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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Can't Enter Station Or Go On Duty

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So I'm having a problem with GTA V. Last time I started it up it went fine then I install Police Radio and Callouts V and start up the game. I find I can't go on duty with any station and can't enter the enterable (yes I know it's not a word) ones. I know Callouts V and Police Radio aren't responsible. Ideas?

EDIT: Removed Police Radio and Callouts V. Works now I may not have installed corectly. Moderators please keep this topic open there may be more to come.

EDIT #2: Re-installed Police Radio (followed instructions) and same problem. I think I'll contact Finkone later.

Edited by HomerS

  • Author

Post your log.

[8/24/2015 5:15:42 PM.238] 
[8/24/2015 5:15:42 PM.239] 
[8/24/2015 5:15:42 PM.239] 
[8/24/2015 5:15:42 PM.239] ====================================================================================================
[8/24/2015 5:15:42 PM.239] Started new log on 8/24/2015 5:15:42 PM.238
[8/24/2015 5:15:42 PM.239] ====================================================================================================
[8/24/2015 5:15:42 PM.231] Log path: Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/24/2015 5:15:42 PM.239] Log verbosity: Verbose
[8/24/2015 5:15:42 PM.241] Initializing input system
[8/24/2015 5:15:42 PM.245] Initializing game console
[8/24/2015 5:15:42 PM.260] Console key has been set to F4 (key code: 115)
[8/24/2015 5:15:42 PM.307] Console initialized
[8/24/2015 5:15:42 PM.307] Initializing forms manager
[8/24/2015 5:15:42 PM.310] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[8/24/2015 5:15:42 PM.321] ================ RAGE Plugin Hook ================
[8/24/2015 5:15:42 PM.322] Checking game support
[8/24/2015 5:15:42 PM.329] Product name: Grand Theft Auto V
[8/24/2015 5:15:42 PM.329] Product version: 1.0.393.4
[8/24/2015 5:15:42 PM.329] Is steam version: True
[8/24/2015 5:15:42 PM.604] Initializing game support
[8/24/2015 5:15:42 PM.604] Patching low level keyboard hook
[8/24/2015 5:15:42 PM.604] Patched low level keyboard hook
[8/24/2015 5:15:42 PM.604] Unhooking low level keyboard hook
[8/24/2015 5:15:42 PM.604] Unhooked low level keyboard hook
[8/24/2015 5:15:42 PM.604] Velocity limit removed.
[8/24/2015 5:15:50 PM.479] Compatibility level: 0
[8/24/2015 5:15:50 PM.479] Supported version detected
[8/24/2015 5:15:50 PM.479] ==================================================
[8/24/2015 5:15:50 PM.479] Patched IsDebuggerPresent
[8/24/2015 5:15:50 PM.479] Waiting for game initialization
[8/24/2015 5:15:52 PM.073] Initializing hook
[8/24/2015 5:15:52 PM.073] Completing interoperability
[8/24/2015 5:15:52 PM.073] Initialization code 1.
[8/24/2015 5:15:52 PM.073] Initialization code 2.
[8/24/2015 5:15:52 PM.073] Initialization code 3.
[8/24/2015 5:15:52 PM.073] Initialization code 4.
[8/24/2015 5:15:52 PM.073] Initialization code 5.
[8/24/2015 5:15:52 PM.073] Initialization code 6.
[8/24/2015 5:15:52 PM.073] Initialization code 7.
[8/24/2015 5:15:52 PM.073] Completing interoperability, phase 1
[8/24/2015 5:15:52 PM.073] Completing interoperability, phase 2
[8/24/2015 5:15:52 PM.073] Completing interoperability, phase 3
[8/24/2015 5:15:52 PM.073] Completing interoperability, phase 4
[8/24/2015 5:15:52 PM.073] Completing interoperability, phase 5
[8/24/2015 5:15:52 PM.073] Completing interoperability, phase 6
[8/24/2015 5:15:52 PM.073] Completing interoperability, phase 7
[8/24/2015 5:15:52 PM.075] Initializing DirectX
[8/24/2015 5:15:52 PM.077] Initializing Direct3D
[8/24/2015 5:15:52 PM.077] Loading C:\Windows\system32\d3d11.dll
[8/24/2015 5:15:52 PM.078] Loaded at 0x7FEF8C80000
[8/24/2015 5:15:52 PM.078] D3D11CreateDeviceAndSwapChain at 0x7FEF8CA00F8
[8/24/2015 5:15:52 PM.078] Creating Direct3D 11 device and swap chain
[8/24/2015 5:15:52 PM.200] Attempting feature level 10_1
[8/24/2015 5:15:52 PM.236] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[8/24/2015 5:15:52 PM.260] Swap Chain created: 0x6557A180
[8/24/2015 5:15:52 PM.260] Swap Chain VTable: 0x6557A180
[8/24/2015 5:15:52 PM.260] Swap Chain VTable_2: 0x7FEF8E65AE0
[8/24/2015 5:15:52 PM.260] 0x48564104F5554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[8/24/2015 5:15:52 PM.260] D3D11Present: 0x7FEF8E8B2F8
[8/24/2015 5:15:52 PM.260] D3D11ResizeBuffers: 0x7FEF8E8F97C
[8/24/2015 5:15:52 PM.260] D3D11ResizeTarget: 0x7FEF8E907D8
[8/24/2015 5:15:52 PM.260] D3D11SetFullscreenState: 0x7FEF8E90B64
[8/24/2015 5:15:52 PM.260] Getting device
[8/24/2015 5:15:52 PM.260] Retrieved device
[8/24/2015 5:15:52 PM.260] Creating wrapper
[8/24/2015 5:15:52 PM.272] Direct3D initialized
[8/24/2015 5:15:52 PM.275] Initialized DirectX
[8/24/2015 5:15:52 PM.275] Direct3D watcher thread spawned
[8/24/2015 5:15:52 PM.375] Wrapper created
[8/24/2015 5:15:52 PM.381] Effect created
[8/24/2015 5:15:52 PM.381] Creating buffer
[8/24/2015 5:15:52 PM.381] Created buffer
[8/24/2015 5:15:52 PM.381] Creating blend state
[8/24/2015 5:15:52 PM.381] Created blend state
[8/24/2015 5:15:52 PM.381] Done with creation
[8/24/2015 5:15:52 PM.498] Initializing texture system.
[8/24/2015 5:15:52 PM.498] Initializing texture system; phase 1
[8/24/2015 5:15:52 PM.498] Initializing texture system; phase 2
[8/24/2015 5:15:52 PM.527] Initializing texture system; phase 3
