Everything posted by FinKone
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[Q] Location of Police Handheld Radio Object?
<FACE PALM> Thanks brother.
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[Q] Location of Police Handheld Radio Object?
Been looking around for a bit in the files using OpenIV - can't find the location of the police hand held radio... Needle in a haystack at this point. Anyone know off hand? Thanks in advance!
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GTX 960 vs R9 280
I'd say wait for the price drop on a 290 that the 300 series brings if money is the issue. Shouldn't be much longer. You can find 290's for cheap already.
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Stop Sticks Mod (REL)
MASSIVE HELP! I'll go check it out now.
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Stop Sticks Mod (REL)
I think the size is pretty close. I've gotten it to spawn in just doing a quick replace of the plank object, but because its in that slot - it seems to force the texture from the wtd onto it - so now I'm just testing a bit to see if I can get it to work. Getting it to become "chain" like is going to be hard. I was doing research on the function call to attach a object using physics, and they docs on it are poor, and it has a lot of arguments that I'll have to tinker with and discover on my own. Very little information about it... Ok. I can get it to spawn in just fine - I think without its own wtd to support it the game doesn't like it to much. If I replace the plank using it - I can get it to spawn in with bad textures (because the embedded fights with the scrapwood.wtd), but trying to use it alone as a stopsticks.wdr is no dice, makes the script fall on its face. I'm still learning also about implementing it, but I do believe its own wtd is required to support it (with the texture and defuse to support). I'll keep toying with it in my free time. I could most likely extend it to do that. The main issue is having the player accurately pick the location of the sticks to deploy, because if you just use the map GPS right click to get the position, I'd have to cover the entire road. I could most likely add onto the placement, for example, click a location, and then the side of the road it needs to be on. If its a north/south running road, and you are heading north on it for example, you'd be able to select deploy sticks on EAST side of the roadway, however things could get complicated if you've got a northeast/southwest, northwest/southeast running road way... Perhaps I could approach it like this... Pick option to have unit attempt to deploy. Pick location on map (click to store like GPS travel) then pick the offset of the deployment to finish up the process in a almost D-pad like fashion. This is of course just brain storming... I'd have to test and see if the mechanics of the game would allow me to grab a location well, and off set from it accordingly... might not even need to add the additional D-pad like selection to roadway. It would be easy to blanket the entire road with stop sticks - but that wouldn't seem very realistic ... and I don't like not realistic... ;(
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Stop Sticks Mod (REL)
I think the size is good - just have to start working them in with code now, and find a good way to implement them without making it to much of a headache for the user to install. Going to toy around with it. The size is fine - however I'm having trouble with the texture (its there, and in the OpenIV it looks fine, but in game, it seems to have issues with texture. I'll try to get it sorted.)
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Stop Sticks Mod (REL)
Sweeeeeeeet! Thanks for the heads up might be some good learning there. Dl'in the stop sticks now I'll have a look at it Twist!
- Callout "Traffic Backup"
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Stop Sticks Mod (REL)
Still no takers willing to help me finish out this mod and make it look good? I would do it if I had right software. I ain't pay that much for software that I'm going to rarely use... ;(
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Callout "Traffic Backup"
Just uploaded 1.09 - for those that don't track the OP. Its focus was to get those that are having issues with the event spawning, to get spawns. I did very little changes to the events or the out comes. Sometimes crashes happen if you are aiming at the ped, and hes transitioning from my script to LCPDFR ownership. This will get correct in the near future, if the spawning system update goes well. Reply and let me know how its going guys!
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Backup Callout(1.0d + 1.1 LCPDFR Callout)
- 132 comments
- 23 reviews
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Callout "Traffic Backup"
Yea the new version will address this. The problem with the current one is, say the call finally comes up, and if it decides it cannot find a good spawn location, it will abort without showing the users, in order to avoid a frustrating "disregard". No one has, and the idea crossed my head... the only issue is, needing a backup car is a rather dynamic situation. I need the AI to behave, and drive to a specific spot... in a calm manner... PTSD from paramedics... I'm gonna look into it once this things more stable and enjoyable - but for now... Thank you for this - its like a full time job trying to reply to everyone! :D
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Backup Callout(1.0d + 1.1 LCPDFR Callout)
- 132 comments
- 23 reviews
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Backup Callout(1.0d + 1.1 LCPDFR Callout)
- 132 comments
- 23 reviews
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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts
Pretty much if you blow above 0.08 you are done. Anything under that range, 0.07 - 0.00 is a result of passing the breath test. Anything equal to or above, and in general you are getting taken in for a test at the station in the states that is. It'd be great if you can add this. I'm trying to make sure I don't script anything for scripts that are already out. Yours works great.
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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts
Ahh sorry. US here. I'd say a vast majority of the time when they seize something here - the drivers going also. That explains the odd breathalyzer numbers! ;) I responded to a callout of a man in a cafe acting a fool earlier was enjoyable. I'll most likely make a video upload of that soon.
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Backup Callout(1.0d + 1.1 LCPDFR Callout)
- 132 comments
- 23 reviews
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Backup Callout(1.0d + 1.1 LCPDFR Callout)
Just a side note - the up coming releases will most likely have a few prints taking place in the top right of your screen.
- 132 comments
- 23 reviews
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Small programming questions - API
Small API question because I can't seem to find if its a option. For Officers responding, is there a way to make sure they are set to passive driving, other then having the player have to use the keys to set this option? I mean it works fine using the keys, but the one LPed Officer I'm using seems to have a "RAM RAM RAM" right away if a chase pops off. Not a big issue, I was just wondering if I have a way to set his driving behavior in a functions call?
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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts
After looking at it myself... it also makes... no sense to me... >_< " If I have a suspect arrested in the area of the car - and I try to take their vehicle - they exit the car and start to walk away as if nothing happened. " If I have a suspect arrested in the back of my car, and I try to take their vehicle, using the Q question feature (Can't remember option - impound? seize?) , they will exit the car and start to walk away as if nothing happened / they are not arrested. (Waking up still ;D )
- [API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts
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Callout "Traffic Backup"
The next update is going to combat the disregards, I've already gotten it so I can't get a single disregard. This is why testing with a larger group is good. I myself haven't gotten a crash in awhile, so if you are crashing (not just script error, but a crash to desktop) please post what leads up to it.
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Backup Callout(1.0d + 1.1 LCPDFR Callout)
- 132 comments
- 23 reviews
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Backup Callout(1.0d + 1.1 LCPDFR Callout)
If you could - PM me with a list of locations that this took place in, and if you where forcing the callout, or letting it happen.
- 132 comments
- 23 reviews
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Small programming questions - API
This was a big help. I also was using them wrong - and I was watching the log bounce around without my understand. I used Enums before a good bit - but when I applied them in the API, I was really confused what and why the jump around was happening also. I still don't fully understand - it might be because I've had a few beers, but I'm going to keep reading this until I get it. :D