Everything posted by Nameless New Guy
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MaxSpeed
I LOVE the concept of this. I'll be following the development of this plugin. It's brilliant. Does it work like the speed limiter in Mafia? A press of the button and the limit is set/or released? Great job creating this and thank you for sharing it with us!
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L.A.P.D Livery for Dodge Charger Pursuit 2018
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L.A.P.D Livery for Dodge Charger Pursuit 2018
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[NON-ELS] 2013 FPIU (The Rookie TV Show)
Prepare for a WILD ride this show doesn't pull punches, and it always keeps you on your toes. I love the pacing of it, the character development, the action, etc. Faces do change but the energy of the show stays the same (if that makes sense)
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Arrest Manager 2025 - Transport, Coroners, Jail Dropoffs & More
@unitedOrange66 is right ... there is no solid answer for which is better. And I've used both of these of outstanding plugins. There's some things about STP that I like, but there's also some things about Arrest Manager that I like i.e. arresting five people and having one vehicle show up to pick them up!
- 20 comments
- 1 review
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LSPDFR Expanded
This mod rules and I can't wait to see what updates you have planned for it. Love the drive through option too so the character can get something to eat.
- 660 comments
- 18 reviews
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[ELS] [LAPD] Los Angeles Police Department Pack
Just wondering. Did anyone have green lights on the Crown Vic ... I might have messed up something up because it's been A LONG time since I added cars. (just finished updating everything)
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Beat Partners - Autonomous Partners, Proximal Pursuit Logic, Supervisor
Nope. Started using backup AI. Also, I'm so sorry it me this long to answer your question. I've been busy and hardly check these forums like I need to.
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Callout Interface
Is anyone else seeing little white boxes on top of their police car after using ALPR cameras? I'm trying to figure out how to remove them when that happens.
- 446 comments
- 46 reviews
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Lore Callouts
No problem! You're doing a great job and I look forward to seeing what you'll do next. Also, is it possible to increase the rate of speed that it takes to scan targets?
- 201 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Lore Callouts
I'm noticing a weird sound effect playing on a continual loop after leaving scanning mode on the helicopter.
- 201 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Lore Callouts
I'm still having a blast with the plugin. I have noticed that the cellphone tends to get stuck; however, I also read in your documentation that script heavy mods could be a problem for this. At the time I experienced the bugs I had Maniac Callouts running. I think, sense it creates a lot of ambient events, it could have caused the cellphone to work improperly. I also try to not to activate the phone more than a few times as well. I'm also heavily enjoying the ability to do patrols from the air. What you have done with that is awesome. I've read about what you said in regards to the "trace line" being sued for the scanning method. I'm curious. Could it be possible to increase the speed the script runs or perhaps set a way in the ini how fast scans, searches, and call cancellations take place? Could it also be possible to increase the speed at which the camera moves around? Just wondering, could there be a way to automatically deactivate the camera in the event someone exit's the aircraft .. accidentally? Funny story that. I pressed the 'F' key instead of hitting the proper directional key. So while I was looking for a criminal, I hear a scream followed by a crash. I started to move the camera to see what happened only to find the words "wasted" plastered across the camera's crosshairs. 🙂 I had a good laugh with that one.
- 201 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Lore Callouts
- 201 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Beat Partners - Autonomous Partners, Proximal Pursuit Logic, Supervisor
Does anyone have a problem with the game crashing when asking a partner to respond to a call? If not, then what am I doing wrong?
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ManiacCallouts
@Sputtman is there way I change the color of the blips? I keep getting vehicle targets confused with the targets that are being pursued.
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Automatic Roadblocks
@yoep Thank you so much for taking the time to create this mod. It's a pure joy to use this mod. I look forward to what you'll do in the future. Don't worry, I'll let you know if I run into any issues. GTA V is gonna do GTA V things anyway lol.
- 248 comments
- 17 reviews
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A humble audio project.
Sure! I have zipped up a few test lines to give an idea of what we're going for. If this can work audio will be from several different people (a few are characters in LSPD: A New War) these test files are from the male version of Officer Steele. The plan is to have have people record these lines so there can be a variety of NPCs and player characters that can hopefully add more to the game. The police audio lines cover LSPD, LSSD, BCSO, SAHP, and FIB. There is also audio for detective, SWAT, supervisor, and lieutenant role play options. For those the audio will say "Hey detective here's what we have" then the API developer can have a box appear after than audio is played so API developers can use that foundation to build their own stories or situations. So not only is the audio meant to replace but it's also to add things if possible. Test Lines.zip
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A humble audio project.
