Everything posted by drdetroit
-
game crashing.
Also, try not to mod police and police2 as they spawn all the time and that can wreak havoc on textures (causing flashing and popping). I do mod my police, police2, police3 and police4 but I only use non-els low poly (under 1meg .wft) cars. I only enabled ELS for my Policeb and nStockade, which I have a nice ELS high-poly bike in my policeb and sweet high-poly ELS CVPI in my nStockade slots...that's it. No crashing, no texture loss/popping and decent frames. I also have a nice mid-poly in my Noose slot but it's non-els. With lower to mid systems you have know how to manage the modded cars without it messing with game play. A lot of trial and error involved. Good luck, hope it works out! DrDetroit
-
GTA POLICING TOOLS Question
Maybe. When I started the vid it looked to me like the cop was superimposed on a actual street scene...for the first 8-10 seconds or so. Other than that, you're right, but still think it looks great. Good day, DrDetroit
-
GTA POLICING TOOLS Question
Wow, pretty cool vid. I'm gonna wait until the bugs are worked out though. The opening scene, other than the officer's hat, looked photo real for a minute. Very impressive! Good day DrDetroit
- Announcing ELS V7 (UPDATE 02/05)
- vdH PoliceHelper
-
Taking Ideas for Scripts [A51D]
In-game, often times I take the weekends off and handle the businesses I purchased, trying to gain enough cash to purchase the Majestic Hotel, the Chrysler Building, etc (using Fransworth Business/Tycoon Mod). I don't go on duty for a few game days while working on my businesses. With that said, all the world events from Abraxas Police Helper still happen all around me and sometimes my business get robbed when I'm off duty, and often a shooting and robbery happens right in front of me, but I do nothing usually so the cops don't take me down as well (unless it's my business getting robbed...in that case, to hell with the cops!). Would be cool to have a script that is like an off duty badge, that I could activate (show the responding cops) while off-duty where the cops will not arrest/shoot me when I take down a criminal. Hit the "show badge" button and the cops will not make an arrest, but will take down the actual perp instead. There is a similar script by Hippy Communist where the cops will not arrest you if under 2-stars, but they fine you...very heavily I might add. They show up guns drawn, but as long as you stay put they walk up to you as if to make an arrest, fine you, then move on. I'm thinking something similar, but instead of the fine, they ask for your badge then go away. Hope that makes sense. EDIT: Just noticed you stopped taking ideas...sorry about that! Good day, DrDetroit
-
vdH PoliceHelper 1.2.0 beta
If I want to reduce the frequency of traffic/world events, do I adjust the two settings numbers higher or lower (trafficeventstimeout and worldeventstimeout)? BTW: Love the new PH, very nice work and have had no issues. Love the new events and interface, especially the in-game help menu and settings menu. The help menu has descriptions of world events, traffic events and how to handle them...should be very helpful for the rookie. Thanks Abraxas! Good day, DrDetroit
-
vdH PoliceHelper 1.2.0 beta
Arrest both peds by aiming at each ped and hitting E. They will stop and wait for you to cuff them (usually..sometimes one will run but the other will usually stay put). Then cuff both peds. Once both peds are cuffed and secure, aim at each again then hit F9 (you transport) or F10 (call for transport), same as arrest menu. Good day, DrDetroit
-
how to fix ScriptHook For Police purist mod 7.6d !!!
Vastly different bud! To say LCPDFR is better is to understate the meaning. Not even in the same universe. Good day, DrDetroit
-
PoliceHelper 1.0.0b Crashing my game?
You sure about that? My ScriptHookDotNet.asi is in my EFLC folder, not scripts folder. Good day, DrDetroit I get that error sometimes when I try to start a new game after a recent long game play or after adding several mods at once (cars, scripts and whatnot). After a reboot it goes away and all is well. Happens rarely for me, but does happen. Good day, DrDetroit
-
Arrest Issue (More than one suspect)
Very easy to do, as the above post states. Arrest all the subjects first (check ID but DO NOT frisk if another AI officer present), then go back to each arrested suspect, aim at the suspect and hit F9 or F10 for transports. If you frisk the ped with an AI officer in the immediate vicinity, in most cases the AI will shoot the ped. If you frisk the ped prior to the arrest (using ALT+R..not E) I usually don't have that issue with the AI cops...although I will usually not frisk if I have a partner. I'll let the support take care of that. Good day, DrDetroit
-
PoliceHelper 1.0.0b Crashing my game?
Yea, your using the old scripthook 1.7.1.4. As the readme states, you must update the scripthook to 1.7.1.7 which the link is in the readme. Good day, DrDetroit
-
LCPDFR 0.95 RC3: Pursuit Tactics & AI Showcase
Wow, very nice work! Thanks for posting. Good day, DrDetroit
-
Taking Ideas for Scripts [A51D]
Random burglaries, home invasions, strong arm robberies, car thefts, ect...smaller crimes around the city. It would not show up on any radar or call-out per se, just random stuff that may occur as you drive through the various communities. You'll have to keep your eye/ears open in order to spot these sort of crimes. Thank you for the speed radar script. Works well and much appreciated. IV-Dashcam seems to lag my game a bit for some reason, this is an excellent alternative. Good day, DrDetroit
- vdH PoliceHelper
- ixTemp Crown Vic Police Texture V2
-
Getting AI police officers to NOT say stuff like 'PULL OVER, BITCH!' during a car chase?
I think if you go to frisk the ped you just arrested your backup and/or partner will kill the suspect. I also noticed that if I frisk the suspect before I do the arrest, the backup will not kill the suspect. My partner/backup will never kill the suspect if I don't frisk after the arrest. Something within the Braveheart script I think, doesn't happen when I don't have the script installed. Good day, DrDetroit
-
Handling
Take a look at the link below. It's a tutorial on how to make handling lines and has all the various input definitions and what all the data means. EDIT: You just beat me to it bossnix! Good day, DrDetroit
-
GTA In Real Life?[Couple steals two cop cars]
In real life it's no fun. In GTA IV it's a lot of fun. Good day, DrDetroit
-
Can someone find me a 100% Completion Save?
Yea. I save my game sometime with no issue, as long as you are NOT on duty (as C13 said above) when you save, you will be totally fine. If I scooped up a lot of funds while on duty (don't ask...) I'll save game as I usually have to see Armando right after I start my next shift so I can pickup a nice M4 and MP5. Seems I can't keep my arsenal when I sign in for duty and money goes fast. Good day, DrDetroit
-
Rand Paul Filibuster
Ok. It's your house, your rules. BTW: Don't get me wrong either. I like Rand Paul. His dad is OK too I guess...a bit loony with his foreign policy for my taste though. Good day, DrDetroit
-
what police car do you patrol in?
Ahhh. Looks very similar. I'm going to add it for sure. Great, thanks! DrDetroit
-
what police car do you patrol in?
Other than the Impala, I use the same car (State Patrol - Driver SF, converted to GTA IV by F5544, modified by KevinDV and Cj24 and further modified by Tim98) as well as the same Suburban. Excellent cars; they don't bug out my setup at all, they look great and the State Patrol CVPI also has a non-els version as well. EDIT: On the State Patrol CVPI, did you add the two radar emitters? My two zips don't offer that :-/ Good day, DrDetroit
-
Adding Police Bike To GTA IV?
Unless I misunderstand your question; you can't find the policeb.wft and policeb.wtb in the vehicle image file located in the EFLC/PC/Models/Cdimage folder. Reason is because you have to go to the folder EFLC/TBOGT/PC/MODELS/CDIMAGE. That vehicle image will have policeb.wft and wtd files to replace your bike. Good day, DrDetroit
- Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]