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SuperCallouts 3.9.6.0

SuperCallouts - 37 new detailed and uniform callouts.
   (52 reviews)

1 Screenshot

  • Could contain: text, vehicle, car, land vehicle, auto part, wheel, tire, automotive design, outdoor, screenshot, automotive exterior, supercar, automotive

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Looking for testers! Working on a large update and need all the help I can get! Join the Discord below if interested.

 

Need help with any GTA/LSPDFR issues? Join 11,000 others in ULSS!

https://discord.gg/ulss

 

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SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 37 new callouts!

 

With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels.

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*SWAT Related Callouts*

(Dangerous!)

FIB Reports known armed mafia members spotted at the casino.

FIB Reports known armed mafia members spotted in Sandy Shores.

FIB Raid mafia drug smugglers found at the harbor.

Police Reports mafia planted large bomb in Los Santos.

FIB Raid, wanted gang members spotted involved in a police officer murder.

Sheriff under attack by a biker gang.

 

 

*Realistic Callouts*

Traffic report, stolen super car spotted.

Traffic report, vehicle belonging to a possible kidnapper spotted.

911 call of someone being held at gunpoint.

911 call of a car accident.

911 call of someone being attacked by an animal.

911 call of a truck tipped over.

911 call of a hit and run.

911 call of an alien sighting.

911 call of a suspicious car.

911 call of a vehicle fire.

911 call of a police impersonator.

911 call of someone walking around with a gun.

911 call of stolen cleaning supplies!

911 call of a car blocking traffic!

911 call of an illegally parked car!

911 call of a knife attack at the subway!

911 call of a drunk driver.

911 call of someone not breathing.

911 call hang-up with no details.

911 call of someone trespassing.

911 call of a stolen construction vehicle.

911 call of someone vandalizing property.

911 call of someone wandering outside naked.

Correction Department Backup, multiple prisoners escaping.

Correction Department Backup, prisoner escaping transport.

Police Backup, officer under fire.

Police Backup, manhunt for a fugitive.

Police Backup, medical supplies theft.

Police Backup, stolen police vehicle.

Police Backup, officer not responding.

EMS requests police escort.

 

Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive!

 

Thanks to @Luckylion1378 for the logos!

Thanks to @GrilledBoi for the background photo!

Any Issues or Ideas?

Please leave bug reports and ideas here:

https://discord.gg/ulss

It is faster for me to get back to you there! 🙂

 

 

 

Edited by SuperPyroManiac
Cuz


What's New in Version 3.9.6.0

Released

UPDATE 3.9.6

 

Bug Fixes

PyroCommon.dll Updated!

 

Please note, it may take time for LSPDFR Staff to approve the update!
You can get LSPDFR support from here: https://discord.gg/ulss

 

THIS PLUGIN NOW ONLY SUPPORTS LSPDFR 4.9+!

USING AN OLDER VERSION OF LSPDFR WILL NOT BE SUPPORTED!

 

 

 

Features:

Backend changes for dependency checker. Uses new PyroCommon.dll version.

Removed special names from peds so people will stop DMing them.

New callouts coming soon! I found some motivation in the couch cushions.

 

Config:

N/A

 

Bug Fixes:

Fixed an issue of callouts ending and being forcefully cleaned up early.

Fixed possible crash from using outdated PyroCommon.dll.

 

Known Bugs:

N/A

SuperPyroManiac - me
Vari - Big brain gigachad

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  • User Feedback

    Recommended Comments



    16 hours ago, SuperPyroManiac said:

    That's odd, do you have custom peds installed? It acts like it does not know what model the ped is even though it works for everyone else.

    I assume you have the latest GTA update with diamond casino?

    
    LSPD First Response: [FATAL] OnCalloutAccepted crashed: System.InvalidOperationException: Cannot load invalid model with hash 0xfb6c0b97.

     

    Yeah, i have the latest GTA update

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    When I receive the EMS requests police escort mission, the ambulance will not follow the planned route, but will look for other routes to drive.

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    55 minutes ago, AUG said:

    When I receive the EMS requests police escort mission, the ambulance will not follow the planned route, but will look for other routes to drive.

    how you playing did they fix scripthook do to the update ?

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    • Community Team

    Sorry for the slow progress this week. I've been very busy with work. I plan to release an update for SuperEvents then I will get a big update out for this 🙂

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    Please add an option to the .ini that we can turn off the blips on the map for the suspects. Because if I am in a pursuit and lost visiual of the suspect I still know where the suspct is because of the blip on the map and thats pretty annoying. Or do it like that blips turn off when a pursuit starts. That would be great.

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    Only one bug I have encountered, but not sure if its from your call out pack. When you get the shooting callout that someone is calling to report a dead body and had witnessed the shooter. Every time you arrive on site after being flagged down the victim is floating in the air above the ground. Can it also be possible that you can set this up for you to report a homicide to have detectives respond to area and use the police tape or police barriers to quarantine the crime scene for them. You wait for them to arrive on scene, there is an animation of them examining the body and requesting the coroner to pick up the body. for which time you leave the scene to search for the killer. 

     

    Again not sure if its your callout that generates this during the shootout call outs

     

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    • Community Team
    13 minutes ago, Sam316 said:

    Only one bug I have encountered, but not sure if its from your call out pack. When you get the shooting callout that someone is calling to report a dead body and had witnessed the shooter. Every time you arrive on site after being flagged down the victim is floating in the air above the ground. Can it also be possible that you can set this up for you to report a homicide to have detectives respond to area and use the police tape or police barriers to quarantine the crime scene for them. You wait for them to arrive on scene, there is an animation of them examining the body and requesting the coroner to pick up the body. for which time you leave the scene to search for the killer. 

