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beh443

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  1. Anyone else having issues getting V4 to load? V3 was working fine, but just installed V4 following the instructions and it doesn't affect anything in game or seem to be loaded at all. edit: never mind - forgot to install nativeui
  2. I'm also having major crash issues related to Ambient Spawn. Log from one of the most recent crashes below: [5/3/2019 4:40:18 PM.511] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in BlaineCounty in Zancudo using SpawnsAmbiently [5/3/2019 4:40:18 PM.512] LSPD First Response: [TRACE] Preloading SHERIFF2 [5/3/2019 4:40:19 PM.227] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [5/3/2019 4:40:19 PM.230] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [5/3/2019 4:40:19 PM.237] s_f_y_cop_01_white_full_01 [5/3/2019 4:40:19 PM.237] LSPD First Response: [TRACE] Voice: s_f_y_cop_01_white_full_01 [5/3/2019 4:40:19 PM.237] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843 [5/3/2019 4:40:19 PM.238] LSPD First Response: [TRACE] Misty Sparks (MP_F_FREEMODE_01) was set as a cop [5/3/2019 4:40:19 PM.238] LSPD First Response: [TRACE] Set movement animations for cop: MP_F_FREEMODE_01 [5/3/2019 4:40:19 PM.238] LSPD First Response: [TRACE] New ped creation finished, Gender: Female [5/3/2019 4:40:19 PM.238] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01 [5/3/2019 4:40:19 PM.241] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice () [5/3/2019 4:40:19 PM.245] s_f_y_cop_01_black_full_01 [5/3/2019 4:40:19 PM.245] LSPD First Response: [TRACE] Voice: s_f_y_cop_01_black_full_01 [5/3/2019 4:40:19 PM.245] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843 [5/3/2019 4:40:19 PM.246] LSPD First Response: [TRACE] Kayla Lausanne (MP_F_FREEMODE_01) was set as a cop [5/3/2019 4:40:19 PM.246] LSPD First Response: [TRACE] Set movement animations for cop: MP_F_FREEMODE_01 [5/3/2019 4:40:19 PM.246] LSPD First Response: [TRACE] New ped creation finished, Gender: Female [5/3/2019 4:40:19 PM.247] LSPD First Response: [TRACE] AmbientSpawn - spawned: sheriff2 [5/3/2019 4:40:19 PM.582] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null [5/3/2019 4:40:19 PM.582] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null [5/3/2019 4:40:30 PM.629] LSPD First Response: [TRACE] Added stopped ped: A_M_M_SALTON_01 [5/3/2019 4:40:30 PM.803] LSPD First Response: [TRACE] Added stopped ped: A_M_M_SALTON_01 [5/3/2019 4:40:35 PM.831] LSPD First Response: [TRACE] Added stopped ped: A_F_M_TOURIST_01 [5/3/2019 4:40:35 PM.832] LSPD First Response: [TRACE] Added stopped ped: A_M_M_SALTON_01 [5/3/2019 4:40:35 PM.986] LSPD First Response: [TRACE] Added stopped ped: A_F_M_TOURIST_01 [5/3/2019 4:40:35 PM.987] LSPD First Response: [TRACE] Added stopped ped: A_M_M_SALTON_01 [5/3/2019 4:40:43 PM.603] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in BlaineCounty in Zancudo using SpawnsAmbiently [5/3/2019 4:40:43 PM.606] LSPD First Response: [TRACE] Preloading SHERIFF [5/3/2019 4:40:44 PM.344] LSPD First Response: [5/3/2019 4:40:44 PM.344] LSPD First Response: ============================== [5/3/2019 4:40:44 PM.344] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [5/3/2019 4:40:44 PM.344] LSPD First Response: ------------------------------ [5/3/2019 4:40:44 PM.344] LSPD First Response: Origin: Game fiber "AmbientSpawn". [5/3/2019 4:40:44 PM.344] LSPD First Response: ------------------------------ [5/3/2019 4:40:44 PM.344] LSPD First Response: Exception type: System.InvalidOperationException [5/3/2019 4:40:44 PM.344] LSPD First Response: Exception message: Could not spawn new vehicle. [5/3/2019 4:40:44 PM.344] LSPD First Response: ------------------------------ [5/3/2019 4:40:44 PM.344] LSPD First Response: Inner exceptions: [5/3/2019 4:40:44 PM.344] LSPD First Response: ------------------------------ [5/3/2019 4:40:44 PM.344] LSPD First Response: Stack trace: [5/3/2019 4:40:44 PM.345] LSPD First Response: at Rage.Vehicle.HandleVehicleCreation(Model model, Vector3 position, Single heading) [5/3/2019 4:40:44 PM.345] at Rage.Vehicle..ctor(Model model, Vector3 position, Single heading) [5/3/2019 4:40:44 PM.345] at ‬‫‮‭‬‍‫‪‮‎‌‍‬‏‍‍‏‎‬‭‎‬‮.‏‌‭‏‬‎‪‮‬‏‫‫‮‌‎‌‫‮‏‎‭‏‎‎‪‮‍‮(Model , ‪‬‌‌‫‫‎‭‪‮‪‫‫‫‏‫‪‪‪‍‎‌‬‍‮ , VehicleBackupType , Vector3 , Single , Int32 , Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientSpawn.cs:line 155 [5/3/2019 4:40:44 PM.345] at ‬‫‮‭‬‍‫‪‮‎‌‍‬‏‍‍‏‎‬‭‎‬‮.