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Raggio

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Everything posted by Raggio

  1. Well, either way, all of the examples posted, including the real-life examples, are using the Code 3 MasterCom B siren. I can tell by its distinctive sound right away, and can confirm it by going to Code 3's website and playing the sample sounds. The mods may not sound accurately to the real deal because the sample sound files that are posted on Code 3's website (as well as those posted on any other siren developer's website) are made to sound a bit different from the real thing, so that others cannot steal its siren sounds. Mods that are recorded from real life sirens sound much better, and I can't find many of those out there. Yes, let us know if you are successful in finding a good siren mod for the Code 3 MasterCom B! I've been trying to hunt a good one down without any luck...that one above is all that I can find, unfortunately.
  2. You're welcome! Enjoy! :happy:
  3. You're most welcome! Glad I helped you out! Enjoy! :biggrin:
  4. Alright, that sounds like a plan! I hope you can figure out which mod is the one giving you the texture problem if you can play the vanilla game correctly. If you can't, then obviously a reinstallation is in order, since the game should be able to work fine when unmodded. Good luck, and feel free to report back here with your findings and/or with more questions!
  5. No, do not put ASI files into the "Scripts" folder. That is soley for script mods, not ASI mods. You should put all ASI files and their configuration settings files into the main directory of your game (i.e. where either dsound.dll or xlive.dll is located). Also, did you switch the menu key? The instructions say to press only F5 to access the menu for this mod, not the combination that you are describing. Hope that helps!
  6. Hmm, the report checks out alright and no script errors, so that's good. I don't recommend car packs just because they cause more trouble than the entertainment that you get out of them. Instead, I recommend installing each car mod individually, and testing each one along the way. This eliminates the possibility of a bad car mod causing your textures to not load. Also, have you tried playing the game without Traffic Flow? It rids the taxi bug by spawning other cars, but if you computer can't handle it, then maybe that's why the textures are not appearing. The other mods look fine, and I don't think they are causing issues. But, if possible, see if you can play just the vanilla game (without any mods). If you can without problems, then you know it is one of these mods, and thus you will know which to eliminate.
  7. Hmm, not sure what else you can try, since textures disappearing in the way which you are describing is ususally due to not enough system resources to handle the mods and settings that you have set. Even with my high-end system, I've gotten this problem before when I installed numerous mods to my game (as well as the graphical mod iCEnhancer)—I could only see me and a bunch of cars that appear to be floating around because the textures failed to load. I was able to fix that with the commandline.txt settings. What mods are you running your game with, besides LCPD:FR? Can you post a diagnostics report just to check if you have all the proper components needed for mods? Your hardware looks like it can support some light modding at moderate settings, but not too many mods and not at high settings.
  8. Have either of you guys tried making the commandline.txt settings method to try to allow the game to use more resources? If not, try it out. The commandline options are good even for me when I'm running it on a high-end PC, as it actually optimizes the game better than just using the graphics settings in the game's menu. Make a new text file called "commandline.txt" in your game's root directory and copy/paste the following lines in it exactly as shown: -novblank -norestrictions -frameLimit: 0 -availablevidmem: 2.0 -percentvidmem: 100 -fullspecaudio -noprecache -nomemrestrict Hope this helps!
  9. Assuming you use ELS, for the reflections on the ground and on buildings, you have to play around with the ELS.ini (not ENB.ini) file to change how for and how bright the reflections are: Range_LightsF = 7 // Range of headlight environment lights Intens_LightsF = 9 // Intensity headlight environment lights Range_LightsP = 90 // Range of primary environment lights Intens_LightsP = 2 // Intensity of primary environment lights The ENB's own .ini settings file may have additional settings, although I am unsure since I don't use the same one you do. I only know of Neolux's ENBs, of which some are designed to work specifically to work with ELS and contains extra settiings just for ELS. If you would also like to change the brightness of the lights on the lightbars themselves, are controlled by the file "visualsettings.dat," which is located in "Rockstar GamesGrand Theft Auto IVcommondata." The lines which govern how bright these lights are are as follows (I've edited this file before, and it helps brighten ELS lights in iCEnhancer): # Other emissive lights car.extralight.emissive.on 9.00 car.extralight.emissive.off 0.05 You have to play around with the numbers to get it to a brightness that is suitable for you and for the ENB that you use. Hope that helps!
