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Sam316

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  1. Like
    Sam316 got a reaction from Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Thank you for all of your years of service and making this game enjoyable! Your mods will continue to give birth to more ideas and the names will change but the heart beat of each of these mods will have some element of your thought imbedded in them somewhere! Life takes a whole of us all and when you know it is time to hang it up , you did it with pride! Again thank you for all that you have done for this community! God speed to you and what lies next!
  2. Like
    Sam316 reacted to Sam in LSPDFR 0.4 - The Technology   
    This is the third part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    So, this article is a little bit different than most.  Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code.  While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
     
     
    The Crime System
     
    To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System.  The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
     
    This is back in LSPDFR 0.4, but with a big twist.  The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over.  Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it.  This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
     

     
    The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
     
    The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear! 
     
    Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect.  This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle.  Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
     
     
    Scenarios
     
    Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios.  In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world.  In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops.  This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop.  Perhaps they exit their vehicle while you're approaching?  Do they have a weapon, or are they just angry and complaining?
     

     
    From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
     
    The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios.   Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
     

     
    The scene after an escaped pursuit suspect's burned out vehicle was located.
     
     
    Artificial Intelligence
     
    Finally, in 0.4, we've re-worked a lot of our artificial intelligence.  We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
     
     
    Stay tuned for more news about 0.4, coming soon.
  3. Like
    Sam316 reacted to PNWParksFan in [WIP, REL] Better EMS   
    There has been no change to the responder behavior with regards to deciding whether go treat patients. The only time they would not get out and would just drive away is if there are no dead peds in the area. It's possible for a ped to appear dead but in fact be technically alive bit with a deathlike animation applied. Ems wouldn't be able to pick up on that. 
  4. Like
    Sam316 got a reaction from ErikB26 in Best ragepluginhook version for lspdfr?   
    agreed all the other version .43-.45 are either full of glitches or too laggy with certain mods and scripts. 0.42 seems to be the most stable for game version .791
  5. Like
    Sam316 reacted to ErikB26 in Best ragepluginhook version for lspdfr?   
    At this moment, 0.42 is the best version
  6. Like
    Sam316 reacted to McAwesome6934 in Check out ELS for V!   
    Some of the stuff you mentioned in your OP was already displayed and/or featured in ELSIV. I'd recommend checking out ELSIV version 8.5, so you can see the features ELS already had, because it's safe to assume they will be in ELSV. The traffic reacting to your TA seems pretty plausible and would be an awesome addition. 

  7. Like
    Sam316 got a reaction from Slushy in Check out ELS for V!   
    I have been hearing about this on Facebook. I think this would be awesome if it gets thought out well. Traffic stops in GTAV are a nightmare in some cases. Scripts like traffic controller help ease the pain! But it would be nice to see Traffic Controller merged with an ELS directional system. Just imagine a Traffic director functioning in the game that the traffic actually reacts with. If I pull a suspect to the right of the curb and put on a left turn directional advising traffic to go around to the left. There would be no pile of traffic behind the car with people cussing you out to move. It would be nice to see them just drive around at a safe distance. If a stop has to be made in the middle of a highway and you can put on both left and right directional arrows to make the traffic divert around you from a middle lane that would be perfect. Another Feature for ELS could be alternate siren tones like picking to hear HI LO, WAIL, and RAPID. At your discretion! We already have the blip which could be also added! I hope LT.Caine has all this in thought already to implement in a GTAV ELS system that would make it a great tool and a must have. 
  8. Like
    Sam316 got a reaction from Slushy in Check out ELS for V!   
    I have been hearing about this on Facebook. I think this would be awesome if it gets thought out well. Traffic stops in GTAV are a nightmare in some cases. Scripts like traffic controller help ease the pain! But it would be nice to see Traffic Controller merged with an ELS directional system. Just imagine a Traffic director functioning in the game that the traffic actually reacts with. If I pull a suspect to the right of the curb and put on a left turn directional advising traffic to go around to the left. There would be no pile of traffic behind the car with people cussing you out to move. It would be nice to see them just drive around at a safe distance. If a stop has to be made in the middle of a highway and you can put on both left and right directional arrows to make the traffic divert around you from a middle lane that would be perfect. Another Feature for ELS could be alternate siren tones like picking to hear HI LO, WAIL, and RAPID. At your discretion! We already have the blip which could be also added! I hope LT.Caine has all this in thought already to implement in a GTAV ELS system that would make it a great tool and a must have. 
  9. Like
    Sam316 got a reaction from Slushy in Check out ELS for V!   
    I have been hearing about this on Facebook. I think this would be awesome if it gets thought out well. Traffic stops in GTAV are a nightmare in some cases. Scripts like traffic controller help ease the pain! But it would be nice to see Traffic Controller merged with an ELS directional system. Just imagine a Traffic director functioning in the game that the traffic actually reacts with. If I pull a suspect to the right of the curb and put on a left turn directional advising traffic to go around to the left. There would be no pile of traffic behind the car with people cussing you out to move. It would be nice to see them just drive around at a safe distance. If a stop has to be made in the middle of a highway and you can put on both left and right directional arrows to make the traffic divert around you from a middle lane that would be perfect. Another Feature for ELS could be alternate siren tones like picking to hear HI LO, WAIL, and RAPID. At your discretion! We already have the blip which could be also added! I hope LT.Caine has all this in thought already to implement in a GTAV ELS system that would make it a great tool and a must have. 
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