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rushlink

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Reputation Activity

  1. Like
    rushlink got a reaction from TheBassman77 in WIP - speed radar (realistic)   
    Guess what!
     
    When fiveM was killed off, I lost most interest in developing GTA mods; however, with multiFive, and reborn coming to fruition my interest has been rekindled...
    Guess what I managed to finish today.
    http://www.lcpdfr.com/profile/4024-rushlink/
     
    Sorry it took over a year, but it finally is complete.

    Have fun :)
    Matt
     
    Ps.
    I'm not sure how much work I'll be able to do on updating this, and other gta mods due to my ongoing involvement with EmergeNYC. I will try to support this when I can, but university and work will always come first.
  2. Like
    rushlink got a reaction from w35 in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  3. Like
    rushlink got a reaction from koudai in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  4. Like
    rushlink got a reaction from lilmisschloe in WIP - speed radar (realistic)   
    Yep.
     
    Still working on a few things. Hopefully I can get a full week of testing without any problems this coming week.
    Very close to having a finished product :)
  5. Like
    rushlink got a reaction from SgtManley in WIP - speed radar (realistic)   
    Yep.
     
    Still working on a few things. Hopefully I can get a full week of testing without any problems this coming week.
    Very close to having a finished product :)
  6. Like
    rushlink got a reaction from Albo1125 in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  7. Like
    rushlink got a reaction from NoCountdown in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  8. Like
    rushlink got a reaction from Cucamonga in WIP - speed radar (realistic)   
    Yes.
    IRL, you have two 'types' of modes. Moving and stationary, I've simulated these...
    Moving modes:
    Front/same direction Front/opposite direction Rear/same direction Rear opposite direction Stationary modes: (IRL you have to hit a little button, but this will just take care of it automatically... <10mph = stationary)
    Front, same and opposite direction Rear, same and opposite direction In addition to these modes, there is a 'fastest mode' switch.
    In normal mode (IRL), the radar works by returning the strongest signal returned to the antenna - this can quite often be the largest vehicle on the roadway, or the closest vehicle. Imagine that it's a video camera - it'll return the vehicle that takes the most screen space... basically... (closer vehicles = more screen area) In fastest mode (IRL), the radar works by returning the fastest signal returned back to the antenna, irregardless of other signals. This allows law enforcement to capture the speed of a motorcycle passing a semi - whereas in normal mode the speed of the semi would be returned. Normal mode in the script will return the closest vehicle - It'll take ages to sort through vehicle sizes in GTA, so that's the most performance friendly, most realistic way to do it. Fastest mode in the script will count each and every vehicle in the capture area until it finds the fastest, and return the speed of that.
  9. Like
    rushlink got a reaction from mj2020 in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  10. Like
    rushlink got a reaction from vynlthrash in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  11. Like
    rushlink got a reaction from Mercuri in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  12. Like
    rushlink got a reaction from Alexander195 in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  13. Like
    rushlink got a reaction from R4TT94 in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  14. Like
    rushlink got a reaction from Audomachi in WIP - speed radar (realistic)   
    WIP - modeled from the Kustom Signal Eagle II radar system, this is a very popular radar system among law enforcement.

    Initially I planned on not releasing this outside of my gaming community; however, I've had a few PM's asking for me to release an updated version of my IV speed radar.

    This is more of a simulation than a 'script'. Modes will be represented accurately, and the operation will be as close to real life as possible. I've enhanced the algorithms from my last radar (v2 of the gta:IV radar - which was never released), and they're much much more efficient - you shouldn't notice any performance hit when using this, as some guys in my community using the current radar do. There will be no visual indication on the vehicle if you target them, or lock their speed (just like in real life).
    This is nothing like the existing radars which draw a circle in the road and only capture the speed of vehicles who drive through it. This is an example of the capture area:

    In reality, the capture area would extend much further from the patrol vehicle (default 100m)
    To Do:
    -GUI (needs touching up, alignments, etc.)
    -Take one more final look at the capture algorithm - its still a bit slow, and there's no harm in taking a few days to go over it again.
    -Mode switching
    -Fastest mode
    -Keys/Settings file

    This will be released before December on scripthook v dot net.
     
