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Firefighter 5663

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Everything posted by Firefighter 5663

  1. Yes, I have. Although there's not many of them and not a lot that thoroughly explain things.
  2. No they are all the same name, when I go in game and spawn it, it then bounces like crazy then the game crashes and says "GTA IV has stopped working"
  3. Ok so I now have a new problem, when I load up the game, the car now bounces like crazy
  4. Ok, thank you I will try that.
  5. Still getting the same errors below, can anyone help? ZModeler is ready. Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges". Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_interior_stuff" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3". Using texture "vehicle_generic_detail_spec" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges". Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3". Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3". Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3". Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "trim" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "trim" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "grey" which doesn't suit settings for shader "gta_vehicle_paint1". Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
  6. Sorry to bump but anybody know?
  7. When exporting my model in Zmodeler 2.2.6 I get these errors below: ZModeler is ready. Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges". Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_interior_stuff" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3". Using texture "vehicle_generic_detail_spec" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "emerglights_emis" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "emerglights_emis" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges". Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3". Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3". Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3". Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "trim" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "trim" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "grey" which doesn't suit settings for shader "gta_vehicle_paint1". Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass". Here's a picture of what it looks like
  8. Ok, thanks. Thanks for the help! I will try and redo it and fix it, if I can't then I will PM you.
  9. I did, although I solved it myself and figured it out. Now I have a new problem when I go to export it, I get these errors. Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh". Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
  10. I have a new problem, i'm currently using Zmodeler 2.2.6. I have looked at some of Hlsavior tutorials and they are very helpful. Although only one problem when i'm trying to attach lightbar I follow all the instructions he gives and then when I go to move it it splits in like 2 pieces where the actual lights come apart from the bar. Here is an example below. Any help on what I can do? Thanks!
  11. How can I change my police_sign_1 texture? What do I change it to? EDIT: Ok, I have found the problem and fixed it, for those wondering how go here '?do=embed' frameborder='0' data-embedContent>>. Also can anyone give me any tips for just starting out to model?
  12. Just added it, forgot to add it at first when I posted it.
  13. I have started to mess around in Zmodeler 2.2.6, because I want to try and start modeling. I have looked up some guides on how to make models and have just uploaded vehshare textures and model (Bxbugs Unlocked CVPI) to edit. Then I got this (see below picture). I haven't got any errors so far and i'm wondering what happened, can anyone help me? Also any tips to get started in Zmodeler? Thanks.
  14. Here's a link to an article that talks about it http://www.color-blindness.com/2007/06/08/police-officer-does-color-blindness-matter/
  15. I'm loving the game so far, it's awesome. Although I haven't seen cop car patroling the city at all when I wasen't wanted either, only when I was wanted or they were chasing someone. I thought the exact same thing, that the engine noises were quiet. I wish they were a little louder.
  16. Thanks again for doing this request for me! Great job! 5/5
  17. Firefighter 5663 posted a gallery image in GTA IV Galleries
  18. Firefighter 5663 posted a gallery image in GTA IV Galleries
  19. I also have the same problem, and can you make a fire CAD for fire calls and things like that?

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