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Enhanced Vehicle Actions 2 (Engine Keybinding and a Bug Fix!) 2.8.1

(21 reviews)

8 Screenshots

Apologies for the break between the last update, I have been extremely busy with school so I want to thank everyone for their patience!

While I was gone, EVA2 has hit another milestone of 25,000 downloads so I want to thank everyone for their support!

I added a toggle for seatbelt animations and an engine keybinding in this small update.

(7/6/20 Hotfix 2.8.1: Made seatbelt animations toggleable due to continuous issues)

-holexion

 

DESCRIPTION: 
Enhanced Vehicle Actions 2 is aimed to allow you to play more realistically with LSPDFR! With more features always coming on the way, it allows for a more enjoyable LSPDFR experience without being intrusive on your game play due to the focus on the performance-focused nature of this mod. This mod will continue to be regularly updated with new features that are suggested in the comments section down below, so please follow my content if you want to stay up with the latest updates and report any issues that arise!

DEFAULT CONTROLS (Editable with .ini file):
Vehicle Actions Menu: F7
Left Blinker: Press opening bracket ([)
Right Blinker: Press closing bracket (])
Hazard Lights: Press backslash (\)

Engine: Disabled by Default

 

CONTROLLER CONTROLS (Editable with .ini file):

Vehicle Actions Menu: Press down on right thumb-stick
Left Blinker: Press left shoulder
Right Blinker: Press right shoulder
Hazard Lights: Press both left blinker and right blinker keybindings simultaneously

 

ADDITIONAL FEATURES (Toggle On/Off in .ini file):

Auto Turn Signal: Automatically shuts off blinker once a turn is made*
Tire Retainment: Keeps tires aligned to left or right when vehicle is stopped

Brake Lights: Brake lights activate when your vehicle is stopped

Full Controller Support: Key bindings are editable in ini file, automatically detects and uses controller keybindings if controller is present*

Toggleable Speedometer: Activate a speedometer that can be turned off/on

Toggleable Seatbelt: Wear a seatbelt to prevent flying out of the windshield

Toggleable Seatbelt Animation: Animated seatbelts (Default off)

Toggleable Radio Station: Set a default radio station that will be used for all vehicles entered

Toggleable Vehicle Lock: Lock and unlock your vehicle to prevent it from being stolen

Toggleable Engine: Set your engine to be on auto, always on, or always off

Toggleable Vehicle Windows: Lower and raise your windows for more realism*

Door System: Long press to shut the door, short press to leave the door open when exiting a vehicle

Felony Stop Animations (Police vehicles only): Press exit vehicle keys (Long press for primary weapon/Long press for secondary) while simultaneously aiming (Right mouse/Left trigger)

*Features marked with asterisk are not toggleable in .ini file

 

FAQ:

Spoiler
  • Why is version 2.0 marked as EnhancedVehicleActions2?

Due to the rewritten nature of the script and its utilization of RageNativeUI, I wanted to differentiate it from versions 1.0-1.9 as the keybindings and way of interacting with the script has completely changed; additionally, the mod has been rewritten from the ground-up for utilization of RageNativeUI, so this was to avoid confusion with which versions needed this dependency.

  • Why are there some features missing in version 2.0?

The new version of the script has been rewritten, and in that process I decided to eliminate some of the features that were not working as intended to be re-implemented later to match the proper vision that I wanted.

  • I have an suggestion/issue with your script! What can I do?

Write a comment regarding your issue and I will respond as soon as I can! All suggestions and bug reports are highly welcomed, as they help me see which new features need to be added or problems that need to be fixed for the next version.

  • How do you determine which suggestions are chosen to be added?

Many factors play a role in which suggestions I choose to add to the game: how well it improves gameplay with vehicles, how easy and if it is even possible to implement using Rage Plugin Hook, and which priority it is alongside other suggestions are the factors I consider. If your suggestion wasn't added, it may be either impossible to implement or very difficult to implement, which may require some more time for me to develop and may be added later!

  • How do I change a keybinding?

First, use the link provided in the EnhancedVehicleActions2.ini file to find the corresponding key code for the key you want to use. Then replace the written keycode in the .ini file with the one you want to replace. For example, RightBlinker=Oem6 in the .iniFile can be replaced with RightBlinker=OemPeriod if you want to use the period to activate the right blinker instead of the Oem6 (which the link says represents the close bracket)

  • How do I disable a keybinding?

Set the keybinding to "None" (Ensure the N is capitalized) and it will disable the keybinding.

  • What can I do to support you?

If you enjoyed my mod, giving a good review would be great! If you are feeling extra generous you can donate too!


