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Yard1

Friends of LSPDFR
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Everything posted by Yard1

  1. Some people prefer EVCS over ELS. The thing is, that they both use different systems - ELS uses extras, and EVCS uses coronas (which don't look that since but they don't cause god mode).
  2. Make sure that the required file is in m_y_strooper folder.
  3. ANNOUNCEMENT From now on, this applies to all my current and future downloads: You may not redistribute any of my downloads and/or any of their content without my permission. You may not upload a modified version of any my download and/or any of its content without my permission. You may modify any of my downloads and all their content for personal use without my permission. If you want a permission to redistribute any of my downloads and/or upload a modified version of my download, send me a PM. I'm posting it because I want more control over my downloads. Worry not, a permission will be granted in 99.8 cases :) Because I have to update all descriptions, my downloads will be unaviable for some time. Sorry for the inconvenience.
  4. Amazing work Darth! +1
  5. It's quite an old screen if I'm not mistaken though.
  6. Could you send me the model and pedvariation.dat via PM? I'll see what I can do.
  7. Well, first you need to check if the pedprop has glasses. To do this open pedprops.img, look for m_y_cop_traffic_p.wdd, then open it and see if it has p_eyes in it. If yes, then go to pedvariations.dat and add this line to m_y_cop_traffic: p_eyes, 0, 1, 0, 0, 0, 0, -1, -1, -1, -1, 0 and then increase the number right next to m_y_cop_traffic by one (otherwise your game will crash) If you don't have p_eyes in m_y_cop_traffic_p.wdd, then you can't add them without editing the model itself.
  8. RELEASE Yard's Cops' Heads o'Plenty Description below:
    • 3,453 downloads
    Thanks to LCPD new recruitment program, new dount-hungry cops with new faces begin to appear on the streets of Liberty. -------------------------------------- Have you ever wondered what would it be like to have 9 heads (and I'm talking about true models, not just textures) in a cop ped? Well, I did. And after a few days of thinking, copy-pasting and renaming, this is it. The big one. Yard's Cops' Heads o'Plenty. 3 heads form original game, 3 heads from EFLC and 3 heads from (used with his permission), all on an amazing base prepared by Custo with his (used with his permission). It also includes his textures, so if you don't like mine from my you may simply use Custo's! If there is demand, I may create a tutorial how to add those heads to a different cop model/skin :) -------------------------------------- Installation: This mod has only beed tested on original GTA IV. I don't own EFLC, and because of that, I can't provide instructions how to install this mod on it. Sorry :( 1. Replace files in GTAIVFOLDER/pc/models/componentpeds.img using either SparkIV or OpenIV - If you want mine textures from Enhanced Better Cops and State Troopers, use files from "Enhanced" folder - If you want Custo's textures New Cops and State Troopers, use files from "Custo's" folder WARNING!! MAKE BACKUP! MAKE BACKUP! MAKE BACKUP! MAKE BACKUP! MAKE BACKUP! MAKE BACKUP! WARNING!! If you haven't modified your peds.ide and pedvariations.dat (both can be found in GTAIVFOLDER/common/data/) then simply replace them with those provided. If you've modified them before, then: 2. Open GTAIVFOLDER/common/data/peds.ide 3. Find something like (near the end of the file) M_Y_Cop, M_Y_COP_BLACK, 0 M_Y_Cop, M_Y_COP_HISPANIC, 1 M_Y_Cop, M_Y_COP_WHITE, 2 and replace it with M_Y_Cop, M_Y_COP_BLACK, 0 M_Y_Cop, M_Y_COP_HISPANIC, 1 M_Y_Cop, M_Y_COP_WHITE, 2 M_Y_Cop, TRIAD_HEAVIES, 3 M_Y_Cop, M_Y_COP_HISPANIC, 