Everything posted by Nameless New Guy
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LSPDFR Expanded VS Enhanced Which to Get?
I've been asking the question which is better. Expanded or Enhanced and decided to figure out the answer to that question for myself. I've downloaded both, tested out both, and have an answer after dong some light digging. My verdict is: Expanded. This is no disrespect on anyone's work. It took a lot of work to program these mods. I'm not saying one is better than the other. I'm just saying they have their differences, and simply prefer how Expanded does things over Enhanced. I'll explain why. On the surface LSPDFR Enhanced: Remastered and LSPDFR Expanded execute the same mission. They offer more to life than just patrolling the streets of Los Santos. But they do so completely differently. You may not have as many stores, restaurants, apartments, etc in Expanded but in the end that didn't matter to me. Mechanically, you're making sure your character has their needs met to perform well. (I may be misremembering but I'm not sure if it was an early version Expanded or Enhanced - a long time ago - that you also had to manage your character's stress levels. Arresting someone made them happier, or messing up upset them - and you had to go to the beach, or play golf, etc. to make them happy again.) Shopping: In Expanded, your character completes the transaction, gets a bag of items, goes home, and stocks those items. Not so in Enhanced. It's pretty much like regular GTA V. You buy the items and move on. Patrols/Shifts: If you're a busy person, Expanded gives you more flexibility with how you can utilize your free time when playing the game. You have the ability to adjust how long your shift is. Ten minutes, thirty minutes, or max hours. It's all up to you. In Enhanced, you're either locked into a long session, or you get penalized for playing the shorter sessions. As in you get less money, and you have to grind a little bit longer. You also have to work a minimum of one in-game (which isn't much to complain about), turn in your evidence and write a report. Enhanced does have a neat little feature where you can earn your police stations, and patrol zones. However, at the end of the day, that could be a little restricting. I certainly see the appeal of that though if you're wanting a little more "realism". It certainly added a different dynamic to how things were done. The chance to die and lose everything adds most certainly added a different aspect too. Of course, you can disable those features, but those few little things is what separates Enhanced from Expanded. Expanded goes in a little bit deeper. You get xp for tickets, arrests, evidence, reports, etc. But the feature I thought was cool, was attending a briefing! That was pretty neat. You also can get points for processing suspects, like taking their picture. You can also work the front desk which is a neat little thing to do you if you're not feeling like patrolling and catching the same BOLO suspect. In Enhanced. When you select your vehicle you go to the armory, get your duty bag, and put it in the car. In Expanded your character will place their duty bag in the car automatically. You also have the ability to clean or repair your vehicle too. Enhanced can use EUP uniforms; however, Expanded allows you to do that as well with the addition of being able to use your own custom uniforms/outfits for duty. Special Units: Both allow you to join special units. I've noticed though that in Enhanced there's really not much of a difference. You're just on patrol with your special unit like. SWAT. Whereas in Expanded you get special call outs associated with your special unit (i.e. Vice Squad). Housing: They both have housings. Enhanced offers three basic apartments at a lot more spawn points around the city than Expanded. Which has apartments fairly spread out to cover most of the regions. Expanded also allows you to decorate your house! (This may take a bit of getting used to, but it's fun to do once you learn the controls.) Food: Enhanced does have a lot places to get food. Expanded though ... you can get food delivered to you. Long steak out? Have some food delivered to you. (Well, maybe not during a steak out.) Strengths and Weaknesses: Both of these plugins bring a lot to you, the player. Like I said earlier. This isn't a one is better than the other. It's more of ... how do you want to go about doing things? You can't have both, sorry. For me I'm going with Expanded. I like the spin on it. I like the other things the developer is working on such as off duty relationships, that's cool. Every time a new update is announced, I'm excited to see what new feature there is. (Honestly the same goes for any plugin on here. I've seen a lot of amazing work here. This community is awesome and I thank all of you.) If I were to disable the strict patrol zones and unlock station access in Enhanced: Remastered, then I pretty much have LSPDFR Expanded. Also, Enhanced: Remastered makes me feel like just want to sell me Enhanced: Reborn ... which brings me too... Closing Thoughts At the end of the day the question isn't which is better. The question is how do you want to experience your LSPDFR role play? Do you want a ton of options? Or just options? Do you want to grind? Or to do you want to chill? Do you have a lot of free time? If not, I'd go with LSPDFR Expanded. If you do have a lot of free time .. try out Enhanced ... or both. See which one you like.
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LSPDFR Enhanced: REMASTERED (UNITS update + ONLINE-MODE fix + CRASH fix)
I liked the earlier version where you had to do things to lower your stress levels. That was a neat factor too.