VERSION HISTORY:

Spoiler

1.0

-Initial Release 
1.1 
-.ini file support added for changing controls 
-Code tidying 
1.2 
-Added auto blinkers option 
-Added toggle for auto blinkers in .ini file 
-Complete overhaul of code to increase performance and reduce memory usage 
1.3 
-Added toggle tile angle retainment in .ini file  (hold left/right when leaving a car to keep tire angled)
-Changed wording in .ini file

1.4

-Improved tire angle retainment to work whenever vehicle is stopped for more realistic traffic stops

-Added quick shortcut key for driver door for realistic felony stops

-Added quick door open key keybinding in .ini file
-Changed wording in .ini file and installation instructions

1.5

-Added Quick Door Keys for Passenger Doors and the Trunk

-Quick Door Keys for front and back doors will now automatically detect the side of the vehicle the player is standing on and open the corresponding door for which side the player is standing on

-Removed Quick Shortcut Key for driver door as that has been replaced with the new updated Quick Door Keys

-Added quick door open key keybindings for front, back, and trunk in .ini file

1.6

-Added Car Inventory Option

-Added Car Storage Key as keybinding

-Added Help Notification for Car Inventory

1.7

-Added Engine Key

-Added Engine Key as keybinding

-Added Full Controller Support for blinkers, hazards, storage, interior lights, and alarm

-Added Controller keybindings for blinkers, hazards, storage, interior lights, and alarm

1.8

-Fixed alarm key not working when inside vehicle

-Fixed smart vehicle doors not opening properly when player is on right side of vehicle

-Fixed tire retainment jittery tires bug when vehicle is stopped

-Improved tire retainment to work even when vehicle is at low speeds

-Restricted engine key from engaging when inside vehicle due to bugs

-Performance improvements and reduced memory usage with overhaul of tire retainment system

-Reduced file size with code overhaul

1.8.1

-Fixed critical issue where vehicles would not start when not turned on from outside

1.9

-Added Speedometer

-Added toggle for Speedometer in .ini file

-Added Toggleable Speedometer as keybinding

-Reworked Engine Ignition System

-Changed wording in .ini file to make controller bindings more clear

2.0

-Added Vehicle Actions menu utilizing RageNativeUI

-Added menu list for doors, hood, and trunk in Vehicle Actions menu

-Added toggles for speedometer, interior lights, and alarm in Vehicle Actions menu

-Reworked from ground-up for multi-threading utilization vastly improving response time

-Reworked code for performance improvements for speedometer, door keybindings, car alarm, and interior lights

-Changed .ini file to show new keybindings and options with utilization of RageNativeUI

-Changed controller keybindings to be more intuitive

-Changed wording in installation instructions to reflect changes

-Changed media present on website

-Fixed Speedometer issue where it would remove dialogue

-Removed inventory system as it will be reworked in future update

-Removed engine system as it was not working as intended

-Removed keybindings for doors and trunk as it has been replaced with Vehicle Actions menu

2.1

-Added radio list for changing of default radio stations

-Added toggles for radio station in Vehicle Actions menu

-Changed .ini file and installation instructions to demonstrate how to disable keybindings

2.2

-Added new door system

-GitHub migration for bug tracking

2.3

-Added custom felony stop animations for vehicle exits

-Added toggle felony stop animations in .ini file

-Added primary and secondary weapon options for felony stop animations in .ini file

-Improved door system judgement between short/long presses

-Code tidying

2.4

-Added a toggle for vehicle lock in Vehicle Actions menu

-Added vehicle lock toggle in .ini file

-Retarget .NET to Version 4.8

-Changed compatibility to x64

-Changed media present on website

2.5

-Added brake lights functionality

-Added a toggle for vehicle windows in Vehicle Action Menu

-Added brake lights toggle in .ini file

-Added media present on website

2.6

-Added seatbelt functionality

-Added a switch for seatbelt in Vehicle Action Menu

-Added seatbelt toggle in .ini file

-Added clarifying information in .ini file

-Reorganized code

2.7

-Added toggleable engine
-Added a switch for engine in Vehicle Action Menu
-Added engine toggle in .ini file
-Fixed seatbelt animation bug

2.8
-Added keybinding for engine in .ini file
2.8.1
-Added ability to toggle seatbelt animation in .ini file


REQUIREMENTS:

This mod requires RageNativeUI (located in the install folder) and Rage Plugin Hook to function.