‫‮‫‫‪‍‎‬‎‬‎‫‌‏‍‪‌‬‬‭‏‎‭‪‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientSpawn.cs:line 147 [5/3/2019 4:40:44 PM.345] at ‬‫‮‭‬‍‫‪‮‎‌‍‬‏‍‍‏‎‬‭‎‬‮.‮‫‍‌‭‌‍‬‎‏‏‍‎‏‮‪‍‬‬‭‌‪‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientSpawn.cs:line 94 [5/3/2019 4:40:44 PM.345] at ‬‫‮‭‬‍‫‪‮‎‌‍‬‏‍‍‏‎‬‭‎‬‮.‍‎‬‌‌‭‎‌‬‎‏‭‌‮‭‌‪‬‭‏‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientSpawn.cs:line 83 [5/3/2019 4:40:44 PM.345] at ‬‫‮‭‬‍‫‪‮‎‌‍‬‏‍‍‏‎‬‭‎‬‮.‎‭‍‏‍‎‬‮‍‍‍‬‬‍‏‪‏‭‎‎‪‫‎‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientSpawn.cs:line 50 [5/3/2019 4:40:44 PM.345] at ‮‪‏‏‫‫‭‌‬‫‫‌‮‮‫‬‍‎‭‬‌‍‍‬‍‭‮.‍‮‫‭‬‮‮‌‌‮‎‭‍‪‏‫‪‎‫‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 66 [5/3/2019 4:40:44 PM.345] at Rage.GameFiber.Main() [5/3/2019 4:40:44 PM.345] LSPD First Response: ============================== [5/3/2019 4:40:44 PM.345] LSPD First Response: [5/3/2019 4:40:44 PM.354] LSPD First Response: [FATAL] Forced termination [5/3/2019 4:40:44 PM.355] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [5/3/2019 4:40:46 PM.025] LSPD First Response: [INFO] LSPDFR has shut down [5/3/2019 4:40:46 PM.983] LSPD First Response: ============================== [5/3/2019 4:40:47 PM.005] LSPD First Response: ============================== [5/3/2019 4:40:47 PM.123] LSPD First Response: All signs removed
  3. I can't find any reference to that. Where do you see this?
  4. Maybe I'm missing something, but there are no installation instructions or readme. How do you install this?
  5. My game started to crash on the loading screen after I tried to install this. I installed everything via the mods folder and followed your instructions perfectly in the readme. The only divergence was that I installed the torch texture in update/update.rpf/x64/textures/graphics.ytd but had not modified that before; however, it was already in my /mods/ folder. Any suggestions to get my game working again?
  6.    beh443 reacted to a comment on a file: Smooth Driving V
  7. Cheers! Yes, the mod seems to load fine but the cars drive without any of the expected changes. Pressing the keybinding to activate/deactivate doesn't do anything either. Log file attached -- I've come to rely a lot on this mod and the game isn't playable without it now. RagePluginHook.log
  8. Yes, latest update seems to break this mod. @Lieutenant Dan -- we need you!
  9.    beh443 reacted to a comment on a file: Smooth Driving V
  10.    bortzbot reacted to a comment on a file: Smooth Driving V
  11. Anyone else having issues with this on the latest RPH and GTAV versions? Nothing seems to be working at all after a clean install.
  12.    beh443 reacted to a gallery image: State Po-Po
  13. Thanks for these! Any chance you could add support for thegreathah's Los Santos County Sheriff's pack? https://www.lcpdfr.com/files/file/17744-los-santos-county-sheriffs-office-pack/
  14. Great models, but I wish you included more light stage options to enable secondary and warning lights separately.
  15. The emissives/lights on these are so bright that it's unfortunately impossible to use with RadianceV or another visualsettings mod installed 😞
  16. It's great that you continue to iterate on this mod --- thank you! It seems like my vehicles are accelerating and driving too fast with the 2.0 mod. Is there a way to change that speed coming soon? Otherwise I will likely revert to the older version. Also, would be nice to have a tooltip (possibly a persistent one) to show when fast mode is enabled.
  17. Great pack - thank you! One bug to report about the Illegally Parked Vehicle callout. I was recently dispatched to this and arrived to find a police vehicle was the illegally parked vehicle. The callout should prohibit emergency vehicles from spawning as the suspect vehicle. Also, it's unrealistic for a police officer to tow a vehicle on a private lot without first verifying with the owner of the property, then attempting to make contact with the vehicle's owner. Perhaps you could add these elements (verify vehicle is parked illegally with property owner first, then attempt to find the vehicle's owner...perhaps they're at a nearby store or park?) to make the callout more dynamic?
  18.    KnightHawkOne reacted to a review on a file: 2011 Hawthorne Police Crown Victoria
    Lighting setup is beautiful. Nice work!-

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