[8/24/2015 5:15:52 PM.527] Initializing texture system; phase 4
[8/24/2015 5:15:52 PM.547] Initializing texture system; phase 5
[8/24/2015 5:15:52 PM.549] Initializing texture system; phase 6
[8/24/2015 5:15:52 PM.550] Initializing texture system; phase 7
[8/24/2015 5:15:52 PM.553] Initializing texture system; phase 8
[8/24/2015 5:15:52 PM.555] Initializing texture system; phase 9
[8/24/2015 5:15:52 PM.556] Initializing texture system; phase 10
[8/24/2015 5:15:52 PM.560] Initializing texture system; phase 11
[8/24/2015 5:15:52 PM.560] Initializing texture system; phase 12
[8/24/2015 5:15:52 PM.562] Initializing texture system; phase 13
[8/24/2015 5:15:52 PM.562] Initializing texture system; phase 14
[8/24/2015 5:15:57 PM.275] Direct3D watcher thread ended
[8/24/2015 5:17:38 PM.080] Initializing console variable "ConsoleKey".
[8/24/2015 5:17:38 PM.081] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/24/2015 5:17:38 PM.085] Read value: F4
[8/24/2015 5:17:38 PM.085] Setting value of console variable "ConsoleKey" to stored value.
[8/24/2015 5:17:38 PM.085] Console key has been set to F4 (key code: 115)
[8/24/2015 5:17:38 PM.085] Initializing console variable "PluginTimeoutThreshold".
[8/24/2015 5:17:38 PM.085] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/24/2015 5:17:38 PM.090] Read value: 10000
[8/24/2015 5:17:38 PM.090] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/24/2015 5:17:38 PM.090] Initializing console variable "AlwaysShowConsoleOutput".
[8/24/2015 5:17:38 PM.090] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/24/2015 5:17:38 PM.091] Read value: False
[8/24/2015 5:17:38 PM.091] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[8/24/2015 5:17:38 PM.091] Initializing console variable "IsDeveloperModeEnabled".
[8/24/2015 5:17:38 PM.091] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/24/2015 5:17:38 PM.091] Read value: True
[8/24/2015 5:17:38 PM.091] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/24/2015 5:17:38 PM.101] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/24/2015 5:17:38 PM.101] Initializing console variable "TimeScale".
[8/24/2015 5:17:38 PM.101] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/24/2015 5:17:38 PM.109] Read value: 0
[8/24/2015 5:17:38 PM.109] Setting value of console variable "TimeScale" to stored value.
[8/24/2015 5:17:38 PM.109] Initializing console variable "WarnOnPluginLoad".
[8/24/2015 5:17:38 PM.109] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[8/24/2015 5:17:38 PM.110] Read value: False
[8/24/2015 5:17:38 PM.110] Setting value of console variable "WarnOnPluginLoad" to stored value.
[8/24/2015 5:17:38 PM.528] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/24/2015 5:17:38 PM.553] 
[8/24/2015 5:17:38 PM.554] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/24/2015 5:17:38 PM.556] Loading plugin from path: Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[8/24/2015 5:17:40 PM.363] <UNLOADED PLUGIN>: Initializing input system
[8/24/2015 5:17:40 PM.366] <UNLOADED PLUGIN>: Initializing game console
[8/24/2015 5:17:40 PM.368] <UNLOADED PLUGIN>: Initializing forms manager
[8/24/2015 5:17:40 PM.415] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/24/2015 5:17:40 PM.871] ---------------------------------------------------------------------
[8/24/2015 5:17:40 PM.871] LSPD FIRST RESPONSE
[8/24/2015 5:17:40 PM.871] Version 0.2b
[8/24/2015 5:17:40 PM.871] A G17 Media Modification
[8/24/2015 5:17:40 PM.871] - Developed by LMS & Sam
[8/24/2015 5:17:40 PM.871] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[8/24/2015 5:17:40 PM.871] © Copyright 2015, G17 Media, www.lspdfr.com
[8/24/2015 5:17:40 PM.871] ---------------------------------------------------------------------
[8/24/2015 5:17:40 PM.871] LSPD First Response: Running LSPD First Response 0.2b
[8/24/2015 5:17:40 PM.871] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[8/24/2015 5:17:41 PM.156] Cached police
[8/24/2015 5:17:41 PM.156] Cached police2
[8/24/2015 5:17:41 PM.156] Cached policet
[8/24/2015 5:17:41 PM.156] Cached sheriff2
[8/24/2015 5:17:41 PM.156] Cached sheriff
[8/24/2015 5:17:41 PM.156] Cached police4
[8/24/2015 5:17:41 PM.156] Cached policeb
[8/24/2015 5:17:41 PM.156] Cached policeb
[8/24/2015 5:17:41 PM.156] Cached policeb
[8/24/2015 5:17:41 PM.156] Cached fbi2
[8/24/2015 5:17:41 PM.156] Cached policeold1
[8/24/2015 5:17:41 PM.156] Cached policeold2
[8/24/2015 5:17:41 PM.156] Cached policeold2
[8/24/2015 5:17:41 PM.156] Cached buzzard
[8/24/2015 5:17:41 PM.156] Cached polmav
[8/24/2015 5:17:41 PM.156] Cached frogger2
[8/24/2015 5:17:41 PM.156] Cached ambulance
[8/24/2015 5:17:41 PM.156] Cached firetruk
[8/24/2015 5:17:41 PM.253] LSPD First Response: Folder is Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[8/24/2015 5:17:41 PM.257] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/24/2015 5:17:41 PM.266] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/24/2015 5:17:41 PM.272] LSPD First Response: Creating plugin: CalloutsV.Main
[8/24/2015 5:17:41 PM.279] LSPD First Response: Creating plugin: PoliceRadio.Main
[8/24/2015 5:17:41 PM.357] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.2a
[8/24/2015 5:17:41 PM.357] LSPD First Response: [CalloutsV] Detecting player name from config file as: Alpha 13
[8/24/2015 5:17:41 PM.357] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[8/24/2015 5:17:41 PM.357] LSPD First Response: Police Radio Loaded
