Everything posted by ineseri
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CTD After entering yellow arrow to start LCPDFR
Hello. The freval error was fixed for some users by doing this: Open up your LCPDFR.ini, look under "Main", it should look something like this by default: Now, add to the bottom of that part PreloadAllModels=TrueThe "Main" part should now look like this:
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What will happen when GFWL goes out
I'd hope they allow redeeming of the codes via Steam. That's a good point though. Still, I stand by my word: I am not sad to see GFWL to go.
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What will happen when GFWL goes out
That's the Steam servers.
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What will happen when GFWL goes out
No, finally a crappy service gets taken down. I hope they move GTA IV to Steamworks instead.
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Couple things
Okay sounds good :)
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Couple things
No, Insert.
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If LCPDFR v1.0a crashed, use this instruction . It helped me.
I am very glad to hear that :)
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Couple things
The default keys for the Spotlight mod are: [Keys] // Default: Insert - 45 on-off=45 // Default: Numpad1 - 97 sp-left=97 // Default: Numpad3 - 99 sp-right=99 // Default: Numpad5 - 101 sp-up=101 // Default: Numpad2 - 98 sp-down=98 No problem by the way :)
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Couple things
Let me know how that goes :) I know that GTA IV can be a real pain...
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Couple things
Alright. Let's see. This part is good: refreshrate 60 -norestriction -nomemrestrictBut here is where I start to wonder some things.First you are telling the game to use 1.1 videomemory -availablevidmem "1.1"But then you are telling the game to use all available videomemory with this line: -percentvidmem "100"..and thus scrapping/overruling the aforementioned line. -framelimit 0 -width "1600" -height "900" -windowed -minspecaudioThis is fine, but I'd recommend you to use this instead: -novblank -norestrictions -percentvidmem 100 -novsync -frameLimit 0 -nomemrestrictIf that doesn't help, use this instead -renderquality 0 -shadowdensity 0 -texturequality 0 -viewdistance 0 -detailquality 0 -novblank -norestrictions -percentvidmem 100 -minspecaudio -novsync -renderquality 0 -frameLimit 0 -nomemrestrictFeel free to add the -windowed -width "1600" -height "900" options if you want to.
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Couple things
I have some suggestions: Ekalbs (http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=9747) or as JB said, Lt.Caines (http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=143082) I count one solution, 99 to go. Which commandline are you using? Are you running the game as administrator? Legal copy of the game? Which in-game graphics settings are you using?
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Couple things
Which hundred solutions have you tried? Which carpacks have you tried using? High poly = More texture loss. What was the latest change you made to the game? I think that it may be a conflict.
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Mod request-- South African Police Service
Hello and welcome to the forum! :) It would help if you could attach some pictures so a potential modder/modeler has a reference point to start from.
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ScriptHookDotNet
I haven't used that script, so I wouldn't know really. My experience is this though: More scripts = More crashes.
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ScriptHookDotNet
These files should be put in your GTA IV root folder ScriptHook.dll ScriptHookDotNet.asi That's Rockstar GamesGTAIV Also, several users have reported issues with the police helper, because of some incompatibility with LCPDFR. You can, however, edit the following lines in the vdH_PoliceHelper.ini [ EVENTS ] TrafficEventsTimeout = 90 // Set timeout for creating traffic events (speeders will be created 2x more often). // Set it to 0 to turn off traffic events. WorldEventsTimeout = 210 // Set timeout for creating world events. Set it to 0 to turn off world events. EnableOtherEvents = True // Enable casual events like tourists asking for directions etc. That may solve some crashes. Just set them to "0" and "False" (for the last value).
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fines and points system
I don't think it's a bad idea, it looks good on paper. I just think that it would be hard to execute in the game.
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fines and points system
Not as far as I know, it could be stored during a session. but I think that would make the game more unstable since this script would have to keep that NPC in the memory during that entire session, and of course possible other NPCs that you pulled over and issued a citation to. GTA IV unloads most objects that aren't visible to the player to conserve memory and increase performance you see. With that being said, a point system could be included but it would be randomized just like the rest of the LCPDFR computer/ pull-over system.
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Need help with starting a YT channel
I can take my username for example: I created a Youtube account a long time ago and I had a hard time coming up with a good name for my channel, but nevertheless I proceeded to the registration process. As luck would have it, the captcha was "ineseri". There you have it! May just have been dumb luck, but that's how I came up with it. I'd worry about profile background, covers etc when you have gained some traction with your videos. They don't really matter that much when you start out, people come to your channel to watch videos, not looking at the pretty pictures. Also, create your own "style", we have seen the gaming channels before. The trick is to have something unique that will make people look at your videos. Same goes with creating a intro, you do not need a fancy one, or one at all when you start out. Worry about good video content. Rest comes later naturally.
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fines and points system
That is what I meant. Let's put up a scenario: 1. I pull over a vehicle 2. I fine this person $60, which would equal 4 points. Now, what would happen after this? I let the person go. What would happen to these points? As soon as I loose sight of that person, he or she, with car included, will be unloaded from the memory and the game won't keep track of them anymore.
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fines and points system
You mean a system where each (randomly generated) NPC has a script assigned to itself that will store and check points? I don't think that would be possible. A point system could be introduced, but the player wouldn't have any control over it.
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New to GTA modding
Learn something new everyday, thanks :) In that case, OP, use only OpenIV. http://openiv.com/WebIV/guest.php?get=1
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More pursuits and speeders
You can edit these values in the LCPDFR.ini for more callouts [Callouts] MaximumSecondsBeforeNewCallout=600 MinimumSecondsBeforeNewCallout=60 Enabled=True Multiplier=250 Other than that, I am not sure it is possible. It should be codable with the API though.
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New to GTA modding
Use OpenIV for all kinds of mods, except sound mods where you for some reason have to use SparkIV.
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HELP! Crash!( Unable to cast object of type 'freval_69' to type 'freval_90'.)
Open up your LCPDFR.ini, look under "Main", it should look something like this by default: Now, add to the bottom of that part PreloadAllModels=TrueThe "Main" part should now look like this:
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Does anybody know...
Here you go, it's pretty cheap at the moment. http://store.steampowered.com/app/12210/?snr=1_7_15__13 http://store.steampowered.com/app/12220/ http://store.steampowered.com/app/901583/?snr=1_7_15__13