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Moee

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  1.    ThoroughbredGaming reacted to a comment on a file: TheHurk 2017 CHP Pack ELS Fix
  2.    Moee reacted to a comment on a file: HoodCalm 1.0
  3. wish there was a mod that turns up the areas. this is def a needed mod but also having a mod that makes that area moree active with different activities would be so cool for gang unit patrols.
  4. The areas u need to go to for picking up the dog doesn't seem to appear for me. I checked all locations. Edited: sorry I saw update and only did the .dll i just realized the lspdfr bridge file as well.
  5. ty, I always struggled finding lasd packs and livery because most use Kane104's cars and a lot are behind purchases
  6. just wanted to put an update incase people have second thoughts after reading it was made by AI. the mod is perfectly responsive, almost, if not, no delay at all between my voice command and the dog following the action i prompted it. the only thing i wish was the ui change. i feel it would be more immersive if text wasn't constantly popping up whenever i hold the talk button unless an error occurred or if it didn't hear my right / invalid command. if we can manually customize the Hud too of the dog where the hunger is and etc. through the in game menu it would be perfect to adjust everything accordingly. thank u again bro had sm fun.
  7.    Mten Nekten reacted to a comment on a file: AdvanceK9
  8. hi im not sure how it is in this update yet ill for sure tr it when I got the chance but last time I tried talking to the officers for sum rsn it had a radio click in sound play.
  9. YOOO GOD IS GREAT i was literally just looking for a new sick k9 mod. broooo ty i got tired of the basic policing redefined one. pls keep updates coming!! I have one question, "track a missing person or a suspect for up to two minutes" when can we actually do this? how does it know who to track is it for specified callouts that this mod can detect where it knows who the suspect is or? jus so i know how to utilize this feature properly.
  10.    BJ USA reacted to a comment on a file: SimuDispatch | LSPDFR Online
  11. TYYYYYY. bro I seen u said highwaycar7, have u been able to do the add-on???? I've been struggling so hard with doing the add-on for some reason the link send me to a Google Drive that isnt working anymore.
  12. bro GAH DAMN!!!! so beautiful. i know u said u tested it in many different graphic mods but im acquiring specifically about the second pic which graphic mod was that?
  13.    SimuTools reacted to a comment on a file: SimuDispatch | LSPDFR Online
  14.    Moee reacted to a comment on a file: ChillLSCallouts - Mega Pack!
  15. hi can you tell me how the npcai 3.1 integration works? do I still need to press y for the scene to play out or can I talk to them and they'll automatically know the scene and problem?
  16. hi ima bit lost on the npcai prompts I seen it on other callouts too. I tried it but it seems u still need to press y to talk with them rather than use npcai to communicate. or am I misunderstanding the functions on how the prompt plays into effect here?
  17.    BB. reacted to a comment on a file: ChillLSCallouts - Mega Pack!
  18. hi, im not sure if its doable but it would be pretty nice if you can make a mod perhaps where callouts dont get replayed twice so different calls come in instead of the same ones, it would be helpful for people with more than one call out pack.
  19. hi these callouts look amazing but I have one question, when the dispatch call comes in for the callout is it the generic dispatcher or do u have specific dispatch audio files for the callout pack to make it realistic. I only ask because blue line dispatch doesnt seem to have audio for this callout pack.
  20. whats the difference between this game config and other? does this have better stability for scripts or is it like a normal game config but for latest game patches.

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