/18/2016 11:42:08 PM.648] [TRACE] Arrived through combat
[1/18/2016 11:42:08 PM.648] [TRACE] Arrived through combat
[1/18/2016 11:42:08 PM.648] [TRACE] Arrived through combat
[1/18/2016 11:42:08 PM.648] [TRACE] Arrived through combat
[1/18/2016 11:42:08 PM.649] [TRACE] Arrived through combat
[1/18/2016 11:42:08 PM.649] [TRACE] Arrived through combat
[1/18/2016 11:42:08 PM.649] [TRACE] Arrived through combat
[1/18/2016 11:42:08 PM.725] [TRACE] Arrived through combat
[1/18/2016 11:42:10 PM.401] [TRACE] Arrived through combat
[1/18/2016 11:42:10 PM.885] [TRACE] Arrived through combat
[1/18/2016 11:42:10 PM.885] [TRACE] Arrived through combat
[1/18/2016 11:42:10 PM.885] [TRACE] Arrived through combat
[1/18/2016 11:42:10 PM.885] [TRACE] Arrived through combat
[1/18/2016 11:42:10 PM.885] [TRACE] Arrived through combat
[1/18/2016 11:42:10 PM.885] [TRACE] Arrived through combat
[1/18/2016 11:42:10 PM.885] [TRACE] Arrived through combat
[1/18/2016 11:42:10 PM.885] [TRACE] Arrived through combat
[1/18/2016 11:42:14 PM.835] [TRACE] Arrived through combat
[1/18/2016 11:42:14 PM.835] [TRACE] Arrived through combat
[1/18/2016 11:42:14 PM.835] [TRACE] Arrived through combat
[1/18/2016 11:42:14 PM.835] [TRACE] Arrived through combat
[1/18/2016 11:42:14 PM.835] [TRACE] Arrived through combat
[1/18/2016 11:42:14 PM.835] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.091] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.091] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.091] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.091] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.091] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.091] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.091] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.091] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.176] [TRACE] Arrived through combat
[1/18/2016 11:42:17 PM.987] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[1/18/2016 11:42:17 PM.987] [TRACE] Removing ped from ChaseController #3 (GameplayMandatory)
[1/18/2016 11:42:17 PM.987] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[1/18/2016 11:42:17 PM.991] ABORT BUST
[1/18/2016 11:42:17 PM.993] [TRACE] Initiating suspect transport
[1/18/2016 11:42:18 PM.000] X:-1237.75 Y:2181.25 Z:63.59375
[1/18/2016 11:42:18 PM.000] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[1/18/2016 11:42:18 PM.000] [TRACE] Creating unit LocalUnit
[1/18/2016 11:42:18 PM.000] [TRACE] Created posheriff
[1/18/2016 11:42:18 PM.001] [TRACE] New cop created s_f_y_sheriff_01
[1/18/2016 11:42:18 PM.002] s_f_y_cop_01_white_full_01
[1/18/2016 11:42:18 PM.002] s_f_y_cop_01_white_full_02
[1/18/2016 11:42:18 PM.002] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[1/18/2016 11:42:18 PM.003] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[1/18/2016 11:42:18 PM.007] [TRACE] Instance cleaned ( #4)
[1/18/2016 11:42:18 PM.030] [TRACE] No more suspects useable, aborting chase
[1/18/2016 11:42:18 PM.030] [TRACE] Removing ped from ChaseController #3 (GameplayMandatory)
[1/18/2016 11:42:18 PM.030] [TRACE] Instance cleaned (ChaseController #3)
[1/18/2016 11:42:18 PM.030] [TRACE] Aborted chase
[1/18/2016 11:42:18 PM.207] LSPD First Response:
[1/18/2016 11:42:18 PM.208] LSPD First Response: ==============================
[1/18/2016 11:42:18 PM.208] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[1/18/2016 11:42:18 PM.208] LSPD First Response: ------------------------------
[1/18/2016 11:42:18 PM.208] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/18/2016 11:42:18 PM.208] LSPD First Response: ------------------------------
[1/18/2016 11:42:18 PM.208] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[1/18/2016 11:42:18 PM.208] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[1/18/2016 11:42:18 PM.209] LSPD First Response: ------------------------------
[1/18/2016 11:42:18 PM.209] LSPD First Response: Inner exceptions:
[1/18/2016 11:42:18 PM.209] LSPD First Response: ------------------------------
[1/18/2016 11:42:18 PM.209] LSPD First Response: Stack trace:
[1/18/2016 11:42:18 PM.209] LSPD First Response: at Rage.Entity.get_Model()
[1/18/2016 11:42:18 PM.210] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 1241
[1/18/2016 11:42:18 PM.210] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 193
[1/18/2016 11:42:18 PM.210] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 70
[1/18/2016 11:42:18 PM.210] at ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 90
[1/18/2016 11:42:18 PM.210] at NK7>L$j\&2e\&6)>yunUnF\&_I{'.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 31
[1/18/2016 11:42:18 PM.211] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 195
[1/18/2016 11:42:18 PM.211] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 89
[1/18/2016 11:42:18 PM.211] at Rage.GameFiber.Main()
[1/18/2016 11:42:18 PM.211] LSPD First Response: ==============================
[1/18/2016 11:42:18 PM.211] LSPD First Response:
[1/18/2016 11:42:18 PM.465] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
[1/18/2016 11:42:18 PM.466] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[1/18/2016 11:42:18 PM.466] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[1/18/2016 11:42:18 PM.466] at Rage.Game.get_LocalPlayer()
[1/18/2016 11:42:18 PM.467] at MoreJailPoints.EntryPoint.????????????????????????????????????????()
[1/18/2016 11:42:18 PM.467] at MoreJailPoints.EntryPoint.?????????????????????????????????????????()
[1/18/2016 11:42:18 PM.468] at MoreJailPoints.EntryPoint.?????????????????????????????????????????.?????????????????????????????????????????()

