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Sentinel55

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  1. Like
    Sentinel55 got a reaction from motive007 in Sentinel's Showroom   
    So, the Vics are almost finished.
     
    I have increased the size of the main antenna and the pushbar lights by 15%, made some minor visual changes to the Iforce system, fixed a big hole in the chassis, improved a few textures and I've fixed the bugs mentioned by Kanyo on site 3. And yes, I've also improved the taillights. 
     
    Is there anything else that needs to be done? Let me know.
  2. Like
    Sentinel55 reacted to Cyan in 2019... a year of speed   
    Hi all,
     
    It's a bit late to say it, but happy 2019 to everyone and we hope you all have a great year!
     
    Over the years, we've certainly gotten a little flack for the speed of our downloads, and for varying reasons, our optimizations over the years have not been enough for everyone.
    This hasn't went unnoticed, and this year one of our main priorities will be speeding up the site and downloads.
     
    We're starting 2019 strong, and we've introduced some measures already that will speed the site up for everyone:
    All core site resources are now served through our new global CDN system. All downloads are now served through our new global CDN system. Our edge servers have been updated to support the latest web standards, including but not limited to HTTP2 and Brotli. Core site resources are now optimized on the fly, and targetted for your browser. For example, if you're running Google Chrome, images and other site resources will be sent via the bandwidth-reducing WEBP format.  
    This is just the first step. There's still work ahead of us and room for improvement. Later this year, we're also expecting updates from our forum software provider that are focussed on speed.
     
    We hope these changes and the future changes to come will help improve the experience for everyone.
    Cyan
  3. Like
    Sentinel55 reacted to NopeBye in Sentinel's Showroom   
    @Sentinel55 Just wanna say how much I appreciate the work you do as a devoloper, cant wait for the release of this vehicle.
  4. Like
    Sentinel55 reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  5. Like
    Sentinel55 got a reaction from Sgt.Kanyo in Sentinel's Showroom   
    No. And yes the Vic pack gets an update.
  6. Like
    Sentinel55 got a reaction from motive007 in Sentinel's Showroom   
    Thank you! It shouldn't take too long.
     
     
     Thanks! Good luck! 
  7. Like
    Sentinel55 reacted to Sgt.Kanyo in Sentinel's Showroom   
    I don't know how I didn't run across these Chargers. Looks amazing so far. Can't wait for the release.
  8. Like
    Sentinel55 reacted to JJ9856 in Sentinel's Showroom   
    No worries, glad I could contribute. It's all in the details, down to the whip clip and mic battery packs!
     
    I'll be going through the hiring process and the academy hopefully this summer, I'll try to get you any details you need haha
  9. Like
    Sentinel55 got a reaction from JJ9856 in Sentinel's Showroom   
    Beautiful cars! I'm happy the CHP got those. They look way better than the bulky explorers.
     
    And thanks a ton for your close up image! Seems like all new chargers have it above the door, and I couldn't figure out what it was. 
     
     
  10. Like
    Sentinel55 got a reaction from MisterSouthern in Sentinel's Showroom   
    I'll admit it, I'm not the biggest fan of slicktops, but damn this thing looks gorgeous!
     
     
  11. Like
    Sentinel55 got a reaction from jumperman09 in Sentinel's Showroom   
    Hey! It's time for an update! 
     
    The newest addition to the CHP fleet. 
    (Almost done)
     
    Features:
    - Accurate lighting
    - The front and rear of the lightbar can be controlled independently, resulting in 11 different modes.
    - Accurate Equipment
    - Animated parts (antenna, keys, exhaust)
    - Reflective decals
    - And a lot of useless little details no one will ever notice
     
     
     
  12. Like
    Sentinel55 reacted to JJ9856 in Sentinel's Showroom   
    Man I can't wait for the new Charger! Never got to ride in one yet but our local office started bringing theirs in and they look amazing. I need to see this as a Polar Bear!
  13. Like
    Sentinel55 got a reaction from jumperman09 in Sentinel's Showroom   
    Hey! It's time for an update! 
     
