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PeterUCallouts 5.1.7603.31513

   (103 reviews)


This file has been reported as outdated and may have compatibility issues.
Please check the comments for further information, if available.

17 Screenshots

Add some variety to your LSPDFR experience with a handful of callouts designed in LSPDFR's "semi-realistic" style, with many different variants and outcomes — some of which might surprise you!

 

Support PeterUCallouts and get great rewards: https://www.patreon.com/peteru 

Join the PeterUCallouts Discord: https://discord.gg/Q6ffcfH 

 

Recommended Plugins for Integration

I highly recommend that you have these plugins installed for the full experience:

 

Possible Burglary (Silent Alarm Response)

The wealthy and paranoid residents of Los Santos and Blaine County often invest in silent burglar alarm systems from Gruppe Sechs or Bobcat Security. Instead of alerting the intruder and encouraging them to flee, these devices give you a better chance of catching the culprit. These systems, combined with their owners' uncomfortably close relationships with the LSPD and LSSD means you'll be first on scene when one of the silent alarms is triggered.

You are called out to a hand-picked residence or business across the state. Each property has multiple locations a suspect will appear at — at the front door, behind a gate, round the back checking out the back door, etc. — and there are different scenarios for how the suspect will behave. You don't get a suspect blip, so it's up to you to investigate the area to try and locate the suspect. Hopefully, you'll not spook them and can make a nice easy arrest, but how things go is up to your skill and luck!

Sneak around the back, try and get juuust close enough them to have them surrender, or try and identify the getaway vehicle, stake it out and try and catch them leaving the property suspiciously.

If you let the suspect drive away without them having noticed you, concerned neighbors might make a 911 call to report the last known location of the suspect's vehicle. It's then up to you to try and stop them before they get too far away.

Illegal Radio Broadcasting

Policing the airwaves is an important task. After all, who will ensure the government gets a healthy paycheck for licensing those radio waves that are all around us? That's where you step in. The police department have made significant investment in radio broadcasting detection equipment, and you'll be testing it out to track down and stop any unlicensed transmissions.

You will be called out to perform a traffic stop on a vehicle that is broadcasting some radio signals without the proper license. Hopefully, you'll be able to have a calm conversation (pressing Y to advance the on-screen subtitled conversation) and convince them to stop broadcasting, but sometimes they will not be so inclined.

This was my very first callout.

Racing in Parking Lot

Appears as “Vehicles Racing” in the LSPDFR notification window.

Some San Andreas residents can think of nothing better to do with their spare time than take their vehicles (or those that belong to others) and ‘race’ them… around their local parking lot. You will be dispatched to the location to address the threat to public safety these individuals pose.

  • Featuring more than 50 locations around the map where vehicles will rev up, perform burnouts and race between set points in a relatively small area
  • Can spawn up to 4 vehicles, giving you plenty of police work to do before the situation is fully resolved!
  • A vehicle may have a front seat passenger, who also may flee or fight
  • If multiple suspects flee, a single LSPDFR pursuit is launched for all the suspects, allowing you to call backup to pursue the other suspects while you focus on one
  • If a vehicle’s occupants choose to flee, both driver and front passenger will be marked for the pursuit
  • If a vehicle becomes too damaged (the AI driving is still GTA V!), the occupants will flee on foot
  • Vehicles are sometimes stolen, configure likelihood in the .ini file for this callout
  • Vehicles are sometimes uninsured (this feature requires Traffic Policer by Albo1125 to be installed and running), configure likelihood in the .ini file for this callout
  • Configure the “chaos modifier” (in the .ini file for this callout) to determine how likely things are to get violent, allowing you to tailor the callout to suit your playing style

Assist Security Guard

You're not the only one out there on the front line dealing with a variety of situations. Private security guards are often some of the first to encounter trouble on 'their beat' — and occasionally they will need help from you.

  • Scenarios include:
    • Intruder in restricted area — impaired individual
    • Intruder in restricted area — misguided activist
    • Bouncer — uncompliant individual
    • Bouncer — shots fired
    • Unwilling to pay entry
    • Misguided plane enthusiast in Los Santos International Airport
    • Misguided movie star enthusiast in Backlot City
    • Inappropriate behaviour towards other hotel guests
    • University — expelled student
    • Suspected thief
  • There are dozens of places around the map where the callout can spawn — each supporting some of the scenarios above, as appropriate for the location.
  • You are able to ‘speak’ with the guard and the suspect (on-screen subtitles) to determine what actions you would like to take. There are multiple conversation variants and possible outcomes for each scenario to keep things fresh.
  • Some scenarios feature integration with @Albo1125’s Traffic Policer and its Breathalyzer and Drugalyzer functions.
  • Some scenarios feature integration with @Darkmyre’s Search Warrant.

