Everything posted by LostBoyLazarus
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AmbientSpawn Ped related crash
Ditto but with "POLICE3". Interestingly I had the same issue with "POLICE4" until I swapped out the default model which fixed it before "POLICE3" became an issue lol
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AmbientSpawn Ped related crash
I totally misread the date of the comment 🤦♂️
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AmbientSpawn Ped related crash
@LMS, can you clarify please, did you mean next patch as in 0.4.2 or a patch that's already been released for 0.4.1? I've hit this ambient crash issue three times today just by playing the game (0.4.1) and it's getting unbearable now.
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Interaction+ | Lite Computer System | Field Sobriety Test | Field Test Kits
Window Puncher: Sounds like a great idea if you can get the chance of occurrence to balance. Gloves: I use gloves when searching some peds and vehicles via the EUP menu. I have a duplicate of my current outfit saved(+gloves) so I just switch between the two as required. If this ability ends up in Interaction+ then I'm all for it! Hand Sanitizer: Adds to the immersion I guess. Police Radio: You have other mods O.o lol. I'd want to see how this would be implemented before saying too much. Request Search Warrant from Computer: Yes please.
- 1,005 comments
- 68 reviews
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On The Beat Callouts[WIP]
While I'd agree it is a fairly common callout, I don't see the need to remove it (unless you want to of course.) If dispatch offers it up as a call, the player can opt to ignore it or use the End Call function. For anyone that's choosing their callouts via Callout Manager, they can also just ignore it. While I respect @J T's opinion, I don't feel that saying "stolen vehicle call out has already been done countless times....a more original call would be nice" is very helpful. I'd really enjoy seeing more calls added but I wouldn't worry too much about removing a call just because someone else has it in their pack too. Just my two cents.
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LSPDFR 0.4.2 - Coming Soon!
There could be any number of reasons from incorrectly installed plugins, conflicting keybinds, missing dependencies etc. If LSPDFR is crashing "every time" you try to load it, I'd recommend asking for help to ID the problem. If you take a look at my profile, you'll see my active mod list for 0.4.1. It's stable and I only get crashes when I mess up after mucking around with file editing. I'm confident that your issue(s) can be resolved - my list is proof of this. Maybe if you post your crash log when it occurs next, the community can advise you of possible steps to try 🙂
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LSPDFR 0.4.2 - Coming Soon!
I understand completely. It's like with callout packs; they are the heart of the LSPDFR experience for me yet there are now less than a handful that can be used without issue because they've not been updated for 0.4. I just wouldn't be so quick to assume everything will need updating - most things should still function in 0.4.2 with little to no input. It's 0.4.2, not 0.5 yet 🙂 My mrs is the Minecraft fanatic in this house, but she's always complaining about updates breaking things lol.
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LSPDFR 0.4.2 - Coming Soon!
I get what you mean regarding 0.3 to 0.4. I was lucky to not start playing until the release of 0.4 so missed having to see what I could/couldn't continue to use, however if a mod/plugin works for 0.4 it usually works for 0.4.1. There's no reason to assume that mods for 0.4.1 won't continue to work with 0.4.2.
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Request Board: Free Me! | Remove unnecessary controller bindings
@baker1986, did you still need this? Given that @Narobic has been MIA for a while, I decided to help you out in the meantime. Button_Change_22.zip
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EUP Uniforms are messed up!
Shh! I was testing you 😉
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interaction+ Bug ?
I used to get that all time with Interaction+ - just ask @Phaxol how often I'd bug him about it! I think I've discovered the issue though. When you've written the citation(s), how are you giving it to the ped? Are you using the Interaction+ menu or are you using the traffic stop menu? I was using the Interaction+ menu and this was causing the endless walking loop animation where you get stuck walking into the vehicle, while using the traffic stop menu, I would instantly give the ped the citation(s) as intended and they would then leave after I returned to my vehicle. Give it a try and see if it works for you.
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EUP Uniforms are messed up!
I've been seeing this reported a lot on various Facebook groups over the past two weeks but have yet to see an answer. All I can advise is that its works fine for me (with one odd texture.) My advice would be to remove it completely and: 1. Install EUP - Law & Order 8.1 by Alex_Ashfold first. https://www.lcpdfr.com/.../8151-emergency-uniforms-pack.../ This is the main modification and a straight forward .oiv package, so just run it via OpenIV. 2. Next, I install EUP Menu by PieRGud. https://www.lcpdfr.com/files/file/13245-eup-menu/ This provides you with the in-game menu (opened via F11 by default) that you can use to instantly change your character's uniform. You can choose from several agencies with pre-made outfits. You can also set and save your own outfits for quick use. For example, I have my LSPD uniform saved here along with the same uniform plus a set of gloves. In-game, I can quickly 'wear my gloves' when conducting searches etc and then remove them. Simple and immersive. This is all you need to actually use EUP, however I recommend also using the following. 3. EUP - Serve & Rescue by Alex_Ashfold. https://www.lcpdfr.com/.../16256-emergency-uniforms-pack.../ This small mod is an addon to step 2. It provides you with additional outfits to choose from including fire-fighters, coastguards, janitors, prisoners and coroners. It is also an .oiv package so really easy to install. 4. LSPDFR EUP Configurations by Alex_Ashfold. https://www.lcpdfr.com/.../22400-lspdfr-eup-configurations/ This is the mod that actually applies some of the EUP Outifts for your character but also for NPCs (ambient spawns and backup). It can be used 'out-of-the-box' or it can be customized to fit your needs. It is worth pointing out that you'll want to be running LSPDFR 0.4+ (I'd recommend using the latest build 0.4.1).
