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MTFO: Move The F*** Over 4.0.0

(19 reviews)

1 Screenshot

MTFO

Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.

 

Disclaimer:

GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord

 

Features:

Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.

  • Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.

  • Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.

  • Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.

  • Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.

  • Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

UPDATED SHOWCASE: Thanks to @BlueLine Vibes

https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

LEGACY VERSION: Showcase, thanks to @amenbrother

 

LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam

 

 

 

 

Edited by Guess1m
Update desc to fit v4

What's New in Version 4.0.0

Released

Changes from Version 4.0.0:

- Almost complete redesign of vehicle yielding. Custom yielding now primarily focuses on highways/freeways rather than city environments, with much more intelligent yielding based off lane and road position.
- Your old ini file is NOT compatible with v4, please replace your current ini with the new one.


Short Description

AI move the f*** out the way

User Feedback

Recommended Comments

Blu's Designs

Members

This works pretty well. Only problem is that the traffic light turns green a little too late. Even with some wider intersections, your already in the middle of it by the time the plugin detects you. 

 

Besides that, this plugin is really cool, I hope to see more improvements in the future!  

ApparentlyRohan

Members Author

3 hours ago, Scorpionfam said:

Any chance we could get an example video of this in action?

added.

2 hours ago, Blu's Designs said:

This works pretty well. Only problem is that the traffic light turns green a little too late. Even with some wider intersections, your already in the middle of it by the time the plugin detects you. 

 

Besides that, this plugin is really cool, I hope to see more improvements in the future!  

I will try and fix this. Thank you for the support!

Haze Studios

Members

3 hours ago, Blu's Designs said:

This works pretty well. Only problem is that the traffic light turns green a little too late. Even with some wider intersections, your already in the middle of it by the time the plugin detects you. 

 

Besides that, this plugin is really cool, I hope to see more improvements in the future!  

 

19 minutes ago, SilentDev said:

added.

I will try and fix this. Thank you for the support!

 

 

IRL, at least the ones I use, most the time you have to stop at the intersection, because realistically you’re supposed to clear an intersection before continuing. Making it auto turn green would also definitely cause accidents, cause there’s no reaction time. Keep the delay for realism. 

  • Community Team
1 minute ago, Haze Studio said:

 

 

 

IRL, at least the ones I use, most the time you have to stop at the intersection, because realistically you’re supposed to clear an intersection before continuing. Making it auto turn green would also definitely cause accidents, cause there’s no reaction time. Keep the delay for realism. 


Here they're not super common, but the ones that do exist in my area just make the intersection entirely red instead of green.

ApparentlyRohan

Members Author

51 minutes ago, SuperPyroManiac said:

Unique and useful content? I thought this was LSPDFR. Where is my united copy pasta? 😤

You want me to create gamefibers in a loop? Say less

50 minutes ago, Haze Studio said:

 

 

 

IRL, at least the ones I use, most the time you have to stop at the intersection, because realistically you’re supposed to clear an intersection before continuing. Making it auto turn green would also definitely cause accidents, cause there’s no reaction time. Keep the delay for realism. 

I think my radius for search is too small for those massive intersections.

DCarausu

Members

2 hours ago, SuperPyroManiac said:


Here they're not super common, but the ones that do exist in my area just make the intersection entirely red instead of green.

To each their own, IRL here (CA Bay Area) where I use and equip them on my department, we use the 3M version that local fire does. That Opticom projects at a distance of 1/4 mile or greater without obstruction and turns the light green only in the direction triggered. This is specifically useful for highly congested areas where traffic backs up. So if all 3, 4 or however many lanes of traffic all have vehicles blocking, the light turning green clears the way for that direction while all other directions are red.

 

I'm glad to see someone putting this out again because I've only seen this once before in a mod that is now buggy because its outdated. Can't satisfy everyone, I like it and the intent is genuine to make a great mod. Keep up the great work! If you really want to enhance it down the road, maybe a configurable ini. with options of distance, duration, and whether it triggers all red or green, but there are too many agencies who use different products/versions with different specs on the controllers that are typically maintained/operated by the local city/county - as opposed to the FR agencies.

