Reputation Activity
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luminouscarcass got a reaction from DLM3 in GTA 5 Social Club not up to dateHere's what worked for me (using Steam):
1.) Restore to vanilla via check integrity cache
2.) Restore GTA.exe, GTALauncher in GTA V root and update.rpf in /update
3.) Uninstall version 1.1.9.5 of Social Club and install:
http://patches.rockstargames.com/prod/socialclub/Social-Club-v1.1.7.8-Setup.exe
4.) Run LSPDFR and hope for the best
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luminouscarcass got a reaction from Mush75 in GTA 5 Social Club not up to dateHere's what worked for me (using Steam):
1.) Restore to vanilla via check integrity cache
2.) Restore GTA.exe, GTALauncher in GTA V root and update.rpf in /update
3.) Uninstall version 1.1.9.5 of Social Club and install:
http://patches.rockstargames.com/prod/socialclub/Social-Club-v1.1.7.8-Setup.exe
4.) Run LSPDFR and hope for the best
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luminouscarcass got a reaction from s0ner in GTA 5 Social Club not up to dateHere's what worked for me (using Steam):
1.) Restore to vanilla via check integrity cache
2.) Restore GTA.exe, GTALauncher in GTA V root and update.rpf in /update
3.) Uninstall version 1.1.9.5 of Social Club and install:
http://patches.rockstargames.com/prod/socialclub/Social-Club-v1.1.7.8-Setup.exe
4.) Run LSPDFR and hope for the best
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luminouscarcass got a reaction from RaulSoares93 in GTA 5 Social Club not up to dateHere's what worked for me (using Steam):
1.) Restore to vanilla via check integrity cache
2.) Restore GTA.exe, GTALauncher in GTA V root and update.rpf in /update
3.) Uninstall version 1.1.9.5 of Social Club and install:
http://patches.rockstargames.com/prod/socialclub/Social-Club-v1.1.7.8-Setup.exe
4.) Run LSPDFR and hope for the best
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luminouscarcass got a reaction from Iggy Fresh in GTA 5 Social Club not up to dateHere's what worked for me (using Steam):
1.) Restore to vanilla via check integrity cache
2.) Restore GTA.exe, GTALauncher in GTA V root and update.rpf in /update
3.) Uninstall version 1.1.9.5 of Social Club and install:
http://patches.rockstargames.com/prod/socialclub/Social-Club-v1.1.7.8-Setup.exe
4.) Run LSPDFR and hope for the best
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luminouscarcass reacted to Will in Social Club ProblemTry this: http://patches.rockstargames.com/prod/socialclub/Social-Club-v1.1.7.8-Setup.exe
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luminouscarcass got a reaction from Unision in GTA 5 Social Club not up to dateHere's what worked for me (using Steam):
1.) Restore to vanilla via check integrity cache
2.) Restore GTA.exe, GTALauncher in GTA V root and update.rpf in /update
3.) Uninstall version 1.1.9.5 of Social Club and install:
http://patches.rockstargames.com/prod/socialclub/Social-Club-v1.1.7.8-Setup.exe
4.) Run LSPDFR and hope for the best
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It's about to get a whole lot better too! We've got a central database in progress so you can immediately access other players reports whilst in-game! :D
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luminouscarcass reacted to Alex Foxx in Real PDF Tickets and Incident ReportsHey there fellow Officers ;D
I had this Idea i really loved since it gives the game a little more RP, i've made a PDF Ticket form for the LSPD Traffic Stops and really want to keep improving them, like incident Reports or so sort of Shift Blocks when you Started the Shift and ended. might be even cooler if we get a Dropbox or something where more Officers can put their Tickets and Reports in to let others see what they did :D
Anyway i'll keep working on these Forms for now and if you are Interested i could upload them so you can write down your Incidents as well.
Here is an early Alpha Version of my Ticket Form for a Traffic Stop -> [TKT] #0011 05:12:16.pdf
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luminouscarcass reacted to download500 in Combine LSPDFR with this mod for an awesome, realistic policing experiencehttps://www.gta5-mods.com/scripts/rescue-mod-v-fd-ems-coast-guard
Basically let's you choose between being a fire, ambulance, or lifeguard driver.