 

INSTALLATION: 
After downloading and installing Rage Plugin Hook and RageNativeUI.dll into your GTA V folder, add EnhancedVehicleActions.dll and EnhancedVehicleActions.ini to your Plugins folder in your GTA V folder. Open up the game and either select Enhanced Vehicle Actions to be launched when game starts through Rage Plugin Hook's launch interface or press F4 and type "LoadPluginEnhancedVehicleActions.dll" and press enter.  For general game or plugin support visit the unofficial LSPDFR support server here: https://discord.gg/xsdAXJb

UNINSTALLATION: 
Remove EnhancedVehicleActions2.dll and EnhancedVehicleActions2.ini from your Plugins folder in main GTA V root folder. Then remove RageNativeUI.dll in main GTA V root folder.

 

Thanks for the support! More features are on the way, so be sure to check in, and please leave a review if you enjoyed the mod!

If you enjoyed this script, please leave a positive review! If you are feeling generous, you can also donate through my Paypal link located underneath the download buttons! But leaving suggestions and bug reports helps a lot too!

Thanks to @HANAKO for the help!

What's New in Version 2.8.1

Released

-Added ability to toggle seatbelt animation

User Feedback

Recommended Comments

Deactivated Member

Deactivated

for me when i press the engine key the engine turns off but it goes on again

hexdex321

Members Author

On 12/8/2019 at 2:51 PM, skyred50 said:

for me when i press the engine key the engine turns off but it goes on again

@skyred50 Will look into it, thanks for the report!

 

17 hours ago, DatzeScaniaV8 said:

Only Tire Retainment work for me 😞

@DatzeScaniaV8 What do you mean only tire retainment works? For all the other features you have to use either your keyboard or controller to activate (i.e. right bracket for right blinker). You can DM me more info about your issue, I'll see if I can help you out.

sgtmorris

Members

This is what I was thinking. To be able to turn off your headlights but still have your marker lights on. Nice option for night patrols 
 

45C43FBB-DA84-4652-98D5-F1C052F1E71A.jpeg

hexdex321

Members Author

17 hours ago, Cyanotic said:

no fix for the alarm?

Don't worry @Cyanotic I'm looking into your issue! 

 

13 hours ago, sgtmorris said:

This is what I was thinking. To be able to turn off your headlights but still have your marker lights on. Nice option for night patrols 
 

45C43FBB-DA84-4652-98D5-F1C052F1E71A.jpeg

@sgtmorris Interesting, do only modded vehicles have marker lights? I need to see if the in-game vehicles have marker lights separated from their headlights and if it's possible to deactivate one of them. 

Cyanotic

Members

1 hour ago, holexion said:

Don't worry @Cyanotic I'm looking into your issue! 

 


You're the best! Thank you!

Jogoyo

Members

(edited)

Does this mod activate the brake lights when the car is fully stopped?

Edited by Jogoyo

Elven

Members

Hey! Can you please add car speed controls into this mod, like people can use shifters to control how fast the car is gonna be, thank you very much.

hexdex321

Members Author

On 12/26/2019 at 12:05 PM, Jogoyo said:

Does this mod activate the brake lights when the car is fully stopped?

@Jogoyo Not yet, I am looking into it though, it is one of the more complicated features that may take more time to figure out, thanks for the patience and the suggestion and look out for updates in the future!

On 12/29/2019 at 12:29 AM, erickyle said:

Hey! Can you please add car speed controls into this mod, like people can use shifters to control how fast the car is gonna be, thank you very much.

@erickyle Sounds like a great idea, however that might take a while! Thanks for the suggestion, and I'll definitely put your suggestion on my to-do list!

pcGAMEZguy

Members

For some reason controller bindings are not working when using blinkers.

Srbenforcer67

Members

When i arrest ped, and got to put him in my car, i open the door but he doesnt go in? Any solution?

Cyanotic

Members

Nice update but I feel like car alarm keybind should play audio string "set car alarm" not make the car alarm go off..

pcGAMEZguy

Members

9 hours ago, Srbenforcer67 said:

When i arrest ped, and got to put him in my car, i open the door but he doesnt go in? Any solution?

Are you using a plugin like STP to put him in?  This plugin i do not think, enables the suspect to be placed, it just opens the door.  I may be wrong though.

hexdex321

Members Author

18 hours ago, pcGAMEZguy said:

For some reason controller bindings are not working when using blinkers.

@pcGAMEZguy I'll look into it, I'll test out different keybindings for blinkers. Thanks for the bug report.

 

15 hours ago, Srbenforcer67 said:

When i arrest ped, and got to put him in my car, i open the door but he doesnt go in? Any solution?

@Srbenforcer67 The door will open, use the default "e" key in LSPDFR to order the suspect to enter the vehicle, and the suspect will go inside

 

11 hours ago, Cyanotic said:

Nice update but I feel like car alarm keybind should play audio string "set car alarm" not make the car alarm go off..