[8/24/2015 5:17:41 PM.357] LSPD First Response: We have 1 callouts registered
[8/24/2015 5:17:41 PM.358] LSPD First Response: CalloutManager initialized
[8/24/2015 5:17:41 PM.565] LSPD First Response: 
[8/24/2015 5:17:41 PM.565] LSPD First Response: ==============================
[8/24/2015 5:17:41 PM.565] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[8/24/2015 5:17:41 PM.565] LSPD First Response: ------------------------------
[8/24/2015 5:17:41 PM.565] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[8/24/2015 5:17:41 PM.565] LSPD First Response: ------------------------------
[8/24/2015 5:17:41 PM.565] LSPD First Response: Exception type: System.MissingMethodException
[8/24/2015 5:17:41 PM.565] LSPD First Response: Exception message: Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[8/24/2015 5:17:41 PM.565] LSPD First Response: ------------------------------
[8/24/2015 5:17:41 PM.565] LSPD First Response: Inner exceptions:
[8/24/2015 5:17:41 PM.565] LSPD First Response: ------------------------------
[8/24/2015 5:17:41 PM.565] LSPD First Response: Stack trace:
[8/24/2015 5:17:41 PM.584] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[8/24/2015 5:17:41 PM.584] at Rage.GameFiber.Main()
[8/24/2015 5:17:41 PM.584] LSPD First Response: ==============================
[8/24/2015 5:17:41 PM.584] LSPD First Response: 
[8/24/2015 5:25:07 PM.554] 
[8/24/2015 5:25:07 PM.555] 
[8/24/2015 5:25:07 PM.555] 
[8/24/2015 5:25:07 PM.555] ====================================================================================================
[8/24/2015 5:25:07 PM.555] Started new log on 8/24/2015 5:25:07 PM.554
[8/24/2015 5:25:07 PM.555] ====================================================================================================
[8/24/2015 5:25:07 PM.546] Log path: Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/24/2015 5:25:07 PM.555] Log verbosity: Verbose
[8/24/2015 5:25:07 PM.557] Initializing input system
[8/24/2015 5:25:07 PM.561] Initializing game console
[8/24/2015 5:25:07 PM.568] Console key has been set to F4 (key code: 115)
[8/24/2015 5:25:07 PM.606] Console initialized
[8/24/2015 5:25:07 PM.606] Initializing forms manager
[8/24/2015 5:25:07 PM.609] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[8/24/2015 5:25:07 PM.619] ================ RAGE Plugin Hook ================
[8/24/2015 5:25:07 PM.620] Checking game support
[8/24/2015 5:25:07 PM.627] Product name: Grand Theft Auto V
[8/24/2015 5:25:07 PM.627] Product version: 1.0.393.4
[8/24/2015 5:25:07 PM.627] Is steam version: True
[8/24/2015 5:25:07 PM.872] Initializing game support
[8/24/2015 5:25:07 PM.872] Patching low level keyboard hook
[8/24/2015 5:25:07 PM.872] Patched low level keyboard hook
[8/24/2015 5:25:07 PM.872] Unhooking low level keyboard hook
[8/24/2015 5:25:07 PM.872] Unhooked low level keyboard hook
[8/24/2015 5:25:07 PM.872] Velocity limit removed.
[8/24/2015 5:25:15 PM.626] Compatibility level: 0
[8/24/2015 5:25:15 PM.626] Supported version detected
[8/24/2015 5:25:15 PM.626] ==================================================
[8/24/2015 5:25:15 PM.626] Patched IsDebuggerPresent
[8/24/2015 5:25:15 PM.626] Waiting for game initialization
[8/24/2015 5:25:16 PM.695] Initializing hook
[8/24/2015 5:25:16 PM.695] Completing interoperability
[8/24/2015 5:25:16 PM.695] Initialization code 1.
[8/24/2015 5:25:16 PM.695] Initialization code 2.
[8/24/2015 5:25:16 PM.695] Initialization code 3.
[8/24/2015 5:25:16 PM.695] Initialization code 4.
[8/24/2015 5:25:16 PM.695] Initialization code 5.
[8/24/2015 5:25:16 PM.695] Initialization code 6.
[8/24/2015 5:25:16 PM.695] Initialization code 7.
[8/24/2015 5:25:16 PM.695] Completing interoperability, phase 1
[8/24/2015 5:25:16 PM.695] Completing interoperability, phase 2
[8/24/2015 5:25:16 PM.695] Completing interoperability, phase 3
[8/24/2015 5:25:16 PM.695] Completing interoperability, phase 4
[8/24/2015 5:25:16 PM.695] Completing interoperability, phase 5
[8/24/2015 5:25:16 PM.695] Completing interoperability, phase 6
[8/24/2015 5:25:16 PM.695] Completing interoperability, phase 7
[8/24/2015 5:25:16 PM.697] Initializing DirectX
[8/24/2015 5:25:16 PM.700] Initializing Direct3D
[8/24/2015 5:25:16 PM.700] Loading C:\Windows\system32\d3d11.dll
[8/24/2015 5:25:16 PM.700] Loaded at 0x7FEF8C80000
[8/24/2015 5:25:16 PM.700] D3D11CreateDeviceAndSwapChain at 0x7FEF8CA00F8
[8/24/2015 5:25:16 PM.700] Creating Direct3D 11 device and swap chain
[8/24/2015 5:25:16 PM.761] Attempting feature level 10_1
[8/24/2015 5:25:16 PM.856] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[8/24/2015 5:25:16 PM.866] Swap Chain created: 0x66A711B0
[8/24/2015 5:25:16 PM.866] Swap Chain VTable: 0x66A711B0
[8/24/2015 5:25:16 PM.866] Swap Chain VTable_2: 0x7FEF8E65AE0
[8/24/2015 5:25:16 PM.866] 0x48564104F5554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[8/24/2015 5:25:16 PM.866] D3D11Present: 0x7FEF8E8B2F8
[8/24/2015 5:25:16 PM.866] D3D11ResizeBuffers: 0x7FEF8E8F97C
[8/24/2015 5:25:16 PM.866] D3D11ResizeTarget: 0x7FEF8E907D8
[8/24/2015 5:25:16 PM.866] D3D11SetFullscreenState: 0x7FEF8E90B64
[8/24/2015 5:25:16 PM.866] Getting device
[8/24/2015 5:25:16 PM.866] Retrieved device
[8/24/2015 5:25:16 PM.866] Creating wrapper
[8/24/2015 5:25:16 PM.879] Direct3D initialized
[8/24/2015 5:25:16 PM.879] Initialized DirectX
[8/24/2015 5:25:16 PM.895] Direct3D watcher thread spawned
[8/24/2015 5:25:16 PM.978] Wrapper created
[8/24/2015 5:25:16 PM.985] Effect created
