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FinKone

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Everything posted by FinKone

  1. Most likely a earlier version then LCPDFR 1.0d/1.1, since its missing a LPed.DrawTextAboveHead, you are either attempting to use this without LCPDFR (which I don't support), or using a older version. If its not either of the,, you are using a pretty jacked up version of LCPDFR.... :|
  2. Have you been having issues with Social Club lately? getting rid of the by-pass DLL doesn't work so well for me... :| Heres another one... this guy was pretty decent at running also.
  3. Was sad faced to see the RageHook plugin only had a website update today. Soon none the less. LSPDFR + RageHook Plugin?
  4. ​ ​ They already answer'd ya boss...
  5. Use the highest number (1.22 I think) thats the latest version.
  6. ​Read about stuff before you use it. " Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs."
  7. ​I suspect whats happening is that Ticket Time is trying to establish a point for you to go from the old/last person you pulled over... since they ain't in the game any more / disappeared its causing it. with the driver just prior to a complete ticket click crash - did you also complete the ticket, or did you click step out? or did you just give them a warning? Just trying to narrow down the bug a bit more.
  8. We hit 2K subs - just wanted to share the thank you video and looking forward to doing more stuff guys! Later! ​
  9. ​Does anything kick off in the log? Does it say Ticket Time is activated? ​It seems to work well with all - only issue I can think of is if perhaps its a PoliceHelper or Policing "random event" person - which I don't often use those. That could be conflicting with what the persons supposed to do. Thats the first thing I'd check into (if you are using them). I've used this with a lot of different scripts without issue. Mind going into more detail as to what crashed in Ticket Time?
  10. I've already donated to the team a few times in the past. I'd pay it also. Can't imagine Rockstar not trying to sue the hell out of them though... :|
  11. Yea thats the main thing people don't just get. If they say the first version will have arresting in it - but they haven't found the animation names for arresting, and its not there - then they will be burned at the stakes. Arresting was more or less used as a simple example. There is no telling what will make it into the first release - so there is no point in talking about it honestly. Agree with' ya.
  12. Officer Big reporting for duty! The 17 year old veteran trains in physical fitness for experience! Hah! Join me for this Episode and see what happens. This is not intended to poke fun at fat people, more or less it changes the play-style up because of the slow foot chase speeds of the big boy.
  13. ​ ​ Well as Sam said - they are attempting to make the RageHook Plugin very close to the one form GTA IV in terms of method/syntax so this should make for some what of a easy port over. As for taking the person into the station, I think that would be possible - however, lately I've just been sitting back, learning some each day about the GTA V engine, and waiting for the strong API that I know the LCPDFR guys will release in due time. I had some pretty decent scripts that have started growing large (something very similar to Police Orders) but without OpenIV giving me the ability to see the animation names themselves just categorizes - it always feels to break immersion without them , using both the ScriptHookV and the .NET wrapper thats currently out (which... some how always seems to make me frustrated. I was spoiled by AdvancedHook) can be slow process, so rather then port these works over later, I decided to not make anything until we get our hands on LSPDFR - because I want to make stuff that plugs into and adds onto the LSPDFR experience. Perhaps I'll do Ticket Time right this time when I port/record it to take into account resizing of screens... lawl. :D You'd be surprised how many comments I get about "not wanting to fill out all that crap" - most people seem to skip the lines that said you don't have to. Really looking forward to the hard work Sam, LMS, and others are putting into this. I'm happy they are not releasing a lack-luster LSPDFR, or RageHook Plugin - more then happy waiting.
  14. Action Packed K9 patrol! https://www.youtube.com/watch?v=2hOLdsgBkZ0
  15. Just added another tutorial kinda picking up where I left off (in terms of installing ELS cars, and uniforms.) The next one might be covering Cry3ENB settings in more detail, and adjustments, not entirely sure... maybe more basic stuff (weapons, sounds) ... we'll see.
  16. Sorry for the late reply. I forgot about this thread! :D Anyways - the answer is rather hard to determine. Honestly - you can only run as many scripts as your rig can handle. Any type of performance bog, or hiccup can literally make the entire thing fall on its face. Also - a single script, can be the cause of many problems. One of the most recent recordings I've done - I installed the "escort" script, and well, my rig didn't like it, could have been the cars I was using, could have just been the script itself. Its a very hard question to gauge and answer.