  10. What you go there is a Code 3 MasterCom B siren. Here are a couple examples and links to the ones that I can find: Download here. http://www.youtube.com/watch?v=UdKQVP_Lzpg I cannot find this one... Or if you're looking to make your own mod, Code 3 has put up tones for its sirens on its website (linked above). Hope that helps!
  11. Raggio replied to a post in a topic in GTA IV & LCPDFR Support
    Have you tried making the commandline.txt settings method to try to allow the game to use more resources? If not, try it out. The commandline options are good even for me when I'm running it on a high-end PC, as it actually optimizes the game better than just using the graphics settings in the game's menu. Make a new text file called "commandline.txt" in your game's root directory and copy/paste the following lines in it exactly as shown: -novblank -norestrictions -frameLimit: 0 -availablevidmem: 2.0 -percentvidmem: 100 -fullspecaudio -noprecache -nomemrestrict Hope this helps!
  12. Did you save the texture, replace it in the model with OpenIV, save the archive, then rebuilt the archive? Also, I don't know what vehicle mod you are using, so I have no idea which textures the mod actually picks up and uses in the game. Vehicle mods don't always use all the textures that are on the difference map, since they were made for many different vehicles at the same time. Please be more specific in what you have done, what you have tried to fix the problem, and possibly provide screenshots on what you are seeing in the game.
  13. Next time, please follow the posted stickies and the instructions in them prior to asking for support. You needed to post a diagnostic report, which will help us further troubleshoot your issue. Furthermore, if you did a search, this same exact problem has been posted a myriad of times. To isolate your problem as specific from all of those, that's where the diagnostic report comes in, as it lets us know that you have tried the common troubleshooting steps. Please ensure that you have: Ran the installer as an administrator by right-clicking it and choosing "Run as Administrator" in the drop-down menu. Set your game's root directory not marked as "read-only." To check for this, go to your game's install folder, right-click it, and look at the "Attributes" section near the bottom. Make sure that "read-only" is unchecked. Checked for any erros presentAfter that, right-click on the installer program, click on "Properties" in the drop-down menu, go to the "Compatibility" tab, and then check "Run program as Administrator" near the bottom. Applied the same "Run as Admin" settings to LaunchGTAIV.exe for the mod to work. If after you have tried these steps and the mod still doesn't work, than post a diagnostics log using the diagnostic tool. After that, hopefully we can assist you further. They should be installed if you have properly installed LCPD:FR and checked the options to install them in the installer. Alternatively, they can be found on GTA IV modding websites.
  14. No problem, buddy! Enjoy! :biggrin:
  15. Are you talking about ChinaGreenElvis ENB? I found some sort of red sky fix for it on Google. Not sure if this is what you're talking about, since I use iCEnhancer 2.0 and have never experienced any red skies myself.
  16. You're welcome! Enjoy, buddy! :biggrin:
  17. In my opinion, iCEnhancer is the best ENB that you can have, granted that you run it on version 1.0.4.0 of GTA IV, since that patch is the best performance-wise and graphics-wise (). Since you are playing on EFLC, you have less options since you cannot downgrade any further than to 1.1.0.0, but there are still some great alternatives. For example, Neolux's ENB mods are excellent, and are even specially-taylored to work with ELS, generating nice effects for it. If you wait a while longer, iCEnhancer 2.1 is said to be compatible with all versions of GTA IV and ELFC, and is scheduled to be released in the coming weeks. I wouldn't bother adding even more vehicles into the game then how much it already has. Seeing how unoptimized GTA IV and EFLC are for the computer, it will cause more hassle and trouble to get them to work than to acutally enjoy seeing the variety in the game. Same goes for car packs, as the high-poly vehicles really take up much resources, since GTA IV and EFLC weren't designed to handle them. Don't get me wrong, I have a powerful system that can run these mods without a hiccup. But even I would stay away from car packs and additional cars. However, they're not worth the trouble in my opinion, and it is better to just use the slots the game gives you, if you truely want to customize the cars in the game. Otherwise, I don't see a problem witht he current method that allows you to add new vehicles into the game. I think you are also able to add them directly into vehicles.img, provided that you also add corresponding values and settings for them in the carcols.dat, cargrp.dat, vehicles.ide, vehOff.xml, and so on. Those are the main files I would look at and edit when trying to add in new vehicles into the game. If you are going to use the method that's provided here, then you should make the necessary changes to the provided files. Hope this information helps! :happy:
  18. Your computer appears to be missing some C++ and .NET dependencies that are needed to run the mod based on this (quoted) script error. Even if you have these already (as it says "TRUE" in the diagnostics that you do have them), try reinstalling Microsoft .NET Framework 4.0 and Microsoft Visual C++ 2010. Some people had this same error, and reinstalling these components did the trick and got the mod working. Don't know if it's the same case for you, but it's worth a shot. Hope this helps you! If not, try not to load a saved game at all; instead, try to start a new game and see if you can use LCPD:FR. If you still have problems, see if you can still play GTA IV itself without any mods. Then, report back with any additional problems, error codes, etc.