- 295 comments
- 33 reviews
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Fast Draw (Now With Save Function & Hotkeys Support)
Installation Super Easy Coding Effort Love the effort that went into creating this light weight plugin. I've said it once, and I'll keep saying, gotta respect people who use their free time to help others enjoy their free time as well. Experience When you hear about "quality of life" features. This one is it. It may not seem like much on the outside but once you've used this plugin, it's a fair bet to say you'll never go without it. At least for me. I've been out of LSPDFR for a while and when I came back, I knew this plugin was an essential download too! Very nice work making this plugin @murtoo! Thank you for sharing it with us!
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LSPDFR Expanded
Installation Installing this mod takes just a bit of patience; however, the instructions are clear to follow. That's a major plus when it comes to a complex mod such as this. The Programming Effort Involved Oh, my. Oh, my oh my is what runs through my mind when using this mod. I've said this once, and I'll keep saying, especially here. The amount of work people put into developing their projects for this mod is amazing. This plugin tells impossible to step aside. To give a LSPDFR player a home, a job, places to eat, shop, and do things that bring the city of Los Santos to life. Rockstar didn't even bother with some of these things. That is an impressive effort on the programming front. Much kudos there. Experience The phrase, "It takes a village..." comes to mind. It took a village of dedicated programmers, artists, audio engineers, etc. To add their own flavor to this mod which makes it great. LSDPFR Expanded fearlessly ventured into the unknown, and added a truly uniquely experience that brought an unparalleled level of immersion to this mod. To not just police a city but then to make the player feel as if they are living in that city as well. The initial release of this mod was impressive. But the updates? Again, oh my, oh my, oh my. Daily briefings? Reports? Manning the desk? Processing the Suspects! What? Seriously, what!? Impressive. Why Five Stars Despite Jankiness? Blazing trails is never easy. We can't expect people like RickyVasco to give us a paved highway when they're actively hacking away at branches, clearing obstacles, and venturing into territory Rockstar didn't want them to be in. It's going to be rough. Meaning, there are moments when GTA V does GTA V things. Not to mention that these plugins are being made on what little time people have to spare. I'm willing to deal with a few bugs because I know Ricky will fix those problems eventually. So yeah, all in all, five stars. Honestly I wouldn't be surprised if there were a feature, in a distant future update, where you actually had to deal with a supervisor and explain why you shot a suspect! This is a good plugin to try out. Just carefully read the instructions.
- 697 comments
- 22 reviews
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Star Chase Tracker
This mod gets a five star rating for the following reasons: Easy to Install That's always a plus when developers have easy to install instructions. The Sheer Amount of Effort I admire the level of work that went into developing something from real life and placing into a game that had no intentions of being modded at all. As in developers didn't make it easy for this game to be modded. And making mods/plugins for it simply amaze me. The amount of coding that went to the projectile, the model, the scripts to make it work, and to where it won't bog down a computer will always be commended. Especially with this plugin. Experience It's a blast using this plugin. The fact you can tag a car, roll on somewhere else, and then come back and capture the suspect is awesome! This plugin is simply a game changer for how high speed chases are done - considering which callout pack generated them of course. Dare I say this mod should be included in someone's essential mod list.
- 11 comments
- 4 reviews
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MaxSpeed
I LOVE the concept of this. I'll be following the development of this plugin. It's brilliant. Does it work like the speed limiter in Mafia? A press of the button and the limit is set/or released? Great job creating this and thank you for sharing it with us!
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L.A.P.D Livery for Dodge Charger Pursuit 2018
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L.A.P.D Livery for Dodge Charger Pursuit 2018
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[NON-ELS] 2013 FPIU (The Rookie TV Show)
Prepare for a WILD ride this show doesn't pull punches, and it always keeps you on your toes. I love the pacing of it, the character development, the action, etc. Faces do change but the energy of the show stays the same (if that makes sense)
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Arrest Manager 2025 - Transport, Coroners, Jail Dropoffs & More
@unitedOrange66 is right ... there is no solid answer for which is better. And I've used both of these of outstanding plugins. There's some things about STP that I like, but there's also some things about Arrest Manager that I like i.e. arresting five people and having one vehicle show up to pick them up!
- 20 comments
- 1 review
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LSPDFR Expanded
This mod rules and I can't wait to see what updates you have planned for it. Love the drive through option too so the character can get something to eat.
- 697 comments
- 22 reviews
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[ELS] [LAPD] Los Angeles Police Department Pack
Just wondering. Did anyone have green lights on the Crown Vic ... I might have messed up something up because it's been A LONG time since I added cars. (just finished updating everything)
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Beat Partners - Autonomous Partners, Proximal Pursuit Logic, Supervisor
Nope. Started using backup AI. Also, I'm so sorry it me this long to answer your question. I've been busy and hardly check these forums like I need to.