@Cyanotic I'm not sure what you are suggesting? What would playing the audio string "set car alarm" do? If you could be more specific maybe I can add it into the mod. Thanks for the suggestion!

Cyanotic

Members

1 hour ago, holexion said:

 

 

@Cyanotic I'm not sure what you are suggesting? What would playing the audio string "set car alarm" do? If you could be more specific maybe I can add it into the mod. Thanks for the suggestion!


So, the car alarm thing functions now. IE: when I get out of the vehicle if I press the keybind it plays the audio. However, the audio file it plays is "Car_Alarm_1,2,3 or4".  It would be more realistic if it played the audio file "Set_Car_Alarm".
 

 

koalateatimes

Members

You can operate turn signals with the steering mod found on gta5mods.com. Basically that mod enables steering wheel/pedals/shifter support, but deep in settings>key bindings area, you'll find the ability to execute turn signals and hazards.

 

That doesn't go without saying that this mod is AMAZING for those who play only keyboard/mouse or Xbox controller. Hopefully there isn't a mod conflict if and when I decide to add this to my arsenal of scripts.

hexdex321

Members Author

14 hours ago, skyred50 said:

suggestion: add a feature that allows the car door to stay open upon exit

@skyred50 Interesting idea, I'll put it on my to-do list it may take a while to get to but I'll see if I can implement it! Thanks for the suggestion and the interest in my mod!

-Holexion

 

thisridiculous

Members

can we get the speedometer to be steady instead of toggling after every exit/entry?

Kalmorph

Members

I may have a bug to report, but I guess it's a conflict with another mod, so better I ask first:

How is the inventory and CarStorage was supposed to work?

Everytime I enter the police vehicle, all my weapons is gone, only the pistol keeps in the inventory, but without ammo.
I tested with and without the mod, this only happens with the mod on.

 

Also something that I found that seems to conflict with ELS: The EngineKey doesn't work if emergency lights are on.

Devin Plays

Members

Hey bud, I've used this script off and on for some time now because I love the immersive functionality. I was really excited to see what you did with the speedometer. However, I'm running into an issue.

 

When I use Stop the Ped to ask a person a question, either one built into the script or a custom question, the answer only appears very briefly on the screen. You'd know better than me for sure, but,  I'm wondering if you're using the system it uses to display answers to display a speed readout and if you have the, I don't know, refresh rate or clear rate set ridiculously high  to keep it accurate of speed or something? I tested again after only removing this script and it was back to normal,  so there's got to be some kind of issue between the two. As I've said, I've used this script prior to this release with no issue. 

Here's a quick video from my YT channel showing what it's doing. What the bottom-center. 


Thanks for all your hard work bud. 

hexdex321

Members Author

(edited)

4 hours ago, Transnapastain said:

Hey bud, I've used this script off and on for some time now because I love the immersive functionality. I was really excited to see what you did with the speedometer. However, I'm running into an issue.

 

When I use Stop the Ped to ask a person a question, either one built into the script or a custom question, the answer only appears very briefly on the screen. You'd know better than me for sure, but,  I'm wondering if you're using the system it uses to display answers to display a speed readout and if you have the, I don't know, refresh rate or clear rate set ridiculously high  to keep it accurate of speed or something? I tested again after only removing this script and it was back to normal,  so there's got to be some kind of issue between the two. As I've said, I've used this script prior to this release with no issue. 

Here's a quick video from my YT channel showing what it's doing. What the bottom-center. 


Thanks for all your hard work bud. 

@Transnapastain Thanks for the bug report! That's definitely an issue that needs fixing, for the time being you can disable the speedometer through the .ini file by setting it to "false" if you are using Stop the Ped. It'll be fixed in the next large update though!

 

19 hours ago, thisridiculous said:

can we get the speedometer to be steady instead of toggling after every exit/entry?

@thisridiculous Thanks for the suggestion! That seems like a good improvement, will add it to my to-do list. Thanks for the interest in my mod and for the feedback, it really helps!

 

5 hours ago, Kalmorph said:

I may have a bug to report, but I guess it's a conflict with another mod, so better I ask first:

How is the inventory and CarStorage was supposed to work?

Everytime I enter the police vehicle, all my weapons is gone, only the pistol keeps in the inventory, but without ammo.
I tested with and without the mod, this only happens with the mod on.

 

Also something that I found that seems to conflict with ELS: The EngineKey doesn't work if emergency lights are on.

@Kalmorph Thanks for the report! The inventory key and car storage will be overhauled in the next big update and I'll have to look into the ELS issue. For the time being if you want to disable the inventory feature just remove the keybinding key from the .ini file so that it's impossible to activate. Thanks for the report!

-Holexion

Edited by holexion

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