4 M_Y_Cop, M_Y_COP_HISPANIC, 5 M_Y_Cop, TRIAD_HEAVIES, 6 M_Y_Cop, M_Y_COP_BLACK, 7 M_Y_Cop, M_Y_COP_WHITE, 8 then find M_M_FatCop_01, M_M_FATCOP_WHITE, 0 M_M_FatCop_01, M_M_FATCOP_BLACK, 1 and replace it with M_M_FatCop_01, M_M_FATCOP_WHITE, 0 M_M_FatCop_01, M_M_FATCOP_BLACK, 1 M_M_FatCop_01, M_M_FATCOP_WHITE, 2 M_M_FatCop_01, M_M_FATCOP_WHITE, 3 M_M_FatCop_01, M_M_FATCOP_WHITE, 4 M_M_FatCop_01, M_M_FATCOP_WHITE, 5 M_M_FatCop_01, M_M_FATCOP_BLACK, 6 M_M_FatCop_01, M_M_FATCOP_BLACK, 7 M_M_FatCop_01, M_M_FATCOP_BLACK, 8 M_M_FatCop_01, M_M_FATCOP_BLACK, 9 4. Open GTAIVFOLDER/common/data/pedvariations.dat 5. Find M_Y_COP, [some number] [text] end and replace it with M_Y_COP, 27 #slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID feet, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1 head, 2, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 3, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 4, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 5, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 6, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 7, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 8, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 uppr, 2, 0, 1, 1, 0, 0, 2, 1, 100, 1, 6 uppr, 4, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1 uppr, 1, 0, 1, 1, 0, 0, 2, 1, 100, 1, 3 uppr, 0, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1 uppr, 3, 0, 1, 0, 1, 0, 2, 0, 100, 0, 0 lowr, 0, 0, 1, 1, 0, 0, -1, -1, -1, -1, 1 lowr, 1, 0, 1, 0, 1, 0, -1, -1, -1, -1, 0 p_head, 0, 1, 1, 1, 0, 0, -1, -1, -1, -1, 0 p_head, 1, 1, 1, 0, 1, 0, -1, -1, -1, -1, 0 p_eyes, 0, 1, 1, 0, 0, 0, -1, -1, -1, -1, 0 end then find M_M_fatcop_01, [some number] [text] end and replace it with M_M_FatCOP_01, 22 #slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID feet, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1 lowr, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 0 head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 2, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 3, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 4, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 5, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 6, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 7, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 8, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 9, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 uppr, 0, 0, 1, 1, 0, 0, 3, 1, 100, 1, 1 uppr, 1, 0, 1, 1, 0, 0, 3, 1, 100, 1, 2 uppr, 2, 0, 1, 0, 1, 0, 3, 0, 100, 0, 5 lowr, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1 suse, 0, 0, 1, 1, 0, 0, -1, -1, -1, -1, 0 suse, 1, 0, 1, 0, 1, 0, -1, -1, -1, -1, 0 p_head, 0, 1, 1, 1, 0, 0, -1, -1, -1, -1, 0 p_head, 1, 1, 1, 0, 1, 0, -1, -1, -1, -1, 0 p_eyes, 0, 1, 1, 0, 0, 0, -1, -1, -1, -1, 0 p_lwrist, 0, 1, 1, 0, 0, 0, -1, -1, -1, -1, 0 end Number and end are very important! Done! Notes: 1. The fatcop file is a "fix" for fit cops not spawning - nothing was modified, besides increased file size (when cop file has bigger size, and fatcop has smaller, game prefers to spawn fatcops instead of fit cops) 2. Second and third step make cops talk - some still won't, looks unfixable 3. Fourth and fifth step make cops spawn properly 4. If you don't want glasses on cops, open GTAIVFOLDER/common/data/pedvariations.dat (after you've installed this mod), find M_Y_COP, 27 #slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID feet, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1 head, 2, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 3, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 4, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 5, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 6, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 7, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 8, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 uppr, 2, 0, 1, 1, 0, 0, 2, 1, 100, 1, 6 uppr, 4, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1 uppr, 1, 0, 1, 1, 0, 0, 2, 1, 100, 1, 3 uppr, 0, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1 uppr, 3, 0, 1, 0, 1, 0, 2, 0, 100, 0, 0 lowr, 0, 0, 1, 1, 0, 0, -1, -1, -1, -1, 1 lowr, 1, 0, 1, 0, 1, 0, -1, -1, -1, -1, 0 p_head, 0, 1, 1, 1, 0, 0, -1, -1, -1, -1, 0 p_head, 1, 1, 1, 0, 1, 0, -1, -1, -1, -1, 0 p_eyes, 0, 1, 1, 0, 0, 0, -1, -1, -1, -1, 0 end and replace it with M_Y_COP, 27 #slot geometry BULK JOB SUNNY WET MAT1 RES1A RES1B RES2A RES2B AUDIO ID feet, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 1 head, 2, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 0, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 1, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 3, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 4, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 5, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 6, 0, 1, 0, 0, 0, -1, -1, -1, -1, 10 head, 7, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 head, 8, 0, 1, 0, 0, 0, -1, -1, -1, -1, 6 uppr, 2, 0, 1, 1, 0, 0, 2, 1, 100, 1, 6 uppr, 4, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1 uppr, 1, 0, 1, 1, 0, 0, 2, 1, 100, 1, 3 uppr, 0, 0, 1, 1, 0, 0, 2, 1, 100, 1, 1 uppr, 3, 0, 1, 0, 1, 0, 2, 0, 100, 0, 0 lowr, 0, 0, 1, 1, 0, 0, -1, -1, -1, -1, 1 lowr, 1, 0, 1, 0, 1, 0, -1, -1, -1, -1, 0 p_head, 0, 1, 1, 1, 0, 0, -1, -1, -1, -1, 0 p_head, 1, 1, 1, 0, 1, 0, -1, -1, -1, -1, 0 p_eyes, 0, 1, 0, 0, 0, 0, -1, -1, -1, -1, 0 end -------------------------------------- http://www.youtube.com/watch?v=nkK_QZ8sg4U Video by DarthWound -------------------------------------- This download is exclusive to LCPDFR.com. You may not redistribute this download and/or any of its content without my permission. You may not upload a modified version of this download and/or any of its content without my permission. You may modify this download and all its content for personal use without my permission. If you want a permission to redistribute this download and/or upload a modified version of this download, send me a PM. Comments will be ignored. Made by Yard1 Beta Cops' Heads by Olanov Base cop model by Custo Video by DarthWound Tested by The Loot and DarthWound
  9. GPU is a Graphic Processing Unit, also known as Graphic/Video card, while CPU is a Central Processing Unit - a processor.
  10. Well, both games are in the same universe. I bet you that if you go to New York and then to LA you'd see the same cars in both cities, don't you think? And there will be (90% chance) a Vapid cruiser (crown Vic lookalike)
  11. AI love the cars, but IMO it's a shame that they changed the liveries from LAPD-style to generic POLICE ones.
  12. OpenIV is much more powerful and user-friendly than SparkIV, but with SparkIV you can, as Menos said, mod sirens.
  13. IMO that LCPD text on the side of the merit look much better than on auxiliary cruiser. Great work as always :) And that DERP idea if f**king brilliant!
  14. Install it, get files, and make your own. BTW. Whose installer is it? BTW2. Whose files are they?
  15. Yard1 commented on F5544's gallery image in GTA IV Galleries
  16. Congrats to Sam, Jay, Dev team and Community team, and thanks for the wonderful website and wonderful mod you've created!
  17. That's so much better than mine. Holy sheet. I just can't wait to see it in my game :D
  18. What font are you using for LCPD cars? I'd recommend Rockwell Extra Bold, because it's the one used by the NYPD. But the LTA one is perfect!
  19. Wait it works? You can have more than 4 liveries in game?

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