[8/24/2015 5:25:16 PM.985] Creating buffer
[8/24/2015 5:25:16 PM.985] Created buffer
[8/24/2015 5:25:16 PM.985] Creating blend state
[8/24/2015 5:25:16 PM.985] Created blend state
[8/24/2015 5:25:16 PM.985] Done with creation
[8/24/2015 5:25:17 PM.035] Initializing texture system.
[8/24/2015 5:25:17 PM.035] Initializing texture system; phase 1
[8/24/2015 5:25:17 PM.035] Initializing texture system; phase 2
[8/24/2015 5:25:17 PM.044] Initializing texture system; phase 3
[8/24/2015 5:25:17 PM.045] Initializing texture system; phase 4
[8/24/2015 5:25:17 PM.060] Initializing texture system; phase 5
[8/24/2015 5:25:17 PM.061] Initializing texture system; phase 6
[8/24/2015 5:25:17 PM.063] Initializing texture system; phase 7
[8/24/2015 5:25:17 PM.066] Initializing texture system; phase 8
[8/24/2015 5:25:17 PM.067] Initializing texture system; phase 9
[8/24/2015 5:25:17 PM.069] Initializing texture system; phase 10
[8/24/2015 5:25:17 PM.073] Initializing texture system; phase 11
[8/24/2015 5:25:17 PM.073] Initializing texture system; phase 12
[8/24/2015 5:25:17 PM.076] Initializing texture system; phase 13
[8/24/2015 5:25:17 PM.076] Initializing texture system; phase 14
[8/24/2015 5:25:21 PM.895] Direct3D watcher thread ended
[8/24/2015 5:26:21 PM.198] Initializing console variable "ConsoleKey".
[8/24/2015 5:26:21 PM.198] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/24/2015 5:26:21 PM.202] Read value: F4
[8/24/2015 5:26:21 PM.202] Setting value of console variable "ConsoleKey" to stored value.
[8/24/2015 5:26:21 PM.202] Console key has been set to F4 (key code: 115)
[8/24/2015 5:26:21 PM.202] Initializing console variable "PluginTimeoutThreshold".
[8/24/2015 5:26:21 PM.202] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/24/2015 5:26:21 PM.208] Read value: 10000
[8/24/2015 5:26:21 PM.208] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/24/2015 5:26:21 PM.208] Initializing console variable "AlwaysShowConsoleOutput".
[8/24/2015 5:26:21 PM.208] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/24/2015 5:26:21 PM.208] Read value: False
[8/24/2015 5:26:21 PM.208] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[8/24/2015 5:26:21 PM.208] Initializing console variable "IsDeveloperModeEnabled".
[8/24/2015 5:26:21 PM.208] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/24/2015 5:26:21 PM.208] Read value: True
[8/24/2015 5:26:21 PM.208] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/24/2015 5:26:21 PM.219] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/24/2015 5:26:21 PM.219] Initializing console variable "TimeScale".
[8/24/2015 5:26:21 PM.219] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/24/2015 5:26:21 PM.219] Read value: 0
[8/24/2015 5:26:21 PM.219] Setting value of console variable "TimeScale" to stored value.
[8/24/2015 5:26:21 PM.220] Initializing console variable "WarnOnPluginLoad".
[8/24/2015 5:26:21 PM.220] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[8/24/2015 5:26:21 PM.220] Read value: False
[8/24/2015 5:26:21 PM.220] Setting value of console variable "WarnOnPluginLoad" to stored value.
[8/24/2015 5:26:21 PM.639] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/24/2015 5:26:21 PM.658] 
[8/24/2015 5:26:21 PM.658] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/24/2015 5:26:21 PM.659] Loading plugin from path: Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[8/24/2015 5:26:23 PM.452] <UNLOADED PLUGIN>: Initializing input system
[8/24/2015 5:26:23 PM.455] <UNLOADED PLUGIN>: Initializing game console
[8/24/2015 5:26:23 PM.457] <UNLOADED PLUGIN>: Initializing forms manager
[8/24/2015 5:26:23 PM.504] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/24/2015 5:26:23 PM.962] ---------------------------------------------------------------------
[8/24/2015 5:26:23 PM.962] LSPD FIRST RESPONSE
[8/24/2015 5:26:23 PM.962] Version 0.2b
[8/24/2015 5:26:23 PM.962] A G17 Media Modification
[8/24/2015 5:26:23 PM.962] - Developed by LMS & Sam
[8/24/2015 5:26:23 PM.962] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[8/24/2015 5:26:23 PM.962] © Copyright 2015, G17 Media, www.lspdfr.com
[8/24/2015 5:26:23 PM.962] ---------------------------------------------------------------------
[8/24/2015 5:26:23 PM.963] LSPD First Response: Running LSPD First Response 0.2b
[8/24/2015 5:26:23 PM.963] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[8/24/2015 5:26:24 PM.255] Cached police
[8/24/2015 5:26:24 PM.255] Cached police2
[8/24/2015 5:26:24 PM.255] Cached policet
[8/24/2015 5:26:24 PM.255] Cached sheriff2
[8/24/2015 5:26:24 PM.255] Cached sheriff
[8/24/2015 5:26:24 PM.255] Cached police4
[8/24/2015 5:26:24 PM.255] Cached policeb
[8/24/2015 5:26:24 PM.255] Cached policeb
[8/24/2015 5:26:24 PM.255] Cached policeb
[8/24/2015 5:26:24 PM.255] Cached fbi2
[8/24/2015 5:26:24 PM.255] Cached policeold1
[8/24/2015 5:26:24 PM.255] Cached policeold2
[8/24/2015 5:26:24 PM.255] Cached policeold2
[8/24/2015 5:26:24 PM.255] Cached buzzard
[8/24/2015 5:26:24 PM.255] Cached polmav
[8/24/2015 5:26:24 PM.255] Cached frogger2
[8/24/2015 5:26:24 PM.255] Cached ambulance
[8/24/2015 5:26:24 PM.255] Cached firetruk
[8/24/2015 5:26:24 PM.352] LSPD First Response: Folder is Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[8/24/2015 5:26:24 PM.353] LSPD First Response: We have 1 callouts registered
[8/24/2015 5:26:24 PM.353] LSPD First Response: CalloutManager initialized