Unauthorized Camping

Nosy neighbors and concerned citizens alike may call into the local Sherriff’s Department or Park Ranger station to report unauthorized campsites, or individuals behaving suspiciously in and around them. In these cases, you will be dispatched into the wilderness to determine what is going on, and see if anyone needs to be moved on. But not everyone’s reason for spending some time “off the grid” is the same, and mountain lions aren’t the only danger you might encounter.

Bicycle On Freeway

Whether the ‘eco’ you care about is ecology or economy, riding a bicycle has many advantages. Not every road is suitable for this kind of transport, though, and the car-loving residents of San Andreas will quickly lose patience if a bicycle gets in the way on a fast road! Respond to a call about a bicycle on a freeway, or other fast road — get traffic flowing normally again and keep the public safe!

Suspect Possibly Attempting to Board Flight

Los Santos International Airport is a bustling hive of activity and one of the primary ways for people and goods to come in and out of the state. Sometimes an individual of interest to police will be in the area. There might not be a warrant out for their arrest, but their presence at the airport offers an opportunity for further investigation. If there is a justification from preventing them traveling, you might be able to get another dangerous criminal off the streets of Los Santos.

 

Suspicious Activity near ATM

You’re called to an ATM after reports of “suspicious activity” nearby. The residents of San Andreas are vulnerable to all sorts of threats as they obtain their cash — your job may involve dealing with high-tech criminals, or those who are a bit more of a blunt instrument.

 

  • Several scenarios, so the “suspicious activity” has enough variety.
  • You can speak with on-scene witnesses and victims and ask various different questions to try and determine what has happened and gather any evidence to track down the criminal.
  • You are sometimes given descriptions of the suspect and their vehicle. The detail available will depend on how reliable your witness is!
  • The Department’s ALPR system can be used to track down the general location of a suspect vehicle from the description you’ve gathered from the scene.
  • You can ask suspects various questions to determine their guilt. In some cases, you will have multiple ways of approaching a line of enquiry, and the decision you make will impact how the suspect chooses to behave. Sometimes, if you ask the right questions, the suspect will manage to incriminate themselves!

 

Landlord/Tenant Dispute

With sky high rents, onerous rental agreement terms and defiant tenants, it’s no wonder that tempers fray in the Los Santos rental market. You are called to the scene of a dispute between a landlord and a tenant and must utilise your diplomatic skills and knowledge of the relevant legal complexities to keep the peace and uphold the law.

 

Insecure Vehicle Load

Everyone knows that the roads of San Andreas are dangerous places to be — and that was true before some residents decided to drive around with a little too much cargo for their vehicle! You will be called to a report of a vehicle carrying a load in an unsafe manner. You receive some detail about the target vehicle, but then must track it down and perform a traffic stop. Take any action that is necessary to keep the roads safe(r) and issue traffic citations accordingly!

 

Credits

@JFavignano for getting me into this whole thing in the first place through his excellent LSPDFR video series
@Albo1125 for Police Scanner audio originally extracted for Assorted Callouts, Traffic Policer, Arrest Manager
@LukeD for Police Scanner audio originally extracted for CalloutsV
@goigle for Police Scanner audio originally extracted for Federal Callouts Alpha

This is very much a work in progress, as mentioned earlier, so I am keen for feedback, constructive criticism and ideas, but I can only do my best, and can't guarantee response times etc. We're all here to have fun, so please be patient, kind, inclusive and reasonable. Thanks. :smile:

Hope you enjoy.


What's New in Version 5.1.7603.31513

Released

Due to time constraints, it is not possible to test with all versions of Rage Plugin Hook. However, based on the documented RPH changes, I can make an assessment as to how likely compatibility is with older versions.

 

v1.81

Tested

  • Compatibility improvements with LSPDFR 0.4.8.

  • Improvements to the first run experience.