@LMS First and foremost I'm loving the updates to the website. Secondly. Can a script be written to where custom ped audio can be played from a customer folder? I think I found where all of the officer audio is stored; however, replacing it is going to be a pain. On top that with the custom characters that are in the works it would be nice to have their audio be easily installed and accessed as well. ...Or maybe I'm overthinking all of this?
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A humble audio project.
That's the correct I'm trying to find where the ped voices are stored and will make edits to them. Interestingly enough however I did find the sound effects for all of the hit noises the voice actors made.
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A humble audio project.
Sorry for the long wait on the updates! I have 2 audio files for better officer audio. Currently I have 1 male and 1 female officer voiced lines for general dialogue and additional sounds for when the get hit, fall, are in combat, or in traffic. There's more voice actors working to create more officers that will have audio for LSPD, LSDD, BCSO, SAHP, NOOSE, and FIB. Also there will be audio for addressing a Super Visor, Lieutenant, and Detective. For now there's a handful of American accents with 1 British Accent (female) Question. Where does LSPDFR store the audio files for the officers. I found some audio files but the lines in there didn't seem to cover all of the lines I have. How does the code employ their audio? Also the male and female officer I have audio for is a character I created for a story mode I'm getting audio recorded for called LSPD: A New War. A tale of 3 cops going rogue that will fight corruption around San Andreas. There will be explosions, fire fights, crazy events, more explosions and an epic ending befitting GTA V (just need some more coders to help) but 15 voice actors so far (in the end there will be 38 voice actors) all bringing the characters alive for a story that I hope all you on the LSPDFR team and fans of LSDPFR will enjoy.
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[WIP/REL] CalloutsV - The Successor to Callouts+
You are so right about that. GTA V is challenging to mod ... well challenging isn't quite the word. I mean only in GTA V can you mod the properties of a lamp's light but then blot out the sun while doing so. So let me ask you this .. and this may be just as challenging but how about instead of locking down a block, would it be better (and hopefully easier) to have a couple of units following the player? For those situations we know something bad is going to happen. I.e we can trail a wanted driver with backup close behind and then we instate a traffic stop we have ample units already in the area just in case things go south quickly.
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[WIP/REL] CalloutsV - The Successor to Callouts+
Ah, okay. Will do. Thank you for your time. Mr. @LukeD The fix worked. Things are moving more smoothly now. Now thank you for your time and pleas know that I look forward to what your future plans are. Would you ever do something that would have the entire block get locked down. Patrol units cutting off an entire area? Sorry too much time passed and I wasn't able to edit original message.
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[WIP/REL] CalloutsV - The Successor to Callouts+
Has anyone here been having a problem with falling through the ground when ending a callout? I'm not seeing anything in the logs about it. I'm still doing some digging and will report back when I get something solid. However this mod is PERFECT! Poetry in motion. Edit: Mr. @LukeD , I'm having this problem where the End Callout UI menu rips the character from the vehicle, places them several yards away from the car, or the character falls through the ground. Falling through the ground happens rarely; however, what does happen quite often is that player's character is pulled from the vehicle. I'm seeing nothing Ragelog about this problem. I will investigate this matter further, but please keep in mind, that I have a fairly light mod list (only a handful of plugins) that really don't conflict with each other. I've read your messages about some possible mod conflicts as well which is why I'm doing my best to see if this is just a simple matter with mods conflicting. I wish I could provide you with something more solid that can help. I just thought you might like to know. I am so glad you've released this plugin I've been waiting on something like this for a long time. It's so nice to not be the only cop arriving to a robbery!
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[WIP/REL] CalloutsV - The Successor to Callouts+
@LukeD I'm so totally downloading this.
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[WIP/REL] CalloutsV - The Successor to Callouts+
@LukeD Hello, thank you for taking the time to code all of this! I do have a couple of dumb questions ... actually I might DM you the really dumb one so I won't embarrass myself too much. But I will ask this one. Am I understanding what I'm reading correctly in that your this plugin will allow us to have backup respond to a waypoint .. as in we won't be the only unit responding code 3 to robbery? Is this only for your calls or any call? Again thank you so much for your time and apologies if I misunderstood anything.