[8/24/2015 5:32:55 PM.598] 
[8/24/2015 5:32:55 PM.599] 
[8/24/2015 5:32:55 PM.599] 
[8/24/2015 5:32:55 PM.599] ====================================================================================================
[8/24/2015 5:32:55 PM.599] Started new log on 8/24/2015 5:32:55 PM.598
[8/24/2015 5:32:55 PM.599] ====================================================================================================
[8/24/2015 5:32:55 PM.590] Log path: Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/24/2015 5:32:55 PM.599] Log verbosity: Verbose
[8/24/2015 5:32:55 PM.602] Initializing input system
[8/24/2015 5:32:55 PM.606] Initializing game console
[8/24/2015 5:32:55 PM.612] Console key has been set to F4 (key code: 115)
[8/24/2015 5:32:55 PM.654] Console initialized
[8/24/2015 5:32:55 PM.654] Initializing forms manager
[8/24/2015 5:32:55 PM.658] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[8/24/2015 5:32:55 PM.669] ================ RAGE Plugin Hook ================
[8/24/2015 5:32:55 PM.671] Checking game support
[8/24/2015 5:32:55 PM.677] Product name: Grand Theft Auto V
[8/24/2015 5:32:55 PM.677] Product version: 1.0.393.4
[8/24/2015 5:32:55 PM.677] Is steam version: True
[8/24/2015 5:32:55 PM.927] Initializing game support
[8/24/2015 5:32:55 PM.927] Patching low level keyboard hook
[8/24/2015 5:32:55 PM.927] Patched low level keyboard hook
[8/24/2015 5:32:55 PM.927] Unhooking low level keyboard hook
[8/24/2015 5:32:55 PM.927] Unhooked low level keyboard hook
[8/24/2015 5:32:55 PM.927] Velocity limit removed.
[8/24/2015 5:33:03 PM.695] Compatibility level: 0
[8/24/2015 5:33:03 PM.695] Supported version detected
[8/24/2015 5:33:03 PM.695] ==================================================
[8/24/2015 5:33:03 PM.695] Patched IsDebuggerPresent
[8/24/2015 5:33:03 PM.695] Waiting for game initialization
[8/24/2015 5:33:06 PM.016] Initializing hook
[8/24/2015 5:33:06 PM.016] Completing interoperability
[8/24/2015 5:33:06 PM.016] Initialization code 1.
[8/24/2015 5:33:06 PM.016] Initialization code 2.
[8/24/2015 5:33:06 PM.016] Initialization code 3.
[8/24/2015 5:33:06 PM.016] Initialization code 4.
[8/24/2015 5:33:06 PM.016] Initialization code 5.
[8/24/2015 5:33:06 PM.016] Initialization code 6.
[8/24/2015 5:33:06 PM.016] Initialization code 7.
[8/24/2015 5:33:06 PM.016] Completing interoperability, phase 1
[8/24/2015 5:33:06 PM.016] Completing interoperability, phase 2
[8/24/2015 5:33:06 PM.016] Completing interoperability, phase 3
[8/24/2015 5:33:06 PM.016] Completing interoperability, phase 4
[8/24/2015 5:33:06 PM.016] Completing interoperability, phase 5
[8/24/2015 5:33:06 PM.016] Completing interoperability, phase 6
[8/24/2015 5:33:06 PM.016] Completing interoperability, phase 7
[8/24/2015 5:33:06 PM.018] Initializing DirectX
[8/24/2015 5:33:06 PM.020] Initializing Direct3D
[8/24/2015 5:33:06 PM.020] Loading C:\Windows\system32\d3d11.dll
[8/24/2015 5:33:06 PM.020] Loaded at 0x7FEF8C80000
[8/24/2015 5:33:06 PM.020] D3D11CreateDeviceAndSwapChain at 0x7FEF8CA00F8
[8/24/2015 5:33:06 PM.020] Creating Direct3D 11 device and swap chain
[8/24/2015 5:33:06 PM.060] Attempting feature level 10_1
[8/24/2015 5:33:06 PM.077] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[8/24/2015 5:33:06 PM.085] Swap Chain created: 0x64E131B0
[8/24/2015 5:33:06 PM.085] Swap Chain VTable: 0x64E131B0
[8/24/2015 5:33:06 PM.085] Swap Chain VTable_2: 0x7FEF8E65AE0
[8/24/2015 5:33:06 PM.085] 0x48564104F5554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[8/24/2015 5:33:06 PM.085] D3D11Present: 0x7FEF8E8B2F8
[8/24/2015 5:33:06 PM.086] D3D11ResizeBuffers: 0x7FEF8E8F97C
[8/24/2015 5:33:06 PM.086] D3D11ResizeTarget: 0x7FEF8E907D8
[8/24/2015 5:33:06 PM.086] D3D11SetFullscreenState: 0x7FEF8E90B64
[8/24/2015 5:33:06 PM.086] Getting device
[8/24/2015 5:33:06 PM.086] Retrieved device
[8/24/2015 5:33:06 PM.086] Creating wrapper
[8/24/2015 5:33:06 PM.090] Direct3D initialized
[8/24/2015 5:33:06 PM.090] Initialized DirectX
[8/24/2015 5:33:06 PM.093] Direct3D watcher thread spawned
[8/24/2015 5:33:06 PM.198] Wrapper created
[8/24/2015 5:33:06 PM.204] Effect created
[8/24/2015 5:33:06 PM.204] Creating buffer
[8/24/2015 5:33:06 PM.204] Created buffer
[8/24/2015 5:33:06 PM.204] Creating blend state
[8/24/2015 5:33:06 PM.204] Created blend state
[8/24/2015 5:33:06 PM.204] Done with creation
[8/24/2015 5:33:06 PM.272] Initializing texture system.
[8/24/2015 5:33:06 PM.272] Initializing texture system; phase 1
[8/24/2015 5:33:06 PM.272] Initializing texture system; phase 2
[8/24/2015 5:33:06 PM.281] Initializing texture system; phase 3
[8/24/2015 5:33:06 PM.281] Initializing texture system; phase 4
[8/24/2015 5:33:06 PM.295] Initializing texture system; phase 5
[8/24/2015 5:33:06 PM.297] Initializing texture system; phase 6
[8/24/2015 5:33:06 PM.299] Initializing texture system; phase 7
[8/24/2015 5:33:06 PM.302] Initializing texture system; phase 8
[8/24/2015 5:33:06 PM.309] Initializing texture system; phase 9
[8/24/2015 5:33:06 PM.310] Initializing texture system; phase 10
[8/24/2015 5:33:06 PM.315] Initializing texture system; phase 11
[8/24/2015 5:33:06 PM.315] Initializing texture system; phase 12
[8/24/2015 5:33:06 PM.317] Initializing texture system; phase 13
[8/24/2015 5:33:06 PM.317] Initializing texture system; phase 14
[8/24/2015 5:33:11 PM.093] Direct3D watcher thread ended
[8/24/2015 5:34:46 PM.171] 
[8/24/2015 5:34:46 PM.172] 
[8/24/2015 5:34:46 PM.172] 
