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Yard1

Friends of LSPDFR
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Everything posted by Yard1

  1. This issue is completely unrelated to RDE.
  2. This is the recommended procedure for installating RDE. We will not give support to people who do not install RDE on a clean game.
  3. Turrets not moving is a currently unfixable bug introduced by Rockstar in gunrunning update, as stated in 3.1 change log.
  4. Please check out this guide on making RDE and LSPDFR work together: If you want to uninstall RDE, remove your mods and scripts folders.
  5. Use a trainer to switch your ped model, we cannot edit what ped models you can select in LSPDFR. Also, it is unreasonable for you to believe we were able to catch all the bugs, especially seeing as some are caused by things specific to user's game/computer.
  6. s_m_y_hwaycop_02 and s_f_y_hwaycop_02 are non motorcycle SAHP officers, and there isn't a version of RDE 3.1 without WOV.
  7. Make sure to join our Discord for suggestions, bug reports, support, interaction with community and developers and many more! https://discord.gg/QJhPPxB
  8. Just open rde_componentpeds.rpf with OpenIV :)
  9. Realism Dispatch Enhanced 3.1 has been released! We hope you enjoy it!
  10. Technical issues on LCPDFR.com, release here will be delayed by 30 - 60 mins; gta5-mods upload is almost done, then it's a matter of waiting for a moderator to approve it.
  11. It's all up to Dilapidated's Internet provider at this point
  12. Almost there guys :) Are you ready?
  13. We are not going to make a German Reich edition of RDE.
  14. We will make an announcement soon. We do not plan to introduce any of your suggestions, as all of them so far conflict with the vision we have for RDE.
  15. We will be uploading a major update shortly. It will fix all crashing issues, and add a ton of new content and features.
  16. Some user friendly tools to edit those are being worked on by some talented people (not me).
  17. Nope, they will continue to be served by BCSO.
  18. Yard1 commented on Jax765's gallery image in GTA V Galleries
  19. Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving existing ones. Thanks to YMT edits, peds will not only be much more varied and detailed, but also better optimized and "neat" from technical perspective. Many ped models have gotten new components, such as improved bulletproof vests, belts, and so on. Many vehicles have received improved interiors and lighting, and some other tweaks. But you all know that already. I would like to tell you about one new script feature we have been working on for some time now. We call it the IncidentManager. This is a new system that allows cops to call backup during shootouts with NPCs. The backup units that spawn are the same that would spawn if a player was wanted, and zone-dependent as well. Furthermore, the response type and amount will be based on the severity of the incident. Not only that, but a rudimentary chase system has been implemented, which will allow cops to dynamically chase fleeing NPCs. IncidentManager allows for very dynamic and lively shootouts, and is for all intents and purposes a Wanted Level system for NPCs. It can be turned on and off in the ini. A small new feature is that SSR (as a whole) can be turned on and off in game by pressing a specified (configurable) key combination. With SSR disabled, you can play LSPDFR and most story missions without any compatibility problems (note: this does not fix missions that crash). Furthermore, some advanced optimizations have been performed on the script. We hope that this will alleviate some of the performance complaints we have gotten for 3.0. 3.1 has been delayed a lot, but we want to present you with finished, polished product. We continue to add new features and content daily, while testing for bugs and performance. We hope that we will be able to present RDE 3.1 to you soon.
  20. I can tell you that no K9 mechanics will be included in 3.1.
  21. FBI

    Yard1 commented on Fabe's gallery image in GTA V Galleries
  22. You cannot edit game scripts extracted via OpenIV. You should get Visual Studio or any other .NET IDE and download either Rage Plugin Hook or ScriptHookVDotNet, set up their SDKs and start writing code. There is some documentation on the websites of those hooks.
  23. That's not how this works, the game doesn't care how a model is named. We have chosen this naming scheme to keep things orderly.

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