teenspirit7
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teenspirit7 reacted to ineseri in LSPDFR 0.4 - Coming February, 2019This isn't something that's unheard of, even developers of AAA games do this. For example, a lot of companies say "Coming Spring, Summer, Fall, Christmas, Holiday 2019". And of course, this is to gain attention to the product / software. We were even nicer and said a specific month as a "heads-up" that LSPDFR will indeed be coming this month. I understand that the wait is frustrating, but I can promise you that it will be worth every second of it 🙂
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teenspirit7 reacted to wolby2010 in LSPDFR 0.4 - AmbienceFirstly dismount your high horse for a moment and take the time to read some of the previous comments. Now I haven't been the one making these comments; nevertheless, I have taken it upon myself to reply on their behalf. What the previous comments seem to be about is not the fact that they don't have their mod now but, it is a discussion as to why the devs would have chosen to reveal the news of 0.4 when they did. I'm sure everyone here especially those who have been fans since Liberty City can appreciate the incredible hard work that has gone into this mod as I hope you can appreciate that their antsy-ness is a compliment as to the achievements of aforementioned devs.
What is extremely unhelpful here is to turn a forum intended for a community of fans of LSPDFR into a sour place that allows personal insults levied amongst one another instead of calm carefully-worded discourse on any of the issues/praise they have regarding this mod. It's hard not to reflect onto you the common trend of recent society which is to find something for which to be outraged about, however it seems your dressing-down in this matter is more than a little unwarranted especially considering other users have already made a similar point in a far less attacking manner.
I can appreciate your intentions were probably to protect the developers' reputation however, there are community moderators who are perfectly capable of doing so.
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teenspirit7 reacted to Jesyx in LSPDFR 0.4 - AmbienceCould you mabey add more filters to the vehicles section such as "marked", "juristiction" etc. that'd be awsome 😄 LOVE lspdfr
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teenspirit7 reacted to MrLucky8 in LSPDFR 0.4 - AmbienceOne of the only other things that I think would help with immersion is to not have callouts and backup spawn so close. I'd prefer if backup had more realistic response times and if you'd have to sometimes respond a little further to get to calls. That being said, I AM SO HYPED FOR THIS!!
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teenspirit7 reacted to TheLoneRanger in Which police vehicles should I get?I replied to a thread like this not too long ago, here is what I said:
Just in case you still haven't made your mind up yet, I've composed a list for you. Enjoy! ;)
LSPD PACKS:
Some Sherriff packs for you too, these include Highway Patrol and State Patrol:
ALSO; this is a pack I recommend you to check out although they are liveries, I highly recommend for the nostalgic feel for all the agencies in the game:
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teenspirit7 reacted to GhostRz in LSPDFR 0.4 - Epic CustomizationOne thing they should add is the ability to change how Dispatch speaks to the player, Like giving alot more detail in callouts ( example: Police Pursuit, The make and model of the vehicle, the description of the driver, telling a helicopter to back off ) Basically there are so many audio files for police dispatch that I would love to see used
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teenspirit7 reacted to PNWParksFan in LSPDFR 0.4 - Epic CustomizationI hope you'll be reaching out to developers before the public release so we can give feedback/requests on the API and update our mods to be compatible. With the level of complexity of some LSPDFR plugins, and the amount of changes here, it could take a lot of work to update some mods. For 0.3 we never got consulted on the API, and as such many mods are chock-full of fragile workarounds that often cause performance issues and delay plugin development. A more robust API and the chance for us to weigh in on it before release would be a very nice gesture to the development community which has kept LSPDFR alive during its long silence.
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teenspirit7 reacted to Shaftoe in LSPDFR 0.4 - Announcement + First Preview"Stay tuned! We'll be sharing more about 0.4 soon." -Sam
"It's been more than 3 weeks since the announcement of 0.4. People keep getting hit with "it's ready when it's ready!", "can't you wait?!11" and "devs need more X". There is still nothing on contents of the upcoming 0.4 version of every GTA V cop's favorite mod, neither there is anything on the exact definition of "soon" by Our Glorious Police Chief.
But we are still waiting. We strenghten ourselves by repeating over and over great promises of unprecedented character customization and guessing new additions, some of which are rumored to make tried and true LSPDFR feel like an entirely new mod. We stand our watch..." -Officer Ronson to officers Ronson and Ronson
Customization is great, but such things as AI behavior, integrated partner system and (generally speaking) quality of life features really shouldn't be left without proper attention.
I hope the AI will see some major improvements. Default cops are too aggressive, they pay no attention to speed limits, cause traffic accidents (a lot more often than their earlier LCPD counterparts from GTA IV) and easily roll over players, peds and each other. I wholeheartedly hope that 0.4 won't be just a shift towards EUP own features.
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teenspirit7 got a reaction fromDeactivated Memberin RagePluginHook overlay not appearingThanks, that worked. Wonder why that suddenly was an issue.
Cheers!
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teenspirit7 got a reaction from KMRICX in Suggestion for when you die on dutyI think it would be great if after you die on duty, after the wasted screen, it would fade in, with you in the passenger seat of a police car responding to the location of your death.