[8/24/2015 5:34:46 PM.172] ====================================================================================================
[8/24/2015 5:34:46 PM.172] Started new log on 8/24/2015 5:34:46 PM.171
[8/24/2015 5:34:46 PM.172] ====================================================================================================
[8/24/2015 5:34:46 PM.163] Log path: Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/24/2015 5:34:46 PM.172] Log verbosity: Verbose
[8/24/2015 5:34:46 PM.174] Initializing input system
[8/24/2015 5:34:46 PM.179] Initializing game console
[8/24/2015 5:34:46 PM.187] Console key has been set to F4 (key code: 115)
[8/24/2015 5:34:46 PM.227] Console initialized
[8/24/2015 5:34:46 PM.227] Initializing forms manager
[8/24/2015 5:34:46 PM.230] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[8/24/2015 5:34:46 PM.240] ================ RAGE Plugin Hook ================
[8/24/2015 5:34:46 PM.241] Checking game support
[8/24/2015 5:34:46 PM.247] Product name: Grand Theft Auto V
[8/24/2015 5:34:46 PM.247] Product version: 1.0.393.4
[8/24/2015 5:34:46 PM.247] Is steam version: True
[8/24/2015 5:34:46 PM.498] Initializing game support
[8/24/2015 5:34:46 PM.498] Patching low level keyboard hook
[8/24/2015 5:34:46 PM.498] Patched low level keyboard hook
[8/24/2015 5:34:46 PM.498] Unhooking low level keyboard hook
[8/24/2015 5:34:46 PM.498] Unhooked low level keyboard hook
[8/24/2015 5:34:46 PM.498] Velocity limit removed.
[8/24/2015 5:34:54 PM.102] Compatibility level: 0
[8/24/2015 5:34:54 PM.102] Supported version detected
[8/24/2015 5:34:54 PM.102] ==================================================
[8/24/2015 5:34:54 PM.102] Patched IsDebuggerPresent
[8/24/2015 5:34:54 PM.102] Waiting for game initialization
[8/24/2015 5:34:55 PM.276] Initializing hook
[8/24/2015 5:34:55 PM.276] Completing interoperability
[8/24/2015 5:34:55 PM.277] Initialization code 1.
[8/24/2015 5:34:55 PM.277] Initialization code 2.
[8/24/2015 5:34:55 PM.277] Initialization code 3.
[8/24/2015 5:34:55 PM.277] Initialization code 4.
[8/24/2015 5:34:55 PM.277] Initialization code 5.
[8/24/2015 5:34:55 PM.277] Initialization code 6.
[8/24/2015 5:34:55 PM.277] Initialization code 7.
[8/24/2015 5:34:55 PM.277] Completing interoperability, phase 1
[8/24/2015 5:34:55 PM.277] Completing interoperability, phase 2
[8/24/2015 5:34:55 PM.277] Completing interoperability, phase 3
[8/24/2015 5:34:55 PM.277] Completing interoperability, phase 4
[8/24/2015 5:34:55 PM.277] Completing interoperability, phase 5
[8/24/2015 5:34:55 PM.277] Completing interoperability, phase 6
[8/24/2015 5:34:55 PM.277] Completing interoperability, phase 7
[8/24/2015 5:34:55 PM.293] Initializing DirectX
[8/24/2015 5:34:55 PM.298] Initializing Direct3D
[8/24/2015 5:34:55 PM.298] Loading C:\Windows\system32\d3d11.dll
[8/24/2015 5:34:55 PM.299] Loaded at 0x7FEF8C80000
[8/24/2015 5:34:55 PM.299] D3D11CreateDeviceAndSwapChain at 0x7FEF8CA00F8
[8/24/2015 5:34:55 PM.299] Creating Direct3D 11 device and swap chain
[8/24/2015 5:34:55 PM.445] Attempting feature level 10_1
[8/24/2015 5:34:55 PM.465] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[8/24/2015 5:34:55 PM.580] Swap Chain created: 0x63E4F570
[8/24/2015 5:34:55 PM.580] Swap Chain VTable: 0x63E4F570
[8/24/2015 5:34:55 PM.580] Swap Chain VTable_2: 0x7FEF8E65AE0
[8/24/2015 5:34:55 PM.580] 0x48564104F5554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[8/24/2015 5:34:55 PM.580] D3D11Present: 0x7FEF8E8B2F8
[8/24/2015 5:34:55 PM.580] D3D11ResizeBuffers: 0x7FEF8E8F97C
[8/24/2015 5:34:55 PM.580] D3D11ResizeTarget: 0x7FEF8E907D8
[8/24/2015 5:34:55 PM.580] D3D11SetFullscreenState: 0x7FEF8E90B64
[8/24/2015 5:34:55 PM.676] Direct3D initialized
[8/24/2015 5:34:55 PM.676] Initialized DirectX
[8/24/2015 5:34:55 PM.693] Direct3D watcher thread spawned
[8/24/2015 5:34:55 PM.700] Getting device
[8/24/2015 5:34:55 PM.700] Retrieved device
[8/24/2015 5:34:55 PM.700] Creating wrapper
[8/24/2015 5:34:55 PM.808] Wrapper created
[8/24/2015 5:34:55 PM.814] Effect created
[8/24/2015 5:34:55 PM.814] Creating buffer
[8/24/2015 5:34:55 PM.815] Created buffer
[8/24/2015 5:34:55 PM.815] Creating blend state
[8/24/2015 5:34:55 PM.815] Created blend state
[8/24/2015 5:34:55 PM.815] Done with creation
[8/24/2015 5:34:56 PM.077] Initializing texture system.
[8/24/2015 5:34:56 PM.077] Initializing texture system; phase 1
[8/24/2015 5:34:56 PM.078] Initializing texture system; phase 2
[8/24/2015 5:34:56 PM.086] Initializing texture system; phase 3
[8/24/2015 5:34:56 PM.087] Initializing texture system; phase 4
[8/24/2015 5:34:56 PM.105] Initializing texture system; phase 5
[8/24/2015 5:34:56 PM.108] Initializing texture system; phase 6
[8/24/2015 5:34:56 PM.110] Initializing texture system; phase 7
[8/24/2015 5:34:56 PM.113] Initializing texture system; phase 8
[8/24/2015 5:34:56 PM.115] Initializing texture system; phase 9
[8/24/2015 5:34:56 PM.116] Initializing texture system; phase 10
[8/24/2015 5:34:56 PM.120] Initializing texture system; phase 11
[8/24/2015 5:34:56 PM.121] Initializing texture system; phase 12
[8/24/2015 5:34:56 PM.123] Initializing texture system; phase 13
[8/24/2015 5:34:56 PM.123] Initializing texture system; phase 14
[8/24/2015 5:35:00 PM.693] Direct3D watcher thread ended
[8/24/2015 5:37:24 PM.261] Initializing console variable "ConsoleKey".
[8/24/2015 5:37:24 PM.261] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/24/2015 5:37:24 PM.265] Read value: F4
