Reputation Activity
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JWillMac51 reacted to NefariousBonne in [REL] Realism Dispatch Enhanced 3.1.1With RDE 3.0 merely days away, I thought it would be of interest to give a very brief 'meet the team', of sorts, for those of you interested in what exactly everyone on the team does. I present to you, the team of RDE 3.0:
Alex Ashfold:
Author of the popular mod Emergency Uniforms Pack; when not busy with EUP, Ashfold doubles as a texture artist and ped modeler for RDE. Many of his works have carried over into RDE, most noticeably his delicious utility belt textures, and badges. Also a member of the media team, and has provided his fair share of screenshots for official use.
AlexVonShep:
Author of the since abandoned Blaine County Sheriff Add-On, continues his work via RDE with the 'Sheriff's of Blaine' Add-on. A perfectionist who has his hands in lots of RDE's texture work, such examples include: BCSO (obviously), and enhanced police station textures.
Aquamenti:
A relatively new face on the team, Aquamenti is a vehicle mapper. A skilled modeler who has already provided several models for RDE, of which will appear in later updates. Regarding 3.0, Aqua's mapped Predator has been outfitted by me for use by the PAP, LSSD and USCG. You can expect to see a Dundreary Landstalker and Bravado Buffalo S. in the near future.
Bilago:
One of several coders for the RDE team. Wrote and edited a good portion of the now Six Star Response script. As of moving has been inactive, but while active is busy with the beta testers and constantly pushing updates to squash bugs that arise. Wrote several of RDE's side scripts, such as livery changer and parked car replacements.
BobJaneTMart:
Author of Crime and Police Rebalance & Enhancement. Doesn't play a large role within the RDE team, but some of his files are still in play, and thus worthy of being mentioned and credited.
BroCop:
The author of Enhanced SAHP textures, making the original R* skins less pale and more tan to match the real life uniforms. Outside of texture work, BroCop provides screenshots for the team.
Dilapidated:
One of the two original authors of RDE, Dilapidated acts as RDE's leader. When not keeping the team in line, Dilapidated is the main programmer for Six Star Response and RDE as a whole.
Dying:
A texture artist for the team, created the Los Santos Port Authority and FIB Police skins. In addition also wrote or contributed to lots of RDE's meta files.
Eddlm:
A talented programmer, and author of Better Chases and Arrest Warrant, both of which have been seamlessly integrated into Six Star Response by Yard1.
Jax765:
Formerly one of RDE's best beta testers, now a file organizer and archive builder for the team.
Mkeezay30:
Author of GTA Realism and the second creator and half of RDE. After a several month embargo after having several of his files stolen by GTA Redux, MK has returned to work as a ymt and meta editor and texture artist.
NefariousBonne:
I'm in charge of vehicle models and carcols. My work has continually been teased in the months leading up to release, of which is reworkings of the vanilla cars to better mirror the real life cars they are based, all of the current and new cars launching with 3.0 have been outfitted by me. In addition I run both the RDE and GTA Realism Discord servers, and act as RDE's HR.
SkylineGTRFreak:
A very talented vehicle modeler who has provided several military vehicles for use within RDE.
Yard1:
Author of countless vehicle and ped model mods, now one of many of RDE's coders. In addition to supplying countless models, Yard has been a major player in the same league as Bilago for the coding and bug fixing of Six Star Response, and is responsible for seamlessly integrating Eddlm's Better Chases and Arrest Warrant directly into the Six Star Response script. In addition, Yard acts as the 'head' of the Media team, telling everyone what shots are needed.
It's not much, but for those of you curious or interested, that was a brief rundown of the RDE team as of 3.0. Dilapidated would at some point like to do a proper interview with each of us. RDE 3.0 launches December 21st, 2016. You can get RDE here, and watch the official 3.0 trailer here.
A sincere thank you to our loyal fans who have stuck around to see RDE 3.0 through to the end, our media team, and beta testers.
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JWillMac51 reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1Some assorted screens by @RolandHUE:
It's coming soon!
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JWillMac51 got a reaction from McKinnion in Oregon College ShootingDamn, it's been a while since I've heard about a mass shooting. Guess it was too much to hope we wouldn't see anymore.
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JWillMac51 reacted to enginesix in My Thoughts on V ModelingHey Guys,
Before I begin, I'd like to state that I have been either watching from a distance, or involved in the GTA police community since about 2012. I have experience in skinning and modeling in GTA SA, and GTA IV. I've spent countless hours in ZModeler working on private mods, and while I've never done a major project like porting a car, I do completely understand the frustrations that modders face during their time working on mods. I just mention this so that you are aware that I can look at the whole situation of locked vs. unlocked models from both the perspective of someone who enjoys the wonderful mods created, and from that of someone who has spend many hours creating mods myself.
Now that being said, the thing I find incredibly sad about this is the us versus them approach that suddenly everyone seems to have regarding mods. One thing I'd like to bring up and ask everyone to keep in mind in the coming weeks, is that there is no divide between people who mod and those who don't! We are all part of the wider GTA police community, and whether or not you have the skills to create vehicles, as awesome as that may be, should not determine how you are treated. I think we all recognize and admit how much we appreciate modders and their commitment to the community, but we shouldn't let a few assholes who rip people off destroy our trust in each other. We are all here because we share a common interest, and enjoy sharing that and improving that interest for everyone.
Now that the LCPDFR staff have taken a stance and asked that all content should be unlocked, I think it is time that we work forward to the next steps in building our community, together.