  17. ​Well... I don't have time to mow the lawn now I've gotta be using this refresh button thing all day! .. :|
  18. It was a emotional roller-coaster ride when I saw this update. Omg! Able to see so much more... here we go... oh... wait... damnit... just category names... sad panda again.
  19. While I find constant piles of ideas a good thing (if they are being tracked by the dev team) its more important to sit down and make a solid list of improves/wants, rather then just kinda shoveling dirt over your first ideas by presenting more ideas that are extremely high in depth, as compared to improving a basic mechanic. For example - here is what I mean. Frisking When I frisk a person I'd like to obtain their ID if they've got one, and also be able to radio in for information about them into dispatch in a more fluid manner. Since this is something they are still working on - I'd consider it a small, do-able, and relevant idea. I also really enjoyed the QA Menu from LCPDFR, and if they could find a way to incorporate this into the main dealing of a person (in terms of quick, easy to use, and fluid option selection) this would be a vast improvement over a commonly used feature - but I think they should also keep the old method as well, so people have options. How the mechanic worked in LCPDFR to accomplish this was tap E to stop them, Hold E, Press F10, Select Frisk, Hold E, F10, Request ID, Hold E, Press F10, select request radio info, then tap E to make final arrest... Detaining I'd like to see the ability to detain a person with or without handcuffs on, and more directive control over them, meaning placing them in the car, making them take a seat outside the car on the sidewalk (which often happens), just telling them to stay put, and so forth... another small but relevant idea that could be accomplished well.
  20. You all know I've been modding the hell out of single player getting my feet wet for stuff I want to make. I'm not banned. Now - I'm not saying that you guys are liars... but some of you are... liars... From my past experiences in terms of how a company deals with cheaters, they often watch for a weeks time, and they often don't ban you right away for your offense, but give a delayed ban - which results in making it "hard" for cheaters to flag what was caught them in the first place. Its just the normal cat - and - mouse game for those users that wish to tarnish someone elses online experience. At this standing point - I understand entirely why Rockstar is taking this stance. They are STILL making money selling Shark Cards. They are still turning a profit. They have to protect legit players, and encourage the use of IRL money purchase for in game content for those that don't have time, or don't care about money... While I don't support this sales model, I understand it from a business standpoint. Once the games become older, and the income from the Shark Card dies down, so will the aggressiveness from the company itself in terms of stopping trolls that download "online mods". Until then - stop trying to ruin other players experiences in a online environment... and don't lie if you've been banned and you KNOW "Well, that one time... I did put on god mode, teleport, and even drop money all over the place...". For those that have been banned using things such as a FOV mod - EvilJack gave a fine example of a player that is not abusive to the game, but wanted to make a change... Remember when you submit your Ticket, Rockstar has heard it all before.
  21. ​I'll see what I can do in terms of porting it over - ... maybe I'll even stop being lazy and make sure it resizes based off the resolution the player is using... which was a big and lazy mistake on my part... :| Just to add, I do plan on making sure I make stuff that supplements LSPDFRs experience... but as they've stated, people don't realize it but GTA V, in terms and comparison to GTA IV - the AI has been pretty strip'd in terms of anything past basic logic...
  22. ​They most likely don't know which is why you haven't gotten a answer. Sam said a few posts up that they are literally guessing the animation names... god thats gotta suck. This is why I've slowed down / stopped coding for GTA V - with ScriptHookV you've got to reload the game every time, I cannot get this hook to reload anything without a restart of the game... With the current .NET wrapper out - its rather limited also... ;(
  23. Most recently I've been mixing it up - doing some Sheriff K9 patrols lately! Enjoy!
  24. Yea some of the reaction times and animations for weapon draws are pretty kool and detailed. I can't wait for OpenIV to rip this thing apart, if they haven't already been a few days since I've checked.
  25. ​Sometimes the addiction is real... laying in bed you'll get a idea of how to defeat a problem... and then boom... forget sleep - I just got over that problem, ON TO THE NEXT! I understand your addiction Sam :D

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