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More Updates and Find Teammates on my Discord | Visit the Simu-LSPDFR Page
SimuDispatch turns LSPDFR into a coordinated, semi-multiplayer experience — without turning it into a full multiplayer mod. Players each keep their own independent game session, but connect through a shared dispatch layer: everyone in the same session shows up in your game world as a ghost — a translucent presence at their approximate position — so you always know roughly where the rest of your shift is operating, without any precise tracking or visibility into what another player is actually doing.
At the center is the dispatcher — run from a browser-based web dashboard, not in-game. From there, the dispatcher sees a live map of all connected officers, assigns incoming calls to specific players, requests AI backup units when a scene needs more hands, and can trigger calls manually or let Auto-Dispatch generate them automatically whenever an officer is free. Assigned incidents are pushed straight into the player's game and dispatched directly — no separate popup, no guesswork about who's handling what.
Login runs through Discord, and both the in-game menu and the web dashboard support multiple languages.
SimuDispatch is currently in Alpha — actively developed and expanding. Even at this stage, it already ships with modding support: callout developers can hook their callouts into the dispatch system with a small, dependency-free integration (an API/documentation is included with the download). Callouts without that integration keep working exactly as before, so nothing forces every callout author to adapt — SimuDispatch simply adds capability on top of what's already there.
Features
Install
Requirements
Discord Account
Support is provided for
Supported Callouts
It works with all callouts by default, but with limited functionality without API support.
If your Callout Pack supports it, feel free to message me, and I'll add it right away :)
Available Languages
German (
de)English (
en)Spanish (
es)France (
fr)Poland (
pl)Portugal (
pt)Russia (
ru)
The texts were translated using a translation program and may sound strange or be incorrect. If that's the case, I apologize and ask that you let me know via Discord or through other channels.
Introduction Videos
Demo Video from @SrVenuh (Spanish)
None more have been created yet :(
Feedback, bug reports, and suggestions for improvement are always welcome.
You can also visit my website or join my Discord for news, support, and updates.
Edited by SimuTools
What's New in Version 0.4.6
Released
Changelog
General
Ghost System revamped; players are now permanently visible
Additional minor changes and adjustments
LST
Mission generation adjusted; now more specific
Minor bugs fixed
In-Game
Chat overhauled
Settings adjusted
Session creation adjusted
Dead System adjusted (Panic sound added and automatic route to the injured player)
Thanks to all the testers from yesterday for their feedback
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Images
- Mod and Mod Content (Minor)
Code Improvements and Optimizations
##SimuTools Team##
Nico.B
Thomas.R
Samuel.M
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