 

@JFavignano for getting me into this whole thing in the first place through his excellent LSPDFR video series
@Albo1125 for Police Scanner audio originally extracted for Assorted Callouts, Traffic Policer, Arrest Manager
@LukeD for Police Scanner audio originally extracted for CalloutsV
@goigle for Police Scanner audio originally extracted for Federal Callouts Alpha

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  • User Feedback

    Recommended Comments



    5 hours ago, Drewster327 said:

    I updated to 0.4.2 and its telling to upgrade to 0.4.2 to work, but Im running on 0.4.2. Am i missing something?

     

    56 minutes ago, JBzee said:

    yeah, same thing happening to me here, but it says "You must upgrade your LSPDFR to version 0.4.39.0 !!

    Same thing for me..

    Link to comment
    Share on other sites

    On 6/15/2019 at 10:51 PM, LostBoyLazarus said:

    Hey @PeterU. Firstly let me thank you for the VIN feature. I've been looking for something like this for a long time! This will make dealing with certain plate-less vehicles so much easier. I had a couple of things I wanted to run by you and found it easier to post here than the Discord.

     

    So, I forced the Stolen Vehicle Investigation and accepted the call. While on route, LSPDFR crashed. I can't really see what the cause was so it might not be your pack but just in case it is, I've included the appropriate section of the log here. It does reference POLICE2 but it doesn't appear to be an ambient crash:

     

    I don't think this was me!

     