To modders, I completely understand your frustration why you want to be given credit. It is credit you have most definitely earned. I put forward that instead of denying the community access to your talent, that we work together to ensure that when people are building upon your work, and improving it for everyone, we are all giving you the credit and appreciation that you deserve, as well as calling out and punishing those who are not. This benefits everyone. Credit is given to you, and the community benefits from having an even richer selection of content livable
To the wider community, I ask that we please keep in mind the amazing work that modders do for the whole community, and that we work with them to ensure that nothing is ever plagiarized and passed off as original when we all know better. Let's work together to create a place where modders can be confident that by releasing their work, it will only be improved or remixed, and never stolen and claimed as original. Let's make sure credit is given where it is due, instead of being frustrated when it is not.
These are my thoughts on the current situation. If you would like to leave your thoughts, I'd love to hear them, but please keep it kind and respectful, and try to avoid any pointing fingers or attacking anyone. This is a discussion I think we all need to have in a calm and civilized way in order to move forward.
Thank you, and happy policing!
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JWillMac51 got a reaction from ayanpati in Riot ShieldI'm not sure whether anyone has spotted this or not, but I found a riot shield model in the game files. It would be really cool if someone was able to implement it in game; I know animations would be required, but where the model is still lying around in the files the animation very well could be as well, unless the idea was scrapped before animations were created. It's fully textured too, so players could mess around and create custom sheriff, NOOSE, SWAT, etc. textures for it which would be cool to see. I'm gonna look around and see if there are any riot shield-related animations anywhere to see if this could possibly make its way into the game. The model, by the way, is located in x64c\levels\gta5\props\lev_des\v_minigame.rpf and is called prop_riot_shield(+hidr.ytd/.ydr)
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JWillMac51 reacted to ineseri in Ill-Gotten Gains Update and ModdingKnock it off. Next post that isn't pertinent to the latest GTA V Update will be hidden and further action might be taken against that particular account.
If you don't want the argument to continue, you stop posting, report, and move on. This is final.
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JWillMac51 reacted to vynlthrash in The Final Countdown - LSPDFR Trailer 2heh..it defentetly makes SOMETHING harder
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JWillMac51 reacted toDeactivated Memberin LSSD HelicopterDamn straight.
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JWillMac51 reacted to GravelRoadCop in To Obey and Survive -
JWillMac51 reacted to Zenithar in Small screenshot contest!I'm honored to be chosen. Thanks guys!
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JWillMac51 reacted to GT5abc in Small screenshot contest!Thanks for picking my image for Topic Closed, I really appreciate it. Everyone else had some great images too.
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JWillMac51 got a reaction from Iconography in Small screenshot contest!Wow, Facebook banner! :D Glad I could help to contribute, and great job to everybody else, there were some really nice pictures in here!
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JWillMac51 got a reaction from GT5abc in Small screenshot contest!Wow, Facebook banner! :D Glad I could help to contribute, and great job to everybody else, there were some really nice pictures in here!
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JWillMac51 got a reaction from Zenithar in Small screenshot contest!Wow, Facebook banner! :D Glad I could help to contribute, and great job to everybody else, there were some really nice pictures in here!
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JWillMac51 got a reaction from TheUniT in Small screenshot contest!And here's the original picture too, probably should have included this originally:
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JWillMac51 got a reaction from Hornerline in GTA V + The Sims = Amazing Game ConceptYeah that'd be great! I'd love to just live in the city for a while, then move out to the suburbs and settle down with a family. Then commute into the city on some highway cutting through the woods to go shopping or to work. I hope somebody eventually expands on the idea the Sims is working with right now, if they did it right it could be great. And with all the different jobs you could have (firefighter, police, criminal, etc.) this single game could attract fans of a lot of genres.
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JWillMac51 got a reaction from Hornerline in GTA V + The Sims = Amazing Game ConceptYeah, I had this same idea years ago! I always thought this seemed like an awesome concept, the simulation of the Sims mixed with the freedom of GTA. I got really into the idea when I was younger and even drew up some maps of the cities I wanted in it :P And I threw together lists of the cars I wanted in it, and even laid out a whole control scheme for the game. I'd love to see a game like this become reality, the possibilities with something like this are endless!
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JWillMac51 got a reaction from Taxi in Funny quotes from GTA IV/EFLCSome of my favorite cop quotes:
"I'll shoot your tits off!"
"I've got a bullet aimed right for your balls, bitch!"
"One squeeze, and you'll be wearing your balls for earrings!"
"You have the right to shut the fuck up!"
"I've got eyes on chickenshit, eyes on chickenshit!"
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JWillMac51 got a reaction from Rocking_Star101 in Funny quotes from GTA IV/EFLCSome of my favorite cop quotes:
"I'll shoot your tits off!"
"I've got a bullet aimed right for your balls, bitch!"
"One squeeze, and you'll be wearing your balls for earrings!"
"You have the right to shut the fuck up!"
"I've got eyes on chickenshit, eyes on chickenshit!"
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JWillMac51 got a reaction from CobraEmergencyGames in Possibility to have separate sirens for separate vehicles?Are you sure? Because the ambulance utilizes a phaser separate from all the other emergency vehicles. I feel like that's a hint that maybe there is a way.
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JWillMac51 got a reaction from DivineHustle in Possibility to have separate sirens for separate vehicles?Are you sure? Because the ambulance utilizes a phaser separate from all the other emergency vehicles. I feel like that's a hint that maybe there is a way.