    The newest addition to the CHP fleet. 
    (Almost done)
     
    Features:
    - Accurate lighting
    - The front and rear of the lightbar can be controlled independently, resulting in 11 different modes.
    - Accurate Equipment
    - Animated parts (antenna, keys, exhaust)
    - Reflective decals
    - And a lot of useless little details no one will ever notice
     
     
     
  14. Like
    Sentinel55 got a reaction from MisterSouthern in Sentinel's Showroom   
    I'll admit it, I'm not the biggest fan of slicktops, but damn this thing looks gorgeous!
     
     
  15. Like
    Sentinel55 got a reaction from jumperman09 in Sentinel's Showroom   
    Hey! It's time for an update! 
     
    The newest addition to the CHP fleet. 
    (Almost done)
     
    Features:
    - Accurate lighting
    - The front and rear of the lightbar can be controlled independently, resulting in 11 different modes.
    - Accurate Equipment
    - Animated parts (antenna, keys, exhaust)
    - Reflective decals
    - And a lot of useless little details no one will ever notice
     
     
     
  16. Like
    Sentinel55 reacted to JJ9856 in CHP antenna question   
    It's been a while so I guess this will be for information sake but our local office had an open house today and I got pictures of the tabs for the Explorers and Chargers.
     
     


  17. Like
    Sentinel55 got a reaction from Wilhelm in Lights move seprate from the lightbar base?   
    Just uncheck the ' Affect Children ' box.
     

  18. Like
    Sentinel55 got a reaction from MisterSouthern in Sentinel's Showroom   
    I'll admit it, I'm not the biggest fan of slicktops, but damn this thing looks gorgeous!
     
     
  19. Like
    Sentinel55 got a reaction from KnightHawkOne in Sentinel's Showroom   
    Sure! Things are complicated right now,  but I'll get back into the whole modding stuff soon.
  20. Like
    Sentinel55 got a reaction from motive007 in Sentinel's Showroom   
    The Hawthorne PD car was scheduled for today, but I don't have the time to finish it right now. It should be available by the end of the week.
    The CHP pack will follow shortly after. It was number 5 on my list actually. But I would probably hate myself if the CHP retires the crown vic before my pack gets released.
  21. Like
    Sentinel55 got a reaction from jumperman09 in Sentinel's Showroom   
    Hey! It's time for an update! 
     
    The newest addition to the CHP fleet. 
    (Almost done)
     
    Features:
    - Accurate lighting
    - The front and rear of the lightbar can be controlled independently, resulting in 11 different modes.
    - Accurate Equipment
    - Animated parts (antenna, keys, exhaust)
    - Reflective decals
    - And a lot of useless little details no one will ever notice
     
     
     
  22. Like
    Sentinel55 got a reaction from jumperman09 in Sentinel's Showroom   
    Hey! It's time for an update! 
     
    The newest addition to the CHP fleet. 
    (Almost done)
     
    Features:
    - Accurate lighting
    - The front and rear of the lightbar can be controlled independently, resulting in 11 different modes.
    - Accurate Equipment
    - Animated parts (antenna, keys, exhaust)
    - Reflective decals
    - And a lot of useless little details no one will ever notice
     
     
     
  23. Like
    Sentinel55 got a reaction from jumperman09 in Sentinel's Showroom   
    Hey! It's time for an update! 
     
    The newest addition to the CHP fleet. 
    (Almost done)
     
    Features:
    - Accurate lighting
    - The front and rear of the lightbar can be controlled independently, resulting in 11 different modes.
    - Accurate Equipment
    - Animated parts (antenna, keys, exhaust)
    - Reflective decals
    - And a lot of useless little details no one will ever notice
     
     
     
  24. Like
    Sentinel55 reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
     
    More Realism
     
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
     
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 
     

     
    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
     
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
     
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
     
    New Interaction Menu
     
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
     
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
     

     
    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
     
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
     

     
    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
     
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
     
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
     

     
    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
     
    Ambient Crime
     
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
     
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
     

     
    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
     
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
     
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  25. Like
    Sentinel55 got a reaction from jumperman09 in Sentinel's Showroom   
    Hey! It's time for an update! 
     
    The newest addition to the CHP fleet. 
    (Almost done)
     
    Features:
    - Accurate lighting
    - The front and rear of the lightbar can be controlled independently, resulting in 11 different modes.
    - Accurate Equipment
    - Animated parts (antenna, keys, exhaust)
    - Reflective decals
    - And a lot of useless little details no one will ever notice
     
     
     
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