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[DEV] 2018 Dodge Durango Pursuit 1.0.0

1 Screenshot

225107 polygons

Templated

Dirt mapped

Light IDs

3D engine

LOD'd to L2

 

If you cannot open the Z3D, import the provided YFT files.

 

 

Terms of Use:

 

This model is being provided to you, the user, in a usable and ready format, free of charge. 
You are expected to have adequate knowledge in creating vehicle modifications when using this model.
Do not ask general questions regarding the creation of modifications with this model.

You may make edits as you see fit.
You may use this model in public uploads and private applications.

You may not sell this model in the format that it has been provided to you.
You may not re-upload lightly edited versions.
You may not re-upload this model in the format that it has been provided to you.

 

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https://www.patreon.com/blueghostmods

Edited by BlueGhost

User Feedback

Recommended Comments

Brenden Manahan

Members

Everytime i put this in zmodeler it crashes it. only this vehicle

 

Connor Williams

Members

Im having the same issue with it crashing just this one

 

BlueGhost

Members Author

1 hour ago, Connor Williams said:

Im having the same issue with it crashing just this one

 

 

On 1/11/2021 at 1:53 PM, Brenden Manahan said:

Everytime i put this in zmodeler it crashes it. only this vehicle

 

Have both of you tried importing the YFT?

(edited)

After messing around with this base I bit, I figured that some parts of L1 is slightly higher in quality than L0. Unsure if this was a mistake or not?

Edited by TheFirstWithAlex

lolepop21

Members

On 5/2/2021 at 2:11 AM, Alex.. said:

After messing around with this base I bit, I figured that some parts of L1 is slightly higher in quality than L0. Unsure if this was a mistake or not?

I am not seeing this at all. The first image is at L0 the 2nd image is L1. I have circled some major difrences I can see. I would recomned re-importingCapture.thumb.PNG.716bd20dd0c4c7dde77e9b050175f5c3.PNG

Capture.thumb.PNG.3f8e909b2b3e878325f9ef2722efcb9b.PNG

On 3/6/2021 at 3:35 PM, BlueGhost said:

 

Have both of you tried importing the YFT?

Importing the YFT and hi.YFT get rid of textures like the windows, specmap, burnt_out, plates, plate normals, and plate fonts. Are these textures available or do we need to create these ourselves?

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