Everything posted by Yard1
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[REL] Realism Dispatch Enhanced 3.1.1
This issue is completely unrelated to RDE.
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Rebalanced Dispatch Enhanced
This is the recommended procedure for installating RDE. We will not give support to people who do not install RDE on a clean game.
- 1,509 comments
- 85 reviews
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[REL] Realism Dispatch Enhanced 3.1.1
Turrets not moving is a currently unfixable bug introduced by Rockstar in gunrunning update, as stated in 3.1 change log.
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Rebalanced Dispatch Enhanced
Please check out this guide on making RDE and LSPDFR work together: If you want to uninstall RDE, remove your mods and scripts folders.
- 1,509 comments
- 85 reviews
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Rebalanced Dispatch Enhanced
Use a trainer to switch your ped model, we cannot edit what ped models you can select in LSPDFR. Also, it is unreasonable for you to believe we were able to catch all the bugs, especially seeing as some are caused by things specific to user's game/computer.
- 1,509 comments
- 85 reviews
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Rebalanced Dispatch Enhanced
s_m_y_hwaycop_02 and s_f_y_hwaycop_02 are non motorcycle SAHP officers, and there isn't a version of RDE 3.1 without WOV.
- 1,509 comments
- 85 reviews
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[REL] Realism Dispatch Enhanced 3.1.1
Make sure to join our Discord for suggestions, bug reports, support, interaction with community and developers and many more! https://discord.gg/QJhPPxB
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[REL] Realism Dispatch Enhanced 3.1.1
Just open rde_componentpeds.rpf with OpenIV :)
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Rebalanced Dispatch Enhanced
- 1,509 comments
- 85 reviews
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[REL] Realism Dispatch Enhanced 3.1.1
Realism Dispatch Enhanced 3.1 has been released! We hope you enjoy it!
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[REL] Realism Dispatch Enhanced 3.1.1
Technical issues on LCPDFR.com, release here will be delayed by 30 - 60 mins; gta5-mods upload is almost done, then it's a matter of waiting for a moderator to approve it.
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[REL] Realism Dispatch Enhanced 3.1.1
It's all up to Dilapidated's Internet provider at this point
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[REL] Realism Dispatch Enhanced 3.1.1
Almost there guys :) Are you ready?
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Can Someone ID This 80s Tech and Uniform?
Looks like Motorola HT90:
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[REL] Realism Dispatch Enhanced 3.1.1
We are not going to make a German Reich edition of RDE.
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[REL] Realism Dispatch Enhanced 3.1.1
We will make an announcement soon. We do not plan to introduce any of your suggestions, as all of them so far conflict with the vision we have for RDE.
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Trying to get rid of RDE, now crashing
We will be uploading a major update shortly. It will fix all crashing issues, and add a ton of new content and features.
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How to alter ped metadata?
Some user friendly tools to edit those are being worked on by some talented people (not me).
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[REL] Realism Dispatch Enhanced 3.1.1
Nope, they will continue to be served by BCSO.
- LSSD Chaos
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[REL] Realism Dispatch Enhanced 3.1.1
Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving existing ones. Thanks to YMT edits, peds will not only be much more varied and detailed, but also better optimized and "neat" from technical perspective. Many ped models have gotten new components, such as improved bulletproof vests, belts, and so on. Many vehicles have received improved interiors and lighting, and some other tweaks. But you all know that already. I would like to tell you about one new script feature we have been working on for some time now. We call it the IncidentManager. This is a new system that allows cops to call backup during shootouts with NPCs. The backup units that spawn are the same that would spawn if a player was wanted, and zone-dependent as well. Furthermore, the response type and amount will be based on the severity of the incident. Not only that, but a rudimentary chase system has been implemented, which will allow cops to dynamically chase fleeing NPCs. IncidentManager allows for very dynamic and lively shootouts, and is for all intents and purposes a Wanted Level system for NPCs. It can be turned on and off in the ini. A small new feature is that SSR (as a whole) can be turned on and off in game by pressing a specified (configurable) key combination. With SSR disabled, you can play LSPDFR and most story missions without any compatibility problems (note: this does not fix missions that crash). Furthermore, some advanced optimizations have been performed on the script. We hope that this will alleviate some of the performance complaints we have gotten for 3.0. 3.1 has been delayed a lot, but we want to present you with finished, polished product. We continue to add new features and content daily, while testing for bugs and performance. We hope that we will be able to present RDE 3.1 to you soon.
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[REL] Realism Dispatch Enhanced 3.1.1
I can tell you that no K9 mechanics will be included in 3.1.
- FBI
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How can I get started writing my own GTA V scripts?
You cannot edit game scripts extracted via OpenIV. You should get Visual Studio or any other .NET IDE and download either Rage Plugin Hook or ScriptHookVDotNet, set up their SDKs and start writing code. There is some documentation on the websites of those hooks.
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[REL] Realism Dispatch Enhanced 3.1.1
That's not how this works, the game doesn't care how a model is named. We have chosen this naming scheme to keep things orderly.