     

    Again not sure if its your callout that generates this during the shootout call outs

     

    That's not from these callouts.

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    5 hours ago, SuperPyroManiac said:

    That's not from these callouts.

    Didnt think so thought it was my bad

     I think that is variety or simple callouts then the only other packs I use

     

    I love this pack because it has so much to do and keeps you busy! 

     

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    It seems I am having with the police impersonator where the suspect will not surrender or they will get out of the car and I cannot do anything.

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    On 8/29/2019 at 7:40 AM, Hibiki said:

    I’m sorry for disturbing you. update.rpf was the cause.

    I love this callout!!

    Thank you!

    Grand Theft Auto V 2019_08_29 23_31_11 のコピー.jpg

    Do u know what part of update.rpf you fixed?  Im having the same issue and don't know what I should edit/remove

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    5 hours ago, TheClashingGamer said:

    Do u know what part of update.rpf you fixed?  Im having the same issue and don't know what I should edit/remove

    dlc_patch

    Grand Theft Auto V\mods\update\update.rpf\

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    • Community Team

    Updates will be a bit slower due to real life. I will still try to get stuff pushed at least once a month though!

    Edited by SuperPyroManiac
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    hi @SuperPyroManiac , how do I go to bring you my "crash report" here? since I installed the callaout with the new version of lspdfr I always create a "memory" crash, I would like to understand if it is related to the mod or something else ,
    I also downloaded the gameconf, and the tools that I recommended for gameconf, on mods5, but the cras continues, I would not want to uninstall the mod, I would do it to test the maximum, to see if the crash is related to the callouts or other , can you help me ?

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    no bro @SuperPyroManiac , the problem no it your mod , it possible muck leavel of video memory ( yellow level) ? I lowered the texture level to ultra at normal, now the memory flag is "green", before it was yellow, I don't know if this can affect the game's memory? density always equal to the maximum, and to have ultra as a texture I had zeroed the variety of ped, now I have re-set it as before and see if it still creates memory problems, I tried removing your mod, but it created the same crash as game memory

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    • Community Team
    5 hours ago, Siracusa said:

    no bro @SuperPyroManiac , the problem no it your mod , it possible muck leavel of video memory ( yellow level) ? I lowered the texture level to ultra at normal, now the memory flag is "green", before it was yellow, I don't know if this can affect the game's memory? density always equal to the maximum, and to have ultra as a texture I had zeroed the variety of ped, now I have re-set it as before and see if it still creates memory problems, I tried removing your mod, but it created the same crash as game memory

    Inside of your main GTA folder, there is a text file called RagePluginHook.log  If you have the crash again please send that to me and I can see what plugin did it.

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    I made some changes to the values , turning to some pages that another user recommended to me, and for now it seems to work , I am no longer experiencing memory crashes , in practice they said to change the values in gameconf from 500 to 1200 , in the memories of ped and ped vehicles, and it seems to have worked, if you were to have problems and you are good at displaying problems in the LOG I let you know , thanks for the availability 🙂 

    ... scusa se mi è sembrato "off-topic" ma all'inizio sembrava un crash legato alla mod, ma non assolutamente, il tuo callout è molto buono, tra i migliori, il problema era il gameconf di gta, anche io metti il link che mi hanno filmato ieri, penso perché può essere usato per qualcuno che ha problemi di memoria, per me e molti altri ha davvero risolto    -police18651

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    4 hours ago, Siracusa said:


    I made some changes to the values , turning to some pages that another user recommended to me, and for now it seems to work , I am no longer experiencing memory crashes , in practice they said to change the values in gameconf from 500 to 1200 , in the memories of ped and ped vehicles, and it seems to have worked, if you were to have problems and you are good at displaying problems in the LOG I let you know , thanks for the availability 🙂 

    ... scusa se mi è sembrato "off-topic" ma all'inizio sembrava un crash legato alla mod, ma non assolutamente, il tuo callout è molto buono, tra i migliori, il problema era il gameconf di gta, anche io metti il link che mi hanno filmato ieri, penso perché può essere usato per qualcuno che ha problemi di memoria, per me e molti altri ha davvero risolto    -police18651

    Make sure you put both in your directory for memory help

     

    https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap

     

    https://www.gta5-mods.com/tools/packfile-limit-adjuster

     

     

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    6 hours ago, pcGAMEZguy said:

    Assicurati di averli inseriti entrambi nella tua directory per ricevere aiuto in memoria

     

    https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap

     

    https://www.gta5-mods.com/tools/packfile-limit-adjuster

     

     

    still memory error, I crashed several times, today it made me play for an hour in a row, letting me know that it was ok, now two consecutive memory erers, I installed everything in the main gta folder, only gameconf with open IV inside the mods folder as mel "readme" tells me ... I don't know

     

     

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    1 minute ago, Siracusa said:

    still memory error, I crashed several times, today it made me play for an hour in a row, letting me know that it was ok, now two consecutive memory erers, I installed everything in the main gta folder, only gameconf with open IV inside the mods folder as mel "readme" tells me ... I don't know

     

     

    Inside your graphics setting there should be a setting that says something with memory. Ignore memory or something put that on.

    2 minutes ago, Siracusa said:

    still memory error, I crashed several times, today it made me play for an hour in a row, letting me know that it was ok, now two consecutive memory erers, I installed everything in the main gta folder, only gameconf with open IV inside the mods folder as mel "readme" tells me ... I don't know

     

     

    Also turn down and turn off everything in advanced graphics

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