 

 

Spoiler

 

Edited by TheDude

Albo1125

Insiders Author

1 hour ago, TheDude said:

Hey albo having a crash that I think may be associated with arrest manager. what seems to happen is anytime the ai arrests somebody as soon as they drive off with the suspect out of LOD range I get a lspdfr crash. heres the log. I ran the albo tool and it came back with no errors btw. I had been playing for about five hours so I am going to cut down the log to the last 20-30 mins before the crash happened.

Edit: one other thing to add although I am not sure its pertinent. rite before the crash happened I noticed all the officers from the chase walking back to their cars (the blue/red circles around them had disapeared) but rite before the script crashed every cop got a pink dot which even after restarting lspdfr via the console remained.

Hidden Content

This is caused by LSPDFR's built in transport, not Arrest Manager. I hope they release a hotfix for 0.3 soon. 

NoCountdown

Members

LSPDFR 3.0 added a jail near the airport office. Yours does as well, any chance of seeing yours removed and the LSPDFR one added to the navigation system? :teehee:

Albo1125

Insiders Author

3 minutes ago, NoCountdown said:

LSPDFR 3.0 added a jail near the airport office. Yours does as well, any chance of seeing yours removed and the LSPDFR one added to the navigation system? :teehee:

There's absolutely no reason to remove mine.

LSPDFR's is much more basic.

NoCountdown

Members

5 minutes ago, Albo1125 said:

There's absolutely no reason to remove mine.

LSPDFR's is much more basic.

Got to agree on this one, but it looks a bit funky on the map. Perfectly fine with that though :thumbsup:

Albo1125

Insiders Author

3 minutes ago, NoCountdown said:

Got to agree on this one, but it looks a bit funky on the map. Perfectly fine with that though :thumbsup:

Luckily, mine only appears when you have a suspect in the back :)

Delco24

Members

Noticing a couple bugs around the prisoner transport:

1. When I have two suspects arrested, I rarely see the pop-up to press 7 to pick up both suspects. Pressing 7 anyway doesn't spawn the transport (not that I figured it would with the message not popping up).

2. When I arrest a suspect, I will often get two pop-ups - one to press 8 to pick up some random ped name, and then another to press 8 to pick up my suspect's name. Pressing 8 does spawn a transport successfully which picks up the suspect.

3. When the transport arrives, there is occasionally an issue where the suspect continues following me around while the transport officers just stand there. Eventually, the suspect does stop following me and the transport officers "take over" for lack of a better term.

Ghosthunter1980

Members

(edited)

Hi Albo,

i have a big Problem with the Arrest Manager...it Crashes every Time i´ll go on Duty...i can select the Officer and Choose "Next"....And a few Seconds after i´m back in the Game, it lags for a Sec. and then the Notification pops up and says "Error while reading ini File. Select valid Keys"

 

It happens with the last Version and also with the actual (the one you´ve uploaded an Hour ago) but i didn´t had this with the Version before them. Everything is up to Date and your Troubleshooter also don´t find any Errors.