    Matthew Evans (rushlink)
  15. Like
    rushlink got a reaction from 42069 in SWAT Bust In   
    You have no idea what they were actually searching for.
    Most likely you aren't going to send a swat team for drugs and marijuana.  The fact that they had the swat team there should tell anyone with half a brain cell that the persons in the house were flagged to be violent, dangerous, or have weapons -- something along those lines anyway.  
     
    So... instead of sending a swat team... they should send a car with one officer in it?
    What's he going to do? knock and hope the guy wants to go to jail or something?
  16. Like
    Seriously?
    When you've completed an EVOC course, you can have an opinion on this.
     
    You say you are from Oregon.  So most likely in a rural area.  A majority of your driving (when "responding" as you say, to a scene) will be highway driving.  Running code on a highway with little traffic (lets face it, Oregon dosen't have much in the way of 'population') you will routinely see speeds of over 100mph.  You see taillights in the distance, if they're stopped you'll pass them within seconds.  Not to mention the fact that vehicles handle differently at high speeds...
    -When was the last time you hit the brakes doing 110mph+?  
    It's nothing like pressing on the brakes at 20, 30, or even 60.  They go down, and that's it.  In most vehicles you aren't going to lock up at those speeds, whereas in the same vehicle at 60mph you can most likely hit the brakes in a moderate fashion and lock up the tires.  Most civilian tires are built for speeds up to 90mph, and normal driving conditions.  Not response driving conditions.  
    Response vehicles are built for response.  Your car, even if brand new, most likely can't do the same things that a police car / firetruck / ambulance can.  They have different brakes, tires, steering, suspension... Basically everything involved with handling is changed so that they can effectively respond to situations.
    Emergency / response driving is nothing like normal driving.  Even an EVOC course won't prepare you for it.  It most definitely won't prepare someone who is under the age of 20 for it.  You need decision making skills that as a teen you have not yet developed.  You need to make split second decisions that will determine if you live or die, or if you kill a family of 6 or don't.
     
    I'll say this as well...
    Explorer SAR teams don't respond do situations as you think they do.  That's why they have professional teams, and firefighters who do it.
     
     
    There's a reason you pay more for insurance than a majority of older people.  That reason is the same reason in which most states don't allow police officers under the age of 21, and that FD's won't let you drive until you are 18.
     
    You, and everyone else under the age of 20 lack the decision making skills required to drive and effectively respond to an emergency.
    Don't get your volunteer SAR ID, and think you can step it up to an emergency, if you get stopped i guarantee you'll get a ticket.
     
     



    Would you be comfortable with an 84 year old driving an emergency response vehicle code 3 to a scene...
     

     
     
     
    Last note:
    No point in "driving fast" to help people.  If you get in an accident you can't help anyone.
     
  17. Like
    rushlink reacted to Sam in XP support?   
    I understand your frustration, but it just isn't something we have the time to do at the moment.  LMS, our main LCPDFR developer, doesn't have the time any more as he's started back up in education after the Christmas holidays and also is caught up in a lot of problems in real life, and I can't make these changes myself either as I'm far too busy at this moment in time myself.
     
    If we had known that people actually still used XP, and that .Net Framework 4.5 didn't support it, this is something we could have thought about during the development, but it honestly came as a surprise to me both that XP was still in use for gaming, and that it lacked 4.5 support.  We built LCPDFR 1.0 on 4.5 because of the debugging tools it offered us, as well as the fact that the client profile version was discontinued, and it was instead released only as the full version.  We had so many problems in the past with people only installing the client profile version of 4.0, with many people understandably confused between the two versions.
  18. Like
    rushlink got a reaction from MayhemMercenary in Whats Your Opinion On Marijuana?   
    I live in Colorado.  In some counties here marijuana is legal.
    From what I've seen...
    There is little to no tax income from it - you can grow it on your own, buy if privately, etc.  so why would you ever want to pay tax on it?
    An increase in transient youngsters from out of state, causing stress on the police departments.
    Yesterday I was visiting with my parents and we went shopping in Boulder county where it is, for the most part legal to be in public and high (we all live in Weld where it is illegal just as before).  From the moment I stepped through the door at Staples I could smell marijuana.  I've never liked the smell to start with.  The first thing that came to mind was "ok, who's going to jail today".  Well after spending 20 minutes in the store I noticed a customer leaving one of the offices.  The customer comes to the checkout line where i'm standing.  I'll just put it this way - had he been in Weld he would have been in the back of a police car 15 minutes later.
     