    On 6/15/2019 at 10:51 PM, LostBoyLazarus said:
      Reveal hidden contents

    [6/15/2019 10:37:22 PM.291] LSPD First Response: Creating StolenVehicleInvestigation from PeterUCallouts.Callouts.StolenVehicleInvestigation, PeterUCallouts, Version=4.2.7105.17691, Culture=neutral, PublicKeyToken=null
    [6/15/2019 10:37:22 PM.293] LSPD First Response: [TRACE] Callout created:  #1
    [6/15/2019 10:37:22 PM.325] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: LoadFromXML: Loaded 5 CalloutLocations from G:\Grand Theft Auto V\Plugins\LSPDFR\PeterUCallouts\StolenVehicleInvestigation\CalloutLocations.xml
    [6/15/2019 10:37:22 PM.331] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: LSCustomsNearAirport is too far away, too close or out of time range. Trying another...
    [6/15/2019 10:37:22 PM.331] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: LSCustomsNearAirport is too far away, too close or out of time range. Trying another...
    [6/15/2019 10:37:22 PM.331] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: LSCustomsNearAirport is too far away, too close or out of time range. Trying another...
    [6/15/2019 10:37:22 PM.331] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: BeekersGarage is too far away, too close or out of time range. Trying another...
    [6/15/2019 10:37:22 PM.333] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseRandomScenario: Random is 2.341342 out of totalWeights 5
    [6/15/2019 10:37:22 PM.333] LSPD First Response: PeterUCallouts.Objects.CalloutLocation: ChooseLocationAndScenario: Chosen scenario is HighValueVINSwitch
    [6/15/2019 10:37:22 PM.341] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: Computer+: ComputerPlus was not detected as running, but this is required for this integration.
    [6/15/2019 10:37:24 PM.805] LSPD First Response: [TRACE] Cleaning UI
    [6/15/2019 10:37:24 PM.807] LSPD First Response: [TRACE] User accepted callout
    [6/15/2019 10:37:26 PM.358] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:29 PM.710] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:29 PM.747] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:30 PM.222] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:30 PM.739] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:32 PM.184] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:39 PM.142] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:40 PM.409] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:41 PM.488] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in East_V using SpawnsAmbiently
    [6/15/2019 10:37:41 PM.489] LSPD First Response: [TRACE] GetBackupTemplate for StatePatrol in LosSantosCity in HIGHWAY using SpawnsAmbiently
    [6/15/2019 10:37:41 PM.489] LSPD First Response: [TRACE] No valid backup data found for area
    [6/15/2019 10:37:41 PM.489] LSPD First Response: [TRACE] TrySpawn: Failed to find loadout data
    [6/15/2019 10:37:42 PM.318] LSPD First Response: [TRACE] Thread Marker #4 initialized
    [6/15/2019 10:37:42 PM.875] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:43 PM.455] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:43 PM.667] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:43 PM.979] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:44 PM.869] LSPD First Response: Added ambient event fibers to cleanup
    [6/15/2019 10:37:45 PM.591] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
    [6/15/2019 10:37:46 PM.499] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in Hawick using SpawnsAmbiently
    [6/15/2019 10:37:46 PM.500] LSPD First Response: [TRACE] Preloading POLICE
    [6/15/2019 10:37:46 PM.500] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [6/15/2019 10:37:46 PM.504] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [6/15/2019 10:37:46 PM.505] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
    [6/15/2019 10:37:46 PM.505] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
    [6/15/2019 10:37:46 PM.509] s_m_y_cop_01_white_mini_03
    [6/15/2019 10:37:46 PM.509] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_03
    [6/15/2019 10:37:46 PM.509] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [6/15/2019 10:37:46 PM.509] LSPD First Response: [TRACE] Joshua Hugo (MP_M_FREEMODE_01) was set as a cop
    [6/15/2019 10:37:46 PM.509] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [6/15/2019 10:37:46 PM.509] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [6/15/2019 10:37:46 PM.510] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
    [6/15/2019 10:37:46 PM.514] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice ()
    [6/15/2019 10:37:46 PM.515] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
    [6/15/2019 10:37:46 PM.515] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
    [6/15/2019 10:37:46 PM.518] s_m_y_cop_01_white_mini_02
    [6/15/2019 10:37:46 PM.518] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_02
    [6/15/2019 10:37:46 PM.518] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
    [6/15/2019 10:37:46 PM.518] LSPD First Response: [TRACE] Jimmy Hoffa (MP_M_FREEMODE_01) was set as a cop
    [6/15/2019 10:37:46 PM.519] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
    [6/15/2019 10:37:46 PM.519] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
    [6/15/2019 10:37:46 PM.519] LSPD First Response: [TRACE] AmbientSpawn - spawned: police
    [6/15/2019 10:37:46 PM.739] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:46 PM.740] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:46 PM.759] LSPD First Response: PeterUCallouts.Objects.Integrations.IntegrationChecker: Better EMS: BetterEMS was not detected as running, but this is required for this integration.
    [6/15/2019 10:37:46 PM.859] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: .ctor: Will sleep for 68432
    [6/15/2019 10:37:46 PM.871] LSPD First Response: PeterUCallouts.UI.FlowSequenceUIController: Boss: Registering PeterUCallouts.UI.FlowSequenceUIController: Boss for context updates from PeterUCallouts.Callouts.StolenVehicleInvestigation
    [6/15/2019 10:37:46 PM.871] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: SpawnEntities: Chose for 8 workers / 9
    [6/15/2019 10:37:46 PM.873] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:46 PM.873] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:46 PM.873] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: .ctor: Will sleep for 58229
    [6/15/2019 10:37:46 PM.914] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [6/15/2019 10:37:46 PM.914] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [6/15/2019 10:37:48 PM.105] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:48 PM.105] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:48 PM.105] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: .ctor: Will sleep for 72648
    [6/15/2019 10:37:48 PM.864] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:48 PM.864] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:48 PM.973] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: .ctor: Will sleep for 56873
    [6/15/2019 10:37:49 PM.184] LSPD First Response: [TRACE] Released 0 entities from Marker #4 Content Manager
    [6/15/2019 10:37:49 PM.184] LSPD First Response: [TRACE] Instance cleaned (Marker #4)
    [6/15/2019 10:37:49 PM.187] LSPD First Response: [TRACE] Thread Marker #4 has been shut down
    [6/15/2019 10:37:50 PM.000] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:50 PM.000] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:50 PM.130] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: .ctor: Will sleep for 25024
