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BrakeLights+ 1.0.6

(13 reviews)

1 Screenshot

Simple ScriptHookV script that adds various functions relating to vehicle lighting. Currently it adds 2 potential functions, idle brake lights with a blackout mode and turn signals that have controller support. More may be added in the future.

 

 

NOTE: Made an error in which .ini I included in the download so it isn't set to default bindings! Be sure to check the ini file for current bindings.

 

DEFAULT BINDINGS - As of v1.0.3 some of these may be changed! (Indicated by a on this list)

Brake Lights:

Controller Controls;

  • Right Bumper* - Toggle On/Off.
  • DpadLeft - If Blackout mode is on, pressing this will disable it.


Keyboard Controls;

  • Backslash(\)* - Toggle On/Off.
  • J / K / L - If blackout mode is on, pressing any of these will disable it.

 

Turn Signals:

Controller Controls;

  • X* - Turn Signal Modifier Key
  • Left Bumper- Left Turn Signal Toggle
  • Right Bumper* - Right Turn Signal Toggle

 

  • A* - Hazards Modifier Key
  • Left Bumper* - Hazards Toggle

 

Keyboard Controls;

  • Shift* - Turn Signal Modifier Key
  • Q* - Left Turn Signal Toggle
  • E* - Right Turn Signal Toggle

 

  • Control* - Hazards Modifier Key
  • Q* - Hazards Toggle

 

Requirements;

 

Installation;

  • Drag and drop BrakeLightsPlus.asi and BrakeLightsPlus.ini into root GTA 5 folder.

 

Known Issues;

  • BrakeLights: If you press the brakelights blackout key while emergency lights are on, it will still toggle brake lights. This will automatically resolve itself when you change emergency lights stage or turn them off.
  • BrakeLights: Any other scripts that add the brake lights being on at idle seem to break this (As in it will have no effect and brake lights will be on). Not sure of a way around it beyond disabling the brake light function / removing the script.
  • Turn Signals: If you have no controller modifier key for indicators and blackout for taillights is the same button as a turn signal, turn signal will not work.
  • Turn Signals: In an ELS Enabled vehicle, if you turn on the right turn signal and your ELS blackout bind is the same as the turn signal, it will activate ELS' blackout mode.

What's New in Version 1.0.6

Released

Version 1.0.6[BETA]

  • Added handbrake enabling brake lights functionality (Thanks Beh443 for the suggestion!).
  • Added setting to enable or disable blacking out turn signals.

Version 1.0.5 [BETA]

  • Added support for analog controller buttons (Joystick directions and triggers etc).
  • Added modifier key for blackout mode for brake lights in case you want the added functionality.
  • Added Hazard light support.
  • More code refactoring.
  • Added more traditional controller binding support from ini file, can now use standard button names instead internal index values.
  • Actually fixed the bug where setting the turn signal modifier key to none would still require you to hold down a button to turn it off.

 

NOTE FOR 1.0.5: I am still trying to find a way to work around keybinds conflicting. Doesn't seem to be anyway to disable something like the police computer so it may not be something that is fixable. Having the ability to use something like analog stick directions it gives you solutions to non-conflicting keybinds... but if you know of a way to temporarily disable the police computer feel free to contact me and we can discuss it further.

User Feedback

Recommended Comments

Kenny3030303

Members

Do ai stop behind you and stay ?? or do they still go around at red lights ?

Alzar

Members Author

27 minutes ago, Kenny3030303 said:

Do ai stop behind you and stay ?? or do they still go around at red lights ?

From my testing AI doesn't behave any differently.

The Beast 105

Members

Good job! It's a small but important feature. I only have one problem. When I'm in a ELS police vehicle the brake light doesn't work.

Alzar

Members Author

10 minutes ago, The Beast 105 said:

Good job! It's a small but important feature. I only have one problem. When I'm in a ELS police vehicle the brake light doesn't work.

Woops, looks like I screwed something up when updating when  you spawn different models.

 

Will get that fixed ASAP. Sorry about that!

The Beast 105

Members

30 minutes ago, Alzar said:

Will get that fixed ASAP. Sorry about that!

Take your time.

Alzar

Members Author

Just now, The Beast 105 said:

Take your time.

New version up, tested and fixed! Thanks for the report!

The Beast 105

Members

I just tested the new version. Now it works on ELS vehicles too.

Dippa

Members

Ok help me out here, so this script allows the user to turn off the breake lights during the blackout mode right? Ok I removed the BVA script I was using to make the brake lights come on when stopped because your script wasn't working. So you are saying when I remove that script I had and use yours...yours will take the place of it and work like it did but allow them to be turned off? Because if this is the case, I have no brake lights when stopped after installing your script. Am I missing some information here? I love the idea by the way because it sucks when the lights stay on when in blackout mode.