  19. Well, out of all the ENBs out there, I definitely have to say that iCEhnahcer is the best. Yes, iCEnhancer 2.0 works best on 1.0.4.0 only (), but why don't you just wait just a bit longer instead of wanting instant gratification? Hayssam Keilany, the creator of iCEnhancer, has announced that iCEnhancer 2.1, which is said to work with all versions of GTA IV and EFLC, is scheduled to be released within the next week or two. If you're looking for the best ENB, I'd just wait for that release. Not only will it include compatibility improvements, but also performance and graphical improvements as well. Recent videos have shown it to run as well as 60FPS without any changes graphically, which means that it has been majorly improved performance-wise, since I only get 40FPS at best with iCEnhancer 2.0. If you don't want to wait, there's always Neolux's ENBs, which are great alternatives and include specially-taylored effects for use with ELS
  20. ...I'm not sure what to say about this, other than look at the beginning of the thread to see what questions they told you to answer...for your reference, I have quoted them below: We cannot help you troubleshoot any further if you are not helping us by letting us know when you are experiencing the errors, what (if any) the error codes are, which slots (e.g. police, police2, etc.) you have modified ELS-enabled cars in, which ELS-enabled car mods you are using, and what your system specs are. Sometimes crashes are due to bad car mods, sometimes they're due to poorly modded games, and sometiems they're due to insufficient system specs. In order for us to help you further, please first help yourself by answering these questions. Then, hopefully we can find a solution for you.
  21. Sounds like a hardware performance issue to me. What are your system specs? Have you set the graphics settings to the lowest possible? Also, have you tried forcing the game to lower the settings via the commandline.txt method? If not, try it out. The commandline options are good even for me when I'm running it on a high-end PC, as it actually optimizes the game better than just using the graphics settings in the game's menu. Make a new text file called "commandline.txt" in your game's root directory and copy/paste the following lines in it exactly as shown: -novblank -norestrictions -safemode -frameLimit: 0 -availablevidmem: 2.0 -percentvidmem: 100 -minspecaudio -noprecache -nomemrestrict
  22. Yes, that's possible. But how it'll turn out depends on how the textures were mapped onto the model. You can just simply copy/paste any texture on top of any other texture on this difference (color) map. If the new texture doesn't fit exactly into place, then you'll see some imperfections when you use ELS in the game. Additionally, some also use normal (texture) maps and specular (lighting) maps that tell the 3D application how the texture should behave in the game. I'm not sure if the mod you're editing has these additional files, because not every mod uses them. But if they do, you'll have to edit those too if you the strobe beacon you want to replace has different textures from the original one (i.e. not a simple color adjustment, but rather an entire texture replacement).
  23. Great work! Hope to see more varieties of sirens from you soon! :) And welcome to the modding community! :D
  24. What are you trying to do, exactly? Are you simply trying to change the colors of the emergency lights, or are you trying to replace the actual textures of the emergency lights? Editing this file will affect how the lights look when they flash on your ELS-enabled vehicle.

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