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Improved Spotlight and LED 9.0.5

(40 reviews)

13 Screenshots

Improved Spotlight and LED
========================================================
This mod allows you to experience correct searchlight coloring and brightness, along with increased emergency LED brightness during daylight and evening, loaded by a HD corona template. This pack will also have a custom carcol file to enhance emergency lighting for non-els vehicles.
========================================================
** SPECIAL THANKS TO THE LCPDFR AND GTA5-MOD COMMUNITIES FOR THEIR SUPPORT, POSITIVE REVIEWS AND SHOWCASING THIS MOD ON YOUTUBE. IT MEANS A LOT, THANK YOU GUYS. OVER 60,000 DOWNLOADS AND OVER 180,000 VIEWS ( BOTH ON LCPDFR AND GTA5-MODS WEBSITE COMBINED! )
========================================================
SEEN ON MANY POPULAR YOUTUBE CHANNELS SUCH AS :
Jeff Favignano
Bay Area Buggs
RANGERSCOPE ( MOUNTIES GAMING )
AND MANY, MANY OTHERS.
========================================================
---PERMISSIONS---
You may use this mod as long as you follow these terms:
• Don't redistribute without my permission. ( ONLY TO BE HOSTED ON LCPDFR.COM AND GTA5-MODS.COM)
• Don't edit any file and redistribute it without my permission.
• I am not responsible for any damage that may be caused to your PC or game directory during a) the installation b) usage or c) removal of this mod. You are responsible for backing up your files!
• If you want to include this mod in a pack, please contact me. Clan and private packs are an exception, as long as they stay 'private'. Correct credits must be given at ALL times.
========================================================
CREDITS :
- Gravelroadcop, author of this mod.
- VisualV
- Spotlight mod - alexguirre
IF I MISSED ANYBODY, LET ME KNOW.
========================================================
What's new ?
- Updated to work with VisualV latest version
- New HQ corona texture for graphics.ytd, improved over the older version.
- Custom carcol file made by me, featuring real world patterns on firetruck, ambulance and Police sirensetting 1 slot.
- Carcol also have tweaked headlight coloring to match the proper color temperature chart. 
- Increased Bloom brightness for emergency lights
- New color values for the spotlight
- Misc. setting tweaks
========================================================
FEATURES
- Custom carcol file for non-els vehicles.
- realistic searchlight brightness/color
- Headlight, brake lights, turn signals, reverse light and plate light have increased brightness. ** UPDATED **
- Red interior light. **  UPDATED **
- Brighter emergency lights ** UPDATED **
- Realistic new corona improving all lights to look more high definition. * NEW *
- Improved emergency lights reflection texture, now appears brighter when reflecting off objects. * NEW *
- Custom LED/Corona settings for alexguirre's spotlight mod
========================================================
INSTALLATION
1. Using OpenIV, replace the visualsettings.dat in GTA V/update/update.rpf/common/data with the new one supplied in this download.
2. replace the graphics.ytd in GTA V/update/update.rpf/x64/textures
========================================================
BACKUP ( MIGHT BE OUTDATED ) :
Here are the graphics & visualsettings backup. Remember to always create a backup.
I AM NOT TO BE HELD RESPONSIBLE IF YOU MESS UP YOUR INSTALLATION.
========================================================
SPOTLIGHT MOD LINK :
========================================================
OTHERS :
- IF YOU DON'T WANT THE INDICATOR LIGHTS TO BE ALWAYS ON, TWEAK THE FOLLOWING VALUES TO THIS. IF YOU ARE USING POLICE CAR MODS, YOU PROBABLY SHOULDN'T TOUCH THIS. 
car.indicator.day.emissive.on 500.00
car.indicator.night.emissive.on 500.00
car.indicator.day.emissive.off 0.000
car.indicator.night.emissive.off 0.000
 
========================================================
- There is a fix for all Orange lights on Staniers, just install that "Amber lights and Clear Lightbar" mod.You need to replace the files inside the .ytd files. The tutorial from FirstThirtyMinutes is very helpfull. https://www.youtube.com/watch?v=rYWbyPj7Fso (You can find the mod in the description as well) And you maybe need to replace it in multiple files (i needed to do it in Patchday3ng,Patchday5ng and x64e) It works for the sheriff,the undercover car and the normal one.
========================================================
 
- SPECIAL THANKS TO LauraXo FOR MAKING THIS REPORT :
I've included a link with a report comparing the two files. One contained a clean (but out of date) visualsettings.dat file while the other was the modified file.
 
 
The file is very simple to read.
In between the = signs contains the line number, followed by the original value, you can then compare it to the value directly under it which will be the modified value.

 

What's New in Version 9.0.5

Released

CHANGELOG V 9.1.1 6/8/2017
 
- New CORONA image file, I believe this achieves a balance between natural and a little twinkle effect. Looks great.
- Fixed download, no longer takes you to a third party website to download.
========================================================
What's new ?
 