    [6/15/2019 10:37:51 PM.114] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:51 PM.114] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:51 PM.169] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:37:51 PM.209] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: .ctor: Will sleep for 62014
    [6/15/2019 10:37:52 PM.525] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:52 PM.526] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:52 PM.526] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: .ctor: Will sleep for 39177
    [6/15/2019 10:37:52 PM.695] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed
    [6/15/2019 10:37:52 PM.695] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient)
    [6/15/2019 10:37:52 PM.696] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
    [6/15/2019 10:37:52 PM.696] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
    [6/15/2019 10:37:52 PM.696] LSPD First Response: [TRACE] World event StealCar #1 has ended
    [6/15/2019 10:37:53 PM.808] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:53 PM.808] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:53 PM.808] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: .ctor: Will sleep for 60742
    [6/15/2019 10:37:54 PM.586] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:54 PM.586] LSPD First Response: PeterUCallouts.Objects.Integrations.Integrations: SkipPersonaSetToAvoidCrash: Working around bug in LSPDFR 0.4.39.22580 and not setting Persona
    [6/15/2019 10:37:54 PM.586] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: .ctor: Will sleep for 36085
    [6/15/2019 10:37:55 PM.771] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: SpawnEntities: Chose for 1 parked on lift / 1
    [6/15/2019 10:37:55 PM.956] LSPD First Response: PeterUCallouts.Objects.SubjectVehicle: Initialize: ModelsToMeta does not contain a key for gp1
    [6/15/2019 10:37:55 PM.973] LSPD First Response: PeterUCallouts.API.VINController: PopulateFakeVINForVehicle: Assign base VIN 95TGV946 SBPOZWUT9P56F6RTX
    [6/15/2019 10:37:55 PM.999] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: SpawnEntities: Chose for 2 inside / 3
    [6/15/2019 10:37:56 PM.266] LSPD First Response: PeterUCallouts.Objects.SubjectVehicle: Initialize: ModelsToMeta does not contain a key for nero
    [6/15/2019 10:37:56 PM.266] LSPD First Response: PeterUCallouts.API.VINController: PopulateFakeVINForVehicle: Assign base VIN 01EQO111 VFTRUAH34KDWSKNEU
    [6/15/2019 10:37:56 PM.442] LSPD First Response: PeterUCallouts.API.VINController: PopulateFakeVINForVehicle: Assign base VIN 24UIK382 ZAPGVFJB1EUFBURK5
    [6/15/2019 10:37:56 PM.443] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: SpawnEntities: Chose for 2 outside / 3
    [6/15/2019 10:37:56 PM.564] LSPD First Response: PeterUCallouts.API.VINController: PopulateFakeVINForVehicle: Assign base VIN 34WDA862 ZAPGU5Z97639994F5
    [6/15/2019 10:37:56 PM.582] LSPD First Response: PeterUCallouts.API.VINController: PopulateFakeVINForVehicle: Assign base VIN 78NDR384 VFTRZ9HW4ENHBKZ0Y
    [6/15/2019 10:37:56 PM.835] LSPD First Response: PeterUCallouts.Objects.SubjectVehicle: Initialize: ModelsToMeta does not contain a key for trailerlarge
    [6/15/2019 10:37:56 PM.842] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: SpawnEntities: Spawning PROP_CS_SERVER_DRIVE (bone:4089, offset:X:0.06 Y:0 Z:0, pitch:0, yaw:25, roll:350) at [Group:Primary, Role:Evidence]: X:722.0774 Y:-1067.942 Z:23.0624 (h229.0645)
    [6/15/2019 10:37:56 PM.937] LSPD First Response: PeterUCallouts.Callouts.StolenVehicleInvestigation: SpawnEntities: Spawning PROP_CS_CARDBOX_01 (bone:4089, offset:X:0.06 Y:0 Z:0, pitch:0, yaw:25, roll:350) at [Group:Primary, Role:Evidence]: X:734.0594 Y:-1067.209 Z:22.16848 (h358.8145)
    [6/15/2019 10:37:59 PM.431] LSPD First Response: [TRACE] Released 0 entities from PoliceStation #1 Content Manager
    [6/15/2019 10:37:59 PM.431] LSPD First Response: [TRACE] Instance cleaned (PoliceStation #1)
    [6/15/2019 10:38:01 PM.537] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in DTVine using SpawnsAmbiently
    [6/15/2019 10:38:01 PM.538] LSPD First Response: [TRACE] Preloading POLICE2
    [6/15/2019 10:38:01 PM.538] LSPD First Response: [TRACE] AmbientSpawn - spawned: police2
    [6/15/2019 10:38:01 PM.542] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:38:03 PM.304] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:38:04 PM.265] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #1 to abort: CruiseAwareOfEntity: Entity ceased to exist
    [6/15/2019 10:38:04 PM.265] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #1 (Ambient)
    [6/15/2019 10:38:04 PM.265] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #1 Content Manager
    [6/15/2019 10:38:04 PM.265] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #1)
    [6/15/2019 10:38:04 PM.282] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #1 has been shut down
    [6/15/2019 10:38:04 PM.758] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Vehicle no longer exists
    [6/15/2019 10:38:04 PM.770] LSPD First Response:
    [6/15/2019 10:38:04 PM.770] LSPD First Response: ==============================
    [6/15/2019 10:38:04 PM.770] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [6/15/2019 10:38:04 PM.770] LSPD First Response: ------------------------------
    [6/15/2019 10:38:04 PM.770] LSPD First Response: Origin: Game fiber "ScenarioManager".
    [6/15/2019 10:38:04 PM.770] LSPD First Response: ------------------------------
    [6/15/2019 10:38:04 PM.770] LSPD First Response: Exception type: System.ArgumentException
    [6/15/2019 10:38:04 PM.770] LSPD First Response: Exception message: The specified vehicle is invalid.
    [6/15/2019 10:38:04 PM.770] Parameter name: vehicle
    [6/15/2019 10:38:04 PM.770] LSPD First Response: ------------------------------
    [6/15/2019 10:38:04 PM.770] LSPD First Response: Inner exceptions:
    [6/15/2019 10:38:04 PM.770] LSPD First Response: ------------------------------
    [6/15/2019 10:38:04 PM.770] LSPD First Response: Stack trace:
    [6/15/2019 10:38:04 PM.770] LSPD First Response: at Rage.Ped.IsInVehicle(Vehicle vehicle, Boolean atGetIn)
    [6/15/2019 10:38:04 PM.770] at ‬‏‏‍‮‮‮‭‍‍‬‭‎‫‬‍‬‮.‎‭‏‌‪‮‏‬‎‬‬‏‭‫‫‍‍‍‍‫‪‮‮‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioFakeTrafficStop.cs:line 247
    [6/15/2019 10:38:04 PM.770] at ‍‮‪‎‌‪‏‪‪‍‏‎‬‍‭‬‮‬‏‍‏‮.‎‭‍‏‍‎‬‮‍‍‍‬‬‍‏‪‏‭‎‎‪‫‎‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Scenarios\ScenarioManager.cs:line 58
    [6/15/2019 10:38:04 PM.770] at ‮‪‏‏‫‫‭‌‬‫‫‌‮‮‫‬‍‎‭‬‌‍‍‬‍‭‮.‍‮‫‭‬‮‮‌‌‮‎‭‍‪‏‫‪‎‫‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 66
    [6/15/2019 10:38:04 PM.770] at Rage.GameFiber.Main()
    [6/15/2019 10:38:04 PM.770] LSPD First Response: ==============================
    [6/15/2019 10:38:04 PM.770] LSPD First Response:
    [6/15/2019 10:38:04 PM.776] LSPD First Response: [FATAL] Forced termination
    [6/15/2019 10:38:04 PM.777] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
    [6/15/2019 10:38:04 PM.933] LSPD First Response: [INFO] LSPDFR has shut down
    [6/15/2019 10:38:05 PM.893] LSPD First Response: ==============================
    [6/15/2019 10:38:05 PM.913] LSPD First Response: ==============================
    [6/15/2019 10:38:06 PM.025] LSPD First Response: All signs removed
    [6/15/2019 10:38:06 PM.175] LSPD First Response: ==============================
    [6/15/2019 10:38:06 PM.195] LSPD First Response: ==============================