[8/24/2015 5:37:24 PM.265] Setting value of console variable "ConsoleKey" to stored value.
[8/24/2015 5:37:24 PM.265] Console key has been set to F4 (key code: 115)
[8/24/2015 5:37:24 PM.265] Initializing console variable "PluginTimeoutThreshold".
[8/24/2015 5:37:24 PM.265] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/24/2015 5:37:24 PM.271] Read value: 10000
[8/24/2015 5:37:24 PM.271] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/24/2015 5:37:24 PM.271] Initializing console variable "AlwaysShowConsoleOutput".
[8/24/2015 5:37:24 PM.271] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/24/2015 5:37:24 PM.271] Read value: False
[8/24/2015 5:37:24 PM.271] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[8/24/2015 5:37:24 PM.271] Initializing console variable "IsDeveloperModeEnabled".
[8/24/2015 5:37:24 PM.271] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/24/2015 5:37:24 PM.271] Read value: True
[8/24/2015 5:37:24 PM.271] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/24/2015 5:37:24 PM.282] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/24/2015 5:37:24 PM.282] Initializing console variable "TimeScale".
[8/24/2015 5:37:24 PM.282] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/24/2015 5:37:24 PM.283] Read value: 0
[8/24/2015 5:37:24 PM.283] Setting value of console variable "TimeScale" to stored value.
[8/24/2015 5:37:24 PM.283] Initializing console variable "WarnOnPluginLoad".
[8/24/2015 5:37:24 PM.283] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[8/24/2015 5:37:24 PM.283] Read value: False
[8/24/2015 5:37:24 PM.283] Setting value of console variable "WarnOnPluginLoad" to stored value.
[8/24/2015 5:37:24 PM.736] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/24/2015 5:37:24 PM.760] 
[8/24/2015 5:37:24 PM.761] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/24/2015 5:37:24 PM.761] Loading plugin from path: Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[8/24/2015 5:37:26 PM.547] <UNLOADED PLUGIN>: Initializing input system
[8/24/2015 5:37:26 PM.551] <UNLOADED PLUGIN>: Initializing game console
[8/24/2015 5:37:26 PM.552] <UNLOADED PLUGIN>: Initializing forms manager
[8/24/2015 5:37:26 PM.601] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/24/2015 5:37:27 PM.065] ---------------------------------------------------------------------
[8/24/2015 5:37:27 PM.065] LSPD FIRST RESPONSE
[8/24/2015 5:37:27 PM.065] Version 0.2b
[8/24/2015 5:37:27 PM.065] A G17 Media Modification
[8/24/2015 5:37:27 PM.065] - Developed by LMS & Sam
[8/24/2015 5:37:27 PM.066] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[8/24/2015 5:37:27 PM.066] © Copyright 2015, G17 Media, www.lspdfr.com
[8/24/2015 5:37:27 PM.066] ---------------------------------------------------------------------
[8/24/2015 5:37:27 PM.066] LSPD First Response: Running LSPD First Response 0.2b
[8/24/2015 5:37:27 PM.066] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[8/24/2015 5:37:27 PM.335] Cached police
[8/24/2015 5:37:27 PM.336] Cached police2
[8/24/2015 5:37:27 PM.336] Cached policet
[8/24/2015 5:37:27 PM.336] Cached sheriff2
[8/24/2015 5:37:27 PM.336] Cached sheriff
[8/24/2015 5:37:27 PM.336] Cached police4
[8/24/2015 5:37:27 PM.336] Cached policeb
[8/24/2015 5:37:27 PM.336] Cached policeb
[8/24/2015 5:37:27 PM.336] Cached policeb
[8/24/2015 5:37:27 PM.336] Cached fbi2
[8/24/2015 5:37:27 PM.336] Cached policeold1
[8/24/2015 5:37:27 PM.336] Cached policeold2
[8/24/2015 5:37:27 PM.336] Cached policeold2
[8/24/2015 5:37:27 PM.336] Cached buzzard
[8/24/2015 5:37:27 PM.336] Cached polmav
[8/24/2015 5:37:27 PM.336] Cached frogger2
[8/24/2015 5:37:27 PM.336] Cached ambulance
[8/24/2015 5:37:27 PM.336] Cached firetruk
[8/24/2015 5:37:27 PM.436] LSPD First Response: Folder is Q:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[8/24/2015 5:37:27 PM.439] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[8/24/2015 5:37:27 PM.449] LSPD First Response: Creating plugin: PoliceRadio.Main
[8/24/2015 5:37:27 PM.532] LSPD First Response: Police Radio Loaded
[8/24/2015 5:37:27 PM.532] LSPD First Response: We have 1 callouts registered
[8/24/2015 5:37:27 PM.533] LSPD First Response: CalloutManager initialized
[8/24/2015 5:37:27 PM.684] LSPD First Response: 
[8/24/2015 5:37:27 PM.684] LSPD First Response: ==============================
[8/24/2015 5:37:27 PM.684] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[8/24/2015 5:37:27 PM.684] LSPD First Response: ------------------------------
[8/24/2015 5:37:27 PM.684] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[8/24/2015 5:37:27 PM.684] LSPD First Response: ------------------------------
[8/24/2015 5:37:27 PM.684] LSPD First Response: Exception type: System.MissingMethodException
[8/24/2015 5:37:27 PM.684] LSPD First Response: Exception message: Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[8/24/2015 5:37:27 PM.684] LSPD First Response: ------------------------------
[8/24/2015 5:37:27 PM.684] LSPD First Response: Inner exceptions:
[8/24/2015 5:37:27 PM.684] LSPD First Response: ------------------------------
[8/24/2015 5:37:27 PM.684] LSPD First Response: Stack trace:
[8/24/2015 5:37:27 PM.685] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[8/24/2015 5:37:27 PM.685] at Rage.GameFiber.Main()
[8/24/2015 5:37:27 PM.685] LSPD First Response: ==============================
[8/24/2015 5:37:27 PM.685] LSPD First Response: 