What do you guys think?
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teenspirit7 reacted to nixxx621 in Suggestion for when you die on dutyDef a cool idea. You basically spawn as another cop. Even if not responding to your own death but just another cop on duty (doing a traffic stop, pursuit, foot patrol or foot chase). That would be neat and more fun than spawning to the hospital.
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teenspirit7 got a reaction from nixxx621 in Suggestion for when you die on dutyI think it would be great if after you die on duty, after the wasted screen, it would fade in, with you in the passenger seat of a police car responding to the location of your death.
What do you guys think?
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teenspirit7 got a reaction from Deems12 in Suggestion for when you die on dutyI think it would be great if after you die on duty, after the wasted screen, it would fade in, with you in the passenger seat of a police car responding to the location of your death.
What do you guys think?
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teenspirit7 got a reaction from 11john11 in Suggestion for when you die on dutyI think it would be great if after you die on duty, after the wasted screen, it would fade in, with you in the passenger seat of a police car responding to the location of your death.
What do you guys think?
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teenspirit7 reacted to Unision in [Feedback] Pursuit Backup Spawn LocationsYeah, 0.2s backup spawning was perfect.
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teenspirit7 reacted to DLM3 in [Feedback] Pursuit Backup Spawn LocationsThanks for the clarification, I had actually set it to 300 before seeing your reply and it seemed to be fine (I mostly play in Los Santos so it might make it easier then) though I was considering increasing it to 400 as it seemed still a little too close to me.
Even with 300 if you are on a road in the county backup will spawn right ahead of the suspects which feels like an I-win button. I am trying to find a value that would make backup close to what they were in 0.2, honestly it was perfect for me, they would show up in a timely manner in the city and it could take a little longer outside... as it should be.
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teenspirit7 reacted to TAR4C in [Feedback] Pursuit Backup Spawn LocationsOkay. I don't want to be rude here and I know how much work has gone into the update... but after playing some more hours I am now ready to say that the new backup system is messing up the whole mod. I am not sure if there are some problems with plugins I use (only PoliceRadio and some callouts) but always when I get a pursuit all units in the area join. After the suspect is down there sitll come units to the scene and crash into our cars. It's like the game throws with police vehicles at me. There are too many units involved in a pursuit from the start and the ambient cops joining is total overkill.
Also: Whenever I do a backup call I can now say for sure that police vehicles spawn within 20m of the suspect already on scene some seconds after I pressed the button. It feels like cheating.
Before 0.3 I had a really immersive game here...now I think it feels like 0.1 again. I'm sorry to say that but thats what I am observing here.
(Oh and btw: The reason the vehicles are not already exploded or trashed in this picture is that I use a RageHook Plugin for invincible police cars)
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teenspirit7 reacted to LMS in [Feedback] Pursuit Backup Spawn LocationsI'm thinking of maybe having an .ini option for the minimum distance, how would that sound? The main reason we went for much closer backup was because units were often useless during pursuits when spawned too far away.
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teenspirit7 reacted to The Loot in [Feedback] Pursuit Backup Spawn LocationsAnd don't tell other users what to do if you aren't a moderator, I said ironically. (Not entirely sure what you mean or even if your serious in the first place).
It's a public beta, we're ALL testers in a sense. And considering user feedback is extremely important, they're completely willing to listen.
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teenspirit7 reacted to GoldMeteora in [Feedback] Pursuit Backup Spawn LocationsI agree.I'm very glad to see the huge improvements made in backup system in which you don't have to call in additional backups too often instead ambient cops would respond, However, in some situations where I want to call for additional local swat or noose swat I find them spawning way too close to the suspect It's kinda annoying.
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teenspirit7 reacted to TAR4C in [Feedback] Pursuit Backup Spawn LocationsSimple observation from me:
I think Backup units for Pursuits spawn too close to the suspect. That makes it too easy for the units to catch up + its breaks immersion for the player.
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teenspirit7 reacted to The Loot in [Feedback] Pursuit Backup Spawn LocationsThey definitely spawn too close many times, even if it's because they're the first to be called. Also, I wonder if ambient spawned officers that join count towards that system or not.
All units could use a larger distance and delay, too, especially SWAT and Air units.
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teenspirit7 reacted to TAR4C in [Feedback] Pursuit Backup Spawn LocationsI played for several hours last night and today. Backup is always spawning either in front of the suspect I chase, to cut their way off, or (when I am further away) almost directly on its position. I don't know why that is the case. When I order more than around 5 backup units it starts to spread a little bit but the units are very quick at the position they need to be.
I think the previous version of the spawning system was much more realistic...though I think it's just a bug at the moment and I can definetly see your AI improvements!
I hope that gets addressed because after that we have a very solid system here :)
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I agree. As soon as the pursuit was initiated I had 2 LEOs fly around me lol. Auto back is great but, kinda takes the challenge away for me. Sometimes I would before just try and take down the suspect solo with maybe air support or one additional unit.