     

    I also wondered what this means, specifically the 0: (Check digit) part:

    GTA5_2019_06_15_22_33_26_539.thumb.jpg.24fd24dc80b4bb4876673774858572e1.jpg

     

    The check digit in the VIN is calculated through a process that adds up the other values in the VIN and divides them by 11: the check digit is the remainder. In the case where a VIN is transcribed incorrectly, for example, it is often possible to determine this without looking up in an external database. In our case, I'm assuming not all criminals are intelligent enough to realize they need to calculate a valid VIN check digit when they're falsifying them.

     

    On 6/15/2019 at 10:51 PM, LostBoyLazarus said:

    I also found that several vehicles came back like this. I assume this is due to there only being certain vehicles assigned to the VIN list or something?:

    GTA5_2019_06_15_22_34_23_504.thumb.jpg.bf3052d3dc288ccbaceba35167965296.jpg

     

    You're spot on here. I have done the vehicles needed for the new callout and a good handful of other GTA vehicles. It is time consuming, however, to gather the coordinates of the different VIN positions on the vehicle to make the animations have some realism. I'll add to this over time. It will always be the case that add-on vehicles may not be supported, and will fall back to this method of resolving a VIN.

     

    On 6/15/2019 at 10:51 PM, LostBoyLazarus said:

    GTA5_2019_06_15_22_34_50_154.thumb.jpg.c63e33f24845f93c1c5e2123be743a59.jpg

     

    Lastly, I was able to VIN check this bike, but got this which doesn't look right:

    GTA5_2019_06_15_22_35_14_750.thumb.jpg.d8d66afe6b987d6a13455006415521de.jpg

     

    Something's not rendering correctly there -- I did see this in testing when the VIN was too long and thought I caught all those cases I could find. Can you figure out if it's always the same motorcycle model that does this?