    As far as I can tell it's supposed to be the same as alcohol.  The problem is, the legislation doesn't exist to regulate it properly, and not to mention that federally its still a controlled substance so any officer can stop you for it...
    If I remember correctly, about 10-20% of those who drink also drive while drunk.  Everyone that I know who use marijuana also drive while under the influence.
     
    It's a thing that kids do.  Kids do a lot of stupid things.

    I've always said.  If it doesn't affect anyone else, you should be allowed to do it.  But the problem is, it does affect others.
     
     
     
    The problems are.
    -The legislation doesn't exist.
    -The facts are misleading -- how many times have you heard "you can't overdose on marijuana".  That is not true.  Kids & stoners listen to everything they're told and take it as truth.
    -What comes next?  Legalize cocaine?  Everyone I know who does cocaine is all for marijuana becoming legal... :/
     
     
    So, i'm against it becoming legal.  It happened here (in select states), and all that I can tell is it's caused problems.
    It's a fad and in 10 or 15 years it'll be gone.
     
     
  19. Like
    rushlink reacted to Influenza in GTA And Led Lights   
    Because, none of the console gamers care about LED lighting, they want to do crimes and kill people, not be a cop. Most probably don't even know what an LED is.
    Rockstar can work on other aspects, such as improving multiplayer or enhancing graphics instead of wasting time on a feature 98% of the GTA population won't even care for. It's all about the money.
  20. Like
    rushlink reacted to xDuSkAsSaSsInx in My Public Apology To The LCPDFR Community.   
    Hello All, 
     
    I would like to say that I am sorry for treating member of the community with disrespect and arguing just to make a point.  I did it due to the fact of people questioning me on my work and on the design group I have started.  I guess I felt kind of threatened in a way, but anyways a special I'm sorry to JAM-Justin35 for going public about an issue that I could have handled privately.  Hoping all of you best wishes with modding!  Again I'm really sorry!
  21. Like
    rushlink got a reaction from Darkangel in LCPD 1st responders   
    I hardly ever crash anymore and i have as many if not more mods installed than he does.
    It's all about finding a stable configuration, not about how many mods you have...
  22. Like
    rushlink got a reaction from Nutt in Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]   
    If it can be spawned with a trainer it can be spawned with code.
  23. Like
    rushlink reacted to dmorrill22 in "Spotlight" Mod Vehicle Map List   
    Is sarcasm really necessary? I wasn't giving you permission, just an advanced apology. Some people have different opinions on where threads are better suited, so "double checking" isn't always possible.
  24. Like
    rushlink reacted to Monty0112 in Real or Fake Leak?   
  25. Like
    rushlink got a reaction from cp702 in Ordinary police and state trooper. what is the difference?   
    depending on the state, some police officers also have state-wide juristiction.
    Generally state troopers always have state wide juristiction, generally police departments dont.
    Generally state troopers enforce all traffic laws, respond to accidents that are out of towns, etc. It takes a certain kind of person to not mind the smell of brains strewn over the interstate, day after day... well not that often, but you know what i mean - local police dont often deal with the same things.

    Generally local police enforce city/town ordaninces along with all the other laws.
    But again, this all depends - in the United States, policies, laws, and departments are so different wherever you go. There is never a 'correct' answer for a broad question in LE.

    Edit:
    Additionally, if you have a bad experiance with a state trooper, etc... just stop and think to yourself, this guy/gal probably sees things on a monthly basis that would give you nightmares for the rest of your life.

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