So what do i wrong?

Edit:

Oh and this Page tells me, that there is a Problem (6) with uploading the Log-File....

 

Edited by Ghosthunter1980

AMSAGENT000

Members

Is there anyway we could select liveries aswell for the transport vehicles? Also, do you think you could add support for BCSO? Thanks. 

RoguePlus

Members

For some reason I can not get my plugins to work. they load fine and i have them active in Rage. but i never get them to activate in game only LSPDFR works...

Albo1125

Insiders Author

1 hour ago, rcmp said:

For some reason I can not get my plugins to work. they load fine and i have them active in Rage. but i never get them to activate in game only LSPDFR works...

Delete Plugins incompatible with RPH 0.34/lspdfr0.3

DLM3

Members

It seems that there is a conflict with More Control V when you want to drop off a suspect yourself (hasn't run into any issue when I let NPCs take care of them). I didn't dare trying again since I had to restart the game.

Upon being teleported to the cells More Control crashed and when I exited the cells LSPDFR crashed, most likely because there was no car to be teleported to anymore. Though there was no way to recover from this last crash, I ended with a black screen and an infinite loading.

Last log entries:

Spoiler

[21/01/2016 18:45:05.483] LSPD First Response: Mimicking
[21/01/2016 18:45:10.957] LSPD First Response: Done mimicking
[21/01/2016 18:45:44.886]  15770896
[21/01/2016 18:45:46.454] [TRACE] Removing ped from TrafficStop #33 (GameplayMandatory)
[21/01/2016 18:45:46.454] [TRACE] Asked thread TrafficStop #33 to abort: Ped left traffic stop
[21/01/2016 18:45:46.455] [TRACE] Instance cleaned (TrafficStop #33)
[21/01/2016 18:45:46.455] [TRACE] Assigned ped to PlayerArrest #49 (Blocker)
[21/01/2016 18:45:46.456] [TRACE] Thread TrafficStop #33 has been shut down
[21/01/2016 18:45:46.491] [TRACE] Thread PlayerArrest #49 initialized
[21/01/2016 18:45:48.855] [TRACE] Removing ped from PlayerArrest #49 (Blocker)
[21/01/2016 18:45:48.855] [TRACE] Asked thread PlayerArrest #49 to abort: Ped left Arrest (left)
[21/01/2016 18:45:48.855] [TRACE] Instance cleaned (PlayerArrest #49)
[21/01/2016 18:45:48.856] [TRACE] Assigned ped to PlayerArrest #50 (Blocker)
[21/01/2016 18:45:48.856] [TRACE] PlayerArrest #49 is aborting already
[21/01/2016 18:45:48.889] [TRACE] Thread PlayerArrest #49 has been shut down
[21/01/2016 18:45:48.889] [TRACE] Thread PlayerArrest #50 initialized
[21/01/2016 18:45:54.330] setting up new cop: S_F_Y_Sheriff_01
[21/01/2016 18:45:54.330] [TRACE] New ped recognized as cop
[21/01/2016 18:45:58.593] Prompting Arresting
[21/01/2016 18:45:59.024] 21/01/2016 18:45:59 - released
[21/01/2016 18:46:01.440] [TRACE] Instance cleaned ( #63)
[21/01/2016 18:46:01.441] LSPD First Response: Contains key after add
[21/01/2016 18:46:05.381] [TRACE] Transfering control from PlayerArrest #50 (Blocker) to PlayerSuspectTransport #40
[21/01/2016 18:46:05.381] [TRACE] Removing ped from PlayerArrest #50 (Blocker)
[21/01/2016 18:46:05.381] [TRACE] Asked thread PlayerArrest #50 to abort: Ped left Arrest (left)
[21/01/2016 18:46:05.381] [TRACE] Instance cleaned (PlayerArrest #50)
