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Will

Management Team
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Everything posted by Will

  1. I don't even know what D.O.J. is aside from a federal agency in the US, and I doubt they're creating GTA V scripts.
  2. Added this, weapon will be deleted if it is removed from your inventory
  3. Unfortunately I don't think that would be possible without editing the ped model itself - all this does is attach a weapon object to the ped.
  4. The long gun will remain on your back until you equip it again (or stow another accepted weapon)
    • 225,364 downloads
    • Version 3.1.2.0
    Stow That Weapon - Version 3.1.2 The DetailsBring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic. The FeaturesAutomatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again. Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character. Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings. Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation. Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components. AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds. Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed. Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory. InstallationInstallation is as simple as dragging the contents of the zip file to your GTA V folder. BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory. Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer. Load with RPH. Notes and ResourcesGTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin. MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded. INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them. ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma. LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8 DEFAULT INI VALUES AND EXPLANATION: [Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3
  5. The ~1350 people playing right now (with LSPDFR sync enabled) would disagree. If you're having issues post a topic in the support forum and make sure to include your log.
  6. Remember to check here for solutions to many common problems (the "caused the game to freeze" issue is the second one there): If you can't fix your problem after reading that topic please create a new topic in that forum. This isn't the place to ask for support.
  7. Moved to French forum.
  8. For the police badge you can install this: Make sure to read the description for instructions on how to install it. The CRASH patch is probably something Sam made himself but only he can answer that. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  9. https://www.dev-c.com/nativedb/func/info/28477ec23d892089 Example that will spawn an amber rotating chevron over the character's head: var player = Game.LocalPlayer.Character; while (true) { Rage.Native.NativeFunction.Natives.DRAW_MARKER(2, player.Position.X, player.Position.Y, player.Position.Z + 2f, 0f, 0f, 0f, 0f, 180f, 0f, 2f, 2f, 2f, 255, 128, 0, 50, false, false, 2, true, 0, 0, false); GameFiber.Yield(); } Note it has to be called per tick.
  10. I'm no expert but can't you just use Rage.Native.NativeFunction.Natives.DRAW_MARKER()?
  11. The Essential category was created to be a central place to find mods that are, well, essential. ELS for example is required by most car mods, therefore it should be easier to find. EUP is pretty much required to have proper uniforms for your LSPDFR character. It isn't meant to be a section promoting popular mods, nor should the mods there need to be changed every few months. Granted, the category needs to be updated and some mods should probably be removed and/or added, but we're not going to add mods there as a reward or incentive.
  12. What about this one? https://www.gta5-mods.com/tools/script-hook-v
  13. Try the direct link? http://www.dev-c.com/files/ScriptHookV_1.0.1737.0.zip
  14. There already is an about section you can edit by clicking the "Edit Profile" link on the top right of the header image on the character page.
  15. FYI for some people who have asked: Because of the more advanced features in LSPDFR 0.4, and unlike previous versions, the mod itself also needs to be updated for the new version of GTA.
  16. It only works for the LSPDFR radio in the interaction menu, not external plugins.
  17. Sounds fine to me.
  18. Will replied to OrbitalKing's topic in Legacy
    We advised against offering money for support or requests and forbid it in our Community Guidelines for your own protection. We can't guarantee the validity of any transactions and generally there are plenty of people willing to help you for free. You can usually edit the keybindings for your mods in the configuration files (.ini). Make sure to check the readme for your mods for more info on how to customize your setup. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  19. If you are having issues with LSPDFR please create your own topic. If you feel this topic has been closed in error, please report this post.
  20. Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
  21. Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
  22. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  23. I'm going to guess your issue is that you have Sheriff peds everywhere, instead of having LSPD in the city? Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
  24. This topic has been moved to the appropriate forum. Please post in the correct location in the future.

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