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AirNotez42

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  1. howdy yall, i do plan to have an update for this mod and Universal Traffic Stop Escalation - Script Modifications & Plugins - LCPDFR.com in the next couple of weeks. there were a few issues that i have worked on and found more issues with both so both got a rework. hopefully the update will be in the next couple of weeks.
  2.    Mhamp45 reacted to a file: Parking Enforcement v2.0.0
  3.    AirNotez42 reacted to a post in a topic: Marking AI Content on Your Files
  4. howdy everyone, after a very long testing phase with this mod and Parking Enforcement+. i have finally got some things working great and hopefully better than before. there was supposed to be an ini when the mod first came out but obviously it wasnt creating it for yall but i fixed that. it does automatically create the ini's. there will be 2 for configurations. when will the update happen? i honestly have no clue yet as to it is practically a good sized mod with different outcomes, so i gotta test to get through all of those outcomes. once done ill have it updated for yall.
  5. i should have an update for the ini soon added to the code. im just testing the mod still before i update everything.
  6.    AirNotez42 reacted to a comment on a file: Universal Traffic Stop Escalation
  7. yeah im trying to fix this issue. It didnt turn out like i thought it would and it will be fixed to have an ini
  8.    Dutchtactic reacted to a comment on a file: Parking Enforcement v2.0.0
  9. yeah i wont be doing that anytime soon. sorry buddy, if i do itll be something different then a menu you know like a radio type thing or ipad or something along those line. if i add that to the menu i can actually break everything right now. the way the menu is set up its running and trying to configure with other things and will also break. the point where im sitting with the things i have in that yall dont know about yet practically wont allow me to do that because the plugin is getting bigger and bigger and most likely will break if i do that.
  10. bro you can change your keys in the ini. you can already do that.
  11.    AirNotez42 reacted to a comment on a file: Parking Enforcement v2.0.0
  12. it should turn off with key press again. inside the ini you can change it to any key you want. i already have a fix for it if it still doesnt work. i should have another update for it at the end of this week. im just testing it before i upload the update for yall. i appreciate every one of yall and thank you everyone for the feedback.
  13. yes everyone should know that. it says it in the description. if yall cant see it to well please let me know. if there are any bugs please let me know. if there is anything that doesnt seem like it isnt working right let me know yall. ill happily take in any information about anything about the mods. especially the description, if yall can read it to well please let me know. id rather be told instead of not knowing. every feed back is appreciated yall.
  14.    AirNotez42 reacted to a comment on a file: Parking Enforcement v2.0.0
  15. there will be in the future. just making more mods atm and also making a game as well. i started doing a lot after creating this mod lol. so sometime in a week or so ill be working on the plugin so more. i have already added new features. im just trying to get it to somewhere that i want it to sit before i upload another update.
  16. AirNotez42 changed their profile photo
  17.    AirNotez42 reacted to a comment on a file: Universal Traffic Stop Escalation
  18. Unfortunately there isnt a way at the moment until I create an INI for the mod.
  19. so for instance if the alpr says that they dont have a registration or if its stolen then theyll probably run. so its 50/50 if they run or comply. so they should act like they do in these facebook videos Just working on a mod for Traffic Stops. #GTARP #lspdfr #GTAV #gtapolice #gtacommunity #GTAVRP #gtamods | Airnotez42'S Gaming | Facebook Another test of the mod. So far looking great and working great. #GTAVRP #lspdfr #GTARP #GTAV #gtamods #gtapolice #gtacommunity | Airnotez42'S Gaming | Facebook
  20. yes of course. so its randomized to act like real life. it depends on the areas and depends on what you are pulling them over for.
  21.    AirNotez42 reacted to a comment on a file: Universal Traffic Stop Escalation
  22.    AirNotez42 reacted to a comment on a file: Universal Traffic Stop Escalation
  23.    D3adSh8t reacted to a comment on a file: Parking Enforcement v2.0.0
    • 844 downloads
    • Version 1.0.0
    Universal Traffic Stop Escalation adds realism and unpredictability to your patrols by turning ordinary traffic stops into dynamic, evolving scenarios. Not every stop will be routine — drivers may comply, become nervous, flee, or escalate the situation entirely. This plugin monitors your active traffic stops and introduces realistic suspect behavior based on chance and circumstance. Some drivers will remain calm and cooperative, while others may attempt to escape, resist, or turn a simple stop into a high-risk encounter. Features include: • Randomized suspect behavior during traffic stops • Possibility of suspects fleeing in vehicles or on foot • Escalations that can lead to pursuits or confrontations • Balanced probability system so not every stop escalates • Lightweight and performance-friendly • Fully automatic — no extra keybinds required This plugin is designed for players who want more immersive and lifelike policing, where every stop carries uncertainty just like in real life. Perfect for patrol-focused gameplay and realism-based roleplay. Also works with my Parking Enforcement+ This is where to place it into GTAV/PLUGINS/LSPDFR Demo For Universal Traffic Stop Escalation Here is another Demo Video that was a test when creating the mod. Facebook
  24. here is that demo video yall. ill even post it at the very top as well.

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