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Moee

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  1. AYEEEEEEEEEEEEEEEEEEEE THANK U REAL ONE!!!
  2.    Moee reacted to a comment on a file: Callout Context - NPCAI Addon
  3.    tristymp4 reacted to a comment on a file: Callout Context - NPCAI Addon
  4.    SimuTools reacted to a comment on a file: SimuDispatch
  5. Hi first of all thank you so much!! I do have one question. If a callout pack already has npcai integrated where it provides context does this overlap and cause issues or will it recognize that context has already been made?
  6.    Moee reacted to a comment on a file: ChillLSCallouts
  7. hi can you tell me how the npcai 3.1 integration works? do I still need to press y for the scene to play out or can I talk to them and they'll automatically know the scene and problem?
  8. hi ima bit lost on the npcai prompts I seen it on other callouts too. I tried it but it seems u still need to press y to talk with them rather than use npcai to communicate. or am I misunderstanding the functions on how the prompt plays into effect here?
  9.    BB. reacted to a comment on a file: ChillLSCallouts
  10. hi, im not sure if its doable but it would be pretty nice if you can make a mod perhaps where callouts dont get replayed twice so different calls come in instead of the same ones, it would be helpful for people with more than one call out pack.
  11. hi these callouts look amazing but I have one question, when the dispatch call comes in for the callout is it the generic dispatcher or do u have specific dispatch audio files for the callout pack to make it realistic. I only ask because blue line dispatch doesnt seem to have audio for this callout pack.
  12. The way my adhd and impatience is kicking to download this mod is through the roof now LOL but I only have one question. all this is so insane im honestly really worried about how much of my cpu is going to be used just for this mod alone. im scare dill hog a lot of resources or use a lot of power is there optimization recommendations or ?
  13. whats the difference between this game config and other? does this have better stability for scripts or is it like a normal game config but for latest game patches.
  14. Hi by chance is there a config ini file?
  15.    Moee reacted to a file: AbsoluteExactTracker
  16.    Moee reacted to a file: 2013 Unmarked Chevy Tahoe PPV
  17.    ArmedFrank reacted to a comment on a file: Bad Policing: Be the bad cop.
  18. just a question regarding the update u just released, when u say "support will not be given for users utilizing both at the same time" does that mean I can use both policing redefined and lets say ultimate back up now?
  19. hey just wondering when u say AI does it have anything to do with like using the npcai mod or no
  20.    Moee reacted to a file: [REFLECTIVE] LSPD Fleet Pack
  21. LOOL bro thats a smart idea good job cant lie im excited! I cant wait to try then when I hop back on lspdfr ty bro.

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