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    3 hours ago, jordanb555 said:

    is this optimised for lspdfr 0.4.2

    It says right up top:

    Spoiler

    What's New in Version 4.3.7107.33487

    Released 4 hours ago

    v4.3 is a compatibility release for LSPDFR 0.4.2 only. There are no other changes.

    A change in the way LSPDFR reports its version number in 0.4.2 broke the backwards incompatibility check within PeterUCallouts.

     

    Rage Plugin Hook Compatibility

     

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    Seriously, remove the license agreement which is hugely unnecesary, I couldn't accept it because I was stuck in the radio callout menu.

    There is no point for it.

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    1 minute ago, aluminumcoast said:

    Seriously, remove the license agreement which is hugely unnecesary, I couldn't accept it because I was stuck in the radio callout menu.

    There is no point for it.

    It only pops once. Do what you will with it and it won't bother you again.

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    49 minutes ago, LostBoyLazarus said:

    Can you be more specific?

    Im getting that same error, was fine up until I installed .4.2  Peter U error game not suppoted upgrade to 4.39 whats the deal with this?

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    20 minutes ago, bcc4123 said:

    Im getting that same error, was fine up until I installed .4.2  Peter U error game not suppoted upgrade to 4.39 whats the deal with this?

    Have you downloaded the hotfix for that issue?

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    Just to add a little bit more realism maybe add what type of alarm it is such as Commercial Burglary alarm, rear entrance or Residential Alarm garage door motion etc. 

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    19 hours ago, TroopaN said:

    Just to add a little bit more realism maybe add what type of alarm it is such as Commercial Burglary alarm, rear entrance or Residential Alarm garage door motion etc. 

    Join PeterU Modifications Discord and suggest this great idea here: https://discord.gg/EUCz4z

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    On 6/17/2019 at 7:58 AM, AUG said:

    LSPDFR upgrade to 0.4.2 still can not solve the problem124542360_B3XT89YNC27KQN0HEGUCU.jpg.f08db42d15561e9b110a0fb7f2b14be5.jpg

     

    I just started getting this error after updating to the  minor lspdfr update.

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    amazing callouts, just i found one bag, when you have the event "Speeding Vehicle" and you try to make a traffic stop to the suspect,

    the game crush to desktop. happened to me 3 times already.

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    On 6/17/2019 at 7:58 AM, AUG said:

    LSPDFR upgrade to 0.4.2 still can not solve the problem124542360_B3XT89YNC27KQN0HEGUCU.jpg.f08db42d15561e9b110a0fb7f2b14be5.jpg

    getting the same problem. any fixes?

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    18 hours ago, InfamousMZ said:

    amazing callouts, just i found one bag, when you have the event "Speeding Vehicle" and you try to make a traffic stop to the suspect,

    the game crush to desktop. happened to me 3 times already.

    I can confirm this issue as well. Haven't attempted to fix it myself tho.

    4 hours ago, Memestream said:

    getting the same problem. any fixes?

     

    On 6/25/2019 at 10:12 AM, 1Redneck said:

     

    I just started getting this error after updating to the minor lspdfr update.

    Make sure you are on the latest version of PeterUCallouts. It should fix that issue in particular.

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    I don't need to put the audios file on  LSPDFR/audio/scanner/streets INSTEAD OF lspdfr\audio\scanner\PeterUCallouts_bjonesy05994_STREETS to work with other plugins ? And do I need to install the original version of Street Name Addon ?

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    This mod seems really fun but the one thing that put me off was the terms of service thing . I accepted it but afterwards panicked and uninstalled . Is there anything i should be worried about if i do install it again? Legal wise

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    12 minutes ago, tempaccount123 said:

    This mod seems really fun but the one thing that put me off was the terms of service thing . I accepted it but afterwards panicked and uninstalled . Is there anything i should be worried about if i do install it again? Legal wise

    It's a license and a request to gather information. Accept it or don't. You're given a choice. If at any time you want to revoke your choice, there are instructions within the readme file included with the download.

    On 7/1/2019 at 6:26 AM, Silvrav said:

    about 50% of the callouts fail currently...any fix?

    Completely remove and re-install.

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