[21/01/2016 18:46:05.381] [TRACE] Assigned ped to PlayerSuspectTransport #40 (Blocker)
[21/01/2016 18:46:05.381] [TRACE] PlayerSuspectTransport #40 received control over ped
[21/01/2016 18:46:05.381] [TRACE] PlayerArrest #50 is aborting already
[21/01/2016 18:46:05.411] [TRACE] Thread PlayerArrest #50 has been shut down
[21/01/2016 18:46:05.411] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #40)
[21/01/2016 18:46:05.411] [TRACE] Thread PlayerSuspectTransport #40 initialized
[21/01/2016 18:46:14.357] LSPD First Response: Adding suspect not arrested by player
[21/01/2016 18:47:15.769] Removing options for Menu
[21/01/2016 18:47:15.769] In vehicle so added just one
[21/01/2016 18:47:32.976] LSPD First Response: In method
[21/01/2016 18:47:32.976] LSPD First Response: In method1
[21/01/2016 18:47:33.042] LSPD First Response: In method2
[21/01/2016 18:47:33.042] LSPD First Response: In method3
[21/01/2016 18:47:33.142] LSPD First Response: In method
[21/01/2016 18:47:33.143] LSPD First Response: In method1
[21/01/2016 18:47:33.209] LSPD First Response: In method2
[21/01/2016 18:47:33.209] LSPD First Response: In method3
[21/01/2016 18:47:33.310] LSPD First Response: In method
[21/01/2016 18:47:33.310] LSPD First Response: In method1
[21/01/2016 18:47:33.374] LSPD First Response: In method2
[21/01/2016 18:47:33.374] LSPD First Response: In method3
[21/01/2016 18:47:33.477] LSPD First Response: In method
[21/01/2016 18:47:33.477] LSPD First Response: In method1
[21/01/2016 18:47:33.542] LSPD First Response: In method2
[21/01/2016 18:47:33.542] LSPD First Response: In method3
[21/01/2016 18:47:33.641] LSPD First Response: In method
[21/01/2016 18:47:33.641] LSPD First Response: In method1
[21/01/2016 18:47:33.707] LSPD First Response: In method2
[21/01/2016 18:47:33.708] LSPD First Response: In method3
[21/01/2016 18:47:33.807] LSPD First Response: In method
[21/01/2016 18:47:33.808] LSPD First Response: In method1
[21/01/2016 18:47:33.875] LSPD First Response: In method2
[21/01/2016 18:47:33.875] LSPD First Response: In method3
[21/01/2016 18:47:33.974] LSPD First Response: In method
[21/01/2016 18:47:33.974] LSPD First Response: In method1
[21/01/2016 18:47:34.040] LSPD First Response: In method2
[21/01/2016 18:47:34.041] LSPD First Response: In method3
[21/01/2016 18:47:34.141] LSPD First Response: In method
[21/01/2016 18:47:34.141] LSPD First Response: In method1
[21/01/2016 18:47:34.208] LSPD First Response: In method2
[21/01/2016 18:47:34.209] LSPD First Response: In method3
[21/01/2016 18:47:34.307] LSPD First Response: In method
[21/01/2016 18:47:34.307] LSPD First Response: In method1
[21/01/2016 18:47:34.374] LSPD First Response: In method2
[21/01/2016 18:47:34.374] LSPD First Response: In method3
[21/01/2016 18:47:34.375] LSPD First Response: In if statement
[21/01/2016 18:47:40.309] MoreControlV:
[21/01/2016 18:47:40.309] MoreControlV: ==============================
[21/01/2016 18:47:40.309] MoreControlV: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[21/01/2016 18:47:40.309] MoreControlV: ------------------------------
[21/01/2016 18:47:40.309] MoreControlV: Origin: Game fiber "Plugin "MoreControlV" main thread".