ApparentlyRohan

Members Author

9 hours ago, DCarausu said:

To each their own, IRL here (CA Bay Area) where I use and equip them on my department, we use the 3M version that local fire does. That Opticom projects at a distance of 1/4 mile or greater without obstruction and turns the light green only in the direction triggered. This is specifically useful for highly congested areas where traffic backs up. So if all 3, 4 or however many lanes of traffic all have vehicles blocking, the light turning green clears the way for that direction while all other directions are red.

 

I'm glad to see someone putting this out again because I've only seen this once before in a mod that is now buggy because its outdated. Can't satisfy everyone, I like it and the intent is genuine to make a great mod. Keep up the great work! If you really want to enhance it down the road, maybe a configurable ini. with options of distance, duration, and whether it triggers all red or green, but there are too many agencies who use different products/versions with different specs on the controllers that are typically maintained/operated by the local city/county - as opposed to the FR agencies.

Currently, it is only changing the light the player is facing. There is some math involved to get all 4 to turn a certain color. Thanks for the explanation and support!

GreenySoka

Members

(edited)

Great mod but don't work with some of my addon cars. But I love the idea 😄
Keep it up!

Edited by Greeny.dev

ApparentlyRohan

Members Author

(edited)

6 hours ago, Greeny.dev said:

Great mod but don't work with some of my addon cars. But I love the idea 😄
Keep it up!

I suspect the siren check is not working. I would need more info to really debug the problem.

 

However, next update, that issue will no longer exist because the opticom will be fully controlled by the user and will never auto turn on.

Edited by SilentDev

Nemesisx101

Members

Reminds me of Cyberpunk 

johnsmitheren

Members

Thanks for making this, makes pursuits a little easier and fun. Also an easy installation so everything is good on my end. 

ApparentlyRohan

Members Author

(edited)

21 hours ago, Greeny.dev said:

Great mod but don't work with some of my addon cars. But I love the idea 😄
Keep it up!

By chance, were the vehicles that werent working DLS or NON-ELS?

 

If it was an ELS addon, I do not see how the mod would fail. Make sure your siren is on

Edited by SilentDev

DCarausu

Members

Suggestion: Can you make [in a future update] an option to auto on (like in version 1.0) but instead of siren make it with the initiation of lightstage 3 in ELS or just light activation for non-ELS? It can be taxing over time having to constantly turn it on everytime you run code 3 or forget to turn it off. Plus, just like in real life, if your stop (pursuit, traffic stop, incident, etc) is near an intersection and you forget that its on, it'll really throw the traffic in that intersection to whack. Just a thought, but I dig the attention you're giving this and am thankful for it!

Legend22417

Members

bro good md now i can zoom through traffic no problem with no crashing at intersaxtion {espically in city intersections}

 

ApparentlyRohan

Members Author

11 hours ago, DCarausu said:

Suggestion: Can you make [in a future update] an option to auto on (like in version 1.0) but instead of siren make it with the initiation of lightstage 3 in ELS or just light activation for non-ELS? It can be taxing over time having to constantly turn it on everytime you run code 3 or forget to turn it off. Plus, just like in real life, if your stop (pursuit, traffic stop, incident, etc) is near an intersection and you forget that its on, it'll really throw the traffic in that intersection to whack. Just a thought, but I dig the attention you're giving this and am thankful for it!

I can only make it if siren is activated. I don’t believe I can check whether lights are activated. If you want that, I can make an ini option.

DCarausu

Members

44 minutes ago, SilentDev said:

I can only make it if siren is activated. I don’t believe I can check whether lights are activated. If you want that, I can make an ini option.

That'd be awesome!  No rush, in your next update as you tweak XYZ other things

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