- Updated to work with VisualV latest version
- New HQ corona texture for graphics.ytd, improved over the older version.
- Custom carcol file made by me, featuring real world patterns on firetruck, ambulance and Police sirensetting 1/2 slot.
- Carcol also have tweaked headlight coloring to match the proper color temperature chart. 
- Increased Bloom brightness for emergency lights
- New color values for the spotlight
- Misc. setting tweaks
========================================================
FEATURES
 
- Custom carcol file for non-els vehicles.
- realistic searchlight brightness/color
- Headlight, brake lights, turn signals, reverse light and plate light have increased brightness. ** UPDATED **
- Red interior light. **  UPDATED **
- Brighter emergency lights ** UPDATED **
- Realistic new corona improving all lights to look more high definition. * NEW *
- Improved emergency lights reflection texture, now appears brighter when reflecting off objects. * NEW *
========================================================

User Feedback

Recommended Comments

OfficerArchie

Members

Ok but what when i use diffrent adds?

Put this one into your taxi and see if it fixes your issue. If it does, PM me your taxi signs file and I will layer it for you and send it back, its a 1 minute job in GIMP or Photoshop.

sergeantFrank

Members

Hey, can you please link this sheriff ped skin? 

btw: the mod is amazing :)

GravelRoadCop

Members Author

Hey, can you please link this sheriff ped skin? 

btw: the mod is amazing :)

Thanks and sorry the skin is a personal private mod of mine, I may release it in the future.

sergeantFrank

Members

Thanks and sorry the skin is a personal private mod of mine, I may release it in the future.

Okay, No problem. :) I Hope you release the skin :D

SerekgPL

Members

How to change a brightness (i mean indicator lights) ?

Bez tytułu.png

Albo1125

Insiders

Great mod, but PLEASE make it more clear which files actually belong to this mod and which don't. IE make a folder 'bonus add-ons' so it's clear they aren't required. Installation was pretty confusing because of this!

HypoGamer

Members

How do you install this with VisualV?

Moosen92

Members

Can someone please message me how to tweak them so they don't look like this?

2015-10-01_00001.thumb.jpg.cf9a877efb7622015-10-01_00002.thumb.jpg.4e89b5157ca07

People are saying, "This is how it looked after I tweaked it"..... and Im guessing that means the VisualSettings file, but what the hell do I edit in there...? Sorry for the noob question.....

GravelRoadCop

Members Author

Can someone please message me how to tweak them so they don't look like this?

2015-10-01_00001.thumb.jpg.cf9a877efb7622015-10-01_00002.thumb.jpg.4e89b5157ca07

People are saying, "This is how it looked after I tweaked it"..... and Im guessing that means the VisualSettings file, but what the hell do I edit in there...? Sorry for the noob question.....

I really don't understand what you're asking me ....

Kilyin

Members

I really don't understand what you're asking me ....

This mod makes certain sirens look like that screenshot. I noticed in particular on the Chevy Impala. So I just removed it.

Kilyin

Members

(edited)

Some models have shitty LED textures that projects what you see above. You need to download this http://www.lcpdfr.com/files/file/7753-gta-v-tir6-led-lights/

I will give that a try but to show you what I'm talking about:

Impala without your mod:

 

Impala with your mod:

 

The rear sirens with your mod definitely look baby blue and orange. Is that something the Tir6 lights will fix? 

Edited by Kilyin

GravelRoadCop

Members Author

(edited)

I will give that a try but to show you what I'm talking about:

Impala without your mod:

Hidden Content

Impala with your mod:

Hidden Content

The rear sirens with your mod definitely look baby blue and orange. Is that something the Tir6 lights will fix? 

Open your visualsettings.dat and find the follow parameters :

car.defaultlight.day.emissive.on

car.defaultlight.night.emissive.on

Change the values to something like 50, or 40, and see if it helps for you. Some results are different than others.

 

EDIT :

Did you use my custom LED texture for your impala ??

Edited by GravelRoadCop

Kilyin

Members

(edited)

EDIT :

Did you use my custom LED texture for your impala ??

Nope, just visualsettings.dat and graphics.ytd. From the latest version (hotfix)

Edited by Kilyin

Moosen92

Members

I really don't understand what you're asking me ....

Why does it look so shit? What do I need to do to make it look better? A little more to the point... I specifically asked how to tweak them so they don't look quite so bad? I then continued to ask People are saying, "This is how it looked after I tweaked it"..... and Im guessing that means the VisualSettings file, but what the hell do I edit in there...?

GravelRoadCop

Members Author

(edited)

Why does it look so shit? What do I need to do to make it look better? A little more to the point... I specifically asked how to tweak them so they don't look quite so bad? I then continued to ask People are saying, "This is how it looked after I tweaked it"..... and Im guessing that means the VisualSettings file, but what the hell do I edit in there...?

Some models have shitty LED textures that projects what you see above. You need to download this http://www.lcpdfr.com/files/file/7753-gta-v-tir6-led-lights/ ( assuming that its vapid stainer in the pic )

Edited by GravelRoadCop

Moosen92

Members

- IF YOU DON'T WANT THE INDICATOR LIGHTS TO BE ALWAYS ON, TWEAK THE FOLLOWING VALUES TO THIS. IF YOU ARE USING POLICE CAR MODS, DON'T TOUCH THIS !! 

car.indicator.day.emissive.on    10.00 
car.indicator.night.emissive.on    10.00 
car.indicator.day.emissive.off    0.30 
car.indicator.night.emissive.off    0.003"

With ^this^ part though, as I'm NOT using any Police Car mods (I only use 1 texture on the Sheriff vehicle) would I still be able to change the indicator brightness without messing up a texture?