[21/01/2016 18:47:40.310] MoreControlV: ------------------------------
[21/01/2016 18:47:40.310] MoreControlV: Exception type: System.ArgumentException
[21/01/2016 18:47:40.310] MoreControlV: Exception message: The specified vehicle is invalid.
[21/01/2016 18:47:40.310] Nom du paramètre : vehicle
[21/01/2016 18:47:40.310] MoreControlV: ------------------------------
[21/01/2016 18:47:40.310] MoreControlV: Inner exceptions:
[21/01/2016 18:47:40.311] MoreControlV: ------------------------------
[21/01/2016 18:47:40.311] MoreControlV: Stack trace:
[21/01/2016 18:47:40.311] MoreControlV: à Rage.Ped.IsInVehicle(Vehicle vehicle, Boolean atGetIn)
[21/01/2016 18:47:40.311] à MoreControlV.EntryPoint.Main()
[21/01/2016 18:47:40.311] à Rage.GameFiber.Main()
[21/01/2016 18:47:40.311] MoreControlV: ==============================
[21/01/2016 18:47:40.311] MoreControlV:
[21/01/2016 18:47:40.801] setting up new cop: null
[21/01/2016 18:47:40.802] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.608] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[21/01/2016 18:47:42.609] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[21/01/2016 18:47:42.609] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[21/01/2016 18:47:42.610] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[21/01/2016 18:47:42.618] [TRACE] Populated PD
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: S_F_Y_Cop_01
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:47.414] setting up new cop: null
[21/01/2016 18:47:47.414] [TRACE] New ped recognized as cop
[21/01/2016 18:47:47.414] setting up new cop: null
[21/01/2016 18:47:47.414] [TRACE] New ped recognized as cop
[21/01/2016 18:48:05.849] setting up new cop: null
[21/01/2016 18:48:05.849] [TRACE] New ped recognized as cop
[21/01/2016 18:48:05.849] setting up new cop: null
[21/01/2016 18:48:05.849] [TRACE] New ped recognized as cop
[21/01/2016 18:48:18.526] LSPD First Response:
[21/01/2016 18:48:18.527] LSPD First Response: ==============================
[21/01/2016 18:48:18.527] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[21/01/2016 18:48:18.527] LSPD First Response: ------------------------------
[21/01/2016 18:48:18.527] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[21/01/2016 18:48:18.527] LSPD First Response: ------------------------------
[21/01/2016 18:48:18.527] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[21/01/2016 18:48:18.528] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
[21/01/2016 18:48:18.528] LSPD First Response: ------------------------------
[21/01/2016 18:48:18.528] LSPD First Response: Inner exceptions:
[21/01/2016 18:48:18.528] LSPD First Response: ------------------------------
[21/01/2016 18:48:18.528] LSPD First Response: Stack trace:
[21/01/2016 18:48:18.528] LSPD First Response: à Rage.Ped.WarpIntoVehicle(Vehicle vehicle, Int32 seatIndex)
[21/01/2016 18:48:18.528] à Arrest_Manager.EntryPoint.?????????????????????????????????????????.?????????????????????????????????????????()
[21/01/2016 18:48:18.529] à Rage.GameFiber.Main()
[21/01/2016 18:48:18.529] LSPD First Response: ==============================
[21/01/2016 18:48:18.529] LSPD First Response:
 