 

Hidden Content

I'm not entirely sure, but if I'm not wrong, you use a version of Police Radio that's supposed to be used with RPH 0.22, and you use 0.20. Try updating RagePluginHook or using a different version of Police Radio.

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  • Author

I'm not entirely sure, but if I'm not wrong, you use a version of Police Radio that's supposed to be used with RPH 0.22, and you use 0.20. Try updating RagePluginHook or using a different version of Police Radio.

Could have sworn I used the right version, but I'll take a look.

Could have sworn I used the right version, but I'll take a look.

Yeah, as I said I'm not sure. Though, the two versions that FinKone offers are both the same, except the RPH compatibility. One is made for 0.22 and one for 0.20.

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  • Author

Yeah, as I said I'm not sure. Though, the two versions that FinKone offers are both the same, except the RPH compatibility. One is made for 0.22 and one for 0.20.

You were right! And onto my freinds list you go.

You were right! And onto my freinds list you go.

Glad it helped. x)

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Just for those that do follow in suit with this issue

Problem in the log (Search your log for the crash) if you see...

Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.

Follow TheUniTs instructions.

 

"I'm not entirely sure, but if I'm not wrong, you use a version of Police Radio that's supposed to be used with RPH 0.22, and you use 0.20. Try updating RagePluginHook or using a different version of Police Radio."

Edited by FinKone

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