And the last question I PROMISE, how can I tweak the visualsettings to make them look more like yours?



 

DLM3

Members

Since I installed this mod all parked vehicles have their lights on at night... What do I need to tweak to fix this?

The Loot

Members

(edited)

Right in the description.

OTHERS : 
- IF YOU DON'T WANT THE INDICATOR LIGHTS TO BE ALWAYS ON, TWEAK THE FOLLOWING VALUES TO THIS. IF YOU ARE USING POLICE CAR MODS, DON'T TOUCH THIS !! 

car.indicator.day.emissive.on 10.00 
car.indicator.night.emissive.on 10.00 
car.indicator.day.emissive.off 0.30 
car.indicator.night.emissive.off 0.003 

Edited by The Loot

DLM3

Members

Right in the description.

I saw it but I was asking because it is not just the indicator lights but also the head lights. I'll give it a try, thanks.

GravelRoadCop

Members Author

I saw it but I was asking because it is not just the indicator lights but also the head lights. I'll give it a try, thanks.

What headlights are you talking about ? Pics will help.

DLM3

Members

What headlights are you talking about ? Pics will help.

It was just me being an idiot I guess. It was most likely some bright indicators on the front that made them look like headlights. The tweak did the trick :)

Thanks, I love the mod!

DLM3

Members

(edited)

EDIT 2 : Fixed. There was an extra file to modify, sheriff+hi.ytd.

 

Can I get some advice please? I used the "Amber lights and Clear Lightbar" mod to fix the orange lights. So it is working on police and police4 models (my police.ytd and police4.ytd are both under x64e.rpf, there is no other duplicates elsewhere).

But it won't work on the sheriff model, no matter what I do. I have 3 sheriff.ytd, the first one is under x64e.rpf along with police and police4, the second one is under update > x64 > dlcpacks > patchday1ng > dlc.rpf and the last one under update > x64 > dlcpacks > patchday3ng > dlc.rpf). I am 100% confident that there is no other file used elsewhere since I did a search to find them in the first place. I tried editing the PNG image to keep the blue/red lightbar instead of transparent (it is more to my liking), I have played with the colors of the LED only while keeping the lightbar transparent from the Amber lights mod then my colored lightbar. Nothing. What seems to happen is that the game doesn't want to use the new texture because the Amber lights mod adds an orange part on the headlights that will appear when I check the model with OpenIV but then won't appear in game.

sheriff.ytd under x64e.rpf so that you can see that it is correctly updated (same update for the 2 other sheriff.ytd):

sheriffytd_sherifflights.thumb.jpg.0645a

the car model as seen in OpenIV (orange indicator lights and orange part on the healdlights):

sheriffmodel.thumb.jpg.8efa47569457c01d9

Is the MipMaps value of any importance? Because the default sheriff_lights texture has a MipMaps value of 7 but my texture won't go higher than 4...

now the sheriff car in game (as you can see the headlights and indicator lights are all white):

271590_screenshots_2015-10-05_00015.thum

So it is like the game refuses to use the sheriff texture in my mods folder and goes with the default one.

What is also odder is that seen from afar the lights look right, the blue is darker and the red light is actually red. The furthest car looks fine while the closest looks wrong:

271590_screenshots_2015-10-05_00019.thum

The closest car now shown from afar, now it looks right:

2015-10-05_00020.thumb.jpg.f62252382032d

What should I do to correct the lights on this car? Thanks in advance!

___________________________________________________________________

EDIT: a couple of notes.

1. sheriff_lights under update > x64 > dlcpacks > patchday3ng > dlc.rpf > x64 > levels > gta5 > vehicles.rpf has a size of 128x128 unlike the other ones. I tried with both 128x128 and 256x256 and it didn't change anything. I am not sure what the halved size means.

sherifflights128.thumb.jpg.8afaf0371aa03

2. Here are the various sheriff_lights files that I used along with the one from the Amber lights mod.

sheriff_lights1.thumb.png.800a77aaf4d6fd sheriff_lights2.thumb.png.ab23c76ab8e54a sheriff_lights3.thumb.png.2c1bd2ec922a00 sheriff_lights4.thumb.png.e4322e9471f3e0

None of them have fixed the issue.

3. Since it felt like the game wasn't using the modded file from the mods folder I went to great lengths by modding the files from the GTA folder directly (I have a backup!)... and it didn't fix anything either. Is it possible that the sheriff model uses the LED lights from another car so that editing the LED from sheriff_lights changes nothing?

Edited by DLM3

Mercuri

Members

Is there any way to not having the parking lights enabled and use car mods?

CJayUK

Members

Is there anyway at all to make this compatible with VisualV? I'm afraid it's a little bit out of my skillset, but I am wondering if it is at all possible?

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