Adds it's own callouts on a seperate dispatch system that runs paralell to LSPDFR (i.e. you could have a call from both LSPDFR and this mod at the same time).
It uses Scripthook instead of Rage so no conflict issues either.
Adds
-Motor vehicle accidents
-Vehicles on fire
-Structures on fire
-Gunshot victims
-Medical calls
etc.
Why is this awesome when LSPDFR has similar calls?
Because this game assumes you are a paramedic/firefighter, so it already has the police on scene most of the time (but not always) which is EXTREMELY realistic, especially on car accident scenes. You will NOT always be the first officer on scene. If you roll up on an MVA in this mod, the police will already be there directing traffic and/or giving CPR to the victim.
It also allows you to dispatch EMS/fire etc from it's own console, something LSPDFR does not do yet (except for police toolbox which is buggy with this feature) and even police toolbox doesnt allow for fire dispatch.
To use it concurrently:
1. Go on duty with LSPDFR
2. Launch this mod
3. Select a job, station, and vehicle
4. Once you are on duty with the mod as a firefighter/paramedic, change your skin to your desired police skin and spawn your cruiser using the native trainer.
5. You can control the callouts (end, spawn, etc) for this mod with a seperate menu.
Have fun!
(NOTE: I did not make the mod)
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luminouscarcass reacted to Alexander195 in LSPDFR 0.3 - "Busted!""Busted", yeah that's what happened to me when I read this.
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luminouscarcass reacted to Sam in LSPDFR 0.3 - "Busted!"This is the fourth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/
So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people?
If there's actually some truth to this wild guess, I'm very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary. Don't just take my word for it though, this is one of those occasions where a picture tells probably a lot more than a thousand words.
As you can see, we've implemented a beautiful new gameplay mechanic for performing certain tasks which gives you real-time visual feedback in the form of a progress bar. The cool bit is that it looks like exactly like the user interface found in the original game, too.
Now, instead of simply pointing a gun and pressing a key to arrest a suspect, you have to actually keep aim in their general direction while holding down said control. As you do this, the progress bar fills (and it does so really quickly). Now, we know a lot of people wanted to see the ability to arrest suspects on the ground, so the end result of a successful gunpoint takedown is a suspect laying flat on the floor, ready to be cuffed up. Oh yeah, we're just getting started...
As you might be able to work out, the same new gameplay mechanic is then used for giving the gift of metal bracelets to your suspect, where you actually interactively apply the cuffs; progress meter filling in time with the animation. Not only is this system really cool, but it is also truly immersive - you have complete control over the process meaning that a sudden change in heart can be realised by simply releasing the control. This new system is pretty awesome, and we can't wait for everyone to be able to try it for themselves.
Of course, all of this is a little bit mean so far. We've got people getting guns shoved in their faces as they are forced down to the ground and what not; wouldn't it also be nice to be able to serve up some justice with a friendly smile? We think it would be, so you can now arrest people without using any weapons at all through the way in which this new gameplay mechanic is now tied in with the Stop & Identify feature. When stopping pedestrians on the street, everything works as it did before: pressing E will bring up the same menu with the same options. One key difference, though, is that by merely looking at your target, then pressing and holding the same key, you can begin seamlessly cuffing them on the spot. The results can be quite spectacular.
You've probably sussed that we really like this new mechanic by now, and we hope that you like the sound of it as much as we do. To seal the deal though, you can use the same process to release suspects from handcuffs now. It's as simple as walking behind them and pressing and holding the same key used to set them down on the ground.
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luminouscarcass got a reaction from eGLucky in HOW TO: Avoid Rockstar UpdatesBrilliant stuff; almost managed to follow these steps during last patch, but still somehow GTA V updated! Now I can delete my notepad file with these steps and reference this thread. Thanks!