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Callout Interface
Is anyone else seeing little white boxes on top of their police car after using ALPR cameras? I'm trying to figure out how to remove them when that happens.
- 451 comments
- 50 reviews
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Lore Callouts
No problem! You're doing a great job and I look forward to seeing what you'll do next. Also, is it possible to increase the rate of speed that it takes to scan targets?
- 202 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Lore Callouts
I'm noticing a weird sound effect playing on a continual loop after leaving scanning mode on the helicopter.
- 202 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Lore Callouts
I'm still having a blast with the plugin. I have noticed that the cellphone tends to get stuck; however, I also read in your documentation that script heavy mods could be a problem for this. At the time I experienced the bugs I had Maniac Callouts running. I think, sense it creates a lot of ambient events, it could have caused the cellphone to work improperly. I also try to not to activate the phone more than a few times as well. I'm also heavily enjoying the ability to do patrols from the air. What you have done with that is awesome. I've read about what you said in regards to the "trace line" being sued for the scanning method. I'm curious. Could it be possible to increase the speed the script runs or perhaps set a way in the ini how fast scans, searches, and call cancellations take place? Could it also be possible to increase the speed at which the camera moves around? Just wondering, could there be a way to automatically deactivate the camera in the event someone exit's the aircraft .. accidentally? Funny story that. I pressed the 'F' key instead of hitting the proper directional key. So while I was looking for a criminal, I hear a scream followed by a crash. I started to move the camera to see what happened only to find the words "wasted" plastered across the camera's crosshairs. 🙂 I had a good laugh with that one.
- 202 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Lore Callouts
- 202 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Beat Partners - Autonomous Partners, Proximal Pursuit Logic, Supervisor
Does anyone have a problem with the game crashing when asking a partner to respond to a call? If not, then what am I doing wrong?
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ManiacCallouts
@Sputtman is there way I change the color of the blips? I keep getting vehicle targets confused with the targets that are being pursued.
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Automatic Roadblocks
@yoep Thank you so much for taking the time to create this mod. It's a pure joy to use this mod. I look forward to what you'll do in the future. Don't worry, I'll let you know if I run into any issues. GTA V is gonna do GTA V things anyway lol.
- 248 comments
- 18 reviews
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A humble audio project.
Sure! I have zipped up a few test lines to give an idea of what we're going for. If this can work audio will be from several different people (a few are characters in LSPD: A New War) these test files are from the male version of Officer Steele. The plan is to have have people record these lines so there can be a variety of NPCs and player characters that can hopefully add more to the game. The police audio lines cover LSPD, LSSD, BCSO, SAHP, and FIB. There is also audio for detective, SWAT, supervisor, and lieutenant role play options. For those the audio will say "Hey detective here's what we have" then the API developer can have a box appear after than audio is played so API developers can use that foundation to build their own stories or situations. So not only is the audio meant to replace but it's also to add things if possible. Test Lines.zip
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A humble audio project.
@LMS First and foremost I'm loving the updates to the website. Secondly. Can a script be written to where custom ped audio can be played from a customer folder? I think I found where all of the officer audio is stored; however, replacing it is going to be a pain. On top that with the custom characters that are in the works it would be nice to have their audio be easily installed and accessed as well. ...Or maybe I'm overthinking all of this?
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A humble audio project.
That's the correct I'm trying to find where the ped voices are stored and will make edits to them. Interestingly enough however I did find the sound effects for all of the hit noises the voice actors made.
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A humble audio project.
Sorry for the long wait on the updates! I have 2 audio files for better officer audio. Currently I have 1 male and 1 female officer voiced lines for general dialogue and additional sounds for when the get hit, fall, are in combat, or in traffic. There's more voice actors working to create more officers that will have audio for LSPD, LSDD, BCSO, SAHP, NOOSE, and FIB. Also there will be audio for addressing a Super Visor, Lieutenant, and Detective. For now there's a handful of American accents with 1 British Accent (female) Question. Where does LSPDFR store the audio files for the officers. I found some audio files but the lines in there didn't seem to cover all of the lines I have. How does the code employ their audio? Also the male and female officer I have audio for is a character I created for a story mode I'm getting audio recorded for called LSPD: A New War. A tale of 3 cops going rogue that will fight corruption around San Andreas. There will be explosions, fire fights, crazy events, more explosions and an epic ending befitting GTA V (just need some more coders to help) but 15 voice actors so far (in the end there will be 38 voice actors) all bringing the characters alive for a story that I hope all you on the LSPDFR team and fans of LSDPFR will enjoy.