No big deal as the old drop off method still works.

Albo1125

Insiders Author

1 hour ago, DLM3 said:

It seems that there is a conflict with More Control V when you want to drop off a suspect yourself (hasn't run into any issue when I let NPCs take care of them). I didn't dare trying again since I had to restart the game.

Upon being teleported to the cells More Control crashed and when I exited the cells LSPDFR crashed, most likely because there was no car to be teleported to anymore. Though there was no way to recover from this last crash, I ended with a black screen and an infinite loading.

Last log entries:

  Reveal hidden contents

[21/01/2016 18:45:05.483] LSPD First Response: Mimicking
[21/01/2016 18:45:10.957] LSPD First Response: Done mimicking
[21/01/2016 18:45:44.886]  15770896
[21/01/2016 18:45:46.454] [TRACE] Removing ped from TrafficStop #33 (GameplayMandatory)
[21/01/2016 18:45:46.454] [TRACE] Asked thread TrafficStop #33 to abort: Ped left traffic stop
[21/01/2016 18:45:46.455] [TRACE] Instance cleaned (TrafficStop #33)
[21/01/2016 18:45:46.455] [TRACE] Assigned ped to PlayerArrest #49 (Blocker)
[21/01/2016 18:45:46.456] [TRACE] Thread TrafficStop #33 has been shut down
[21/01/2016 18:45:46.491] [TRACE] Thread PlayerArrest #49 initialized
[21/01/2016 18:45:48.855] [TRACE] Removing ped from PlayerArrest #49 (Blocker)
[21/01/2016 18:45:48.855] [TRACE] Asked thread PlayerArrest #49 to abort: Ped left Arrest (left)
[21/01/2016 18:45:48.855] [TRACE] Instance cleaned (PlayerArrest #49)
[21/01/2016 18:45:48.856] [TRACE] Assigned ped to PlayerArrest #50 (Blocker)
[21/01/2016 18:45:48.856] [TRACE] PlayerArrest #49 is aborting already
[21/01/2016 18:45:48.889] [TRACE] Thread PlayerArrest #49 has been shut down
[21/01/2016 18:45:48.889] [TRACE] Thread PlayerArrest #50 initialized
[21/01/2016 18:45:54.330] setting up new cop: S_F_Y_Sheriff_01
[21/01/2016 18:45:54.330] [TRACE] New ped recognized as cop
[21/01/2016 18:45:58.593] Prompting Arresting
[21/01/2016 18:45:59.024] 21/01/2016 18:45:59 - released
[21/01/2016 18:46:01.440] [TRACE] Instance cleaned ( #63)
[21/01/2016 18:46:01.441] LSPD First Response: Contains key after add
[21/01/2016 18:46:05.381] [TRACE] Transfering control from PlayerArrest #50 (Blocker) to PlayerSuspectTransport #40
[21/01/2016 18:46:05.381] [TRACE] Removing ped from PlayerArrest #50 (Blocker)
[21/01/2016 18:46:05.381] [TRACE] Asked thread PlayerArrest #50 to abort: Ped left Arrest (left)
[21/01/2016 18:46:05.381] [TRACE] Instance cleaned (PlayerArrest #50)
[21/01/2016 18:46:05.381] [TRACE] Assigned ped to PlayerSuspectTransport #40 (Blocker)
[21/01/2016 18:46:05.381] [TRACE] PlayerSuspectTransport #40 received control over ped
[21/01/2016 18:46:05.381] [TRACE] PlayerArrest #50 is aborting already
[21/01/2016 18:46:05.411] [TRACE] Thread PlayerArrest #50 has been shut down
[21/01/2016 18:46:05.411] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #40)
[21/01/2016 18:46:05.411] [TRACE] Thread PlayerSuspectTransport #40 initialized
[21/01/2016 18:46:14.357] LSPD First Response: Adding suspect not arrested by player
[21/01/2016 18:47:15.769] Removing options for Menu
[21/01/2016 18:47:15.769] In vehicle so added just one
[21/01/2016 18:47:32.976] LSPD First Response: In method
[21/01/2016 18:47:32.976] LSPD First Response: In method1
[21/01/2016 18:47:33.042] LSPD First Response: In method2
[21/01/2016 18:47:33.042] LSPD First Response: In method3
[21/01/2016 18:47:33.142] LSPD First Response: In method
[21/01/2016 18:47:33.143] LSPD First Response: In method1
[21/01/2016 18:47:33.209] LSPD First Response: In method2
[21/01/2016 18:47:33.209] LSPD First Response: In method3
[21/01/2016 18:47:33.310] LSPD First Response: In method
[21/01/2016 18:47:33.310] LSPD First Response: In method1
[21/01/2016 18:47:33.374] LSPD First Response: In method2
[21/01/2016 18:47:33.374] LSPD First Response: In method3
[21/01/2016 18:47:33.477] LSPD First Response: In method
[21/01/2016 18:47:33.477] LSPD First Response: In method1
[21/01/2016 18:47:33.542] LSPD First Response: In method2
[21/01/2016 18:47:33.542] LSPD First Response: In method3
[21/01/2016 18:47:33.641] LSPD First Response: In method
[21/01/2016 18:47:33.641] LSPD First Response: In method1
[21/01/2016 18:47:33.707] LSPD First Response: In method2
[21/01/2016 18:47:33.708] LSPD First Response: In method3
[21/01/2016 18:47:33.807] LSPD First Response: In method
[21/01/2016 18:47:33.808] LSPD First Response: In method1
[21/01/2016 18:47:33.875] LSPD First Response: In method2
[21/01/2016 18:47:33.875] LSPD First Response: In method3