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luminouscarcass reacted to Sam in LSPDFR 0.3 - Downtown Police StationThis is the third part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the second installment in this series here: http://www.lcpdfr.com/forums/topic/55363-lspdfr-03-backup-customization
Perhaps one of the hottest talking points about LSPDFR, even way before the modification was released, was the question of if and how LSPDFR would make use of the new police station interior in Downtown Los Santos. Indeed, while we attempted to incorporate the interior into the earliest versions of the mod - we were only really scratching the surface as to the potential it holds. Back then, there was also no way of unlocking the expanded version of the interior featuring the locker room, briefing room and downstairs areas, which always acted as a further limit to any plans we had for it.
The exciting news is that with LSPDFR 0.3, the entire interior is unlocked and open for exploration, and this is where the fun really begins. We've made a big effort to make the station come alive, much like we did the lawyers office in LCPDFR, but on a much larger scale. Now, while to go into great detail about all of the new scenes and scenarios in the station would be telling, you can take a look at a couple of the screenshots provided to get a mere taste of the sights and sounds of the Downtown Police Station.
The cool stuff we've put in with the Downtown Police Station doesn't end there, though. To allow for maximum immersion, you can now actually walk into the locker room and directly go on duty from inside, without any loading screens. By simply approaching the lockers and hitting a key, the camera will seamlessly transition to give a view of the player, with the familiar character selection menu appearing shortly after.
Continuing with this theme, LSPDFR 0.3 also introduces a great deal of new functionality for dealing with arrested perps. We'll cover most of this in the next installment of this series, but for now be safe in the knowledge that 0.3 lets you actually walk inside and drop-off your prisoners directly inside the cells. Plus, for those of you looking for the authentic southern Californian law enforcement experience, you can quite literally throw your prisoners down the stairs on the way there!
Of course, on the topic of arresting people, there's so much more that we could show you, but that'd maybe be a little too much awesomeness to take in for one day. Instead, stay tuned for the next part of this update series - you won't want to miss it!
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New 1.1 version available! You can now customize basically everything.
And to show what you can customize, check this abomination I made
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About
This is a mod designed to replace LSPDFR's Police Computer with a less boring one. As with the default one, you can search for people and vehicle plates. Apart from that you can locate said people on the map and get a wanted list from the LSPD HQ to hunt down criminals while you're bored. You also can do misc actions such as quit a callout and request Code 2 local backup. You also can use a gamepad!
I would love to hear your suggestions for new features!
Usage
Press G (or whatever you have binded Throw Grenade to) while stationary in a police vehicle. Then navigate with keyboard arrows or the DPAD on the controller, selecting with Enter/Gamepad A and canceling with Backspace/Gamepad B.
While searching, you can use your keyboard or use the onscreen one.
Installation
Download and install Ragehook v26 Download and install LSPDFR Place "RAGEComputer.dll" inside the GTA V/Plugins/LSPDFR/ directory. Place "RAGENativeUI.dll" inside your root GTA V directory. Media
Disclaimer
This mod accesses the internet to download pictures of peds from http://ragepluginhook.net/PedModels.aspx, make sure it isn't blocked in your firewall or all pictures will be question marks.
Special thanks to alexguirre, Stealth22 and LtFlash for porting NativeUI! Check it out here: http://www.lcpdfr.com/forums/topic/54970-dev-tool-rel-ragenativeui/
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luminouscarcass reacted to Sam in LSPDFR 0.3 - Backup CustomizationThis is the second part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
In spirit of keeping up to date with the most hotly requested features for future versions of LSPDFR, customization of responding police units simply had to be near the top of our list.
LSPDFR 0.3 introduces an all-new Backup XML file which lets you customize, in great detail, just what kind of cops and vehicles LSPDFR should dispatch for each of the seven in-built backup types. (The eagle-eyed among you are probably thinking "but wait, there's only six types". Not anymore!)
I like planes. Now, LSPDFR likes planes too.
The power of this new XML based system is absolutely unparalleled to anything we've ever had before in LSPDFR or LCPDFR, and also allows much, much more refinement than traditional .ini configuration files seen in other modifications like ELS. Presented in the same sort of format as many of the data files in the original game itself, we hope it will be super easy to use, too.