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Common Callouts - LSPDFR 0.4
Common Callouts by CowNation is a small pack containing four callouts: 1. Pursuit of Motorcycle, 2. Domestic Disturbance, 3. Stolen Bicycle, 4. Traffic Collision. I'm happy to report that this callout pack is compatible with LSPDFR 0.4.1 and appears to be bug free. Unfortunately that's where the good news ends. Domestic Disturbance appears to be a quick scene between two individuals. Upon arriving at the location, you are automatically walked through a brief conversation between the three of you before both individuals agree to leave the area. There are no interaction options for the player, no choices to be made and the longest part of this callout is getting to the location. Pursuit of Motorcycle is pretty self-explanatory. You are required to catch up to, pursue and ultimately stop a fleeing suspect on a motorcycle. There's nothing wrong with this callout but there's nothing special or unique about it either. Stolen Bicycle is a callout that's been featured in several packs now. Sadly, it lacks any actual worth. Similar to the domestic disturbance call above, when you arrive on scene, you find a single individual standing next to a bicycle and... that's it. No dialogue, no choices, no interaction. There's no way for the suspect to defend themselves and there's no way of investigating ownership of the bike. Where other packs that feature this callout provide a multitude of options, in Common Callouts it is sadly more reminiscent of a stuck ped or bug rather than an actual callout. The Traffic Collision callout was what drew me into this small pack. The description states, "Two vehicles have had a severe collision in the road! Find out who is responsible and clear the road for traffic!!" As soon as I had installed this pack, I booted up Callout Manager and started this call. Arriving at the scene - a small car park in Downtown LS - I was greeted with a messy two-car collision. One car was upside down on its roof, while the second had sustained severe damage. I was glad to see that both drivers were standing calmly next to their vehicles. As I approached each driver however, it occurred to me that I again had no way of interacting with the peds. I didn't know who was driving which vehicle, what the circumstances leading up to the crash were or even if they required medical attention. Considering that the description of this call implies that I could "...find out who is responsible..." I figured that I must have done something wrong. I re-installed Common Callouts and tried Traffic Collision again. This time, I was taken to another two-car collision near Davis. The scene was familiar with two vehicles, one upside down on its roof, while the second had sustained severe damage. As I approached, one of the drivers jumped into the upright car and took off. Determined to be able to investigate, I called in pursuit backup and remained on scene to question the other driver. Unfortunately, I was again unable to interact with the ped. When reading over the comments, it became clear to me that this callout pack was intentionally rushed by the author in order to be the first pack released for 0.4. While I appreciate that this pack therefore severed its purpose, I feel that the descriptions of the callouts available are very misleading! I have respect for anyone that can make a callout pack - I wouldn't even know where to start! - however this pack is boring and lacking any actual method of being able to complete the calls (with the exception of Pursuit of Motorcycle.) Should the author ever revisit Common Callouts, I'll happily return and update this review. PROS: - Compatible with latest LSPDFR version. - No bugs. CONS: - Boring. - Feels unfinished. - Lacking content. - No real options or choices.
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PeterUCallouts
- 546 comments
- 103 reviews
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PeterUCallouts
I had the same issue with 'Newtonsoft.Json.dll' as well random crashes. I did a complete re-install and - touch wood - so far everything is running smooth.
- 546 comments
- 103 reviews
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Interaction+ | Lite Computer System | Field Sobriety Test | Field Test Kits
- 1,005 comments
- 68 reviews
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GTA5_2019_05_27_22_50_18_631.jpg
From the album: My LSPDFR Experience
© LostBoyLazarus
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GTA5_2019_05_27_22_45_53_818.jpg
From the album: My LSPDFR Experience
© LostBoyLazarus
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GTA5_2019_05_27_22_42_05_279.jpg
From the album: My LSPDFR Experience
© LostBoyLazarus
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On The Beat Callouts[WIP]
Hi @Syedogg, thanks for the update. I noticed that all of the callouts now spawn right next to the player; I'm not sure if this is intentional or not, but I'd personally prefer them to spawn a little further away. Helps to keep the flow of the game consistent. The first three screenshots show you what I mean. I also found that with the laser pointer call, the blip doesn't get removed from the map if the ped is arrested and transported. Please see the 4th screenshot. The helicopter that spawns with this call is always on the ground now and doesn't take off until you approach. Not the end of the world but sometimes causes all hell to break loose when the helicopter hits a truck or building. Speaking of the helicopter, is there any reason it uses the 2nd livery each time?
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More Robberies
1. Any reason the content is called 'Store Robberies' while the mod is called 'More Robberies'? 2. I've also found that the armed robbery of Rob's Liquor store will usually leave a blip on the map that jumps all over the place after the call has ended. 3. Do these callouts not feature outside of the city?
- 62 comments
- 11 reviews
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GTA5_2019_05_25_18_57_57_150.jpg
From the album: My LSPDFR Experience
© LostBoyLazarus
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GTA5_2019_05_25_02_16_19_678.jpg
From the album: My LSPDFR Experience
© LostBoyLazarus
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GTA5_2019_05_24_01_57_18_569.jpg
From the album: My LSPDFR Experience
© LostBoyLazarus
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GTA5_2019_05_24_01_56_59_247.jpg
From the album: My LSPDFR Experience
© LostBoyLazarus