Alzar

Members Author

9 hours ago, Dippa said:

Ok help me out here, so this script allows the user to turn off the breake lights during the blackout mode right? Ok I removed the BVA script I was using to make the brake lights come on when stopped because your script wasn't working. So you are saying when I remove that script I had and use yours...yours will take the place of it and work like it did but allow them to be turned off? Because if this is the case, I have no brake lights when stopped after installing your script. Am I missing some information here? I love the idea by the way because it sucks when the lights stay on when in blackout mode.

Yeah, my script should work right away. Are you spawning in as a different ped? Have you tried to press right bumper / backslash to see if that toggles it on?

 

I have class today so won't be on for a while, but when I get home I'll see if I can help you some more.

Dippa

Members

36 minutes ago, Alzar said:

Yeah, my script should work right away. Are you spawning in as a different ped? Have you tried to press right bumper / backslash to see if that toggles it on?

 

I have class today so won't be on for a while, but when I get home I'll see if I can help you some more.

Thanks bro, You know I think I fixed it. I saw that you posted an update so I downloaded that and it worked for me so I think it's ok now. I had downloaded the previous version right before you posted the update lol.

Alzar

Members Author

6 hours ago, Dippa said:

Thanks bro, You know I think I fixed it. I saw that you posted an update so I downloaded that and it worked for me so I think it's ok now. I had downloaded the previous version right before you posted the update lol.

Glad you got it worked! Yeah I made a derp when I changed some code and it broke it when you spawned in as a different ped, thanks for letting me know all is working!

 

Hope you enjoy!

fire2903rescue

Members

Everytime I download it won't unzip. Odd.

MattBravo

Members

17 hours ago, fire2903rescue said:

Everytime I download it won't unzip. Odd.

im having the same problem....hmmm

Alzar

Members Author

On 7/22/2017 at 5:35 PM, fire2903rescue said:

Everytime I download it won't unzip. Odd.

 

On 7/23/2017 at 11:25 AM, Mattbravo said:

im having the same problem....hmmm

Sorry for not replying sooner, been busy with school.

 

You guys manage to get it working? I redownloaded it and it works with WinRar. I can upload just a normal .zip if needed.

Everytime I download the file it comes up with "the archive is either a unknown format or damaged". Just downloaded a few other .rar files off the site before but this is the only one I have problems with. Not sure whats causing it.

 

Cheers.

Alzar

Members Author

8 hours ago, OfficerJensen136 said:

Everytime I download the file it comes up with "the archive is either a unknown format or damaged". Just downloaded a few other .rar files off the site before but this is the only one I have problems with. Not sure whats causing it.

 

Cheers.

Yeah not sure, works fine with my WinRar. I uploaded just a regular .zip file with should work fine.

2 hours ago, Alzar said:

Yeah not sure, works fine with my WinRar. I uploaded just a regular .zip file with should work fine.

Works perfectly now with the .zip file, Thankyou

Rinion

Members

When I try to turn on left turn signal, using controller, it also opens LSPDFR's plate check. Is there any type of fix for this?

Alzar

Members Author

1 hour ago, smojo said:

When I try to turn on left turn signal, using controller, it also opens LSPDFR's plate check. Is there any type of fix for this?

As of this moment, beyond changing the keybind of the indicators nope. Trying to find some solution to it that would work with customizable keybinds but not sure.

beh443

Members

Would you consider a feature that activates brake lights when you use the handbrake (default space bar)? It's annoying that the handbrake doesn't natively trigger brakes lights.

Alzar

Members Author

Just now, beh443 said:

Would you consider a feature that activates brake lights when you use the handbrake (default space bar)? It's annoying that the handbrake doesn't natively trigger brakes lights.

Huh... never noticed that handbrakes don't trigger it natively. Yeah I'll look into adding that in the next version for sure!

Reddington

Members

@Alzar 

Left Bumper* - Left Turn Signal Toggle



Right Bumper* - Right Turn Signal Toggle

 

Are these still accurate?  I just tried in game and it works on keyboard, and other controls work on my controller (including hazards), just not turn signals. 

Alzar

Members Author

4 minutes ago, Kallus Rourke said:

@Alzar 

 

 

Are these still accurate?  I just tried in game and it works on keyboard, and other controls work on my controller (including hazards), just not turn signals. 

Should be, I know there's issues with no modifier and having the blackout key the same. But beyond I've never had issues. You can check the ini file for the keybinds.

Reddington

Members

(edited)

3 minutes ago, Alzar said:

Should be, I know there's issues with no modifier and having the blackout key the same. But beyond I've never had issues. You can check the ini file for the keybinds.

 

Quote

ControllerLeftTurnSignal=RightThumbLeft


ControllerRightTurnSignal=RightThumbRight

 

Which buttons are these?  Right shoulder thumbpad buttons?

 

[Edit] I see the problem. In your file description you list X as the turn signal modifier on controller.  By default, you set it as LeftShoulder.

Edited by Kallus Rourke

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