With this new feature, you can precisely choose:
The vehicles that respond for each backup type (and you can have as many as you like). + Vehicle liveries (on a per-vehicle basis) + Minimum and maximum number of occupants (again, for each vehicle) The peds that respond for each type (again, as many as you please).+ Ped component models (for each ped) On top of this, you can do the above customization for each of the four distinct areas within the game:
Blaine County North Yankton Los Santos Los Santos County That's right, this means you can now finally have different units operating all four different areas. Plus, if you're feeling particularly adventurous you could actually think of each of these areas as being a different entity entirely with their own state, local, SWAT and air units. There's really very little in terms of limits as to what you can do with this exciting new system.
Oh yeah, it doesn't even end there either. With 0.3, an all-new unit type has been added which, for the first time, lets you call for emergency medical services.
Furthermore, unlike the regular medics in the game, medical units dispatched by LSPDFR will actually attempt to treat injured pedestrians.
Just one more thing... As if completely configurable backup units and the new medics weren't enough, we also managed to make a few improvements to the way in which units arrive at backup requests. This means you can have scenes that look almost like they're straight out of a cop movie, without the trainer.
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Selection will be added at a later date. The AI is all custom at the moment and as such they interfere with LSPDFR sometimes. I wanted to have the AI out and stress tested hence my decision to say it's experimental.
For now there is only one unit and that's the standard city cops. Looks daft out in the countryside but my priority was the AI.
Once we can better integrate AI with LSPDFR I will begin working on better roadblock selection, including spike strip set ups, different county units etc.
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luminouscarcass reacted toDeactivated Memberin Farmer's Market Purchase Stand?You could always go up to a vending machine or something and use the "scenario menu" in SNT to spawn food and drink.
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luminouscarcass reacted to FinKone in Can't Enter Station Or Go On DutyJust for those that do follow in suit with this issue
Problem in the log (Search your log for the crash) if you see...
Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.Follow TheUniTs instructions.
"I'm not entirely sure, but if I'm not wrong, you use a version of Police Radio that's supposed to be used with RPH 0.22, and you use 0.20. Try updating RagePluginHook or using a different version of Police Radio."
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luminouscarcass reacted to ValuedPear05 in New ScriptHook & RageHookJust do it in waves.. No sense in updating if things work fine. Play in offline mode for awhile if there's a GTA update. This will continue to happen until GTA is no longer updated, you can't get mad at the people updating RPH. They are just improving it like the authors of all the script mods improve those mods, etc. Just be thankful we have people who dedicate their time to update and improve them :)
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luminouscarcass reacted to lilmisschloe in New ScriptHook & RageHookThere is another ScriptHook and Rage released today....
I know I wont be updating it anytime soon, Im sick of them breaking mods, we go through this every two weeks now its getting stupid.
Does anyone else get frustrated when your constantly setting up mods, making sure you have them all working, and keeping them up to date day after day after day?
Its becoming a bit of a chore IMO and to be quite honest, the devs of the mods usually can't keep up. I mean we still have mods from back in July that arnt compatable with anything anymore, and when they do get updated, another Rage or ScriptHook will come along to out date it again....grrrrr.
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luminouscarcass got a reaction from Albo1125 in [REL] Traffic Policer 6.9.1.0 (Speed Checker | Average & Radar |, Breathalyzer |Customisable alcohol limit|, DoorLock, Drugalyzer, Ambient events |Traffic Offences|, Traffic Callouts, Road Signs, Traffic Stop Assist |Mimic| & more)Great feature! Works like a charm Albo
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luminouscarcass reacted to Stealth22 in [REL] Code 3 CalloutsThere will be an update coming soon, most likely next week, barring any major issues. I can't commit to a day, but it could come as early as Monday or Tuesday.
It will include a new callout, as well as a couple of new features.
All depends on how much free time I'll have, and how well testing goes.
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luminouscarcass reacted to Albo1125 in [REL] Traffic Policer 6.9.1.0 (Speed Checker | Average & Radar |, Breathalyzer |Customisable alcohol limit|, DoorLock, Drugalyzer, Ambient events |Traffic Offences|, Traffic Callouts, Road Signs, Traffic Stop Assist |Mimic| & more)It's out! Check the download page :)