[21/01/2016 18:47:33.974] LSPD First Response: In method
[21/01/2016 18:47:33.974] LSPD First Response: In method1
[21/01/2016 18:47:34.040] LSPD First Response: In method2
[21/01/2016 18:47:34.041] LSPD First Response: In method3
[21/01/2016 18:47:34.141] LSPD First Response: In method
[21/01/2016 18:47:34.141] LSPD First Response: In method1
[21/01/2016 18:47:34.208] LSPD First Response: In method2
[21/01/2016 18:47:34.209] LSPD First Response: In method3
[21/01/2016 18:47:34.307] LSPD First Response: In method
[21/01/2016 18:47:34.307] LSPD First Response: In method1
[21/01/2016 18:47:34.374] LSPD First Response: In method2
[21/01/2016 18:47:34.374] LSPD First Response: In method3
[21/01/2016 18:47:34.375] LSPD First Response: In if statement
[21/01/2016 18:47:40.309] MoreControlV:
[21/01/2016 18:47:40.309] MoreControlV: ==============================
[21/01/2016 18:47:40.309] MoreControlV: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[21/01/2016 18:47:40.309] MoreControlV: ------------------------------
[21/01/2016 18:47:40.309] MoreControlV: Origin: Game fiber "Plugin "MoreControlV" main thread".
[21/01/2016 18:47:40.310] MoreControlV: ------------------------------
[21/01/2016 18:47:40.310] MoreControlV: Exception type: System.ArgumentException
[21/01/2016 18:47:40.310] MoreControlV: Exception message: The specified vehicle is invalid.
[21/01/2016 18:47:40.310] Nom du paramètre : vehicle
[21/01/2016 18:47:40.310] MoreControlV: ------------------------------
[21/01/2016 18:47:40.310] MoreControlV: Inner exceptions:
[21/01/2016 18:47:40.311] MoreControlV: ------------------------------
[21/01/2016 18:47:40.311] MoreControlV: Stack trace:
[21/01/2016 18:47:40.311] MoreControlV: à Rage.Ped.IsInVehicle(Vehicle vehicle, Boolean atGetIn)
[21/01/2016 18:47:40.311] à MoreControlV.EntryPoint.Main()
[21/01/2016 18:47:40.311] à Rage.GameFiber.Main()
[21/01/2016 18:47:40.311] MoreControlV: ==============================
[21/01/2016 18:47:40.311] MoreControlV:
[21/01/2016 18:47:40.801] setting up new cop: null
[21/01/2016 18:47:40.802] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.608] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[21/01/2016 18:47:42.609] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[21/01/2016 18:47:42.609] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[21/01/2016 18:47:42.610] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[21/01/2016 18:47:42.618] [TRACE] Populated PD
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: S_F_Y_Cop_01
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:42.823] setting up new cop: null
[21/01/2016 18:47:42.823] [TRACE] New ped recognized as cop
[21/01/2016 18:47:47.414] setting up new cop: null
[21/01/2016 18:47:47.414] [TRACE] New ped recognized as cop
[21/01/2016 18:47:47.414] setting up new cop: null
[21/01/2016 18:47:47.414] [TRACE] New ped recognized as cop
[21/01/2016 18:48:05.849] setting up new cop: null
[21/01/2016 18:48:05.849] [TRACE] New ped recognized as cop
[21/01/2016 18:48:05.849] setting up new cop: null
[21/01/2016 18:48:05.849] [TRACE] New ped recognized as cop
[21/01/2016 18:48:18.526] LSPD First Response:
[21/01/2016 18:48:18.527] LSPD First Response: ==============================
[21/01/2016 18:48:18.527] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[21/01/2016 18:48:18.527] LSPD First Response: ------------------------------
[21/01/2016 18:48:18.527] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[21/01/2016 18:48:18.527] LSPD First Response: ------------------------------
[21/01/2016 18:48:18.527] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[21/01/2016 18:48:18.528] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
[21/01/2016 18:48:18.528] LSPD First Response: ------------------------------
[21/01/2016 18:48:18.528] LSPD First Response: Inner exceptions:
[21/01/2016 18:48:18.528] LSPD First Response: ------------------------------
[21/01/2016 18:48:18.528] LSPD First Response: Stack trace:
[21/01/2016 18:48:18.528] LSPD First Response: à Rage.Ped.WarpIntoVehicle(Vehicle vehicle, Int32 seatIndex)
[21/01/2016 18:48:18.528] à Arrest_Manager.EntryPoint.?????????????????????????????????????????.?????????????????????????????????????????()
[21/01/2016 18:48:18.529] à Rage.GameFiber.Main()
[21/01/2016 18:48:18.529] LSPD First Response: ==============================
[21/01/2016 18:48:18.529] LSPD First Response:
 

No big deal as the old drop off method still works.

Thank you! I'll provide a workaround for this in the next update. @LukeD, something you might want to look into.

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.